1// +build windows
2
3package dns
4
5import "net"
6
7// SessionUDP holds the remote address
8type SessionUDP struct {
9	raddr *net.UDPAddr
10}
11
12// RemoteAddr returns the remote network address.
13func (s *SessionUDP) RemoteAddr() net.Addr { return s.raddr }
14
15// ReadFromSessionUDP acts just like net.UDPConn.ReadFrom(), but returns a session object instead of a
16// net.UDPAddr.
17// TODO(fastest963): Once go1.10 is released, use ReadMsgUDP.
18func ReadFromSessionUDP(conn *net.UDPConn, b []byte) (int, *SessionUDP, error) {
19	n, raddr, err := conn.ReadFrom(b)
20	if err != nil {
21		return n, nil, err
22	}
23	session := &SessionUDP{raddr.(*net.UDPAddr)}
24	return n, session, err
25}
26
27// WriteToSessionUDP acts just like net.UDPConn.WriteTo(), but uses a *SessionUDP instead of a net.Addr.
28// TODO(fastest963): Once go1.10 is released, use WriteMsgUDP.
29func WriteToSessionUDP(conn *net.UDPConn, b []byte, session *SessionUDP) (int, error) {
30	n, err := conn.WriteTo(b, session.raddr)
31	return n, err
32}
33
34// TODO(fastest963): Once go1.10 is released and we can use *MsgUDP methods
35// use the standard method in udp.go for these.
36func setUDPSocketOptions(*net.UDPConn) error { return nil }
37func parseDstFromOOB([]byte, net.IP) net.IP  { return nil }
38