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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_4_1_Core : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_4_1_Core();
66     ~QOpenGLFunctions_4_1_Core();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.1 core functions
121     void glIndexubv(const GLubyte *c);
122     void glIndexub(GLubyte c);
123     GLboolean glIsTexture(GLuint texture);
124     void glGenTextures(GLsizei n, GLuint *textures);
125     void glDeleteTextures(GLsizei n, const GLuint *textures);
126     void glBindTexture(GLenum target, GLuint texture);
127     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133     void glPolygonOffset(GLfloat factor, GLfloat units);
134     void glGetPointerv(GLenum pname, GLvoid* *params);
135     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137 
138     // OpenGL 1.2 core functions
139     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143     void glBlendEquation(GLenum mode);
144     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145 
146     // OpenGL 1.3 core functions
147     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154     void glSampleCoverage(GLfloat value, GLboolean invert);
155     void glActiveTexture(GLenum texture);
156 
157     // OpenGL 1.4 core functions
158     void glPointParameteriv(GLenum pname, const GLint *params);
159     void glPointParameteri(GLenum pname, GLint param);
160     void glPointParameterfv(GLenum pname, const GLfloat *params);
161     void glPointParameterf(GLenum pname, GLfloat param);
162     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165 
166     // OpenGL 1.5 core functions
167     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169     GLboolean glUnmapBuffer(GLenum target);
170     GLvoid* glMapBuffer(GLenum target, GLenum access);
171     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174     GLboolean glIsBuffer(GLuint buffer);
175     void glGenBuffers(GLsizei n, GLuint *buffers);
176     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177     void glBindBuffer(GLenum target, GLuint buffer);
178     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181     void glEndQuery(GLenum target);
182     void glBeginQuery(GLenum target, GLuint id);
183     GLboolean glIsQuery(GLuint id);
184     void glDeleteQueries(GLsizei n, const GLuint *ids);
185     void glGenQueries(GLsizei n, GLuint *ids);
186 
187     // OpenGL 2.0 core functions
188     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189     void glValidateProgram(GLuint program);
190     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203     void glUniform2i(GLint location, GLint v0, GLint v1);
204     void glUniform1i(GLint location, GLint v0);
205     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208     void glUniform1f(GLint location, GLfloat v0);
209     void glUseProgram(GLuint program);
210     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211     void glLinkProgram(GLuint program);
212     GLboolean glIsShader(GLuint shader);
213     GLboolean glIsProgram(GLuint program);
214     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218     void glGetUniformiv(GLuint program, GLint location, GLint *params);
219     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220     GLint glGetUniformLocation(GLuint program, const GLchar *name);
221     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226     GLint glGetAttribLocation(GLuint program, const GLchar *name);
227     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230     void glEnableVertexAttribArray(GLuint index);
231     void glDisableVertexAttribArray(GLuint index);
232     void glDetachShader(GLuint program, GLuint shader);
233     void glDeleteShader(GLuint shader);
234     void glDeleteProgram(GLuint program);
235     GLuint glCreateShader(GLenum type);
236     GLuint glCreateProgram();
237     void glCompileShader(GLuint shader);
238     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239     void glAttachShader(GLuint program, GLuint shader);
240     void glStencilMaskSeparate(GLenum face, GLuint mask);
241     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243     void glDrawBuffers(GLsizei n, const GLenum *bufs);
244     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245 
246     // OpenGL 2.1 core functions
247     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253 
254     // OpenGL 3.0 core functions
255     GLboolean glIsVertexArray(GLuint array);
256     void glGenVertexArrays(GLsizei n, GLuint *arrays);
257     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258     void glBindVertexArray(GLuint array);
259     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264     void glGenerateMipmap(GLenum target);
265     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270     GLenum glCheckFramebufferStatus(GLenum target);
271     void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273     void glBindFramebuffer(GLenum target, GLuint framebuffer);
274     GLboolean glIsFramebuffer(GLuint framebuffer);
275     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279     void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280     GLboolean glIsRenderbuffer(GLuint renderbuffer);
281     const GLubyte * glGetStringi(GLenum name, GLuint index);
282     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296     void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297     void glUniform1ui(GLint location, GLuint v0);
298     GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300     void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304     void glEndConditionalRender();
305     void glBeginConditionalRender(GLuint id, GLenum mode);
306     void glClampColor(GLenum target, GLenum clamp);
307     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311     void glEndTransformFeedback();
312     void glBeginTransformFeedback(GLenum primitiveMode);
313     GLboolean glIsEnabledi(GLenum target, GLuint index);
314     void glDisablei(GLenum target, GLuint index);
315     void glEnablei(GLenum target, GLuint index);
316     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319 
320     // OpenGL 3.1 core functions
321     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329     void glPrimitiveRestartIndex(GLuint index);
330     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333 
334     // OpenGL 3.2 core functions
335     void glSampleMaski(GLuint index, GLbitfield mask);
336     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340     void glGetInteger64v(GLenum pname, GLint64 *params);
341     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343     void glDeleteSync(GLsync sync);
344     GLboolean glIsSync(GLsync sync);
345     GLsync glFenceSync(GLenum condition, GLbitfield flags);
346     void glProvokingVertex(GLenum mode);
347     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354 
355     // OpenGL 3.3 core functions
356     void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357     void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358     void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359     void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360     void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361     void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362     void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363     void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364     void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365     void glSecondaryColorP3ui(GLenum type, GLuint color);
366     void glColorP4uiv(GLenum type, const GLuint *color);
367     void glColorP4ui(GLenum type, GLuint color);
368     void glColorP3uiv(GLenum type, const GLuint *color);
369     void glColorP3ui(GLenum type, GLuint color);
370     void glNormalP3uiv(GLenum type, const GLuint *coords);
371     void glNormalP3ui(GLenum type, GLuint coords);
372     void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373     void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374     void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375     void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376     void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377     void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378     void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379     void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380     void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381     void glTexCoordP4ui(GLenum type, GLuint coords);
382     void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383     void glTexCoordP3ui(GLenum type, GLuint coords);
384     void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385     void glTexCoordP2ui(GLenum type, GLuint coords);
386     void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387     void glTexCoordP1ui(GLenum type, GLuint coords);
388     void glVertexP4uiv(GLenum type, const GLuint *value);
389     void glVertexP4ui(GLenum type, GLuint value);
390     void glVertexP3uiv(GLenum type, const GLuint *value);
391     void glVertexP3ui(GLenum type, GLuint value);
392     void glVertexP2uiv(GLenum type, const GLuint *value);
393     void glVertexP2ui(GLenum type, GLuint value);
394     void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395     void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396     void glQueryCounter(GLuint id, GLenum target);
397     void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398     void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399     void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400     void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401     void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402     void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403     void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404     void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405     void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406     void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407     void glBindSampler(GLuint unit, GLuint sampler);
408     GLboolean glIsSampler(GLuint sampler);
409     void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410     void glGenSamplers(GLsizei count, GLuint *samplers);
411     GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412     void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413     void glVertexAttribDivisor(GLuint index, GLuint divisor);
414 
415     // OpenGL 4.0 core functions
416     void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417     void glEndQueryIndexed(GLenum target, GLuint index);
418     void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419     void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420     void glDrawTransformFeedback(GLenum mode, GLuint id);
421     void glResumeTransformFeedback();
422     void glPauseTransformFeedback();
423     GLboolean glIsTransformFeedback(GLuint id);
424     void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425     void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426     void glBindTransformFeedback(GLenum target, GLuint id);
427     void glPatchParameterfv(GLenum pname, const GLfloat *values);
428     void glPatchParameteri(GLenum pname, GLint value);
429     void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430     void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431     void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432     void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433     void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434     void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435     GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436     GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437     void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438     void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439     void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440     void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441     void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442     void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443     void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444     void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445     void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446     void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447     void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448     void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449     void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450     void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451     void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452     void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453     void glUniform2d(GLint location, GLdouble x, GLdouble y);
454     void glUniform1d(GLint location, GLdouble x);
455     void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456     void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457     void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458     void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459     void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460     void glBlendEquationi(GLuint buf, GLenum mode);
461     void glMinSampleShading(GLfloat value);
462 
463     // OpenGL 4.1 core functions
464     void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
465     void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
466     void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
467     void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
468     void glScissorIndexedv(GLuint index, const GLint *v);
469     void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
470     void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
471     void glViewportIndexedfv(GLuint index, const GLfloat *v);
472     void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
473     void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
474     void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
475     void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
476     void glVertexAttribL4dv(GLuint index, const GLdouble *v);
477     void glVertexAttribL3dv(GLuint index, const GLdouble *v);
478     void glVertexAttribL2dv(GLuint index, const GLdouble *v);
479     void glVertexAttribL1dv(GLuint index, const GLdouble *v);
480     void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481     void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
482     void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
483     void glVertexAttribL1d(GLuint index, GLdouble x);
484     void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
485     void glValidateProgramPipeline(GLuint pipeline);
486     void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
487     void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
488     void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
489     void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
490     void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
491     void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
492     void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493     void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494     void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495     void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496     void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497     void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498     void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
499     void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
500     void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
501     void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
502     void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503     void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504     void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
505     void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
506     void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
507     void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
508     void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
509     void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510     void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
511     void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
512     void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
513     void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
514     void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
515     void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
516     void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
517     void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
518     void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
519     void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
520     void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
521     void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
522     void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
523     void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
524     void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
525     void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
526     void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
527     void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
528     void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
529     void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
530     void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
531     void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
532     void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
533     void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
534     void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
535     void glProgramUniform1i(GLuint program, GLint location, GLint v0);
536     void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
537     GLboolean glIsProgramPipeline(GLuint pipeline);
538     void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
539     void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
540     void glBindProgramPipeline(GLuint pipeline);
541     GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
542     void glActiveShaderProgram(GLuint pipeline, GLuint program);
543     void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
544     void glProgramParameteri(GLuint program, GLenum pname, GLint value);
545     void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
546     void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
547     void glClearDepthf(GLfloat dd);
548     void glDepthRangef(GLfloat n, GLfloat f);
549     void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
550     void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
551     void glReleaseShaderCompiler();
552 
553 private:
554     friend class QOpenGLContext;
555 
556     static bool isContextCompatible(QOpenGLContext *context);
557     static QOpenGLVersionProfile versionProfile();
558 
559     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
560     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
561     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
562     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
563     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
564     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
565     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
566     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
567     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
568     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
569     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
570     QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
571     QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
572     QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
573 };
574 
575 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)576 inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
577 {
578     d_1_0_Core->f.Viewport(x, y, width, height);
579 }
580 
glDepthRange(GLdouble nearVal,GLdouble farVal)581 inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
582 {
583     d_1_0_Core->f.DepthRange(nearVal, farVal);
584 }
585 
glIsEnabled(GLenum cap)586 inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
587 {
588     return d_1_0_Core->f.IsEnabled(cap);
589 }
590 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)591 inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
592 {
593     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
594 }
595 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)596 inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
597 {
598     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
599 }
600 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)601 inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
602 {
603     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
604 }
605 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)606 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
607 {
608     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
609 }
610 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)611 inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
612 {
613     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
614 }
615 
glGetString(GLenum name)616 inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
617 {
618     return d_1_0_Core->f.GetString(name);
619 }
620 
glGetIntegerv(GLenum pname,GLint * params)621 inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params)
622 {
623     d_1_0_Core->f.GetIntegerv(pname, params);
624 }
625 
glGetFloatv(GLenum pname,GLfloat * params)626 inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params)
627 {
628     d_1_0_Core->f.GetFloatv(pname, params);
629 }
630 
glGetError()631 inline GLenum QOpenGLFunctions_4_1_Core::glGetError()
632 {
633     return d_1_0_Core->f.GetError();
634 }
635 
glGetDoublev(GLenum pname,GLdouble * params)636 inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params)
637 {
638     d_1_0_Core->f.GetDoublev(pname, params);
639 }
640 
glGetBooleanv(GLenum pname,GLboolean * params)641 inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params)
642 {
643     d_1_0_Core->f.GetBooleanv(pname, params);
644 }
645 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)646 inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
647 {
648     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
649 }
650 
glReadBuffer(GLenum mode)651 inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
652 {
653     d_1_0_Core->f.ReadBuffer(mode);
654 }
655 
glPixelStorei(GLenum pname,GLint param)656 inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
657 {
658     d_1_0_Core->f.PixelStorei(pname, param);
659 }
660 
glPixelStoref(GLenum pname,GLfloat param)661 inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
662 {
663     d_1_0_Core->f.PixelStoref(pname, param);
664 }
665 
glDepthFunc(GLenum func)666 inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
667 {
668     d_1_0_Core->f.DepthFunc(func);
669 }
670 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)671 inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
672 {
673     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
674 }
675 
glStencilFunc(GLenum func,GLint ref,GLuint mask)676 inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
677 {
678     d_1_0_Core->f.StencilFunc(func, ref, mask);
679 }
680 
glLogicOp(GLenum opcode)681 inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
682 {
683     d_1_0_Core->f.LogicOp(opcode);
684 }
685 
glBlendFunc(GLenum sfactor,GLenum dfactor)686 inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
687 {
688     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
689 }
690 
glFlush()691 inline void QOpenGLFunctions_4_1_Core::glFlush()
692 {
693     d_1_0_Core->f.Flush();
694 }
695 
glFinish()696 inline void QOpenGLFunctions_4_1_Core::glFinish()
697 {
698     d_1_0_Core->f.Finish();
699 }
700 
glEnable(GLenum cap)701 inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
702 {
703     d_1_0_Core->f.Enable(cap);
704 }
705 
glDisable(GLenum cap)706 inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
707 {
708     d_1_0_Core->f.Disable(cap);
709 }
710 
glDepthMask(GLboolean flag)711 inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
712 {
713     d_1_0_Core->f.DepthMask(flag);
714 }
715 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)716 inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
717 {
718     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
719 }
720 
glStencilMask(GLuint mask)721 inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
722 {
723     d_1_0_Core->f.StencilMask(mask);
724 }
725 
glClearDepth(GLdouble depth)726 inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
727 {
728     d_1_0_Core->f.ClearDepth(depth);
729 }
730 
glClearStencil(GLint s)731 inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
732 {
733     d_1_0_Core->f.ClearStencil(s);
734 }
735 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)736 inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
737 {
738     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
739 }
740 
glClear(GLbitfield mask)741 inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
742 {
743     d_1_0_Core->f.Clear(mask);
744 }
745 
glDrawBuffer(GLenum mode)746 inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
747 {
748     d_1_0_Core->f.DrawBuffer(mode);
749 }
750 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)751 inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
752 {
753     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
754 }
755 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)756 inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
757 {
758     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
759 }
760 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)761 inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
762 {
763     d_1_0_Core->f.TexParameteriv(target, pname, params);
764 }
765 
glTexParameteri(GLenum target,GLenum pname,GLint param)766 inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
767 {
768     d_1_0_Core->f.TexParameteri(target, pname, param);
769 }
770 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)771 inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
772 {
773     d_1_0_Core->f.TexParameterfv(target, pname, params);
774 }
775 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)776 inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
777 {
778     d_1_0_Core->f.TexParameterf(target, pname, param);
779 }
780 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)781 inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
782 {
783     d_1_0_Core->f.Scissor(x, y, width, height);
784 }
785 
glPolygonMode(GLenum face,GLenum mode)786 inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
787 {
788     d_1_0_Core->f.PolygonMode(face, mode);
789 }
790 
glPointSize(GLfloat size)791 inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
792 {
793     d_1_0_Core->f.PointSize(size);
794 }
795 
glLineWidth(GLfloat width)796 inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
797 {
798     d_1_0_Core->f.LineWidth(width);
799 }
800 
glHint(GLenum target,GLenum mode)801 inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
802 {
803     d_1_0_Core->f.Hint(target, mode);
804 }
805 
glFrontFace(GLenum mode)806 inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
807 {
808     d_1_0_Core->f.FrontFace(mode);
809 }
810 
glCullFace(GLenum mode)811 inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
812 {
813     d_1_0_Core->f.CullFace(mode);
814 }
815 
816 
817 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)818 inline void QOpenGLFunctions_4_1_Core::glIndexubv(const GLubyte *c)
819 {
820     Q_UNUSED(c);
821     QOPENGL_DEPRECATEDFUNCTION;
822 }
823 
glIndexub(GLubyte c)824 inline void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
825 {
826     Q_UNUSED(c);
827     QOPENGL_DEPRECATEDFUNCTION;
828 }
829 
glIsTexture(GLuint texture)830 inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
831 {
832     return d_1_1_Core->f.IsTexture(texture);
833 }
834 
glGenTextures(GLsizei n,GLuint * textures)835 inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures)
836 {
837     d_1_1_Core->f.GenTextures(n, textures);
838 }
839 
glDeleteTextures(GLsizei n,const GLuint * textures)840 inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
841 {
842     d_1_1_Core->f.DeleteTextures(n, textures);
843 }
844 
glBindTexture(GLenum target,GLuint texture)845 inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
846 {
847     d_1_1_Core->f.BindTexture(target, texture);
848 }
849 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)850 inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
851 {
852     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
853 }
854 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)855 inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
856 {
857     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
858 }
859 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)860 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
861 {
862     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
863 }
864 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)865 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
866 {
867     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
868 }
869 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)870 inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
871 {
872     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
873 }
874 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)875 inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
876 {
877     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
878 }
879 
glPolygonOffset(GLfloat factor,GLfloat units)880 inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
881 {
882     d_1_1_Core->f.PolygonOffset(factor, units);
883 }
884 
glGetPointerv(GLenum pname,GLvoid ** params)885 inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *params)
886 {
887     Q_UNUSED(pname);
888     Q_UNUSED(params);
889     QOPENGL_DEPRECATEDFUNCTION;
890 }
891 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)892 inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
893 {
894     d_1_1_Core->f.DrawElements(mode, count, type, indices);
895 }
896 
glDrawArrays(GLenum mode,GLint first,GLsizei count)897 inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
898 {
899     d_1_1_Core->f.DrawArrays(mode, first, count);
900 }
901 
902 
903 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)904 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
905 {
906     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
907 }
908 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)909 inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
910 {
911     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
912 }
913 
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)914 inline void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
915 {
916     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
917 }
918 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)919 inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
920 {
921     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
922 }
923 
glBlendEquation(GLenum mode)924 inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
925 {
926     d_1_2_Core->f.BlendEquation(mode);
927 }
928 
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)929 inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
930 {
931     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
932 }
933 
934 
935 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)936 inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
937 {
938     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
939 }
940 
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)941 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
942 {
943     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
944 }
945 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)946 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
947 {
948     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
949 }
950 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)951 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
952 {
953     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
954 }
955 
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)956 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
957 {
958     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
959 }
960 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)961 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
962 {
963     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
964 }
965 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)966 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
967 {
968     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
969 }
970 
glSampleCoverage(GLfloat value,GLboolean invert)971 inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
972 {
973     d_1_3_Core->f.SampleCoverage(value, invert);
974 }
975 
glActiveTexture(GLenum texture)976 inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
977 {
978     d_1_3_Core->f.ActiveTexture(texture);
979 }
980 
981 
982 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)983 inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params)
984 {
985     d_1_4_Core->f.PointParameteriv(pname, params);
986 }
987 
glPointParameteri(GLenum pname,GLint param)988 inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
989 {
990     d_1_4_Core->f.PointParameteri(pname, param);
991 }
992 
glPointParameterfv(GLenum pname,const GLfloat * params)993 inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
994 {
995     d_1_4_Core->f.PointParameterfv(pname, params);
996 }
997 
glPointParameterf(GLenum pname,GLfloat param)998 inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
999 {
1000     d_1_4_Core->f.PointParameterf(pname, param);
1001 }
1002 
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)1003 inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1004 {
1005     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1006 }
1007 
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1008 inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1009 {
1010     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1011 }
1012 
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1013 inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1014 {
1015     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1016 }
1017 
1018 
1019 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1020 inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1021 {
1022     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1023 }
1024 
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1025 inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1026 {
1027     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1028 }
1029 
glUnmapBuffer(GLenum target)1030 inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
1031 {
1032     return d_1_5_Core->f.UnmapBuffer(target);
1033 }
1034 
glMapBuffer(GLenum target,GLenum access)1035 inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
1036 {
1037     return d_1_5_Core->f.MapBuffer(target, access);
1038 }
1039 
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)1040 inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1041 {
1042     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1043 }
1044 
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1045 inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1046 {
1047     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1048 }
1049 
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1050 inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1051 {
1052     d_1_5_Core->f.BufferData(target, size, data, usage);
1053 }
1054 
glIsBuffer(GLuint buffer)1055 inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
1056 {
1057     return d_1_5_Core->f.IsBuffer(buffer);
1058 }
1059 
glGenBuffers(GLsizei n,GLuint * buffers)1060 inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1061 {
1062     d_1_5_Core->f.GenBuffers(n, buffers);
1063 }
1064 
glDeleteBuffers(GLsizei n,const GLuint * buffers)1065 inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1066 {
1067     d_1_5_Core->f.DeleteBuffers(n, buffers);
1068 }
1069 
glBindBuffer(GLenum target,GLuint buffer)1070 inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
1071 {
1072     d_1_5_Core->f.BindBuffer(target, buffer);
1073 }
1074 
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1075 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1076 {
1077     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1078 }
1079 
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1080 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1081 {
1082     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1083 }
1084 
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1085 inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1086 {
1087     d_1_5_Core->f.GetQueryiv(target, pname, params);
1088 }
1089 
glEndQuery(GLenum target)1090 inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
1091 {
1092     d_1_5_Core->f.EndQuery(target);
1093 }
1094 
glBeginQuery(GLenum target,GLuint id)1095 inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
1096 {
1097     d_1_5_Core->f.BeginQuery(target, id);
1098 }
1099 
glIsQuery(GLuint id)1100 inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
1101 {
1102     return d_1_5_Core->f.IsQuery(id);
1103 }
1104 
glDeleteQueries(GLsizei n,const GLuint * ids)1105 inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1106 {
1107     d_1_5_Core->f.DeleteQueries(n, ids);
1108 }
1109 
glGenQueries(GLsizei n,GLuint * ids)1110 inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids)
1111 {
1112     d_1_5_Core->f.GenQueries(n, ids);
1113 }
1114 
1115 
1116 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1117 inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1118 {
1119     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1120 }
1121 
glValidateProgram(GLuint program)1122 inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
1123 {
1124     d_2_0_Core->f.ValidateProgram(program);
1125 }
1126 
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1127 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1128 {
1129     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1130 }
1131 
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1132 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1133 {
1134     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1135 }
1136 
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1137 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1138 {
1139     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1140 }
1141 
glUniform4iv(GLint location,GLsizei count,const GLint * value)1142 inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1143 {
1144     d_2_0_Core->f.Uniform4iv(location, count, value);
1145 }
1146 
glUniform3iv(GLint location,GLsizei count,const GLint * value)1147 inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1148 {
1149     d_2_0_Core->f.Uniform3iv(location, count, value);
1150 }
1151 
glUniform2iv(GLint location,GLsizei count,const GLint * value)1152 inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1153 {
1154     d_2_0_Core->f.Uniform2iv(location, count, value);
1155 }
1156 
glUniform1iv(GLint location,GLsizei count,const GLint * value)1157 inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1158 {
1159     d_2_0_Core->f.Uniform1iv(location, count, value);
1160 }
1161 
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1162 inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1163 {
1164     d_2_0_Core->f.Uniform4fv(location, count, value);
1165 }
1166 
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1167 inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1168 {
1169     d_2_0_Core->f.Uniform3fv(location, count, value);
1170 }
1171 
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1172 inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1173 {
1174     d_2_0_Core->f.Uniform2fv(location, count, value);
1175 }
1176 
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1177 inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1178 {
1179     d_2_0_Core->f.Uniform1fv(location, count, value);
1180 }
1181 
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1182 inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1183 {
1184     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1185 }
1186 
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1187 inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1188 {
1189     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1190 }
1191 
glUniform2i(GLint location,GLint v0,GLint v1)1192 inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1193 {
1194     d_2_0_Core->f.Uniform2i(location, v0, v1);
1195 }
1196 
glUniform1i(GLint location,GLint v0)1197 inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
1198 {
1199     d_2_0_Core->f.Uniform1i(location, v0);
1200 }
1201 
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1202 inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1203 {
1204     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1205 }
1206 
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1207 inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1208 {
1209     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1210 }
1211 
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1212 inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1213 {
1214     d_2_0_Core->f.Uniform2f(location, v0, v1);
1215 }
1216 
glUniform1f(GLint location,GLfloat v0)1217 inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
1218 {
1219     d_2_0_Core->f.Uniform1f(location, v0);
1220 }
1221 
glUseProgram(GLuint program)1222 inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
1223 {
1224     d_2_0_Core->f.UseProgram(program);
1225 }
1226 
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1227 inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1228 {
1229     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1230 }
1231 
glLinkProgram(GLuint program)1232 inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
1233 {
1234     d_2_0_Core->f.LinkProgram(program);
1235 }
1236 
glIsShader(GLuint shader)1237 inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
1238 {
1239     return d_2_0_Core->f.IsShader(shader);
1240 }
1241 
glIsProgram(GLuint program)1242 inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
1243 {
1244     return d_2_0_Core->f.IsProgram(program);
1245 }
1246 
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1247 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1248 {
1249     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1250 }
1251 
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1252 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1253 {
1254     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1255 }
1256 
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1257 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1258 {
1259     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1260 }
1261 
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1262 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1263 {
1264     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1265 }
1266 
glGetUniformiv(GLuint program,GLint location,GLint * params)1267 inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1268 {
1269     d_2_0_Core->f.GetUniformiv(program, location, params);
1270 }
1271 
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1272 inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1273 {
1274     d_2_0_Core->f.GetUniformfv(program, location, params);
1275 }
1276 
glGetUniformLocation(GLuint program,const GLchar * name)1277 inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1278 {
1279     return d_2_0_Core->f.GetUniformLocation(program, name);
1280 }
1281 
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1282 inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1283 {
1284     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1285 }
1286 
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1287 inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1288 {
1289     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1290 }
1291 
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1292 inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1293 {
1294     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1295 }
1296 
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1297 inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1298 {
1299     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1300 }
1301 
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1302 inline void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1303 {
1304     d_2_0_Core->f.GetProgramiv(program, pname, params);
1305 }
1306 
glGetAttribLocation(GLuint program,const GLchar * name)1307 inline GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1308 {
1309     return d_2_0_Core->f.GetAttribLocation(program, name);
1310 }
1311 
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1312 inline void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1313 {
1314     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1315 }
1316 
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1317 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1318 {
1319     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1320 }
1321 
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1322 inline void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1323 {
1324     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1325 }
1326 
glEnableVertexAttribArray(GLuint index)1327 inline void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index)
1328 {
1329     d_2_0_Core->f.EnableVertexAttribArray(index);
1330 }
1331 
glDisableVertexAttribArray(GLuint index)1332 inline void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index)
1333 {
1334     d_2_0_Core->f.DisableVertexAttribArray(index);
1335 }
1336 
glDetachShader(GLuint program,GLuint shader)1337 inline void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader)
1338 {
1339     d_2_0_Core->f.DetachShader(program, shader);
1340 }
1341 
glDeleteShader(GLuint shader)1342 inline void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader)
1343 {
1344     d_2_0_Core->f.DeleteShader(shader);
1345 }
1346 
glDeleteProgram(GLuint program)1347 inline void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program)
1348 {
1349     d_2_0_Core->f.DeleteProgram(program);
1350 }
1351 
glCreateShader(GLenum type)1352 inline GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type)
1353 {
1354     return d_2_0_Core->f.CreateShader(type);
1355 }
1356 
glCreateProgram()1357 inline GLuint QOpenGLFunctions_4_1_Core::glCreateProgram()
1358 {
1359     return d_2_0_Core->f.CreateProgram();
1360 }
1361 
glCompileShader(GLuint shader)1362 inline void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader)
1363 {
1364     d_2_0_Core->f.CompileShader(shader);
1365 }
1366 
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1367 inline void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1368 {
1369     d_2_0_Core->f.BindAttribLocation(program, index, name);
1370 }
1371 
glAttachShader(GLuint program,GLuint shader)1372 inline void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader)
1373 {
1374     d_2_0_Core->f.AttachShader(program, shader);
1375 }
1376 
glStencilMaskSeparate(GLenum face,GLuint mask)1377 inline void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1378 {
1379     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1380 }
1381 
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1382 inline void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1383 {
1384     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1385 }
1386 
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1387 inline void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1388 {
1389     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1390 }
1391 
glDrawBuffers(GLsizei n,const GLenum * bufs)1392 inline void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1393 {
1394     d_2_0_Core->f.DrawBuffers(n, bufs);
1395 }
1396 
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1397 inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1398 {
1399     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1400 }
1401 
1402 
1403 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1404 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1405 {
1406     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1407 }
1408 
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1409 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1410 {
1411     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1412 }
1413 
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1414 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1415 {
1416     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1417 }
1418 
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1419 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1420 {
1421     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1422 }
1423 
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1424 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1425 {
1426     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1427 }
1428 
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1429 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1430 {
1431     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1432 }
1433 
1434 
1435 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1436 inline GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array)
1437 {
1438     return d_3_0_Core->f.IsVertexArray(array);
1439 }
1440 
glGenVertexArrays(GLsizei n,GLuint * arrays)1441 inline void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1442 {
1443     d_3_0_Core->f.GenVertexArrays(n, arrays);
1444 }
1445 
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1446 inline void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1447 {
1448     d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1449 }
1450 
glBindVertexArray(GLuint array)1451 inline void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array)
1452 {
1453     d_3_0_Core->f.BindVertexArray(array);
1454 }
1455 
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1456 inline void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1457 {
1458     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1459 }
1460 
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1461 inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1462 {
1463     return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1464 }
1465 
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1466 inline void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1467 {
1468     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1469 }
1470 
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1471 inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1472 {
1473     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1474 }
1475 
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1476 inline void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1477 {
1478     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1479 }
1480 
glGenerateMipmap(GLenum target)1481 inline void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target)
1482 {
1483     d_3_0_Core->f.GenerateMipmap(target);
1484 }
1485 
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1486 inline void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1487 {
1488     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1489 }
1490 
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1491 inline void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1492 {
1493     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1494 }
1495 
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1496 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1497 {
1498     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1499 }
1500 
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1501 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1502 {
1503     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1504 }
1505 
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1506 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1507 {
1508     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1509 }
1510 
glCheckFramebufferStatus(GLenum target)1511 inline GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target)
1512 {
1513     return d_3_0_Core->f.CheckFramebufferStatus(target);
1514 }
1515 
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1516 inline void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1517 {
1518     d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1519 }
1520 
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1521 inline void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1522 {
1523     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1524 }
1525 
glBindFramebuffer(GLenum target,GLuint framebuffer)1526 inline void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1527 {
1528     d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1529 }
1530 
glIsFramebuffer(GLuint framebuffer)1531 inline GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer)
1532 {
1533     return d_3_0_Core->f.IsFramebuffer(framebuffer);
1534 }
1535 
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1536 inline void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1537 {
1538     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1539 }
1540 
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1541 inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1542 {
1543     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1544 }
1545 
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1546 inline void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1547 {
1548     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1549 }
1550 
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1551 inline void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1552 {
1553     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1554 }
1555 
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1556 inline void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1557 {
1558     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1559 }
1560 
glIsRenderbuffer(GLuint renderbuffer)1561 inline GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer)
1562 {
1563     return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1564 }
1565 
glGetStringi(GLenum name,GLuint index)1566 inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index)
1567 {
1568     return d_3_0_Core->f.GetStringi(name, index);
1569 }
1570 
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1571 inline void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1572 {
1573     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1574 }
1575 
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1576 inline void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1577 {
1578     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1579 }
1580 
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1581 inline void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1582 {
1583     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1584 }
1585 
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1586 inline void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1587 {
1588     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1589 }
1590 
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1591 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1592 {
1593     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1594 }
1595 
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1596 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1597 {
1598     d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1599 }
1600 
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1601 inline void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1602 {
1603     d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1604 }
1605 
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1606 inline void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1607 {
1608     d_3_0_Core->f.TexParameterIiv(target, pname, params);
1609 }
1610 
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1611 inline void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1612 {
1613     d_3_0_Core->f.Uniform4uiv(location, count, value);
1614 }
1615 
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1616 inline void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1617 {
1618     d_3_0_Core->f.Uniform3uiv(location, count, value);
1619 }
1620 
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1621 inline void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1622 {
1623     d_3_0_Core->f.Uniform2uiv(location, count, value);
1624 }
1625 
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1626 inline void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1627 {
1628     d_3_0_Core->f.Uniform1uiv(location, count, value);
1629 }
1630 
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1631 inline void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1632 {
1633     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1634 }
1635 
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1636 inline void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1637 {
1638     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1639 }
1640 
glUniform2ui(GLint location,GLuint v0,GLuint v1)1641 inline void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1642 {
1643     d_3_0_Core->f.Uniform2ui(location, v0, v1);
1644 }
1645 
glUniform1ui(GLint location,GLuint v0)1646 inline void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0)
1647 {
1648     d_3_0_Core->f.Uniform1ui(location, v0);
1649 }
1650 
glGetFragDataLocation(GLuint program,const GLchar * name)1651 inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1652 {
1653     return d_3_0_Core->f.GetFragDataLocation(program, name);
1654 }
1655 
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1656 inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1657 {
1658     d_3_0_Core->f.BindFragDataLocation(program, color, name);
1659 }
1660 
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1661 inline void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1662 {
1663     d_3_0_Core->f.GetUniformuiv(program, location, params);
1664 }
1665 
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)1666 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1667 {
1668     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1669 }
1670 
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)1671 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1672 {
1673     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1674 }
1675 
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1676 inline void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1677 {
1678     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1679 }
1680 
glEndConditionalRender()1681 inline void QOpenGLFunctions_4_1_Core::glEndConditionalRender()
1682 {
1683     d_3_0_Core->f.EndConditionalRender();
1684 }
1685 
glBeginConditionalRender(GLuint id,GLenum mode)1686 inline void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1687 {
1688     d_3_0_Core->f.BeginConditionalRender(id, mode);
1689 }
1690 
glClampColor(GLenum target,GLenum clamp)1691 inline void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp)
1692 {
1693     d_3_0_Core->f.ClampColor(target, clamp);
1694 }
1695 
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1696 inline void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1697 {
1698     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1699 }
1700 
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)1701 inline void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1702 {
1703     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1704 }
1705 
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1706 inline void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1707 {
1708     d_3_0_Core->f.BindBufferBase(target, index, buffer);
1709 }
1710 
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1711 inline void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1712 {
1713     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1714 }
1715 
glEndTransformFeedback()1716 inline void QOpenGLFunctions_4_1_Core::glEndTransformFeedback()
1717 {
1718     d_3_0_Core->f.EndTransformFeedback();
1719 }
1720 
glBeginTransformFeedback(GLenum primitiveMode)1721 inline void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode)
1722 {
1723     d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1724 }
1725 
glIsEnabledi(GLenum target,GLuint index)1726 inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index)
1727 {
1728     return d_3_0_Core->f.IsEnabledi(target, index);
1729 }
1730 
glDisablei(GLenum target,GLuint index)1731 inline void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index)
1732 {
1733     d_3_0_Core->f.Disablei(target, index);
1734 }
1735 
glEnablei(GLenum target,GLuint index)1736 inline void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index)
1737 {
1738     d_3_0_Core->f.Enablei(target, index);
1739 }
1740 
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1741 inline void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1742 {
1743     d_3_0_Core->f.GetIntegeri_v(target, index, data);
1744 }
1745 
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)1746 inline void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1747 {
1748     d_3_0_Core->f.GetBooleani_v(target, index, data);
1749 }
1750 
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)1751 inline void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1752 {
1753     d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1754 }
1755 
1756 
1757 // OpenGL 3.1 core functions
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)1758 inline void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1759 {
1760     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1761 }
1762 
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1763 inline void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1764 {
1765     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1766 }
1767 
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1768 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1769 {
1770     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1771 }
1772 
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1773 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1774 {
1775     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1776 }
1777 
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1778 inline GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1779 {
1780     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1781 }
1782 
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)1783 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1784 {
1785     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1786 }
1787 
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)1788 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1789 {
1790     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1791 }
1792 
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1793 inline void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1794 {
1795     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1796 }
1797 
glPrimitiveRestartIndex(GLuint index)1798 inline void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index)
1799 {
1800     d_3_1_Core->f.PrimitiveRestartIndex(index);
1801 }
1802 
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)1803 inline void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1804 {
1805     d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1806 }
1807 
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount)1808 inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1809 {
1810     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1811 }
1812 
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)1813 inline void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1814 {
1815     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1816 }
1817 
1818 
1819 // OpenGL 3.2 core functions
glSampleMaski(GLuint index,GLbitfield mask)1820 inline void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask)
1821 {
1822     d_3_2_Core->f.SampleMaski(index, mask);
1823 }
1824 
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)1825 inline void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1826 {
1827     d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1828 }
1829 
glTexImage3DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1830 inline void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1831 {
1832     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1833 }
1834 
glTexImage2DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1835 inline void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1836 {
1837     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1838 }
1839 
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1840 inline void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1841 {
1842     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1843 }
1844 
glGetInteger64v(GLenum pname,GLint64 * params)1845 inline void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1846 {
1847     d_3_2_Core->f.GetInteger64v(pname, params);
1848 }
1849 
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1850 inline void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1851 {
1852     d_3_2_Core->f.WaitSync(sync, flags, timeout);
1853 }
1854 
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1855 inline GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1856 {
1857     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1858 }
1859 
glDeleteSync(GLsync sync)1860 inline void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync)
1861 {
1862     d_3_2_Core->f.DeleteSync(sync);
1863 }
1864 
glIsSync(GLsync sync)1865 inline GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync)
1866 {
1867     return d_3_2_Core->f.IsSync(sync);
1868 }
1869 
glFenceSync(GLenum condition,GLbitfield flags)1870 inline GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags)
1871 {
1872     return d_3_2_Core->f.FenceSync(condition, flags);
1873 }
1874 
glProvokingVertex(GLenum mode)1875 inline void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode)
1876 {
1877     d_3_2_Core->f.ProvokingVertex(mode);
1878 }
1879 
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount,const GLint * basevertex)1880 inline void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1881 {
1882     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1883 }
1884 
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount,GLint basevertex)1885 inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1886 {
1887     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1888 }
1889 
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1890 inline void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1891 {
1892     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1893 }
1894 
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1895 inline void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1896 {
1897     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1898 }
1899 
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)1900 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1901 {
1902     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1903 }
1904 
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)1905 inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1906 {
1907     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1908 }
1909 
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1910 inline void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1911 {
1912     d_3_2_Core->f.GetInteger64i_v(target, index, data);
1913 }
1914 
1915 
1916 // OpenGL 3.3 core functions
glVertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1917 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1918 {
1919     d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1920 }
1921 
glVertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1922 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1923 {
1924     d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1925 }
1926 
glVertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1927 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1928 {
1929     d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1930 }
1931 
glVertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1932 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1933 {
1934     d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1935 }
1936 
glVertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1937 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1938 {
1939     d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1940 }
1941 
glVertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1942 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1943 {
1944     d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1945 }
1946 
glVertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1947 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1948 {
1949     d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1950 }
1951 
glVertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1952 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1953 {
1954     d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1955 }
1956 
glSecondaryColorP3uiv(GLenum type,const GLuint * color)1957 inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
1958 {
1959     Q_UNUSED(type);
1960     Q_UNUSED(color);
1961     QOPENGL_DEPRECATEDFUNCTION;
1962 }
1963 
glSecondaryColorP3ui(GLenum type,GLuint color)1964 inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
1965 {
1966     Q_UNUSED(type);
1967     Q_UNUSED(color);
1968     QOPENGL_DEPRECATEDFUNCTION;
1969 }
1970 
glColorP4uiv(GLenum type,const GLuint * color)1971 inline void QOpenGLFunctions_4_1_Core::glColorP4uiv(GLenum type, const GLuint *color)
1972 {
1973     Q_UNUSED(type);
1974     Q_UNUSED(color);
1975     QOPENGL_DEPRECATEDFUNCTION;
1976 }
1977 
glColorP4ui(GLenum type,GLuint color)1978 inline void QOpenGLFunctions_4_1_Core::glColorP4ui(GLenum type, GLuint color)
1979 {
1980     Q_UNUSED(type);
1981     Q_UNUSED(color);
1982     QOPENGL_DEPRECATEDFUNCTION;
1983 }
1984 
glColorP3uiv(GLenum type,const GLuint * color)1985 inline void QOpenGLFunctions_4_1_Core::glColorP3uiv(GLenum type, const GLuint *color)
1986 {
1987     Q_UNUSED(type);
1988     Q_UNUSED(color);
1989     QOPENGL_DEPRECATEDFUNCTION;
1990 }
1991 
glColorP3ui(GLenum type,GLuint color)1992 inline void QOpenGLFunctions_4_1_Core::glColorP3ui(GLenum type, GLuint color)
1993 {
1994     Q_UNUSED(type);
1995     Q_UNUSED(color);
1996     QOPENGL_DEPRECATEDFUNCTION;
1997 }
1998 
glNormalP3uiv(GLenum type,const GLuint * coords)1999 inline void QOpenGLFunctions_4_1_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
2000 {
2001     Q_UNUSED(type);
2002     Q_UNUSED(coords);
2003     QOPENGL_DEPRECATEDFUNCTION;
2004 }
2005 
glNormalP3ui(GLenum type,GLuint coords)2006 inline void QOpenGLFunctions_4_1_Core::glNormalP3ui(GLenum type, GLuint coords)
2007 {
2008     Q_UNUSED(type);
2009     Q_UNUSED(coords);
2010     QOPENGL_DEPRECATEDFUNCTION;
2011 }
2012 
glMultiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2013 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2014 {
2015     Q_UNUSED(texture);
2016     Q_UNUSED(type);
2017     Q_UNUSED(coords);
2018     QOPENGL_DEPRECATEDFUNCTION;
2019 }
2020 
glMultiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2021 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2022 {
2023     Q_UNUSED(texture);
2024     Q_UNUSED(type);
2025     Q_UNUSED(coords);
2026     QOPENGL_DEPRECATEDFUNCTION;
2027 }
2028 
glMultiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2029 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2030 {
2031     Q_UNUSED(texture);
2032     Q_UNUSED(type);
2033     Q_UNUSED(coords);
2034     QOPENGL_DEPRECATEDFUNCTION;
2035 }
2036 
glMultiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2037 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2038 {
2039     Q_UNUSED(texture);
2040     Q_UNUSED(type);
2041     Q_UNUSED(coords);
2042     QOPENGL_DEPRECATEDFUNCTION;
2043 }
2044 
glMultiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2045 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2046 {
2047     Q_UNUSED(texture);
2048     Q_UNUSED(type);
2049     Q_UNUSED(coords);
2050     QOPENGL_DEPRECATEDFUNCTION;
2051 }
2052 
glMultiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2053 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2054 {
2055     Q_UNUSED(texture);
2056     Q_UNUSED(type);
2057     Q_UNUSED(coords);
2058     QOPENGL_DEPRECATEDFUNCTION;
2059 }
2060 
glMultiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2061 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2062 {
2063     Q_UNUSED(texture);
2064     Q_UNUSED(type);
2065     Q_UNUSED(coords);
2066     QOPENGL_DEPRECATEDFUNCTION;
2067 }
2068 
glMultiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2069 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2070 {
2071     Q_UNUSED(texture);
2072     Q_UNUSED(type);
2073     Q_UNUSED(coords);
2074     QOPENGL_DEPRECATEDFUNCTION;
2075 }
2076 
glTexCoordP4uiv(GLenum type,const GLuint * coords)2077 inline void QOpenGLFunctions_4_1_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2078 {
2079     Q_UNUSED(type);
2080     Q_UNUSED(coords);
2081     QOPENGL_DEPRECATEDFUNCTION;
2082 }
2083 
glTexCoordP4ui(GLenum type,GLuint coords)2084 inline void QOpenGLFunctions_4_1_Core::glTexCoordP4ui(GLenum type, GLuint coords)
2085 {
2086     Q_UNUSED(type);
2087     Q_UNUSED(coords);
2088     QOPENGL_DEPRECATEDFUNCTION;
2089 }
2090 
glTexCoordP3uiv(GLenum type,const GLuint * coords)2091 inline void QOpenGLFunctions_4_1_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2092 {
2093     Q_UNUSED(type);
2094     Q_UNUSED(coords);
2095     QOPENGL_DEPRECATEDFUNCTION;
2096 }
2097 
glTexCoordP3ui(GLenum type,GLuint coords)2098 inline void QOpenGLFunctions_4_1_Core::glTexCoordP3ui(GLenum type, GLuint coords)
2099 {
2100     Q_UNUSED(type);
2101     Q_UNUSED(coords);
2102     QOPENGL_DEPRECATEDFUNCTION;
2103 }
2104 
glTexCoordP2uiv(GLenum type,const GLuint * coords)2105 inline void QOpenGLFunctions_4_1_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2106 {
2107     Q_UNUSED(type);
2108     Q_UNUSED(coords);
2109     QOPENGL_DEPRECATEDFUNCTION;
2110 }
2111 
glTexCoordP2ui(GLenum type,GLuint coords)2112 inline void QOpenGLFunctions_4_1_Core::glTexCoordP2ui(GLenum type, GLuint coords)
2113 {
2114     Q_UNUSED(type);
2115     Q_UNUSED(coords);
2116     QOPENGL_DEPRECATEDFUNCTION;
2117 }
2118 
glTexCoordP1uiv(GLenum type,const GLuint * coords)2119 inline void QOpenGLFunctions_4_1_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2120 {
2121     Q_UNUSED(type);
2122     Q_UNUSED(coords);
2123     QOPENGL_DEPRECATEDFUNCTION;
2124 }
2125 
glTexCoordP1ui(GLenum type,GLuint coords)2126 inline void QOpenGLFunctions_4_1_Core::glTexCoordP1ui(GLenum type, GLuint coords)
2127 {
2128     Q_UNUSED(type);
2129     Q_UNUSED(coords);
2130     QOPENGL_DEPRECATEDFUNCTION;
2131 }
2132 
glVertexP4uiv(GLenum type,const GLuint * value)2133 inline void QOpenGLFunctions_4_1_Core::glVertexP4uiv(GLenum type, const GLuint *value)
2134 {
2135     Q_UNUSED(type);
2136     Q_UNUSED(value);
2137     QOPENGL_DEPRECATEDFUNCTION;
2138 }
2139 
glVertexP4ui(GLenum type,GLuint value)2140 inline void QOpenGLFunctions_4_1_Core::glVertexP4ui(GLenum type, GLuint value)
2141 {
2142     Q_UNUSED(type);
2143     Q_UNUSED(value);
2144     QOPENGL_DEPRECATEDFUNCTION;
2145 }
2146 
glVertexP3uiv(GLenum type,const GLuint * value)2147 inline void QOpenGLFunctions_4_1_Core::glVertexP3uiv(GLenum type, const GLuint *value)
2148 {
2149     Q_UNUSED(type);
2150     Q_UNUSED(value);
2151     QOPENGL_DEPRECATEDFUNCTION;
2152 }
2153 
glVertexP3ui(GLenum type,GLuint value)2154 inline void QOpenGLFunctions_4_1_Core::glVertexP3ui(GLenum type, GLuint value)
2155 {
2156     Q_UNUSED(type);
2157     Q_UNUSED(value);
2158     QOPENGL_DEPRECATEDFUNCTION;
2159 }
2160 
glVertexP2uiv(GLenum type,const GLuint * value)2161 inline void QOpenGLFunctions_4_1_Core::glVertexP2uiv(GLenum type, const GLuint *value)
2162 {
2163     Q_UNUSED(type);
2164     Q_UNUSED(value);
2165     QOPENGL_DEPRECATEDFUNCTION;
2166 }
2167 
glVertexP2ui(GLenum type,GLuint value)2168 inline void QOpenGLFunctions_4_1_Core::glVertexP2ui(GLenum type, GLuint value)
2169 {
2170     Q_UNUSED(type);
2171     Q_UNUSED(value);
2172     QOPENGL_DEPRECATEDFUNCTION;
2173 }
2174 
glGetQueryObjectui64v(GLuint id,GLenum pname,GLuint64 * params)2175 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2176 {
2177     d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2178 }
2179 
glGetQueryObjecti64v(GLuint id,GLenum pname,GLint64 * params)2180 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2181 {
2182     d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2183 }
2184 
glQueryCounter(GLuint id,GLenum target)2185 inline void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target)
2186 {
2187     d_3_3_Core->f.QueryCounter(id, target);
2188 }
2189 
glGetSamplerParameterIuiv(GLuint sampler,GLenum pname,GLuint * params)2190 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2191 {
2192     d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2193 }
2194 
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2195 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2196 {
2197     d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2198 }
2199 
glGetSamplerParameterIiv(GLuint sampler,GLenum pname,GLint * params)2200 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2201 {
2202     d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2203 }
2204 
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2205 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2206 {
2207     d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2208 }
2209 
glSamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * param)2210 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2211 {
2212     d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2213 }
2214 
glSamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * param)2215 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2216 {
2217     d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2218 }
2219 
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * param)2220 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2221 {
2222     d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2223 }
2224 
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2225 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2226 {
2227     d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2228 }
2229 
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * param)2230 inline void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2231 {
2232     d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2233 }
2234 
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2235 inline void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2236 {
2237     d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2238 }
2239 
glBindSampler(GLuint unit,GLuint sampler)2240 inline void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler)
2241 {
2242     d_3_3_Core->f.BindSampler(unit, sampler);
2243 }
2244 
glIsSampler(GLuint sampler)2245 inline GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler)
2246 {
2247     return d_3_3_Core->f.IsSampler(sampler);
2248 }
2249 
glDeleteSamplers(GLsizei count,const GLuint * samplers)2250 inline void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2251 {
2252     d_3_3_Core->f.DeleteSamplers(count, samplers);
2253 }
2254 
glGenSamplers(GLsizei count,GLuint * samplers)2255 inline void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2256 {
2257     d_3_3_Core->f.GenSamplers(count, samplers);
2258 }
2259 
glGetFragDataIndex(GLuint program,const GLchar * name)2260 inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2261 {
2262     return d_3_3_Core->f.GetFragDataIndex(program, name);
2263 }
2264 
glBindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)2265 inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2266 {
2267     d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2268 }
2269 
glVertexAttribDivisor(GLuint index,GLuint divisor)2270 inline void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2271 {
2272     d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2273 }
2274 
2275 
2276 // OpenGL 4.0 core functions
glGetQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2277 inline void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2278 {
2279     d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2280 }
2281 
glEndQueryIndexed(GLenum target,GLuint index)2282 inline void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index)
2283 {
2284     d_4_0_Core->f.EndQueryIndexed(target, index);
2285 }
2286 
glBeginQueryIndexed(GLenum target,GLuint index,GLuint id)2287 inline void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2288 {
2289     d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2290 }
2291 
glDrawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2292 inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2293 {
2294     d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2295 }
2296 
glDrawTransformFeedback(GLenum mode,GLuint id)2297 inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2298 {
2299     d_4_0_Core->f.DrawTransformFeedback(mode, id);
2300 }
2301 
glResumeTransformFeedback()2302 inline void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback()
2303 {
2304     d_4_0_Core->f.ResumeTransformFeedback();
2305 }
2306 
glPauseTransformFeedback()2307 inline void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback()
2308 {
2309     d_4_0_Core->f.PauseTransformFeedback();
2310 }
2311 
glIsTransformFeedback(GLuint id)2312 inline GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id)
2313 {
2314     return d_4_0_Core->f.IsTransformFeedback(id);
2315 }
2316 
glGenTransformFeedbacks(GLsizei n,GLuint * ids)2317 inline void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2318 {
2319     d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2320 }
2321 
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)2322 inline void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2323 {
2324     d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2325 }
2326 
glBindTransformFeedback(GLenum target,GLuint id)2327 inline void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id)
2328 {
2329     d_4_0_Core->f.BindTransformFeedback(target, id);
2330 }
2331 
glPatchParameterfv(GLenum pname,const GLfloat * values)2332 inline void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2333 {
2334     d_4_0_Core->f.PatchParameterfv(pname, values);
2335 }
2336 
glPatchParameteri(GLenum pname,GLint value)2337 inline void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value)
2338 {
2339     d_4_0_Core->f.PatchParameteri(pname, value);
2340 }
2341 
glGetProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2342 inline void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2343 {
2344     d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2345 }
2346 
glGetUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2347 inline void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2348 {
2349     d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2350 }
2351 
glUniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2352 inline void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2353 {
2354     d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2355 }
2356 
glGetActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2357 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2358 {
2359     d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2360 }
2361 
glGetActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2362 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2363 {
2364     d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2365 }
2366 
glGetActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2367 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2368 {
2369     d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2370 }
2371 
glGetSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2372 inline GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2373 {
2374     return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2375 }
2376 
glGetSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2377 inline GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2378 {
2379     return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2380 }
2381 
glGetUniformdv(GLuint program,GLint location,GLdouble * params)2382 inline void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2383 {
2384     d_4_0_Core->f.GetUniformdv(program, location, params);
2385 }
2386 
glUniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2387 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2388 {
2389     d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2390 }
2391 
glUniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2392 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2393 {
2394     d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2395 }
2396 
glUniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2397 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2398 {
2399     d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2400 }
2401 
glUniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2402 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2403 {
2404     d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2405 }
2406 
glUniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2407 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2408 {
2409     d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2410 }
2411 
glUniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2412 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2413 {
2414     d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2415 }
2416 
glUniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2417 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2418 {
2419     d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2420 }
2421 
glUniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2422 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2423 {
2424     d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2425 }
2426 
glUniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2427 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2428 {
2429     d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2430 }
2431 
glUniform4dv(GLint location,GLsizei count,const GLdouble * value)2432 inline void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2433 {
2434     d_4_0_Core->f.Uniform4dv(location, count, value);
2435 }
2436 
glUniform3dv(GLint location,GLsizei count,const GLdouble * value)2437 inline void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2438 {
2439     d_4_0_Core->f.Uniform3dv(location, count, value);
2440 }
2441 
glUniform2dv(GLint location,GLsizei count,const GLdouble * value)2442 inline void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2443 {
2444     d_4_0_Core->f.Uniform2dv(location, count, value);
2445 }
2446 
glUniform1dv(GLint location,GLsizei count,const GLdouble * value)2447 inline void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2448 {
2449     d_4_0_Core->f.Uniform1dv(location, count, value);
2450 }
2451 
glUniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2452 inline void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2453 {
2454     d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2455 }
2456 
glUniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2457 inline void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2458 {
2459     d_4_0_Core->f.Uniform3d(location, x, y, z);
2460 }
2461 
glUniform2d(GLint location,GLdouble x,GLdouble y)2462 inline void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2463 {
2464     d_4_0_Core->f.Uniform2d(location, x, y);
2465 }
2466 
glUniform1d(GLint location,GLdouble x)2467 inline void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x)
2468 {
2469     d_4_0_Core->f.Uniform1d(location, x);
2470 }
2471 
glDrawElementsIndirect(GLenum mode,GLenum type,const GLvoid * indirect)2472 inline void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2473 {
2474     d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2475 }
2476 
glDrawArraysIndirect(GLenum mode,const GLvoid * indirect)2477 inline void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2478 {
2479     d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2480 }
2481 
glBlendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2482 inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2483 {
2484     d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2485 }
2486 
glBlendFunci(GLuint buf,GLenum src,GLenum dst)2487 inline void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2488 {
2489     d_4_0_Core->f.BlendFunci(buf, src, dst);
2490 }
2491 
glBlendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2492 inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2493 {
2494     d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2495 }
2496 
glBlendEquationi(GLuint buf,GLenum mode)2497 inline void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode)
2498 {
2499     d_4_0_Core->f.BlendEquationi(buf, mode);
2500 }
2501 
glMinSampleShading(GLfloat value)2502 inline void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value)
2503 {
2504     d_4_0_Core->f.MinSampleShading(value);
2505 }
2506 
2507 
2508 // OpenGL 4.1 core functions
glGetDoublei_v(GLenum target,GLuint index,GLdouble * data)2509 inline void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2510 {
2511     d_4_1_Core->f.GetDoublei_v(target, index, data);
2512 }
2513 
glGetFloati_v(GLenum target,GLuint index,GLfloat * data)2514 inline void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2515 {
2516     d_4_1_Core->f.GetFloati_v(target, index, data);
2517 }
2518 
glDepthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2519 inline void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2520 {
2521     d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2522 }
2523 
glDepthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2524 inline void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2525 {
2526     d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2527 }
2528 
glScissorIndexedv(GLuint index,const GLint * v)2529 inline void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint *v)
2530 {
2531     d_4_1_Core->f.ScissorIndexedv(index, v);
2532 }
2533 
glScissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2534 inline void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2535 {
2536     d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2537 }
2538 
glScissorArrayv(GLuint first,GLsizei count,const GLint * v)2539 inline void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2540 {
2541     d_4_1_Core->f.ScissorArrayv(first, count, v);
2542 }
2543 
glViewportIndexedfv(GLuint index,const GLfloat * v)2544 inline void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2545 {
2546     d_4_1_Core->f.ViewportIndexedfv(index, v);
2547 }
2548 
glViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2549 inline void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2550 {
2551     d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2552 }
2553 
glViewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2554 inline void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2555 {
2556     d_4_1_Core->f.ViewportArrayv(first, count, v);
2557 }
2558 
glGetVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2559 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2560 {
2561     d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2562 }
2563 
glVertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2564 inline void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2565 {
2566     d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2567 }
2568 
glVertexAttribL4dv(GLuint index,const GLdouble * v)2569 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2570 {
2571     d_4_1_Core->f.VertexAttribL4dv(index, v);
2572 }
2573 
glVertexAttribL3dv(GLuint index,const GLdouble * v)2574 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2575 {
2576     d_4_1_Core->f.VertexAttribL3dv(index, v);
2577 }
2578 
glVertexAttribL2dv(GLuint index,const GLdouble * v)2579 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2580 {
2581     d_4_1_Core->f.VertexAttribL2dv(index, v);
2582 }
2583 
glVertexAttribL1dv(GLuint index,const GLdouble * v)2584 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2585 {
2586     d_4_1_Core->f.VertexAttribL1dv(index, v);
2587 }
2588 
glVertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2589 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2590 {
2591     d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2592 }
2593 
glVertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2594 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2595 {
2596     d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2597 }
2598 
glVertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2599 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2600 {
2601     d_4_1_Core->f.VertexAttribL2d(index, x, y);
2602 }
2603 
glVertexAttribL1d(GLuint index,GLdouble x)2604 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2605 {
2606     d_4_1_Core->f.VertexAttribL1d(index, x);
2607 }
2608 
glGetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)2609 inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2610 {
2611     d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2612 }
2613 
glValidateProgramPipeline(GLuint pipeline)2614 inline void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline)
2615 {
2616     d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2617 }
2618 
glProgramUniformMatrix4x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2619 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2620 {
2621     d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2622 }
2623 
glProgramUniformMatrix3x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2624 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2625 {
2626     d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2627 }
2628 
glProgramUniformMatrix4x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2629 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2630 {
2631     d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2632 }
2633 
glProgramUniformMatrix2x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2634 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2635 {
2636     d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2637 }
2638 
glProgramUniformMatrix3x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2639 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2640 {
2641     d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2642 }
2643 
glProgramUniformMatrix2x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2644 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2645 {
2646     d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2647 }
2648 
glProgramUniformMatrix4x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2649 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2650 {
2651     d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2652 }
2653 
glProgramUniformMatrix3x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2654 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2655 {
2656     d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2657 }
2658 
glProgramUniformMatrix4x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2659 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2660 {
2661     d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2662 }
2663 
glProgramUniformMatrix2x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2664 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2665 {
2666     d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2667 }
2668 
glProgramUniformMatrix3x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2669 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2670 {
2671     d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2672 }
2673 
glProgramUniformMatrix2x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2674 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2675 {
2676     d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2677 }
2678 
glProgramUniformMatrix4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2679 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2680 {
2681     d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2682 }
2683 
glProgramUniformMatrix3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2684 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2685 {
2686     d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2687 }
2688 
glProgramUniformMatrix2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2689 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2690 {
2691     d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2692 }
2693 
glProgramUniformMatrix4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2694 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2695 {
2696     d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2697 }
2698 
glProgramUniformMatrix3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2699 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2700 {
2701     d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2702 }
2703 
glProgramUniformMatrix2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2704 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2705 {
2706     d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2707 }
2708 
glProgramUniform4uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2709 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2710 {
2711     d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2712 }
2713 
glProgramUniform4ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2714 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2715 {
2716     d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2717 }
2718 
glProgramUniform4dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2719 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2720 {
2721     d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2722 }
2723 
glProgramUniform4d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2724 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2725 {
2726     d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2727 }
2728 
glProgramUniform4fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2729 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2730 {
2731     d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2732 }
2733 
glProgramUniform4f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2734 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2735 {
2736     d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2737 }
2738 
glProgramUniform4iv(GLuint program,GLint location,GLsizei count,const GLint * value)2739 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2740 {
2741     d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2742 }
2743 
glProgramUniform4i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2744 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2745 {
2746     d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2747 }
2748 
glProgramUniform3uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2749 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2750 {
2751     d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2752 }
2753 
glProgramUniform3ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2754 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2755 {
2756     d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
2757 }
2758 
glProgramUniform3dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2759 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2760 {
2761     d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
2762 }
2763 
glProgramUniform3d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2764 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2765 {
2766     d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
2767 }
2768 
glProgramUniform3fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2769 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2770 {
2771     d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
2772 }
2773 
glProgramUniform3f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2774 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2775 {
2776     d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
2777 }
2778 
glProgramUniform3iv(GLuint program,GLint location,GLsizei count,const GLint * value)2779 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2780 {
2781     d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
2782 }
2783 
glProgramUniform3i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2784 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2785 {
2786     d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
2787 }
2788 
glProgramUniform2uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2789 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2790 {
2791     d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
2792 }
2793 
glProgramUniform2ui(GLuint program,GLint location,GLuint v0,GLuint v1)2794 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
2795 {
2796     d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
2797 }
2798 
glProgramUniform2dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2799 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2800 {
2801     d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
2802 }
2803 
glProgramUniform2d(GLuint program,GLint location,GLdouble v0,GLdouble v1)2804 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2805 {
2806     d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
2807 }
2808 
glProgramUniform2fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2809 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2810 {
2811     d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
2812 }
2813 
glProgramUniform2f(GLuint program,GLint location,GLfloat v0,GLfloat v1)2814 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2815 {
2816     d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
2817 }
2818 
glProgramUniform2iv(GLuint program,GLint location,GLsizei count,const GLint * value)2819 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2820 {
2821     d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
2822 }
2823 
glProgramUniform2i(GLuint program,GLint location,GLint v0,GLint v1)2824 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2825 {
2826     d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
2827 }
2828 
glProgramUniform1uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2829 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2830 {
2831     d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
2832 }
2833 
glProgramUniform1ui(GLuint program,GLint location,GLuint v0)2834 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2835 {
2836     d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
2837 }
2838 
glProgramUniform1dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2839 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2840 {
2841     d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
2842 }
2843 
glProgramUniform1d(GLuint program,GLint location,GLdouble v0)2844 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
2845 {
2846     d_4_1_Core->f.ProgramUniform1d(program, location, v0);
2847 }
2848 
glProgramUniform1fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2849 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2850 {
2851     d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
2852 }
2853 
glProgramUniform1f(GLuint program,GLint location,GLfloat v0)2854 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2855 {
2856     d_4_1_Core->f.ProgramUniform1f(program, location, v0);
2857 }
2858 
glProgramUniform1iv(GLuint program,GLint location,GLsizei count,const GLint * value)2859 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2860 {
2861     d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
2862 }
2863 
glProgramUniform1i(GLuint program,GLint location,GLint v0)2864 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
2865 {
2866     d_4_1_Core->f.ProgramUniform1i(program, location, v0);
2867 }
2868 
glGetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)2869 inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
2870 {
2871     d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
2872 }
2873 
glIsProgramPipeline(GLuint pipeline)2874 inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline)
2875 {
2876     return d_4_1_Core->f.IsProgramPipeline(pipeline);
2877 }
2878 
glGenProgramPipelines(GLsizei n,GLuint * pipelines)2879 inline void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
2880 {
2881     d_4_1_Core->f.GenProgramPipelines(n, pipelines);
2882 }
2883 
glDeleteProgramPipelines(GLsizei n,const GLuint * pipelines)2884 inline void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
2885 {
2886     d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
2887 }
2888 
glBindProgramPipeline(GLuint pipeline)2889 inline void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline)
2890 {
2891     d_4_1_Core->f.BindProgramPipeline(pipeline);
2892 }
2893 
glCreateShaderProgramv(GLenum type,GLsizei count,const GLchar * const * strings)2894 inline GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
2895 {
2896     return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
2897 }
2898 
glActiveShaderProgram(GLuint pipeline,GLuint program)2899 inline void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
2900 {
2901     d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
2902 }
2903 
glUseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)2904 inline void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
2905 {
2906     d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
2907 }
2908 
glProgramParameteri(GLuint program,GLenum pname,GLint value)2909 inline void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
2910 {
2911     d_4_1_Core->f.ProgramParameteri(program, pname, value);
2912 }
2913 
glProgramBinary(GLuint program,GLenum binaryFormat,const GLvoid * binary,GLsizei length)2914 inline void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
2915 {
2916     d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
2917 }
2918 
glGetProgramBinary(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,GLvoid * binary)2919 inline void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
2920 {
2921     d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
2922 }
2923 
glClearDepthf(GLfloat dd)2924 inline void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd)
2925 {
2926     d_4_1_Core->f.ClearDepthf(dd);
2927 }
2928 
glDepthRangef(GLfloat n,GLfloat f)2929 inline void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f)
2930 {
2931     d_4_1_Core->f.DepthRangef(n, f);
2932 }
2933 
glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)2934 inline void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
2935 {
2936     d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2937 }
2938 
glShaderBinary(GLsizei count,const GLuint * shaders,GLenum binaryformat,const GLvoid * binary,GLsizei length)2939 inline void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
2940 {
2941     d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
2942 }
2943 
glReleaseShaderCompiler()2944 inline void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler()
2945 {
2946     d_4_1_Core->f.ReleaseShaderCompiler();
2947 }
2948 
2949 
2950 
2951 QT_END_NAMESPACE
2952 
2953 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2954 
2955 #endif
2956