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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_4_0_Core();
66     ~QOpenGLFunctions_4_0_Core();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.1 core functions
121     void glIndexubv(const GLubyte *c);
122     void glIndexub(GLubyte c);
123     GLboolean glIsTexture(GLuint texture);
124     void glGenTextures(GLsizei n, GLuint *textures);
125     void glDeleteTextures(GLsizei n, const GLuint *textures);
126     void glBindTexture(GLenum target, GLuint texture);
127     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133     void glPolygonOffset(GLfloat factor, GLfloat units);
134     void glGetPointerv(GLenum pname, GLvoid* *params);
135     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137 
138     // OpenGL 1.2 core functions
139     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143     void glBlendEquation(GLenum mode);
144     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145 
146     // OpenGL 1.3 core functions
147     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154     void glSampleCoverage(GLfloat value, GLboolean invert);
155     void glActiveTexture(GLenum texture);
156 
157     // OpenGL 1.4 core functions
158     void glPointParameteriv(GLenum pname, const GLint *params);
159     void glPointParameteri(GLenum pname, GLint param);
160     void glPointParameterfv(GLenum pname, const GLfloat *params);
161     void glPointParameterf(GLenum pname, GLfloat param);
162     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165 
166     // OpenGL 1.5 core functions
167     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169     GLboolean glUnmapBuffer(GLenum target);
170     GLvoid* glMapBuffer(GLenum target, GLenum access);
171     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174     GLboolean glIsBuffer(GLuint buffer);
175     void glGenBuffers(GLsizei n, GLuint *buffers);
176     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177     void glBindBuffer(GLenum target, GLuint buffer);
178     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181     void glEndQuery(GLenum target);
182     void glBeginQuery(GLenum target, GLuint id);
183     GLboolean glIsQuery(GLuint id);
184     void glDeleteQueries(GLsizei n, const GLuint *ids);
185     void glGenQueries(GLsizei n, GLuint *ids);
186 
187     // OpenGL 2.0 core functions
188     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189     void glValidateProgram(GLuint program);
190     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203     void glUniform2i(GLint location, GLint v0, GLint v1);
204     void glUniform1i(GLint location, GLint v0);
205     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208     void glUniform1f(GLint location, GLfloat v0);
209     void glUseProgram(GLuint program);
210     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211     void glLinkProgram(GLuint program);
212     GLboolean glIsShader(GLuint shader);
213     GLboolean glIsProgram(GLuint program);
214     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218     void glGetUniformiv(GLuint program, GLint location, GLint *params);
219     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220     GLint glGetUniformLocation(GLuint program, const GLchar *name);
221     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226     GLint glGetAttribLocation(GLuint program, const GLchar *name);
227     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230     void glEnableVertexAttribArray(GLuint index);
231     void glDisableVertexAttribArray(GLuint index);
232     void glDetachShader(GLuint program, GLuint shader);
233     void glDeleteShader(GLuint shader);
234     void glDeleteProgram(GLuint program);
235     GLuint glCreateShader(GLenum type);
236     GLuint glCreateProgram();
237     void glCompileShader(GLuint shader);
238     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239     void glAttachShader(GLuint program, GLuint shader);
240     void glStencilMaskSeparate(GLenum face, GLuint mask);
241     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243     void glDrawBuffers(GLsizei n, const GLenum *bufs);
244     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245 
246     // OpenGL 2.1 core functions
247     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253 
254     // OpenGL 3.0 core functions
255     GLboolean glIsVertexArray(GLuint array);
256     void glGenVertexArrays(GLsizei n, GLuint *arrays);
257     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258     void glBindVertexArray(GLuint array);
259     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264     void glGenerateMipmap(GLenum target);
265     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270     GLenum glCheckFramebufferStatus(GLenum target);
271     void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273     void glBindFramebuffer(GLenum target, GLuint framebuffer);
274     GLboolean glIsFramebuffer(GLuint framebuffer);
275     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279     void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280     GLboolean glIsRenderbuffer(GLuint renderbuffer);
281     const GLubyte * glGetStringi(GLenum name, GLuint index);
282     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296     void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297     void glUniform1ui(GLint location, GLuint v0);
298     GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300     void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304     void glEndConditionalRender();
305     void glBeginConditionalRender(GLuint id, GLenum mode);
306     void glClampColor(GLenum target, GLenum clamp);
307     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311     void glEndTransformFeedback();
312     void glBeginTransformFeedback(GLenum primitiveMode);
313     GLboolean glIsEnabledi(GLenum target, GLuint index);
314     void glDisablei(GLenum target, GLuint index);
315     void glEnablei(GLenum target, GLuint index);
316     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319 
320     // OpenGL 3.1 core functions
321     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329     void glPrimitiveRestartIndex(GLuint index);
330     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333 
334     // OpenGL 3.2 core functions
335     void glSampleMaski(GLuint index, GLbitfield mask);
336     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340     void glGetInteger64v(GLenum pname, GLint64 *params);
341     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343     void glDeleteSync(GLsync sync);
344     GLboolean glIsSync(GLsync sync);
345     GLsync glFenceSync(GLenum condition, GLbitfield flags);
346     void glProvokingVertex(GLenum mode);
347     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354 
355     // OpenGL 3.3 core functions
356     void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357     void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358     void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359     void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360     void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361     void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362     void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363     void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364     void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365     void glSecondaryColorP3ui(GLenum type, GLuint color);
366     void glColorP4uiv(GLenum type, const GLuint *color);
367     void glColorP4ui(GLenum type, GLuint color);
368     void glColorP3uiv(GLenum type, const GLuint *color);
369     void glColorP3ui(GLenum type, GLuint color);
370     void glNormalP3uiv(GLenum type, const GLuint *coords);
371     void glNormalP3ui(GLenum type, GLuint coords);
372     void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373     void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374     void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375     void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376     void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377     void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378     void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379     void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380     void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381     void glTexCoordP4ui(GLenum type, GLuint coords);
382     void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383     void glTexCoordP3ui(GLenum type, GLuint coords);
384     void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385     void glTexCoordP2ui(GLenum type, GLuint coords);
386     void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387     void glTexCoordP1ui(GLenum type, GLuint coords);
388     void glVertexP4uiv(GLenum type, const GLuint *value);
389     void glVertexP4ui(GLenum type, GLuint value);
390     void glVertexP3uiv(GLenum type, const GLuint *value);
391     void glVertexP3ui(GLenum type, GLuint value);
392     void glVertexP2uiv(GLenum type, const GLuint *value);
393     void glVertexP2ui(GLenum type, GLuint value);
394     void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395     void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396     void glQueryCounter(GLuint id, GLenum target);
397     void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398     void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399     void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400     void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401     void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402     void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403     void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404     void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405     void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406     void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407     void glBindSampler(GLuint unit, GLuint sampler);
408     GLboolean glIsSampler(GLuint sampler);
409     void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410     void glGenSamplers(GLsizei count, GLuint *samplers);
411     GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412     void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413     void glVertexAttribDivisor(GLuint index, GLuint divisor);
414 
415     // OpenGL 4.0 core functions
416     void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417     void glEndQueryIndexed(GLenum target, GLuint index);
418     void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419     void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420     void glDrawTransformFeedback(GLenum mode, GLuint id);
421     void glResumeTransformFeedback();
422     void glPauseTransformFeedback();
423     GLboolean glIsTransformFeedback(GLuint id);
424     void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425     void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426     void glBindTransformFeedback(GLenum target, GLuint id);
427     void glPatchParameterfv(GLenum pname, const GLfloat *values);
428     void glPatchParameteri(GLenum pname, GLint value);
429     void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430     void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431     void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432     void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433     void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434     void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435     GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436     GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437     void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438     void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439     void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440     void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441     void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442     void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443     void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444     void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445     void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446     void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447     void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448     void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449     void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450     void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451     void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452     void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453     void glUniform2d(GLint location, GLdouble x, GLdouble y);
454     void glUniform1d(GLint location, GLdouble x);
455     void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456     void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457     void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458     void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459     void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460     void glBlendEquationi(GLuint buf, GLenum mode);
461     void glMinSampleShading(GLfloat value);
462 
463 private:
464     friend class QOpenGLContext;
465 
466     static bool isContextCompatible(QOpenGLContext *context);
467     static QOpenGLVersionProfile versionProfile();
468 
469     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
470     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
471     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
472     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
473     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
474     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
475     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
476     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
477     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
478     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
479     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
480     QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
481     QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
482 };
483 
484 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)485 inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
486 {
487     d_1_0_Core->f.Viewport(x, y, width, height);
488 }
489 
glDepthRange(GLdouble nearVal,GLdouble farVal)490 inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
491 {
492     d_1_0_Core->f.DepthRange(nearVal, farVal);
493 }
494 
glIsEnabled(GLenum cap)495 inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap)
496 {
497     return d_1_0_Core->f.IsEnabled(cap);
498 }
499 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)500 inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
501 {
502     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
503 }
504 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)505 inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
506 {
507     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
508 }
509 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)510 inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
511 {
512     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
513 }
514 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)515 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
516 {
517     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
518 }
519 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)520 inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
521 {
522     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
523 }
524 
glGetString(GLenum name)525 inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name)
526 {
527     return d_1_0_Core->f.GetString(name);
528 }
529 
glGetIntegerv(GLenum pname,GLint * params)530 inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params)
531 {
532     d_1_0_Core->f.GetIntegerv(pname, params);
533 }
534 
glGetFloatv(GLenum pname,GLfloat * params)535 inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params)
536 {
537     d_1_0_Core->f.GetFloatv(pname, params);
538 }
539 
glGetError()540 inline GLenum QOpenGLFunctions_4_0_Core::glGetError()
541 {
542     return d_1_0_Core->f.GetError();
543 }
544 
glGetDoublev(GLenum pname,GLdouble * params)545 inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params)
546 {
547     d_1_0_Core->f.GetDoublev(pname, params);
548 }
549 
glGetBooleanv(GLenum pname,GLboolean * params)550 inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params)
551 {
552     d_1_0_Core->f.GetBooleanv(pname, params);
553 }
554 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)555 inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
556 {
557     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
558 }
559 
glReadBuffer(GLenum mode)560 inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode)
561 {
562     d_1_0_Core->f.ReadBuffer(mode);
563 }
564 
glPixelStorei(GLenum pname,GLint param)565 inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param)
566 {
567     d_1_0_Core->f.PixelStorei(pname, param);
568 }
569 
glPixelStoref(GLenum pname,GLfloat param)570 inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param)
571 {
572     d_1_0_Core->f.PixelStoref(pname, param);
573 }
574 
glDepthFunc(GLenum func)575 inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func)
576 {
577     d_1_0_Core->f.DepthFunc(func);
578 }
579 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)580 inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
581 {
582     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
583 }
584 
glStencilFunc(GLenum func,GLint ref,GLuint mask)585 inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
586 {
587     d_1_0_Core->f.StencilFunc(func, ref, mask);
588 }
589 
glLogicOp(GLenum opcode)590 inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode)
591 {
592     d_1_0_Core->f.LogicOp(opcode);
593 }
594 
glBlendFunc(GLenum sfactor,GLenum dfactor)595 inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
596 {
597     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
598 }
599 
glFlush()600 inline void QOpenGLFunctions_4_0_Core::glFlush()
601 {
602     d_1_0_Core->f.Flush();
603 }
604 
glFinish()605 inline void QOpenGLFunctions_4_0_Core::glFinish()
606 {
607     d_1_0_Core->f.Finish();
608 }
609 
glEnable(GLenum cap)610 inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap)
611 {
612     d_1_0_Core->f.Enable(cap);
613 }
614 
glDisable(GLenum cap)615 inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap)
616 {
617     d_1_0_Core->f.Disable(cap);
618 }
619 
glDepthMask(GLboolean flag)620 inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag)
621 {
622     d_1_0_Core->f.DepthMask(flag);
623 }
624 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)625 inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
626 {
627     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
628 }
629 
glStencilMask(GLuint mask)630 inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask)
631 {
632     d_1_0_Core->f.StencilMask(mask);
633 }
634 
glClearDepth(GLdouble depth)635 inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth)
636 {
637     d_1_0_Core->f.ClearDepth(depth);
638 }
639 
glClearStencil(GLint s)640 inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s)
641 {
642     d_1_0_Core->f.ClearStencil(s);
643 }
644 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)645 inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
646 {
647     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
648 }
649 
glClear(GLbitfield mask)650 inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask)
651 {
652     d_1_0_Core->f.Clear(mask);
653 }
654 
glDrawBuffer(GLenum mode)655 inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode)
656 {
657     d_1_0_Core->f.DrawBuffer(mode);
658 }
659 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)660 inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
661 {
662     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
663 }
664 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)665 inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
666 {
667     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
668 }
669 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)670 inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
671 {
672     d_1_0_Core->f.TexParameteriv(target, pname, params);
673 }
674 
glTexParameteri(GLenum target,GLenum pname,GLint param)675 inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
676 {
677     d_1_0_Core->f.TexParameteri(target, pname, param);
678 }
679 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)680 inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
681 {
682     d_1_0_Core->f.TexParameterfv(target, pname, params);
683 }
684 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)685 inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
686 {
687     d_1_0_Core->f.TexParameterf(target, pname, param);
688 }
689 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)690 inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
691 {
692     d_1_0_Core->f.Scissor(x, y, width, height);
693 }
694 
glPolygonMode(GLenum face,GLenum mode)695 inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode)
696 {
697     d_1_0_Core->f.PolygonMode(face, mode);
698 }
699 
glPointSize(GLfloat size)700 inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size)
701 {
702     d_1_0_Core->f.PointSize(size);
703 }
704 
glLineWidth(GLfloat width)705 inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width)
706 {
707     d_1_0_Core->f.LineWidth(width);
708 }
709 
glHint(GLenum target,GLenum mode)710 inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode)
711 {
712     d_1_0_Core->f.Hint(target, mode);
713 }
714 
glFrontFace(GLenum mode)715 inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode)
716 {
717     d_1_0_Core->f.FrontFace(mode);
718 }
719 
glCullFace(GLenum mode)720 inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)
721 {
722     d_1_0_Core->f.CullFace(mode);
723 }
724 
725 
726 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)727 inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c)
728 {
729     Q_UNUSED(c);
730     QOPENGL_DEPRECATEDFUNCTION;
731 }
732 
glIndexub(GLubyte c)733 inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c)
734 {
735     Q_UNUSED(c);
736     QOPENGL_DEPRECATEDFUNCTION;
737 }
738 
glIsTexture(GLuint texture)739 inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)
740 {
741     return d_1_1_Core->f.IsTexture(texture);
742 }
743 
glGenTextures(GLsizei n,GLuint * textures)744 inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures)
745 {
746     d_1_1_Core->f.GenTextures(n, textures);
747 }
748 
glDeleteTextures(GLsizei n,const GLuint * textures)749 inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
750 {
751     d_1_1_Core->f.DeleteTextures(n, textures);
752 }
753 
glBindTexture(GLenum target,GLuint texture)754 inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture)
755 {
756     d_1_1_Core->f.BindTexture(target, texture);
757 }
758 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)759 inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
760 {
761     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
762 }
763 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)764 inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
765 {
766     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
767 }
768 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)769 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
770 {
771     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
772 }
773 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)774 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
775 {
776     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
777 }
778 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)779 inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
780 {
781     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
782 }
783 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)784 inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
785 {
786     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
787 }
788 
glPolygonOffset(GLfloat factor,GLfloat units)789 inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units)
790 {
791     d_1_1_Core->f.PolygonOffset(factor, units);
792 }
793 
glGetPointerv(GLenum pname,GLvoid ** params)794 inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params)
795 {
796     Q_UNUSED(pname);
797     Q_UNUSED(params);
798     QOPENGL_DEPRECATEDFUNCTION;
799 }
800 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)801 inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
802 {
803     d_1_1_Core->f.DrawElements(mode, count, type, indices);
804 }
805 
glDrawArrays(GLenum mode,GLint first,GLsizei count)806 inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
807 {
808     d_1_1_Core->f.DrawArrays(mode, first, count);
809 }
810 
811 
812 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)813 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
814 {
815     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
816 }
817 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)818 inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
819 {
820     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
821 }
822 
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)823 inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
824 {
825     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
826 }
827 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)828 inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
829 {
830     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
831 }
832 
glBlendEquation(GLenum mode)833 inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode)
834 {
835     d_1_2_Core->f.BlendEquation(mode);
836 }
837 
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)838 inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
839 {
840     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
841 }
842 
843 
844 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)845 inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
846 {
847     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
848 }
849 
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)850 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
851 {
852     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
853 }
854 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)855 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
856 {
857     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
858 }
859 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)860 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
861 {
862     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
863 }
864 
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)865 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
866 {
867     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
868 }
869 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)870 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
871 {
872     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
873 }
874 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)875 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
876 {
877     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
878 }
879 
glSampleCoverage(GLfloat value,GLboolean invert)880 inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert)
881 {
882     d_1_3_Core->f.SampleCoverage(value, invert);
883 }
884 
glActiveTexture(GLenum texture)885 inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture)
886 {
887     d_1_3_Core->f.ActiveTexture(texture);
888 }
889 
890 
891 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)892 inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params)
893 {
894     d_1_4_Core->f.PointParameteriv(pname, params);
895 }
896 
glPointParameteri(GLenum pname,GLint param)897 inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param)
898 {
899     d_1_4_Core->f.PointParameteri(pname, param);
900 }
901 
glPointParameterfv(GLenum pname,const GLfloat * params)902 inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
903 {
904     d_1_4_Core->f.PointParameterfv(pname, params);
905 }
906 
glPointParameterf(GLenum pname,GLfloat param)907 inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param)
908 {
909     d_1_4_Core->f.PointParameterf(pname, param);
910 }
911 
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)912 inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
913 {
914     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
915 }
916 
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)917 inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
918 {
919     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
920 }
921 
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)922 inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
923 {
924     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
925 }
926 
927 
928 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)929 inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
930 {
931     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
932 }
933 
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)934 inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
935 {
936     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
937 }
938 
glUnmapBuffer(GLenum target)939 inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target)
940 {
941     return d_1_5_Core->f.UnmapBuffer(target);
942 }
943 
glMapBuffer(GLenum target,GLenum access)944 inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access)
945 {
946     return d_1_5_Core->f.MapBuffer(target, access);
947 }
948 
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)949 inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
950 {
951     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
952 }
953 
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)954 inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
955 {
956     d_1_5_Core->f.BufferSubData(target, offset, size, data);
957 }
958 
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)959 inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
960 {
961     d_1_5_Core->f.BufferData(target, size, data, usage);
962 }
963 
glIsBuffer(GLuint buffer)964 inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer)
965 {
966     return d_1_5_Core->f.IsBuffer(buffer);
967 }
968 
glGenBuffers(GLsizei n,GLuint * buffers)969 inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers)
970 {
971     d_1_5_Core->f.GenBuffers(n, buffers);
972 }
973 
glDeleteBuffers(GLsizei n,const GLuint * buffers)974 inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
975 {
976     d_1_5_Core->f.DeleteBuffers(n, buffers);
977 }
978 
glBindBuffer(GLenum target,GLuint buffer)979 inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer)
980 {
981     d_1_5_Core->f.BindBuffer(target, buffer);
982 }
983 
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)984 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
985 {
986     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
987 }
988 
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)989 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
990 {
991     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
992 }
993 
glGetQueryiv(GLenum target,GLenum pname,GLint * params)994 inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
995 {
996     d_1_5_Core->f.GetQueryiv(target, pname, params);
997 }
998 
glEndQuery(GLenum target)999 inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target)
1000 {
1001     d_1_5_Core->f.EndQuery(target);
1002 }
1003 
glBeginQuery(GLenum target,GLuint id)1004 inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id)
1005 {
1006     d_1_5_Core->f.BeginQuery(target, id);
1007 }
1008 
glIsQuery(GLuint id)1009 inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id)
1010 {
1011     return d_1_5_Core->f.IsQuery(id);
1012 }
1013 
glDeleteQueries(GLsizei n,const GLuint * ids)1014 inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1015 {
1016     d_1_5_Core->f.DeleteQueries(n, ids);
1017 }
1018 
glGenQueries(GLsizei n,GLuint * ids)1019 inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids)
1020 {
1021     d_1_5_Core->f.GenQueries(n, ids);
1022 }
1023 
1024 
1025 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1026 inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1027 {
1028     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1029 }
1030 
glValidateProgram(GLuint program)1031 inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program)
1032 {
1033     d_2_0_Core->f.ValidateProgram(program);
1034 }
1035 
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1036 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1037 {
1038     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1039 }
1040 
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1041 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1042 {
1043     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1044 }
1045 
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1046 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1047 {
1048     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1049 }
1050 
glUniform4iv(GLint location,GLsizei count,const GLint * value)1051 inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1052 {
1053     d_2_0_Core->f.Uniform4iv(location, count, value);
1054 }
1055 
glUniform3iv(GLint location,GLsizei count,const GLint * value)1056 inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1057 {
1058     d_2_0_Core->f.Uniform3iv(location, count, value);
1059 }
1060 
glUniform2iv(GLint location,GLsizei count,const GLint * value)1061 inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1062 {
1063     d_2_0_Core->f.Uniform2iv(location, count, value);
1064 }
1065 
glUniform1iv(GLint location,GLsizei count,const GLint * value)1066 inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1067 {
1068     d_2_0_Core->f.Uniform1iv(location, count, value);
1069 }
1070 
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1071 inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1072 {
1073     d_2_0_Core->f.Uniform4fv(location, count, value);
1074 }
1075 
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1076 inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1077 {
1078     d_2_0_Core->f.Uniform3fv(location, count, value);
1079 }
1080 
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1081 inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1082 {
1083     d_2_0_Core->f.Uniform2fv(location, count, value);
1084 }
1085 
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1086 inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1087 {
1088     d_2_0_Core->f.Uniform1fv(location, count, value);
1089 }
1090 
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1091 inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1092 {
1093     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1094 }
1095 
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1096 inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1097 {
1098     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1099 }
1100 
glUniform2i(GLint location,GLint v0,GLint v1)1101 inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1102 {
1103     d_2_0_Core->f.Uniform2i(location, v0, v1);
1104 }
1105 
glUniform1i(GLint location,GLint v0)1106 inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0)
1107 {
1108     d_2_0_Core->f.Uniform1i(location, v0);
1109 }
1110 
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1111 inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1112 {
1113     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1114 }
1115 
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1116 inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1117 {
1118     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1119 }
1120 
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1121 inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1122 {
1123     d_2_0_Core->f.Uniform2f(location, v0, v1);
1124 }
1125 
glUniform1f(GLint location,GLfloat v0)1126 inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0)
1127 {
1128     d_2_0_Core->f.Uniform1f(location, v0);
1129 }
1130 
glUseProgram(GLuint program)1131 inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program)
1132 {
1133     d_2_0_Core->f.UseProgram(program);
1134 }
1135 
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1136 inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1137 {
1138     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1139 }
1140 
glLinkProgram(GLuint program)1141 inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program)
1142 {
1143     d_2_0_Core->f.LinkProgram(program);
1144 }
1145 
glIsShader(GLuint shader)1146 inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader)
1147 {
1148     return d_2_0_Core->f.IsShader(shader);
1149 }
1150 
glIsProgram(GLuint program)1151 inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program)
1152 {
1153     return d_2_0_Core->f.IsProgram(program);
1154 }
1155 
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1156 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1157 {
1158     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1159 }
1160 
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1161 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1162 {
1163     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1164 }
1165 
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1166 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1167 {
1168     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1169 }
1170 
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1171 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1172 {
1173     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1174 }
1175 
glGetUniformiv(GLuint program,GLint location,GLint * params)1176 inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1177 {
1178     d_2_0_Core->f.GetUniformiv(program, location, params);
1179 }
1180 
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1181 inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1182 {
1183     d_2_0_Core->f.GetUniformfv(program, location, params);
1184 }
1185 
glGetUniformLocation(GLuint program,const GLchar * name)1186 inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1187 {
1188     return d_2_0_Core->f.GetUniformLocation(program, name);
1189 }
1190 
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1191 inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1192 {
1193     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1194 }
1195 
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1196 inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1197 {
1198     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1199 }
1200 
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1201 inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1202 {
1203     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1204 }
1205 
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1206 inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1207 {
1208     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1209 }
1210 
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1211 inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1212 {
1213     d_2_0_Core->f.GetProgramiv(program, pname, params);
1214 }
1215 
glGetAttribLocation(GLuint program,const GLchar * name)1216 inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1217 {
1218     return d_2_0_Core->f.GetAttribLocation(program, name);
1219 }
1220 
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1221 inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1222 {
1223     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1224 }
1225 
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1226 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1227 {
1228     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1229 }
1230 
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1231 inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1232 {
1233     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1234 }
1235 
glEnableVertexAttribArray(GLuint index)1236 inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index)
1237 {
1238     d_2_0_Core->f.EnableVertexAttribArray(index);
1239 }
1240 
glDisableVertexAttribArray(GLuint index)1241 inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index)
1242 {
1243     d_2_0_Core->f.DisableVertexAttribArray(index);
1244 }
1245 
glDetachShader(GLuint program,GLuint shader)1246 inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader)
1247 {
1248     d_2_0_Core->f.DetachShader(program, shader);
1249 }
1250 
glDeleteShader(GLuint shader)1251 inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader)
1252 {
1253     d_2_0_Core->f.DeleteShader(shader);
1254 }
1255 
glDeleteProgram(GLuint program)1256 inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program)
1257 {
1258     d_2_0_Core->f.DeleteProgram(program);
1259 }
1260 
glCreateShader(GLenum type)1261 inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type)
1262 {
1263     return d_2_0_Core->f.CreateShader(type);
1264 }
1265 
glCreateProgram()1266 inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram()
1267 {
1268     return d_2_0_Core->f.CreateProgram();
1269 }
1270 
glCompileShader(GLuint shader)1271 inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader)
1272 {
1273     d_2_0_Core->f.CompileShader(shader);
1274 }
1275 
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1276 inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1277 {
1278     d_2_0_Core->f.BindAttribLocation(program, index, name);
1279 }
1280 
glAttachShader(GLuint program,GLuint shader)1281 inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader)
1282 {
1283     d_2_0_Core->f.AttachShader(program, shader);
1284 }
1285 
glStencilMaskSeparate(GLenum face,GLuint mask)1286 inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1287 {
1288     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1289 }
1290 
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1291 inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1292 {
1293     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1294 }
1295 
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1296 inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1297 {
1298     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1299 }
1300 
glDrawBuffers(GLsizei n,const GLenum * bufs)1301 inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1302 {
1303     d_2_0_Core->f.DrawBuffers(n, bufs);
1304 }
1305 
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1306 inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1307 {
1308     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1309 }
1310 
1311 
1312 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1313 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1314 {
1315     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1316 }
1317 
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1318 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1319 {
1320     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1321 }
1322 
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1323 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1324 {
1325     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1326 }
1327 
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1328 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1329 {
1330     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1331 }
1332 
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1333 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1334 {
1335     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1336 }
1337 
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1338 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1339 {
1340     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1341 }
1342 
1343 
1344 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1345 inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array)
1346 {
1347     return d_3_0_Core->f.IsVertexArray(array);
1348 }
1349 
glGenVertexArrays(GLsizei n,GLuint * arrays)1350 inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1351 {
1352     d_3_0_Core->f.GenVertexArrays(n, arrays);
1353 }
1354 
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1355 inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1356 {
1357     d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1358 }
1359 
glBindVertexArray(GLuint array)1360 inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array)
1361 {
1362     d_3_0_Core->f.BindVertexArray(array);
1363 }
1364 
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1365 inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1366 {
1367     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1368 }
1369 
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1370 inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1371 {
1372     return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1373 }
1374 
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1375 inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1376 {
1377     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1378 }
1379 
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1380 inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1381 {
1382     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1383 }
1384 
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1385 inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1386 {
1387     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1388 }
1389 
glGenerateMipmap(GLenum target)1390 inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target)
1391 {
1392     d_3_0_Core->f.GenerateMipmap(target);
1393 }
1394 
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1395 inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1396 {
1397     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1398 }
1399 
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1400 inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1401 {
1402     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1403 }
1404 
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1405 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1406 {
1407     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1408 }
1409 
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1410 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1411 {
1412     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1413 }
1414 
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1415 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1416 {
1417     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1418 }
1419 
glCheckFramebufferStatus(GLenum target)1420 inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target)
1421 {
1422     return d_3_0_Core->f.CheckFramebufferStatus(target);
1423 }
1424 
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1425 inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1426 {
1427     d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1428 }
1429 
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1430 inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1431 {
1432     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1433 }
1434 
glBindFramebuffer(GLenum target,GLuint framebuffer)1435 inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1436 {
1437     d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1438 }
1439 
glIsFramebuffer(GLuint framebuffer)1440 inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer)
1441 {
1442     return d_3_0_Core->f.IsFramebuffer(framebuffer);
1443 }
1444 
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1445 inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1446 {
1447     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1448 }
1449 
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1450 inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1451 {
1452     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1453 }
1454 
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1455 inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1456 {
1457     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1458 }
1459 
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1460 inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1461 {
1462     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1463 }
1464 
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1465 inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1466 {
1467     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1468 }
1469 
glIsRenderbuffer(GLuint renderbuffer)1470 inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer)
1471 {
1472     return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1473 }
1474 
glGetStringi(GLenum name,GLuint index)1475 inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index)
1476 {
1477     return d_3_0_Core->f.GetStringi(name, index);
1478 }
1479 
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1480 inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1481 {
1482     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1483 }
1484 
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1485 inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1486 {
1487     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1488 }
1489 
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1490 inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1491 {
1492     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1493 }
1494 
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1495 inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1496 {
1497     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1498 }
1499 
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1500 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1501 {
1502     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1503 }
1504 
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1505 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1506 {
1507     d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1508 }
1509 
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1510 inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1511 {
1512     d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1513 }
1514 
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1515 inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1516 {
1517     d_3_0_Core->f.TexParameterIiv(target, pname, params);
1518 }
1519 
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1520 inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1521 {
1522     d_3_0_Core->f.Uniform4uiv(location, count, value);
1523 }
1524 
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1525 inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1526 {
1527     d_3_0_Core->f.Uniform3uiv(location, count, value);
1528 }
1529 
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1530 inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1531 {
1532     d_3_0_Core->f.Uniform2uiv(location, count, value);
1533 }
1534 
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1535 inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1536 {
1537     d_3_0_Core->f.Uniform1uiv(location, count, value);
1538 }
1539 
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1540 inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1541 {
1542     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1543 }
1544 
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1545 inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1546 {
1547     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1548 }
1549 
glUniform2ui(GLint location,GLuint v0,GLuint v1)1550 inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1551 {
1552     d_3_0_Core->f.Uniform2ui(location, v0, v1);
1553 }
1554 
glUniform1ui(GLint location,GLuint v0)1555 inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0)
1556 {
1557     d_3_0_Core->f.Uniform1ui(location, v0);
1558 }
1559 
glGetFragDataLocation(GLuint program,const GLchar * name)1560 inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1561 {
1562     return d_3_0_Core->f.GetFragDataLocation(program, name);
1563 }
1564 
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1565 inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1566 {
1567     d_3_0_Core->f.BindFragDataLocation(program, color, name);
1568 }
1569 
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1570 inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1571 {
1572     d_3_0_Core->f.GetUniformuiv(program, location, params);
1573 }
1574 
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)1575 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1576 {
1577     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1578 }
1579 
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)1580 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1581 {
1582     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1583 }
1584 
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1585 inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1586 {
1587     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1588 }
1589 
glEndConditionalRender()1590 inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender()
1591 {
1592     d_3_0_Core->f.EndConditionalRender();
1593 }
1594 
glBeginConditionalRender(GLuint id,GLenum mode)1595 inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1596 {
1597     d_3_0_Core->f.BeginConditionalRender(id, mode);
1598 }
1599 
glClampColor(GLenum target,GLenum clamp)1600 inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp)
1601 {
1602     d_3_0_Core->f.ClampColor(target, clamp);
1603 }
1604 
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1605 inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1606 {
1607     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1608 }
1609 
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)1610 inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1611 {
1612     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1613 }
1614 
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1615 inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1616 {
1617     d_3_0_Core->f.BindBufferBase(target, index, buffer);
1618 }
1619 
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1620 inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1621 {
1622     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1623 }
1624 
glEndTransformFeedback()1625 inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback()
1626 {
1627     d_3_0_Core->f.EndTransformFeedback();
1628 }
1629 
glBeginTransformFeedback(GLenum primitiveMode)1630 inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode)
1631 {
1632     d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1633 }
1634 
glIsEnabledi(GLenum target,GLuint index)1635 inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index)
1636 {
1637     return d_3_0_Core->f.IsEnabledi(target, index);
1638 }
1639 
glDisablei(GLenum target,GLuint index)1640 inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index)
1641 {
1642     d_3_0_Core->f.Disablei(target, index);
1643 }
1644 
glEnablei(GLenum target,GLuint index)1645 inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index)
1646 {
1647     d_3_0_Core->f.Enablei(target, index);
1648 }
1649 
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1650 inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1651 {
1652     d_3_0_Core->f.GetIntegeri_v(target, index, data);
1653 }
1654 
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)1655 inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1656 {
1657     d_3_0_Core->f.GetBooleani_v(target, index, data);
1658 }
1659 
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)1660 inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1661 {
1662     d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1663 }
1664 
1665 
1666 // OpenGL 3.1 core functions
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)1667 inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1668 {
1669     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1670 }
1671 
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1672 inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1673 {
1674     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1675 }
1676 
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1677 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1678 {
1679     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1680 }
1681 
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1682 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1683 {
1684     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1685 }
1686 
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1687 inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1688 {
1689     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1690 }
1691 
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)1692 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1693 {
1694     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1695 }
1696 
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)1697 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1698 {
1699     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1700 }
1701 
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1702 inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1703 {
1704     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1705 }
1706 
glPrimitiveRestartIndex(GLuint index)1707 inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index)
1708 {
1709     d_3_1_Core->f.PrimitiveRestartIndex(index);
1710 }
1711 
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)1712 inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1713 {
1714     d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1715 }
1716 
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount)1717 inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1718 {
1719     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1720 }
1721 
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)1722 inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1723 {
1724     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1725 }
1726 
1727 
1728 // OpenGL 3.2 core functions
glSampleMaski(GLuint index,GLbitfield mask)1729 inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask)
1730 {
1731     d_3_2_Core->f.SampleMaski(index, mask);
1732 }
1733 
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)1734 inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1735 {
1736     d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1737 }
1738 
glTexImage3DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1739 inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1740 {
1741     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1742 }
1743 
glTexImage2DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1744 inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1745 {
1746     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1747 }
1748 
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1749 inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1750 {
1751     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1752 }
1753 
glGetInteger64v(GLenum pname,GLint64 * params)1754 inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1755 {
1756     d_3_2_Core->f.GetInteger64v(pname, params);
1757 }
1758 
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1759 inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1760 {
1761     d_3_2_Core->f.WaitSync(sync, flags, timeout);
1762 }
1763 
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1764 inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1765 {
1766     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1767 }
1768 
glDeleteSync(GLsync sync)1769 inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync)
1770 {
1771     d_3_2_Core->f.DeleteSync(sync);
1772 }
1773 
glIsSync(GLsync sync)1774 inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync)
1775 {
1776     return d_3_2_Core->f.IsSync(sync);
1777 }
1778 
glFenceSync(GLenum condition,GLbitfield flags)1779 inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags)
1780 {
1781     return d_3_2_Core->f.FenceSync(condition, flags);
1782 }
1783 
glProvokingVertex(GLenum mode)1784 inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode)
1785 {
1786     d_3_2_Core->f.ProvokingVertex(mode);
1787 }
1788 
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount,const GLint * basevertex)1789 inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1790 {
1791     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1792 }
1793 
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount,GLint basevertex)1794 inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1795 {
1796     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1797 }
1798 
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1799 inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1800 {
1801     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1802 }
1803 
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1804 inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1805 {
1806     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1807 }
1808 
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)1809 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1810 {
1811     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1812 }
1813 
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)1814 inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1815 {
1816     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1817 }
1818 
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1819 inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1820 {
1821     d_3_2_Core->f.GetInteger64i_v(target, index, data);
1822 }
1823 
1824 
1825 // OpenGL 3.3 core functions
glVertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1826 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1827 {
1828     d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1829 }
1830 
glVertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1831 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1832 {
1833     d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1834 }
1835 
glVertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1836 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1837 {
1838     d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1839 }
1840 
glVertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1841 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1842 {
1843     d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1844 }
1845 
glVertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1846 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1847 {
1848     d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1849 }
1850 
glVertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1851 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1852 {
1853     d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1854 }
1855 
glVertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1856 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1857 {
1858     d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1859 }
1860 
glVertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1861 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1862 {
1863     d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1864 }
1865 
glSecondaryColorP3uiv(GLenum type,const GLuint * color)1866 inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
1867 {
1868     Q_UNUSED(type);
1869     Q_UNUSED(color);
1870     QOPENGL_DEPRECATEDFUNCTION;
1871 }
1872 
glSecondaryColorP3ui(GLenum type,GLuint color)1873 inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
1874 {
1875     Q_UNUSED(type);
1876     Q_UNUSED(color);
1877     QOPENGL_DEPRECATEDFUNCTION;
1878 }
1879 
glColorP4uiv(GLenum type,const GLuint * color)1880 inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color)
1881 {
1882     Q_UNUSED(type);
1883     Q_UNUSED(color);
1884     QOPENGL_DEPRECATEDFUNCTION;
1885 }
1886 
glColorP4ui(GLenum type,GLuint color)1887 inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color)
1888 {
1889     Q_UNUSED(type);
1890     Q_UNUSED(color);
1891     QOPENGL_DEPRECATEDFUNCTION;
1892 }
1893 
glColorP3uiv(GLenum type,const GLuint * color)1894 inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color)
1895 {
1896     Q_UNUSED(type);
1897     Q_UNUSED(color);
1898     QOPENGL_DEPRECATEDFUNCTION;
1899 }
1900 
glColorP3ui(GLenum type,GLuint color)1901 inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color)
1902 {
1903     Q_UNUSED(type);
1904     Q_UNUSED(color);
1905     QOPENGL_DEPRECATEDFUNCTION;
1906 }
1907 
glNormalP3uiv(GLenum type,const GLuint * coords)1908 inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
1909 {
1910     Q_UNUSED(type);
1911     Q_UNUSED(coords);
1912     QOPENGL_DEPRECATEDFUNCTION;
1913 }
1914 
glNormalP3ui(GLenum type,GLuint coords)1915 inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords)
1916 {
1917     Q_UNUSED(type);
1918     Q_UNUSED(coords);
1919     QOPENGL_DEPRECATEDFUNCTION;
1920 }
1921 
glMultiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)1922 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
1923 {
1924     Q_UNUSED(texture);
1925     Q_UNUSED(type);
1926     Q_UNUSED(coords);
1927     QOPENGL_DEPRECATEDFUNCTION;
1928 }
1929 
glMultiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)1930 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
1931 {
1932     Q_UNUSED(texture);
1933     Q_UNUSED(type);
1934     Q_UNUSED(coords);
1935     QOPENGL_DEPRECATEDFUNCTION;
1936 }
1937 
glMultiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)1938 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
1939 {
1940     Q_UNUSED(texture);
1941     Q_UNUSED(type);
1942     Q_UNUSED(coords);
1943     QOPENGL_DEPRECATEDFUNCTION;
1944 }
1945 
glMultiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)1946 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
1947 {
1948     Q_UNUSED(texture);
1949     Q_UNUSED(type);
1950     Q_UNUSED(coords);
1951     QOPENGL_DEPRECATEDFUNCTION;
1952 }
1953 
glMultiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)1954 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
1955 {
1956     Q_UNUSED(texture);
1957     Q_UNUSED(type);
1958     Q_UNUSED(coords);
1959     QOPENGL_DEPRECATEDFUNCTION;
1960 }
1961 
glMultiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)1962 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
1963 {
1964     Q_UNUSED(texture);
1965     Q_UNUSED(type);
1966     Q_UNUSED(coords);
1967     QOPENGL_DEPRECATEDFUNCTION;
1968 }
1969 
glMultiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)1970 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
1971 {
1972     Q_UNUSED(texture);
1973     Q_UNUSED(type);
1974     Q_UNUSED(coords);
1975     QOPENGL_DEPRECATEDFUNCTION;
1976 }
1977 
glMultiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)1978 inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
1979 {
1980     Q_UNUSED(texture);
1981     Q_UNUSED(type);
1982     Q_UNUSED(coords);
1983     QOPENGL_DEPRECATEDFUNCTION;
1984 }
1985 
glTexCoordP4uiv(GLenum type,const GLuint * coords)1986 inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
1987 {
1988     Q_UNUSED(type);
1989     Q_UNUSED(coords);
1990     QOPENGL_DEPRECATEDFUNCTION;
1991 }
1992 
glTexCoordP4ui(GLenum type,GLuint coords)1993 inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords)
1994 {
1995     Q_UNUSED(type);
1996     Q_UNUSED(coords);
1997     QOPENGL_DEPRECATEDFUNCTION;
1998 }
1999 
glTexCoordP3uiv(GLenum type,const GLuint * coords)2000 inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2001 {
2002     Q_UNUSED(type);
2003     Q_UNUSED(coords);
2004     QOPENGL_DEPRECATEDFUNCTION;
2005 }
2006 
glTexCoordP3ui(GLenum type,GLuint coords)2007 inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords)
2008 {
2009     Q_UNUSED(type);
2010     Q_UNUSED(coords);
2011     QOPENGL_DEPRECATEDFUNCTION;
2012 }
2013 
glTexCoordP2uiv(GLenum type,const GLuint * coords)2014 inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2015 {
2016     Q_UNUSED(type);
2017     Q_UNUSED(coords);
2018     QOPENGL_DEPRECATEDFUNCTION;
2019 }
2020 
glTexCoordP2ui(GLenum type,GLuint coords)2021 inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords)
2022 {
2023     Q_UNUSED(type);
2024     Q_UNUSED(coords);
2025     QOPENGL_DEPRECATEDFUNCTION;
2026 }
2027 
glTexCoordP1uiv(GLenum type,const GLuint * coords)2028 inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2029 {
2030     Q_UNUSED(type);
2031     Q_UNUSED(coords);
2032     QOPENGL_DEPRECATEDFUNCTION;
2033 }
2034 
glTexCoordP1ui(GLenum type,GLuint coords)2035 inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords)
2036 {
2037     Q_UNUSED(type);
2038     Q_UNUSED(coords);
2039     QOPENGL_DEPRECATEDFUNCTION;
2040 }
2041 
glVertexP4uiv(GLenum type,const GLuint * value)2042 inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value)
2043 {
2044     Q_UNUSED(type);
2045     Q_UNUSED(value);
2046     QOPENGL_DEPRECATEDFUNCTION;
2047 }
2048 
glVertexP4ui(GLenum type,GLuint value)2049 inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value)
2050 {
2051     Q_UNUSED(type);
2052     Q_UNUSED(value);
2053     QOPENGL_DEPRECATEDFUNCTION;
2054 }
2055 
glVertexP3uiv(GLenum type,const GLuint * value)2056 inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value)
2057 {
2058     Q_UNUSED(type);
2059     Q_UNUSED(value);
2060     QOPENGL_DEPRECATEDFUNCTION;
2061 }
2062 
glVertexP3ui(GLenum type,GLuint value)2063 inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value)
2064 {
2065     Q_UNUSED(type);
2066     Q_UNUSED(value);
2067     QOPENGL_DEPRECATEDFUNCTION;
2068 }
2069 
glVertexP2uiv(GLenum type,const GLuint * value)2070 inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value)
2071 {
2072     Q_UNUSED(type);
2073     Q_UNUSED(value);
2074     QOPENGL_DEPRECATEDFUNCTION;
2075 }
2076 
glVertexP2ui(GLenum type,GLuint value)2077 inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value)
2078 {
2079     Q_UNUSED(type);
2080     Q_UNUSED(value);
2081     QOPENGL_DEPRECATEDFUNCTION;
2082 }
2083 
glGetQueryObjectui64v(GLuint id,GLenum pname,GLuint64 * params)2084 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2085 {
2086     d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2087 }
2088 
glGetQueryObjecti64v(GLuint id,GLenum pname,GLint64 * params)2089 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2090 {
2091     d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2092 }
2093 
glQueryCounter(GLuint id,GLenum target)2094 inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target)
2095 {
2096     d_3_3_Core->f.QueryCounter(id, target);
2097 }
2098 
glGetSamplerParameterIuiv(GLuint sampler,GLenum pname,GLuint * params)2099 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2100 {
2101     d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2102 }
2103 
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2104 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2105 {
2106     d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2107 }
2108 
glGetSamplerParameterIiv(GLuint sampler,GLenum pname,GLint * params)2109 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2110 {
2111     d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2112 }
2113 
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2114 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2115 {
2116     d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2117 }
2118 
glSamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * param)2119 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2120 {
2121     d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2122 }
2123 
glSamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * param)2124 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2125 {
2126     d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2127 }
2128 
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * param)2129 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2130 {
2131     d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2132 }
2133 
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2134 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2135 {
2136     d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2137 }
2138 
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * param)2139 inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2140 {
2141     d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2142 }
2143 
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2144 inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2145 {
2146     d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2147 }
2148 
glBindSampler(GLuint unit,GLuint sampler)2149 inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler)
2150 {
2151     d_3_3_Core->f.BindSampler(unit, sampler);
2152 }
2153 
glIsSampler(GLuint sampler)2154 inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler)
2155 {
2156     return d_3_3_Core->f.IsSampler(sampler);
2157 }
2158 
glDeleteSamplers(GLsizei count,const GLuint * samplers)2159 inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2160 {
2161     d_3_3_Core->f.DeleteSamplers(count, samplers);
2162 }
2163 
glGenSamplers(GLsizei count,GLuint * samplers)2164 inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2165 {
2166     d_3_3_Core->f.GenSamplers(count, samplers);
2167 }
2168 
glGetFragDataIndex(GLuint program,const GLchar * name)2169 inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2170 {
2171     return d_3_3_Core->f.GetFragDataIndex(program, name);
2172 }
2173 
glBindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)2174 inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2175 {
2176     d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2177 }
2178 
glVertexAttribDivisor(GLuint index,GLuint divisor)2179 inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2180 {
2181     d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2182 }
2183 
2184 
2185 // OpenGL 4.0 core functions
glGetQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2186 inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2187 {
2188     d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2189 }
2190 
glEndQueryIndexed(GLenum target,GLuint index)2191 inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index)
2192 {
2193     d_4_0_Core->f.EndQueryIndexed(target, index);
2194 }
2195 
glBeginQueryIndexed(GLenum target,GLuint index,GLuint id)2196 inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2197 {
2198     d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2199 }
2200 
glDrawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2201 inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2202 {
2203     d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2204 }
2205 
glDrawTransformFeedback(GLenum mode,GLuint id)2206 inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2207 {
2208     d_4_0_Core->f.DrawTransformFeedback(mode, id);
2209 }
2210 
glResumeTransformFeedback()2211 inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()
2212 {
2213     d_4_0_Core->f.ResumeTransformFeedback();
2214 }
2215 
glPauseTransformFeedback()2216 inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()
2217 {
2218     d_4_0_Core->f.PauseTransformFeedback();
2219 }
2220 
glIsTransformFeedback(GLuint id)2221 inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id)
2222 {
2223     return d_4_0_Core->f.IsTransformFeedback(id);
2224 }
2225 
glGenTransformFeedbacks(GLsizei n,GLuint * ids)2226 inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2227 {
2228     d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2229 }
2230 
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)2231 inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2232 {
2233     d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2234 }
2235 
glBindTransformFeedback(GLenum target,GLuint id)2236 inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id)
2237 {
2238     d_4_0_Core->f.BindTransformFeedback(target, id);
2239 }
2240 
glPatchParameterfv(GLenum pname,const GLfloat * values)2241 inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2242 {
2243     d_4_0_Core->f.PatchParameterfv(pname, values);
2244 }
2245 
glPatchParameteri(GLenum pname,GLint value)2246 inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value)
2247 {
2248     d_4_0_Core->f.PatchParameteri(pname, value);
2249 }
2250 
glGetProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2251 inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2252 {
2253     d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2254 }
2255 
glGetUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2256 inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2257 {
2258     d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2259 }
2260 
glUniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2261 inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2262 {
2263     d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2264 }
2265 
glGetActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2266 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2267 {
2268     d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2269 }
2270 
glGetActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2271 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2272 {
2273     d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2274 }
2275 
glGetActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2276 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2277 {
2278     d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2279 }
2280 
glGetSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2281 inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2282 {
2283     return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2284 }
2285 
glGetSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2286 inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2287 {
2288     return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2289 }
2290 
glGetUniformdv(GLuint program,GLint location,GLdouble * params)2291 inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2292 {
2293     d_4_0_Core->f.GetUniformdv(program, location, params);
2294 }
2295 
glUniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2296 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2297 {
2298     d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2299 }
2300 
glUniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2301 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2302 {
2303     d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2304 }
2305 
glUniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2306 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2307 {
2308     d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2309 }
2310 
glUniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2311 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2312 {
2313     d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2314 }
2315 
glUniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2316 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2317 {
2318     d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2319 }
2320 
glUniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2321 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2322 {
2323     d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2324 }
2325 
glUniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2326 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2327 {
2328     d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2329 }
2330 
glUniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2331 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2332 {
2333     d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2334 }
2335 
glUniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2336 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2337 {
2338     d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2339 }
2340 
glUniform4dv(GLint location,GLsizei count,const GLdouble * value)2341 inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2342 {
2343     d_4_0_Core->f.Uniform4dv(location, count, value);
2344 }
2345 
glUniform3dv(GLint location,GLsizei count,const GLdouble * value)2346 inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2347 {
2348     d_4_0_Core->f.Uniform3dv(location, count, value);
2349 }
2350 
glUniform2dv(GLint location,GLsizei count,const GLdouble * value)2351 inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2352 {
2353     d_4_0_Core->f.Uniform2dv(location, count, value);
2354 }
2355 
glUniform1dv(GLint location,GLsizei count,const GLdouble * value)2356 inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2357 {
2358     d_4_0_Core->f.Uniform1dv(location, count, value);
2359 }
2360 
glUniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2361 inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2362 {
2363     d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2364 }
2365 
glUniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2366 inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2367 {
2368     d_4_0_Core->f.Uniform3d(location, x, y, z);
2369 }
2370 
glUniform2d(GLint location,GLdouble x,GLdouble y)2371 inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2372 {
2373     d_4_0_Core->f.Uniform2d(location, x, y);
2374 }
2375 
glUniform1d(GLint location,GLdouble x)2376 inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x)
2377 {
2378     d_4_0_Core->f.Uniform1d(location, x);
2379 }
2380 
glDrawElementsIndirect(GLenum mode,GLenum type,const GLvoid * indirect)2381 inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2382 {
2383     d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2384 }
2385 
glDrawArraysIndirect(GLenum mode,const GLvoid * indirect)2386 inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2387 {
2388     d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2389 }
2390 
glBlendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2391 inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2392 {
2393     d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2394 }
2395 
glBlendFunci(GLuint buf,GLenum src,GLenum dst)2396 inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2397 {
2398     d_4_0_Core->f.BlendFunci(buf, src, dst);
2399 }
2400 
glBlendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2401 inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2402 {
2403     d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2404 }
2405 
glBlendEquationi(GLuint buf,GLenum mode)2406 inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode)
2407 {
2408     d_4_0_Core->f.BlendEquationi(buf, mode);
2409 }
2410 
glMinSampleShading(GLfloat value)2411 inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value)
2412 {
2413     d_4_0_Core->f.MinSampleShading(value);
2414 }
2415 
2416 
2417 
2418 QT_END_NAMESPACE
2419 
2420 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2421 
2422 #endif
2423