1 /*
2  * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
3  * Copyright (C) 2006 Alexey Proskuryakov <ap@nypop.com>
4  * Copyright (C) 2007-2009 Torch Mobile, Inc.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #include "config.h"
29 #include "TextEncoding.h"
30 
31 #include "PlatformString.h"
32 #include "TextCodec.h"
33 #include "TextEncodingRegistry.h"
34 #if USE(ICU_UNICODE)
35 #include <unicode/unorm.h>
36 #elif USE(QT4_UNICODE)
37 #include <QString>
38 #elif USE(GLIB_UNICODE)
39 #include <glib.h>
40 #include "GOwnPtr.h"
41 #endif
42 #include <wtf/text/CString.h>
43 #include <wtf/OwnPtr.h>
44 #include <wtf/StdLibExtras.h>
45 
46 namespace WebCore {
47 
UTF7Encoding()48 static const TextEncoding& UTF7Encoding()
49 {
50     static TextEncoding globalUTF7Encoding("UTF-7");
51     return globalUTF7Encoding;
52 }
53 
TextEncoding(const char * name)54 TextEncoding::TextEncoding(const char* name)
55     : m_name(atomicCanonicalTextEncodingName(name))
56     , m_backslashAsCurrencySymbol(backslashAsCurrencySymbol())
57 {
58 }
59 
TextEncoding(const String & name)60 TextEncoding::TextEncoding(const String& name)
61     : m_name(atomicCanonicalTextEncodingName(name.characters(), name.length()))
62     , m_backslashAsCurrencySymbol(backslashAsCurrencySymbol())
63 {
64 }
65 
decode(const char * data,size_t length,bool stopOnError,bool & sawError) const66 String TextEncoding::decode(const char* data, size_t length, bool stopOnError, bool& sawError) const
67 {
68     if (!m_name)
69         return String();
70 
71     return newTextCodec(*this)->decode(data, length, true, stopOnError, sawError);
72 }
73 
encode(const UChar * characters,size_t length,UnencodableHandling handling) const74 CString TextEncoding::encode(const UChar* characters, size_t length, UnencodableHandling handling) const
75 {
76     if (!m_name)
77         return CString();
78 
79     if (!length)
80         return "";
81 
82 #if USE(ICU_UNICODE)
83     // FIXME: What's the right place to do normalization?
84     // It's a little strange to do it inside the encode function.
85     // Perhaps normalization should be an explicit step done before calling encode.
86 
87     const UChar* source = characters;
88     size_t sourceLength = length;
89 
90     Vector<UChar> normalizedCharacters;
91 
92     UErrorCode err = U_ZERO_ERROR;
93     if (unorm_quickCheck(source, sourceLength, UNORM_NFC, &err) != UNORM_YES) {
94         // First try using the length of the original string, since normalization to NFC rarely increases length.
95         normalizedCharacters.grow(sourceLength);
96         int32_t normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), length, &err);
97         if (err == U_BUFFER_OVERFLOW_ERROR) {
98             err = U_ZERO_ERROR;
99             normalizedCharacters.resize(normalizedLength);
100             normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), normalizedLength, &err);
101         }
102         ASSERT(U_SUCCESS(err));
103 
104         source = normalizedCharacters.data();
105         sourceLength = normalizedLength;
106     }
107     return newTextCodec(*this)->encode(source, sourceLength, handling);
108 #elif USE(QT4_UNICODE)
109     QString str(reinterpret_cast<const QChar*>(characters), length);
110     str = str.normalized(QString::NormalizationForm_C);
111     return newTextCodec(*this)->encode(reinterpret_cast<const UChar *>(str.utf16()), str.length(), handling);
112 #elif USE(GLIB_UNICODE)
113     GOwnPtr<char> UTF8Source;
114     UTF8Source.set(g_utf16_to_utf8(characters, length, 0, 0, 0));
115     if (!UTF8Source) {
116         // If conversion to UTF-8 failed, try with the string without normalization
117         return newTextCodec(*this)->encode(characters, length, handling);
118     }
119 
120     GOwnPtr<char> UTF8Normalized;
121     UTF8Normalized.set(g_utf8_normalize(UTF8Source.get(), -1, G_NORMALIZE_NFC));
122 
123     long UTF16Length;
124     GOwnPtr<UChar> UTF16Normalized;
125     UTF16Normalized.set(g_utf8_to_utf16(UTF8Normalized.get(), -1, 0, &UTF16Length, 0));
126 
127     return newTextCodec(*this)->encode(UTF16Normalized.get(), UTF16Length, handling);
128 #elif OS(WINCE)
129     // normalization will be done by Windows CE API
130     OwnPtr<TextCodec> textCodec = newTextCodec(*this);
131     return textCodec.get() ? textCodec->encode(characters, length, handling) : CString();
132 #elif USE(BREWMP_UNICODE)
133     // FIXME: not sure if Brew MP normalizes the input string automatically
134     OwnPtr<TextCodec> textCodec = newTextCodec(*this);
135     return textCodec.get() ? textCodec->encode(characters, length, handling) : CString();
136 #endif
137 }
138 
domName() const139 const char* TextEncoding::domName() const
140 {
141     if (noExtendedTextEncodingNameUsed())
142         return m_name;
143 
144     // We treat EUC-KR as windows-949 (its superset), but need to expose
145     // the name 'EUC-KR' because the name 'windows-949' is not recognized by
146     // most Korean web servers even though they do use the encoding
147     // 'windows-949' with the name 'EUC-KR'.
148     // FIXME: This is not thread-safe. At the moment, this function is
149     // only accessed in a single thread, but eventually has to be made
150     // thread-safe along with usesVisualOrdering().
151     static const char* const a = atomicCanonicalTextEncodingName("windows-949");
152     if (m_name == a)
153         return "EUC-KR";
154     return m_name;
155 }
156 
usesVisualOrdering() const157 bool TextEncoding::usesVisualOrdering() const
158 {
159     if (noExtendedTextEncodingNameUsed())
160         return false;
161 
162     static const char* const a = atomicCanonicalTextEncodingName("ISO-8859-8");
163     return m_name == a;
164 }
165 
isJapanese() const166 bool TextEncoding::isJapanese() const
167 {
168     return isJapaneseEncoding(m_name);
169 }
170 
backslashAsCurrencySymbol() const171 UChar TextEncoding::backslashAsCurrencySymbol() const
172 {
173     return shouldShowBackslashAsCurrencySymbolIn(m_name) ? 0x00A5 : '\\';
174 }
175 
isNonByteBasedEncoding() const176 bool TextEncoding::isNonByteBasedEncoding() const
177 {
178     if (noExtendedTextEncodingNameUsed()) {
179         return *this == UTF16LittleEndianEncoding()
180             || *this == UTF16BigEndianEncoding();
181     }
182 
183     return *this == UTF16LittleEndianEncoding()
184         || *this == UTF16BigEndianEncoding()
185         || *this == UTF32BigEndianEncoding()
186         || *this == UTF32LittleEndianEncoding();
187 }
188 
isUTF7Encoding() const189 bool TextEncoding::isUTF7Encoding() const
190 {
191     if (noExtendedTextEncodingNameUsed())
192         return false;
193 
194     return *this == UTF7Encoding();
195 }
196 
closestByteBasedEquivalent() const197 const TextEncoding& TextEncoding::closestByteBasedEquivalent() const
198 {
199     if (isNonByteBasedEncoding())
200         return UTF8Encoding();
201     return *this;
202 }
203 
204 // HTML5 specifies that UTF-8 be used in form submission when a form is
205 // is a part of a document in UTF-16 probably because UTF-16 is not a
206 // byte-based encoding and can contain 0x00. By extension, the same
207 // should be done for UTF-32. In case of UTF-7, it is a byte-based encoding,
208 // but it's fraught with problems and we'd rather steer clear of it.
encodingForFormSubmission() const209 const TextEncoding& TextEncoding::encodingForFormSubmission() const
210 {
211     if (isNonByteBasedEncoding() || isUTF7Encoding())
212         return UTF8Encoding();
213     return *this;
214 }
215 
ASCIIEncoding()216 const TextEncoding& ASCIIEncoding()
217 {
218     static TextEncoding globalASCIIEncoding("ASCII");
219     return globalASCIIEncoding;
220 }
221 
Latin1Encoding()222 const TextEncoding& Latin1Encoding()
223 {
224     static TextEncoding globalLatin1Encoding("latin1");
225     return globalLatin1Encoding;
226 }
227 
UTF16BigEndianEncoding()228 const TextEncoding& UTF16BigEndianEncoding()
229 {
230     static TextEncoding globalUTF16BigEndianEncoding("UTF-16BE");
231     return globalUTF16BigEndianEncoding;
232 }
233 
UTF16LittleEndianEncoding()234 const TextEncoding& UTF16LittleEndianEncoding()
235 {
236     static TextEncoding globalUTF16LittleEndianEncoding("UTF-16LE");
237     return globalUTF16LittleEndianEncoding;
238 }
239 
UTF32BigEndianEncoding()240 const TextEncoding& UTF32BigEndianEncoding()
241 {
242     static TextEncoding globalUTF32BigEndianEncoding("UTF-32BE");
243     return globalUTF32BigEndianEncoding;
244 }
245 
UTF32LittleEndianEncoding()246 const TextEncoding& UTF32LittleEndianEncoding()
247 {
248     static TextEncoding globalUTF32LittleEndianEncoding("UTF-32LE");
249     return globalUTF32LittleEndianEncoding;
250 }
251 
UTF8Encoding()252 const TextEncoding& UTF8Encoding()
253 {
254     static TextEncoding globalUTF8Encoding("UTF-8");
255     ASSERT(globalUTF8Encoding.isValid());
256     return globalUTF8Encoding;
257 }
258 
WindowsLatin1Encoding()259 const TextEncoding& WindowsLatin1Encoding()
260 {
261     static TextEncoding globalWindowsLatin1Encoding("WinLatin-1");
262     return globalWindowsLatin1Encoding;
263 }
264 
265 } // namespace WebCore
266