1 /*
2  * Copyright (C) 2003, 2006 Apple Computer, Inc.  All rights reserved.
3  * Copyright (C) 2005 Nokia.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "FloatSize.h"
29 
30 #include "FloatConversion.h"
31 #include "IntSize.h"
32 #include <math.h>
33 
34 namespace WebCore {
35 
FloatSize(const IntSize & size)36 FloatSize::FloatSize(const IntSize& size) : m_width(size.width()), m_height(size.height())
37 {
38 }
39 
diagonalLength() const40 float FloatSize::diagonalLength() const
41 {
42     return sqrtf(diagonalLengthSquared());
43 }
44 
narrowPrecision(double width,double height)45 FloatSize FloatSize::narrowPrecision(double width, double height)
46 {
47     return FloatSize(narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
48 }
49 
50 }
51