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41 
42 /*
43  * NOTE: This file is included by qxsdstatemachine_p.h
44  * if you need some includes, put them in qxsdstatemachine_p.h (outside of the namespace)
45  */
46 
47 template <typename TransitionType>
XsdStateMachine()48 XsdStateMachine<TransitionType>::XsdStateMachine()
49     : m_counter(50)
50 {
51 }
52 
53 template <typename TransitionType>
XsdStateMachine(const NamePool::Ptr & namePool)54 XsdStateMachine<TransitionType>::XsdStateMachine(const NamePool::Ptr &namePool)
55     : m_namePool(namePool)
56     , m_counter(50)
57 {
58 }
59 
60 template <typename TransitionType>
addState(StateType type)61 typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::addState(StateType type)
62 {
63 #ifndef QT_NO_DEBUG
64     // make sure we don't have two start states
65     if (type == StartState) {
66         QHashIterator<StateId, StateType> it(m_states);
67         while (it.hasNext()) {
68             it.next();
69             Q_ASSERT(it.value() != StartState && it.value() != StartEndState);
70         }
71     }
72 #endif // QT_NO_DEBUG
73 
74     // reserve new state id
75     const StateId id = ++m_counter;
76     m_states.insert(id, type);
77 
78     // if it is a start state, we make it to our current state
79     if (type == StartState || type == StartEndState)
80         m_currentState = id;
81 
82     return id;
83 }
84 
85 template <typename TransitionType>
addTransition(StateId start,TransitionType transition,StateId end)86 void XsdStateMachine<TransitionType>::addTransition(StateId start, TransitionType transition, StateId end)
87 {
88     QHash<TransitionType, QVector<StateId> > &hash = m_transitions[start];
89     QVector<StateId> &states = hash[transition];
90     if (!states.contains(end))
91         states.append(end);
92 }
93 
94 template <typename TransitionType>
addEpsilonTransition(StateId start,StateId end)95 void XsdStateMachine<TransitionType>::addEpsilonTransition(StateId start, StateId end)
96 {
97     QVector<StateId> &states = m_epsilonTransitions[start];
98     states.append(end);
99 }
100 
101 template <typename TransitionType>
reset()102 void XsdStateMachine<TransitionType>::reset()
103 {
104     // reset the machine to the start state
105     QHashIterator<StateId, StateType> it(m_states);
106     while (it.hasNext()) {
107         it.next();
108         if (it.value() == StartState || it.value() == StartEndState) {
109             m_currentState = it.key();
110             return;
111         }
112     }
113 
114     Q_ASSERT(false);
115 }
116 
117 template <typename TransitionType>
clear()118 void XsdStateMachine<TransitionType>::clear()
119 {
120     m_states.clear();
121     m_transitions.clear();
122     m_epsilonTransitions.clear();
123     m_currentState = -1;
124     m_counter = 50;
125 }
126 
127 template <typename TransitionType>
proceed(TransitionType transition)128 bool XsdStateMachine<TransitionType>::proceed(TransitionType transition)
129 {
130     // check that we are not in an invalid state
131     if (!m_transitions.contains(m_currentState)) {
132         return false;
133     }
134 
135     // fetch the transition entry for the current state
136     const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
137     if (entry.contains(transition)) { // is there an transition for the given input?
138         m_currentState = entry.value(transition).first();
139         m_lastTransition = transition;
140         return true;
141     } else {
142         return false;
143     }
144 }
145 
146 template <typename TransitionType>
possibleTransitions() const147 QList<TransitionType> XsdStateMachine<TransitionType>::possibleTransitions() const
148 {
149     // check that we are not in an invalid state
150     if (!m_transitions.contains(m_currentState)) {
151         return QList<TransitionType>();
152     }
153 
154     // fetch the transition entry for the current state
155     const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
156 
157     return entry.keys();
158 }
159 
160 template <typename TransitionType>
161 template <typename InputType>
proceed(InputType input)162 bool XsdStateMachine<TransitionType>::proceed(InputType input)
163 {
164     // check that we are not in an invalid state
165     if (!m_transitions.contains(m_currentState)) {
166         return false;
167     }
168 
169     // fetch the transition entry for the current state
170     const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
171     QHashIterator<TransitionType, QVector<StateId> > it(entry);
172     while (it.hasNext()) {
173         it.next();
174         if (inputEqualsTransition(input, it.key())) {
175             m_currentState = it.value().first();
176             m_lastTransition = it.key();
177             return true;
178         }
179     }
180 
181     return false;
182 }
183 
184 template <typename TransitionType>
185 template <typename InputType>
inputEqualsTransition(InputType input,TransitionType transition) const186 bool XsdStateMachine<TransitionType>::inputEqualsTransition(InputType input, TransitionType transition) const
187 {
188     return false;
189 }
190 
191 template <typename TransitionType>
inEndState() const192 bool XsdStateMachine<TransitionType>::inEndState() const
193 {
194     // check if current state is an end state
195     return (m_states.value(m_currentState) == StartEndState || m_states.value(m_currentState) == EndState);
196 }
197 
198 template <typename TransitionType>
lastTransition() const199 TransitionType XsdStateMachine<TransitionType>::lastTransition() const
200 {
201     return m_lastTransition;
202 }
203 
204 template <typename TransitionType>
startState() const205 typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::startState() const
206 {
207     QHashIterator<StateId, StateType> it(m_states);
208     while (it.hasNext()) {
209         it.next();
210         if (it.value() == StartState || it.value() == StartEndState)
211             return it.key();
212     }
213 
214     Q_ASSERT(false); // should never be reached
215     return -1;
216 }
217 
218 template <typename TransitionType>
transitionTypeToString(TransitionType type) const219 QString XsdStateMachine<TransitionType>::transitionTypeToString(TransitionType type) const
220 {
221     Q_UNUSED(type)
222 
223     return QString();
224 }
225 
226 template <typename TransitionType>
outputGraph(QIODevice * device,const QString & graphName) const227 bool XsdStateMachine<TransitionType>::outputGraph(QIODevice *device, const QString &graphName) const
228 {
229     if (!device->isOpen()) {
230         qWarning("device must be open for writing");
231         return false;
232     }
233 
234     QByteArray graph;
235     QTextStream s(&graph);
236 
237     QHashIterator<StateId, QHash<TransitionType, QVector<StateId> > > it(m_transitions);
238     QHashIterator<StateId, StateType> it3(m_states);
239 
240     s << "digraph " << graphName << " {\n";
241     s << "  mindist = 2.0\n";
242 
243     // draw edges
244     while (it.hasNext()) {
245         it.next();
246 
247         QHashIterator<TransitionType, QVector<StateId> > it2(it.value());
248         while (it2.hasNext()) {
249             it2.next();
250             for (int i = 0; i < it2.value().count(); ++i)
251                 s << "  " << it.key() << " -> " << it2.value().at(i) << " [label=\"" << transitionTypeToString(it2.key()) << "\"]\n";
252         }
253     }
254 
255     QHashIterator<StateId, QVector<StateId> > it4(m_epsilonTransitions);
256     while (it4.hasNext()) {
257         it4.next();
258 
259         const QVector<StateId> states = it4.value();
260         for (int i = 0; i < states.count(); ++i)
261             s << "  " << it4.key() << " -> " << states.at(i) << " [label=\"&#949;\"]\n";
262     }
263 
264     // draw node infos
265     while (it3.hasNext()) {
266         it3.next();
267 
268         QString style;
269         if (it3.value() == StartState) {
270             style = QLatin1String("shape=circle, style=filled, color=blue");
271         } else if (it3.value() == StartEndState) {
272             style = QLatin1String("shape=doublecircle, style=filled, color=blue");
273         } else if (it3.value() == InternalState) {
274             style = QLatin1String("shape=circle, style=filled, color=red");
275         } else if (it3.value() == EndState) {
276             style = QLatin1String("shape=doublecircle, style=filled, color=green");
277         }
278 
279         s << "  " << it3.key() << " [" << style << "]\n";
280     }
281 
282     s << "}\n";
283 
284     s.flush();
285 
286     if (device->write(graph) == -1)
287         return false;
288 
289     return true;
290 }
291 
292 
293 template <typename TransitionType>
dfaStateForNfaState(QSet<StateId> nfaState,QList<QPair<QSet<StateId>,StateId>> & stateTable,XsdStateMachine<TransitionType> & dfa) const294 typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::dfaStateForNfaState(QSet<StateId> nfaState,
295                                                                                                        QList< QPair<QSet<StateId>, StateId> > &stateTable,
296                                                                                                        XsdStateMachine<TransitionType> &dfa) const
297 {
298     // check whether we have the given state in our lookup table
299     // already, in that case simply return it
300     for (int i = 0; i < stateTable.count(); ++i) {
301         if (stateTable.at(i).first == nfaState)
302             return stateTable.at(i).second;
303     }
304 
305     // check if the NFA state set contains a Start or End
306     // state, in that case our new DFA state will be a
307     // Start or End state as well
308     StateType type = InternalState;
309     QSetIterator<StateId> it(nfaState);
310     bool hasStartState = false;
311     bool hasEndState = false;
312     while (it.hasNext()) {
313         const StateId state = it.next();
314         if (m_states.value(state) == EndState) {
315             hasEndState = true;
316         } else if (m_states.value(state) == StartState) {
317             hasStartState = true;
318         }
319     }
320     if (hasStartState) {
321         if (hasEndState)
322             type = StartEndState;
323         else
324             type = StartState;
325     } else if (hasEndState) {
326         type = EndState;
327     }
328 
329     // create the new DFA state
330     const StateId dfaState = dfa.addState(type);
331 
332     // add the new DFA state to the lookup table
333     stateTable.append(qMakePair<QSet<StateId>, StateId>(nfaState, dfaState));
334 
335     return dfaState;
336 }
337 
338 template <typename TransitionType>
toDFA() const339 XsdStateMachine<TransitionType> XsdStateMachine<TransitionType>::toDFA() const
340 {
341     XsdStateMachine<TransitionType> dfa(m_namePool);
342     dfa.m_counter = 100;
343     QList< QPair< QSet<StateId>, StateId> > table;
344     QList< QSet<StateId> > isMarked;
345 
346     // search the start state as the algorithm starts with it...
347     StateId startState = -1;
348     QHashIterator<StateId, StateType> stateTypeIt(m_states);
349     while (stateTypeIt.hasNext()) {
350         stateTypeIt.next();
351         if (stateTypeIt.value() == StartState) {
352             startState = stateTypeIt.key();
353             break;
354         }
355     }
356     Q_ASSERT(startState != -1);
357 
358     // our list of state set that still have to be processed
359     QList< QSet<StateId> > workStates;
360 
361     // add the start state to the list of to processed state sets
362     workStates.append(epsilonClosure(QSet<StateId>() << startState));
363 
364     while (!workStates.isEmpty()) { // as long as there are state sets to process left
365 
366         // enqueue set of states
367         const QSet<StateId> states = workStates.takeFirst();
368 
369         if (isMarked.contains(states)) // we processed this state set already
370             continue;
371 
372         // mark as processed
373         isMarked.append(states);
374 
375         // select a list of all inputs that are possible for
376         // the 'states' set
377         QList<TransitionType> input;
378 
379         {
380             QSetIterator<StateId> it(states);
381             while (it.hasNext()) {
382                 input << m_transitions.value(it.next()).keys();
383             }
384         }
385 
386         // get the state in DFA that corresponds to the 'states' set in the NFA
387         const StateId dfaBegin = dfaStateForNfaState(states, table, dfa);
388 
389         for (int i = 0; i < input.count(); ++i) { // for each possible input
390             // retrieve the states that can  be reached from the 'states' set by the
391             // given input or by epsilon transition
392             const QSet<StateId> followStates = epsilonClosure(move(states, input.at(i)));
393 
394             // get the state in DFA that corresponds to the 'followStates' set in the NFA
395             const StateId dfaEnd = dfaStateForNfaState(followStates, table, dfa);
396 
397             // adds a new transition to the DFA that corresponds to the transitions between
398             // 'states' and 'followStates' in the NFA
399             dfa.addTransition(dfaBegin, input.at(i), dfaEnd);
400 
401             // add the 'followStates' to the list of to be processed state sets
402             workStates.append(followStates);
403         }
404     }
405 
406     return dfa;
407 }
408 
409 template <typename TransitionType>
states() const410 QHash<typename XsdStateMachine<TransitionType>::StateId, typename XsdStateMachine<TransitionType>::StateType> XsdStateMachine<TransitionType>::states() const
411 {
412     return m_states;
413 }
414