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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
51 #define QOPENGLVERSIONFUNCTIONS_1_1_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_1_1();
66     ~QOpenGLFunctions_1_1();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.1 core functions
121     void glIndexubv(const GLubyte *c);
122     void glIndexub(GLubyte c);
123     GLboolean glIsTexture(GLuint texture);
124     void glGenTextures(GLsizei n, GLuint *textures);
125     void glDeleteTextures(GLsizei n, const GLuint *textures);
126     void glBindTexture(GLenum target, GLuint texture);
127     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133     void glPolygonOffset(GLfloat factor, GLfloat units);
134     void glGetPointerv(GLenum pname, GLvoid* *params);
135     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137 
138     // OpenGL 1.0 deprecated functions
139     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
140     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
141     void glScalef(GLfloat x, GLfloat y, GLfloat z);
142     void glScaled(GLdouble x, GLdouble y, GLdouble z);
143     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
144     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
145     void glPushMatrix();
146     void glPopMatrix();
147     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
148     void glMultMatrixd(const GLdouble *m);
149     void glMultMatrixf(const GLfloat *m);
150     void glMatrixMode(GLenum mode);
151     void glLoadMatrixd(const GLdouble *m);
152     void glLoadMatrixf(const GLfloat *m);
153     void glLoadIdentity();
154     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
155     GLboolean glIsList(GLuint list);
156     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
157     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
158     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
159     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
160     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
161     void glGetPolygonStipple(GLubyte *mask);
162     void glGetPixelMapusv(GLenum map, GLushort *values);
163     void glGetPixelMapuiv(GLenum map, GLuint *values);
164     void glGetPixelMapfv(GLenum map, GLfloat *values);
165     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
166     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
167     void glGetMapiv(GLenum target, GLenum query, GLint *v);
168     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
169     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
170     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
171     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
172     void glGetClipPlane(GLenum plane, GLdouble *equation);
173     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
174     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
175     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
176     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
177     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
178     void glPixelTransferi(GLenum pname, GLint param);
179     void glPixelTransferf(GLenum pname, GLfloat param);
180     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
181     void glAlphaFunc(GLenum func, GLfloat ref);
182     void glEvalPoint2(GLint i, GLint j);
183     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
184     void glEvalPoint1(GLint i);
185     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
186     void glEvalCoord2fv(const GLfloat *u);
187     void glEvalCoord2f(GLfloat u, GLfloat v);
188     void glEvalCoord2dv(const GLdouble *u);
189     void glEvalCoord2d(GLdouble u, GLdouble v);
190     void glEvalCoord1fv(const GLfloat *u);
191     void glEvalCoord1f(GLfloat u);
192     void glEvalCoord1dv(const GLdouble *u);
193     void glEvalCoord1d(GLdouble u);
194     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
195     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
196     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
197     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
198     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
199     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
200     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
201     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
202     void glPushAttrib(GLbitfield mask);
203     void glPopAttrib();
204     void glAccum(GLenum op, GLfloat value);
205     void glIndexMask(GLuint mask);
206     void glClearIndex(GLfloat c);
207     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
208     void glPushName(GLuint name);
209     void glPopName();
210     void glPassThrough(GLfloat token);
211     void glLoadName(GLuint name);
212     void glInitNames();
213     GLint glRenderMode(GLenum mode);
214     void glSelectBuffer(GLsizei size, GLuint *buffer);
215     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
216     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
217     void glTexGeni(GLenum coord, GLenum pname, GLint param);
218     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
219     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
220     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
221     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
222     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
223     void glTexEnvi(GLenum target, GLenum pname, GLint param);
224     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
225     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
226     void glShadeModel(GLenum mode);
227     void glPolygonStipple(const GLubyte *mask);
228     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
229     void glMateriali(GLenum face, GLenum pname, GLint param);
230     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
231     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
232     void glLineStipple(GLint factor, GLushort pattern);
233     void glLightModeliv(GLenum pname, const GLint *params);
234     void glLightModeli(GLenum pname, GLint param);
235     void glLightModelfv(GLenum pname, const GLfloat *params);
236     void glLightModelf(GLenum pname, GLfloat param);
237     void glLightiv(GLenum light, GLenum pname, const GLint *params);
238     void glLighti(GLenum light, GLenum pname, GLint param);
239     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
240     void glLightf(GLenum light, GLenum pname, GLfloat param);
241     void glFogiv(GLenum pname, const GLint *params);
242     void glFogi(GLenum pname, GLint param);
243     void glFogfv(GLenum pname, const GLfloat *params);
244     void glFogf(GLenum pname, GLfloat param);
245     void glColorMaterial(GLenum face, GLenum mode);
246     void glClipPlane(GLenum plane, const GLdouble *equation);
247     void glVertex4sv(const GLshort *v);
248     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
249     void glVertex4iv(const GLint *v);
250     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
251     void glVertex4fv(const GLfloat *v);
252     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
253     void glVertex4dv(const GLdouble *v);
254     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
255     void glVertex3sv(const GLshort *v);
256     void glVertex3s(GLshort x, GLshort y, GLshort z);
257     void glVertex3iv(const GLint *v);
258     void glVertex3i(GLint x, GLint y, GLint z);
259     void glVertex3fv(const GLfloat *v);
260     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
261     void glVertex3dv(const GLdouble *v);
262     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
263     void glVertex2sv(const GLshort *v);
264     void glVertex2s(GLshort x, GLshort y);
265     void glVertex2iv(const GLint *v);
266     void glVertex2i(GLint x, GLint y);
267     void glVertex2fv(const GLfloat *v);
268     void glVertex2f(GLfloat x, GLfloat y);
269     void glVertex2dv(const GLdouble *v);
270     void glVertex2d(GLdouble x, GLdouble y);
271     void glTexCoord4sv(const GLshort *v);
272     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
273     void glTexCoord4iv(const GLint *v);
274     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
275     void glTexCoord4fv(const GLfloat *v);
276     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
277     void glTexCoord4dv(const GLdouble *v);
278     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
279     void glTexCoord3sv(const GLshort *v);
280     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
281     void glTexCoord3iv(const GLint *v);
282     void glTexCoord3i(GLint s, GLint t, GLint r);
283     void glTexCoord3fv(const GLfloat *v);
284     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
285     void glTexCoord3dv(const GLdouble *v);
286     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
287     void glTexCoord2sv(const GLshort *v);
288     void glTexCoord2s(GLshort s, GLshort t);
289     void glTexCoord2iv(const GLint *v);
290     void glTexCoord2i(GLint s, GLint t);
291     void glTexCoord2fv(const GLfloat *v);
292     void glTexCoord2f(GLfloat s, GLfloat t);
293     void glTexCoord2dv(const GLdouble *v);
294     void glTexCoord2d(GLdouble s, GLdouble t);
295     void glTexCoord1sv(const GLshort *v);
296     void glTexCoord1s(GLshort s);
297     void glTexCoord1iv(const GLint *v);
298     void glTexCoord1i(GLint s);
299     void glTexCoord1fv(const GLfloat *v);
300     void glTexCoord1f(GLfloat s);
301     void glTexCoord1dv(const GLdouble *v);
302     void glTexCoord1d(GLdouble s);
303     void glRectsv(const GLshort *v1, const GLshort *v2);
304     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
305     void glRectiv(const GLint *v1, const GLint *v2);
306     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
307     void glRectfv(const GLfloat *v1, const GLfloat *v2);
308     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
309     void glRectdv(const GLdouble *v1, const GLdouble *v2);
310     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
311     void glRasterPos4sv(const GLshort *v);
312     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
313     void glRasterPos4iv(const GLint *v);
314     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
315     void glRasterPos4fv(const GLfloat *v);
316     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
317     void glRasterPos4dv(const GLdouble *v);
318     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
319     void glRasterPos3sv(const GLshort *v);
320     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
321     void glRasterPos3iv(const GLint *v);
322     void glRasterPos3i(GLint x, GLint y, GLint z);
323     void glRasterPos3fv(const GLfloat *v);
324     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
325     void glRasterPos3dv(const GLdouble *v);
326     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
327     void glRasterPos2sv(const GLshort *v);
328     void glRasterPos2s(GLshort x, GLshort y);
329     void glRasterPos2iv(const GLint *v);
330     void glRasterPos2i(GLint x, GLint y);
331     void glRasterPos2fv(const GLfloat *v);
332     void glRasterPos2f(GLfloat x, GLfloat y);
333     void glRasterPos2dv(const GLdouble *v);
334     void glRasterPos2d(GLdouble x, GLdouble y);
335     void glNormal3sv(const GLshort *v);
336     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
337     void glNormal3iv(const GLint *v);
338     void glNormal3i(GLint nx, GLint ny, GLint nz);
339     void glNormal3fv(const GLfloat *v);
340     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
341     void glNormal3dv(const GLdouble *v);
342     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
343     void glNormal3bv(const GLbyte *v);
344     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
345     void glIndexsv(const GLshort *c);
346     void glIndexs(GLshort c);
347     void glIndexiv(const GLint *c);
348     void glIndexi(GLint c);
349     void glIndexfv(const GLfloat *c);
350     void glIndexf(GLfloat c);
351     void glIndexdv(const GLdouble *c);
352     void glIndexd(GLdouble c);
353     void glEnd();
354     void glEdgeFlagv(const GLboolean *flag);
355     void glEdgeFlag(GLboolean flag);
356     void glColor4usv(const GLushort *v);
357     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
358     void glColor4uiv(const GLuint *v);
359     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
360     void glColor4ubv(const GLubyte *v);
361     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
362     void glColor4sv(const GLshort *v);
363     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
364     void glColor4iv(const GLint *v);
365     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
366     void glColor4fv(const GLfloat *v);
367     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
368     void glColor4dv(const GLdouble *v);
369     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
370     void glColor4bv(const GLbyte *v);
371     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
372     void glColor3usv(const GLushort *v);
373     void glColor3us(GLushort red, GLushort green, GLushort blue);
374     void glColor3uiv(const GLuint *v);
375     void glColor3ui(GLuint red, GLuint green, GLuint blue);
376     void glColor3ubv(const GLubyte *v);
377     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
378     void glColor3sv(const GLshort *v);
379     void glColor3s(GLshort red, GLshort green, GLshort blue);
380     void glColor3iv(const GLint *v);
381     void glColor3i(GLint red, GLint green, GLint blue);
382     void glColor3fv(const GLfloat *v);
383     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
384     void glColor3dv(const GLdouble *v);
385     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
386     void glColor3bv(const GLbyte *v);
387     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
388     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
389     void glBegin(GLenum mode);
390     void glListBase(GLuint base);
391     GLuint glGenLists(GLsizei range);
392     void glDeleteLists(GLuint list, GLsizei range);
393     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
394     void glCallList(GLuint list);
395     void glEndList();
396     void glNewList(GLuint list, GLenum mode);
397 
398     // OpenGL 1.1 deprecated functions
399     void glPushClientAttrib(GLbitfield mask);
400     void glPopClientAttrib();
401     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
402     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
403     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
404     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
405     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
406     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
407     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
408     void glEnableClientState(GLenum array);
409     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
410     void glDisableClientState(GLenum array);
411     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
412     void glArrayElement(GLint i);
413 
414 private:
415     friend class QOpenGLContext;
416 
417     static bool isContextCompatible(QOpenGLContext *context);
418     static QOpenGLVersionProfile versionProfile();
419 
420     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
421     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
422     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
423     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
424 };
425 
426 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)427 inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
428 {
429     d_1_0_Core->f.Viewport(x, y, width, height);
430 }
431 
glDepthRange(GLdouble nearVal,GLdouble farVal)432 inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
433 {
434     d_1_0_Core->f.DepthRange(nearVal, farVal);
435 }
436 
glIsEnabled(GLenum cap)437 inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
438 {
439     return d_1_0_Core->f.IsEnabled(cap);
440 }
441 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)442 inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
443 {
444     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
445 }
446 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)447 inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
448 {
449     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
450 }
451 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)452 inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
453 {
454     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
455 }
456 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)457 inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
458 {
459     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
460 }
461 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)462 inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
463 {
464     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
465 }
466 
glGetString(GLenum name)467 inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
468 {
469     return d_1_0_Core->f.GetString(name);
470 }
471 
glGetIntegerv(GLenum pname,GLint * params)472 inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
473 {
474     d_1_0_Core->f.GetIntegerv(pname, params);
475 }
476 
glGetFloatv(GLenum pname,GLfloat * params)477 inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
478 {
479     d_1_0_Core->f.GetFloatv(pname, params);
480 }
481 
glGetError()482 inline GLenum QOpenGLFunctions_1_1::glGetError()
483 {
484     return d_1_0_Core->f.GetError();
485 }
486 
glGetDoublev(GLenum pname,GLdouble * params)487 inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
488 {
489     d_1_0_Core->f.GetDoublev(pname, params);
490 }
491 
glGetBooleanv(GLenum pname,GLboolean * params)492 inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
493 {
494     d_1_0_Core->f.GetBooleanv(pname, params);
495 }
496 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)497 inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
498 {
499     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
500 }
501 
glReadBuffer(GLenum mode)502 inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
503 {
504     d_1_0_Core->f.ReadBuffer(mode);
505 }
506 
glPixelStorei(GLenum pname,GLint param)507 inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
508 {
509     d_1_0_Core->f.PixelStorei(pname, param);
510 }
511 
glPixelStoref(GLenum pname,GLfloat param)512 inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
513 {
514     d_1_0_Core->f.PixelStoref(pname, param);
515 }
516 
glDepthFunc(GLenum func)517 inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
518 {
519     d_1_0_Core->f.DepthFunc(func);
520 }
521 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)522 inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
523 {
524     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
525 }
526 
glStencilFunc(GLenum func,GLint ref,GLuint mask)527 inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
528 {
529     d_1_0_Core->f.StencilFunc(func, ref, mask);
530 }
531 
glLogicOp(GLenum opcode)532 inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
533 {
534     d_1_0_Core->f.LogicOp(opcode);
535 }
536 
glBlendFunc(GLenum sfactor,GLenum dfactor)537 inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
538 {
539     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
540 }
541 
glFlush()542 inline void QOpenGLFunctions_1_1::glFlush()
543 {
544     d_1_0_Core->f.Flush();
545 }
546 
glFinish()547 inline void QOpenGLFunctions_1_1::glFinish()
548 {
549     d_1_0_Core->f.Finish();
550 }
551 
glEnable(GLenum cap)552 inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
553 {
554     d_1_0_Core->f.Enable(cap);
555 }
556 
glDisable(GLenum cap)557 inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
558 {
559     d_1_0_Core->f.Disable(cap);
560 }
561 
glDepthMask(GLboolean flag)562 inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
563 {
564     d_1_0_Core->f.DepthMask(flag);
565 }
566 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)567 inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
568 {
569     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
570 }
571 
glStencilMask(GLuint mask)572 inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
573 {
574     d_1_0_Core->f.StencilMask(mask);
575 }
576 
glClearDepth(GLdouble depth)577 inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
578 {
579     d_1_0_Core->f.ClearDepth(depth);
580 }
581 
glClearStencil(GLint s)582 inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
583 {
584     d_1_0_Core->f.ClearStencil(s);
585 }
586 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)587 inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
588 {
589     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
590 }
591 
glClear(GLbitfield mask)592 inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
593 {
594     d_1_0_Core->f.Clear(mask);
595 }
596 
glDrawBuffer(GLenum mode)597 inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
598 {
599     d_1_0_Core->f.DrawBuffer(mode);
600 }
601 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)602 inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
603 {
604     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
605 }
606 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)607 inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
608 {
609     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
610 }
611 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)612 inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
613 {
614     d_1_0_Core->f.TexParameteriv(target, pname, params);
615 }
616 
glTexParameteri(GLenum target,GLenum pname,GLint param)617 inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
618 {
619     d_1_0_Core->f.TexParameteri(target, pname, param);
620 }
621 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)622 inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
623 {
624     d_1_0_Core->f.TexParameterfv(target, pname, params);
625 }
626 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)627 inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
628 {
629     d_1_0_Core->f.TexParameterf(target, pname, param);
630 }
631 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)632 inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
633 {
634     d_1_0_Core->f.Scissor(x, y, width, height);
635 }
636 
glPolygonMode(GLenum face,GLenum mode)637 inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
638 {
639     d_1_0_Core->f.PolygonMode(face, mode);
640 }
641 
glPointSize(GLfloat size)642 inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
643 {
644     d_1_0_Core->f.PointSize(size);
645 }
646 
glLineWidth(GLfloat width)647 inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
648 {
649     d_1_0_Core->f.LineWidth(width);
650 }
651 
glHint(GLenum target,GLenum mode)652 inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
653 {
654     d_1_0_Core->f.Hint(target, mode);
655 }
656 
glFrontFace(GLenum mode)657 inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
658 {
659     d_1_0_Core->f.FrontFace(mode);
660 }
661 
glCullFace(GLenum mode)662 inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
663 {
664     d_1_0_Core->f.CullFace(mode);
665 }
666 
667 
668 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)669 inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
670 {
671     d_1_1_Deprecated->f.Indexubv(c);
672 }
673 
glIndexub(GLubyte c)674 inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
675 {
676     d_1_1_Deprecated->f.Indexub(c);
677 }
678 
glIsTexture(GLuint texture)679 inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
680 {
681     return d_1_1_Core->f.IsTexture(texture);
682 }
683 
glGenTextures(GLsizei n,GLuint * textures)684 inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
685 {
686     d_1_1_Core->f.GenTextures(n, textures);
687 }
688 
glDeleteTextures(GLsizei n,const GLuint * textures)689 inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
690 {
691     d_1_1_Core->f.DeleteTextures(n, textures);
692 }
693 
glBindTexture(GLenum target,GLuint texture)694 inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
695 {
696     d_1_1_Core->f.BindTexture(target, texture);
697 }
698 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)699 inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
700 {
701     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
702 }
703 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)704 inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
705 {
706     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
707 }
708 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)709 inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
710 {
711     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
712 }
713 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)714 inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
715 {
716     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
717 }
718 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)719 inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
720 {
721     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
722 }
723 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)724 inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
725 {
726     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
727 }
728 
glPolygonOffset(GLfloat factor,GLfloat units)729 inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
730 {
731     d_1_1_Core->f.PolygonOffset(factor, units);
732 }
733 
glGetPointerv(GLenum pname,GLvoid ** params)734 inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
735 {
736     d_1_1_Deprecated->f.GetPointerv(pname, params);
737 }
738 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)739 inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
740 {
741     d_1_1_Core->f.DrawElements(mode, count, type, indices);
742 }
743 
glDrawArrays(GLenum mode,GLint first,GLsizei count)744 inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
745 {
746     d_1_1_Core->f.DrawArrays(mode, first, count);
747 }
748 
749 
750 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)751 inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
752 {
753     d_1_0_Deprecated->f.Translatef(x, y, z);
754 }
755 
glTranslated(GLdouble x,GLdouble y,GLdouble z)756 inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
757 {
758     d_1_0_Deprecated->f.Translated(x, y, z);
759 }
760 
glScalef(GLfloat x,GLfloat y,GLfloat z)761 inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
762 {
763     d_1_0_Deprecated->f.Scalef(x, y, z);
764 }
765 
glScaled(GLdouble x,GLdouble y,GLdouble z)766 inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
767 {
768     d_1_0_Deprecated->f.Scaled(x, y, z);
769 }
770 
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)771 inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
772 {
773     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
774 }
775 
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)776 inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
777 {
778     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
779 }
780 
glPushMatrix()781 inline void QOpenGLFunctions_1_1::glPushMatrix()
782 {
783     d_1_0_Deprecated->f.PushMatrix();
784 }
785 
glPopMatrix()786 inline void QOpenGLFunctions_1_1::glPopMatrix()
787 {
788     d_1_0_Deprecated->f.PopMatrix();
789 }
790 
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)791 inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
792 {
793     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
794 }
795 
glMultMatrixd(const GLdouble * m)796 inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
797 {
798     d_1_0_Deprecated->f.MultMatrixd(m);
799 }
800 
glMultMatrixf(const GLfloat * m)801 inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
802 {
803     d_1_0_Deprecated->f.MultMatrixf(m);
804 }
805 
glMatrixMode(GLenum mode)806 inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
807 {
808     d_1_0_Deprecated->f.MatrixMode(mode);
809 }
810 
glLoadMatrixd(const GLdouble * m)811 inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
812 {
813     d_1_0_Deprecated->f.LoadMatrixd(m);
814 }
815 
glLoadMatrixf(const GLfloat * m)816 inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
817 {
818     d_1_0_Deprecated->f.LoadMatrixf(m);
819 }
820 
glLoadIdentity()821 inline void QOpenGLFunctions_1_1::glLoadIdentity()
822 {
823     d_1_0_Deprecated->f.LoadIdentity();
824 }
825 
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)826 inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
827 {
828     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
829 }
830 
glIsList(GLuint list)831 inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
832 {
833     return d_1_0_Deprecated->f.IsList(list);
834 }
835 
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)836 inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
837 {
838     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
839 }
840 
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)841 inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
842 {
843     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
844 }
845 
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)846 inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
847 {
848     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
849 }
850 
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)851 inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
852 {
853     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
854 }
855 
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)856 inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
857 {
858     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
859 }
860 
glGetPolygonStipple(GLubyte * mask)861 inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
862 {
863     d_1_0_Deprecated->f.GetPolygonStipple(mask);
864 }
865 
glGetPixelMapusv(GLenum map,GLushort * values)866 inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
867 {
868     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
869 }
870 
glGetPixelMapuiv(GLenum map,GLuint * values)871 inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
872 {
873     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
874 }
875 
glGetPixelMapfv(GLenum map,GLfloat * values)876 inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
877 {
878     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
879 }
880 
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)881 inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
882 {
883     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
884 }
885 
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)886 inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
887 {
888     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
889 }
890 
glGetMapiv(GLenum target,GLenum query,GLint * v)891 inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
892 {
893     d_1_0_Deprecated->f.GetMapiv(target, query, v);
894 }
895 
glGetMapfv(GLenum target,GLenum query,GLfloat * v)896 inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
897 {
898     d_1_0_Deprecated->f.GetMapfv(target, query, v);
899 }
900 
glGetMapdv(GLenum target,GLenum query,GLdouble * v)901 inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
902 {
903     d_1_0_Deprecated->f.GetMapdv(target, query, v);
904 }
905 
glGetLightiv(GLenum light,GLenum pname,GLint * params)906 inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
907 {
908     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
909 }
910 
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)911 inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
912 {
913     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
914 }
915 
glGetClipPlane(GLenum plane,GLdouble * equation)916 inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
917 {
918     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
919 }
920 
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)921 inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
922 {
923     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
924 }
925 
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)926 inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
927 {
928     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
929 }
930 
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)931 inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
932 {
933     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
934 }
935 
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)936 inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
937 {
938     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
939 }
940 
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)941 inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
942 {
943     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
944 }
945 
glPixelTransferi(GLenum pname,GLint param)946 inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
947 {
948     d_1_0_Deprecated->f.PixelTransferi(pname, param);
949 }
950 
glPixelTransferf(GLenum pname,GLfloat param)951 inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
952 {
953     d_1_0_Deprecated->f.PixelTransferf(pname, param);
954 }
955 
glPixelZoom(GLfloat xfactor,GLfloat yfactor)956 inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
957 {
958     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
959 }
960 
glAlphaFunc(GLenum func,GLfloat ref)961 inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
962 {
963     d_1_0_Deprecated->f.AlphaFunc(func, ref);
964 }
965 
glEvalPoint2(GLint i,GLint j)966 inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
967 {
968     d_1_0_Deprecated->f.EvalPoint2(i, j);
969 }
970 
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)971 inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
972 {
973     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
974 }
975 
glEvalPoint1(GLint i)976 inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
977 {
978     d_1_0_Deprecated->f.EvalPoint1(i);
979 }
980 
glEvalMesh1(GLenum mode,GLint i1,GLint i2)981 inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
982 {
983     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
984 }
985 
glEvalCoord2fv(const GLfloat * u)986 inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
987 {
988     d_1_0_Deprecated->f.EvalCoord2fv(u);
989 }
990 
glEvalCoord2f(GLfloat u,GLfloat v)991 inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
992 {
993     d_1_0_Deprecated->f.EvalCoord2f(u, v);
994 }
995 
glEvalCoord2dv(const GLdouble * u)996 inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
997 {
998     d_1_0_Deprecated->f.EvalCoord2dv(u);
999 }
1000 
glEvalCoord2d(GLdouble u,GLdouble v)1001 inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
1002 {
1003     d_1_0_Deprecated->f.EvalCoord2d(u, v);
1004 }
1005 
glEvalCoord1fv(const GLfloat * u)1006 inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
1007 {
1008     d_1_0_Deprecated->f.EvalCoord1fv(u);
1009 }
1010 
glEvalCoord1f(GLfloat u)1011 inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
1012 {
1013     d_1_0_Deprecated->f.EvalCoord1f(u);
1014 }
1015 
glEvalCoord1dv(const GLdouble * u)1016 inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
1017 {
1018     d_1_0_Deprecated->f.EvalCoord1dv(u);
1019 }
1020 
glEvalCoord1d(GLdouble u)1021 inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
1022 {
1023     d_1_0_Deprecated->f.EvalCoord1d(u);
1024 }
1025 
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1026 inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1027 {
1028     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1029 }
1030 
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1031 inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1032 {
1033     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1034 }
1035 
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)1036 inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1037 {
1038     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1039 }
1040 
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)1041 inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1042 {
1043     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1044 }
1045 
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1046 inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1047 {
1048     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1049 }
1050 
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1051 inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1052 {
1053     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1054 }
1055 
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1056 inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1057 {
1058     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1059 }
1060 
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1061 inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1062 {
1063     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1064 }
1065 
glPushAttrib(GLbitfield mask)1066 inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
1067 {
1068     d_1_0_Deprecated->f.PushAttrib(mask);
1069 }
1070 
glPopAttrib()1071 inline void QOpenGLFunctions_1_1::glPopAttrib()
1072 {
1073     d_1_0_Deprecated->f.PopAttrib();
1074 }
1075 
glAccum(GLenum op,GLfloat value)1076 inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
1077 {
1078     d_1_0_Deprecated->f.Accum(op, value);
1079 }
1080 
glIndexMask(GLuint mask)1081 inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
1082 {
1083     d_1_0_Deprecated->f.IndexMask(mask);
1084 }
1085 
glClearIndex(GLfloat c)1086 inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
1087 {
1088     d_1_0_Deprecated->f.ClearIndex(c);
1089 }
1090 
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1091 inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1092 {
1093     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1094 }
1095 
glPushName(GLuint name)1096 inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
1097 {
1098     d_1_0_Deprecated->f.PushName(name);
1099 }
1100 
glPopName()1101 inline void QOpenGLFunctions_1_1::glPopName()
1102 {
1103     d_1_0_Deprecated->f.PopName();
1104 }
1105 
glPassThrough(GLfloat token)1106 inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
1107 {
1108     d_1_0_Deprecated->f.PassThrough(token);
1109 }
1110 
glLoadName(GLuint name)1111 inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
1112 {
1113     d_1_0_Deprecated->f.LoadName(name);
1114 }
1115 
glInitNames()1116 inline void QOpenGLFunctions_1_1::glInitNames()
1117 {
1118     d_1_0_Deprecated->f.InitNames();
1119 }
1120 
glRenderMode(GLenum mode)1121 inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
1122 {
1123     return d_1_0_Deprecated->f.RenderMode(mode);
1124 }
1125 
glSelectBuffer(GLsizei size,GLuint * buffer)1126 inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
1127 {
1128     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1129 }
1130 
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1131 inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1132 {
1133     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1134 }
1135 
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1136 inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1137 {
1138     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1139 }
1140 
glTexGeni(GLenum coord,GLenum pname,GLint param)1141 inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
1142 {
1143     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1144 }
1145 
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1146 inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1147 {
1148     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1149 }
1150 
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1151 inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1152 {
1153     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1154 }
1155 
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1156 inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1157 {
1158     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1159 }
1160 
glTexGend(GLenum coord,GLenum pname,GLdouble param)1161 inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1162 {
1163     d_1_0_Deprecated->f.TexGend(coord, pname, param);
1164 }
1165 
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1166 inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1167 {
1168     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1169 }
1170 
glTexEnvi(GLenum target,GLenum pname,GLint param)1171 inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
1172 {
1173     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1174 }
1175 
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1176 inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1177 {
1178     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1179 }
1180 
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1181 inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1182 {
1183     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1184 }
1185 
glShadeModel(GLenum mode)1186 inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
1187 {
1188     d_1_0_Deprecated->f.ShadeModel(mode);
1189 }
1190 
glPolygonStipple(const GLubyte * mask)1191 inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
1192 {
1193     d_1_0_Deprecated->f.PolygonStipple(mask);
1194 }
1195 
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1196 inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1197 {
1198     d_1_0_Deprecated->f.Materialiv(face, pname, params);
1199 }
1200 
glMateriali(GLenum face,GLenum pname,GLint param)1201 inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
1202 {
1203     d_1_0_Deprecated->f.Materiali(face, pname, param);
1204 }
1205 
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1206 inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1207 {
1208     d_1_0_Deprecated->f.Materialfv(face, pname, params);
1209 }
1210 
glMaterialf(GLenum face,GLenum pname,GLfloat param)1211 inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1212 {
1213     d_1_0_Deprecated->f.Materialf(face, pname, param);
1214 }
1215 
glLineStipple(GLint factor,GLushort pattern)1216 inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
1217 {
1218     d_1_0_Deprecated->f.LineStipple(factor, pattern);
1219 }
1220 
glLightModeliv(GLenum pname,const GLint * params)1221 inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
1222 {
1223     d_1_0_Deprecated->f.LightModeliv(pname, params);
1224 }
1225 
glLightModeli(GLenum pname,GLint param)1226 inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
1227 {
1228     d_1_0_Deprecated->f.LightModeli(pname, param);
1229 }
1230 
glLightModelfv(GLenum pname,const GLfloat * params)1231 inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
1232 {
1233     d_1_0_Deprecated->f.LightModelfv(pname, params);
1234 }
1235 
glLightModelf(GLenum pname,GLfloat param)1236 inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
1237 {
1238     d_1_0_Deprecated->f.LightModelf(pname, param);
1239 }
1240 
glLightiv(GLenum light,GLenum pname,const GLint * params)1241 inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
1242 {
1243     d_1_0_Deprecated->f.Lightiv(light, pname, params);
1244 }
1245 
glLighti(GLenum light,GLenum pname,GLint param)1246 inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
1247 {
1248     d_1_0_Deprecated->f.Lighti(light, pname, param);
1249 }
1250 
glLightfv(GLenum light,GLenum pname,const GLfloat * params)1251 inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1252 {
1253     d_1_0_Deprecated->f.Lightfv(light, pname, params);
1254 }
1255 
glLightf(GLenum light,GLenum pname,GLfloat param)1256 inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
1257 {
1258     d_1_0_Deprecated->f.Lightf(light, pname, param);
1259 }
1260 
glFogiv(GLenum pname,const GLint * params)1261 inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
1262 {
1263     d_1_0_Deprecated->f.Fogiv(pname, params);
1264 }
1265 
glFogi(GLenum pname,GLint param)1266 inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
1267 {
1268     d_1_0_Deprecated->f.Fogi(pname, param);
1269 }
1270 
glFogfv(GLenum pname,const GLfloat * params)1271 inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
1272 {
1273     d_1_0_Deprecated->f.Fogfv(pname, params);
1274 }
1275 
glFogf(GLenum pname,GLfloat param)1276 inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
1277 {
1278     d_1_0_Deprecated->f.Fogf(pname, param);
1279 }
1280 
glColorMaterial(GLenum face,GLenum mode)1281 inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
1282 {
1283     d_1_0_Deprecated->f.ColorMaterial(face, mode);
1284 }
1285 
glClipPlane(GLenum plane,const GLdouble * equation)1286 inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
1287 {
1288     d_1_0_Deprecated->f.ClipPlane(plane, equation);
1289 }
1290 
glVertex4sv(const GLshort * v)1291 inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
1292 {
1293     d_1_0_Deprecated->f.Vertex4sv(v);
1294 }
1295 
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1296 inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1297 {
1298     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1299 }
1300 
glVertex4iv(const GLint * v)1301 inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
1302 {
1303     d_1_0_Deprecated->f.Vertex4iv(v);
1304 }
1305 
glVertex4i(GLint x,GLint y,GLint z,GLint w)1306 inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1307 {
1308     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1309 }
1310 
glVertex4fv(const GLfloat * v)1311 inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
1312 {
1313     d_1_0_Deprecated->f.Vertex4fv(v);
1314 }
1315 
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1316 inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1317 {
1318     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1319 }
1320 
glVertex4dv(const GLdouble * v)1321 inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
1322 {
1323     d_1_0_Deprecated->f.Vertex4dv(v);
1324 }
1325 
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1326 inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1327 {
1328     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1329 }
1330 
glVertex3sv(const GLshort * v)1331 inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
1332 {
1333     d_1_0_Deprecated->f.Vertex3sv(v);
1334 }
1335 
glVertex3s(GLshort x,GLshort y,GLshort z)1336 inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
1337 {
1338     d_1_0_Deprecated->f.Vertex3s(x, y, z);
1339 }
1340 
glVertex3iv(const GLint * v)1341 inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
1342 {
1343     d_1_0_Deprecated->f.Vertex3iv(v);
1344 }
1345 
glVertex3i(GLint x,GLint y,GLint z)1346 inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
1347 {
1348     d_1_0_Deprecated->f.Vertex3i(x, y, z);
1349 }
1350 
glVertex3fv(const GLfloat * v)1351 inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
1352 {
1353     d_1_0_Deprecated->f.Vertex3fv(v);
1354 }
1355 
glVertex3f(GLfloat x,GLfloat y,GLfloat z)1356 inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1357 {
1358     d_1_0_Deprecated->f.Vertex3f(x, y, z);
1359 }
1360 
glVertex3dv(const GLdouble * v)1361 inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
1362 {
1363     d_1_0_Deprecated->f.Vertex3dv(v);
1364 }
1365 
glVertex3d(GLdouble x,GLdouble y,GLdouble z)1366 inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1367 {
1368     d_1_0_Deprecated->f.Vertex3d(x, y, z);
1369 }
1370 
glVertex2sv(const GLshort * v)1371 inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
1372 {
1373     d_1_0_Deprecated->f.Vertex2sv(v);
1374 }
1375 
glVertex2s(GLshort x,GLshort y)1376 inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
1377 {
1378     d_1_0_Deprecated->f.Vertex2s(x, y);
1379 }
1380 
glVertex2iv(const GLint * v)1381 inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
1382 {
1383     d_1_0_Deprecated->f.Vertex2iv(v);
1384 }
1385 
glVertex2i(GLint x,GLint y)1386 inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
1387 {
1388     d_1_0_Deprecated->f.Vertex2i(x, y);
1389 }
1390 
glVertex2fv(const GLfloat * v)1391 inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
1392 {
1393     d_1_0_Deprecated->f.Vertex2fv(v);
1394 }
1395 
glVertex2f(GLfloat x,GLfloat y)1396 inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
1397 {
1398     d_1_0_Deprecated->f.Vertex2f(x, y);
1399 }
1400 
glVertex2dv(const GLdouble * v)1401 inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
1402 {
1403     d_1_0_Deprecated->f.Vertex2dv(v);
1404 }
1405 
glVertex2d(GLdouble x,GLdouble y)1406 inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
1407 {
1408     d_1_0_Deprecated->f.Vertex2d(x, y);
1409 }
1410 
glTexCoord4sv(const GLshort * v)1411 inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
1412 {
1413     d_1_0_Deprecated->f.TexCoord4sv(v);
1414 }
1415 
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1416 inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1417 {
1418     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1419 }
1420 
glTexCoord4iv(const GLint * v)1421 inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
1422 {
1423     d_1_0_Deprecated->f.TexCoord4iv(v);
1424 }
1425 
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)1426 inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1427 {
1428     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1429 }
1430 
glTexCoord4fv(const GLfloat * v)1431 inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
1432 {
1433     d_1_0_Deprecated->f.TexCoord4fv(v);
1434 }
1435 
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1436 inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1437 {
1438     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1439 }
1440 
glTexCoord4dv(const GLdouble * v)1441 inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
1442 {
1443     d_1_0_Deprecated->f.TexCoord4dv(v);
1444 }
1445 
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1446 inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1447 {
1448     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1449 }
1450 
glTexCoord3sv(const GLshort * v)1451 inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
1452 {
1453     d_1_0_Deprecated->f.TexCoord3sv(v);
1454 }
1455 
glTexCoord3s(GLshort s,GLshort t,GLshort r)1456 inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1457 {
1458     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1459 }
1460 
glTexCoord3iv(const GLint * v)1461 inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
1462 {
1463     d_1_0_Deprecated->f.TexCoord3iv(v);
1464 }
1465 
glTexCoord3i(GLint s,GLint t,GLint r)1466 inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
1467 {
1468     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1469 }
1470 
glTexCoord3fv(const GLfloat * v)1471 inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
1472 {
1473     d_1_0_Deprecated->f.TexCoord3fv(v);
1474 }
1475 
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)1476 inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1477 {
1478     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1479 }
1480 
glTexCoord3dv(const GLdouble * v)1481 inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
1482 {
1483     d_1_0_Deprecated->f.TexCoord3dv(v);
1484 }
1485 
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)1486 inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1487 {
1488     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1489 }
1490 
glTexCoord2sv(const GLshort * v)1491 inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
1492 {
1493     d_1_0_Deprecated->f.TexCoord2sv(v);
1494 }
1495 
glTexCoord2s(GLshort s,GLshort t)1496 inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
1497 {
1498     d_1_0_Deprecated->f.TexCoord2s(s, t);
1499 }
1500 
glTexCoord2iv(const GLint * v)1501 inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
1502 {
1503     d_1_0_Deprecated->f.TexCoord2iv(v);
1504 }
1505 
glTexCoord2i(GLint s,GLint t)1506 inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
1507 {
1508     d_1_0_Deprecated->f.TexCoord2i(s, t);
1509 }
1510 
glTexCoord2fv(const GLfloat * v)1511 inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
1512 {
1513     d_1_0_Deprecated->f.TexCoord2fv(v);
1514 }
1515 
glTexCoord2f(GLfloat s,GLfloat t)1516 inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
1517 {
1518     d_1_0_Deprecated->f.TexCoord2f(s, t);
1519 }
1520 
glTexCoord2dv(const GLdouble * v)1521 inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
1522 {
1523     d_1_0_Deprecated->f.TexCoord2dv(v);
1524 }
1525 
glTexCoord2d(GLdouble s,GLdouble t)1526 inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
1527 {
1528     d_1_0_Deprecated->f.TexCoord2d(s, t);
1529 }
1530 
glTexCoord1sv(const GLshort * v)1531 inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
1532 {
1533     d_1_0_Deprecated->f.TexCoord1sv(v);
1534 }
1535 
glTexCoord1s(GLshort s)1536 inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
1537 {
1538     d_1_0_Deprecated->f.TexCoord1s(s);
1539 }
1540 
glTexCoord1iv(const GLint * v)1541 inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
1542 {
1543     d_1_0_Deprecated->f.TexCoord1iv(v);
1544 }
1545 
glTexCoord1i(GLint s)1546 inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
1547 {
1548     d_1_0_Deprecated->f.TexCoord1i(s);
1549 }
1550 
glTexCoord1fv(const GLfloat * v)1551 inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
1552 {
1553     d_1_0_Deprecated->f.TexCoord1fv(v);
1554 }
1555 
glTexCoord1f(GLfloat s)1556 inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
1557 {
1558     d_1_0_Deprecated->f.TexCoord1f(s);
1559 }
1560 
glTexCoord1dv(const GLdouble * v)1561 inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
1562 {
1563     d_1_0_Deprecated->f.TexCoord1dv(v);
1564 }
1565 
glTexCoord1d(GLdouble s)1566 inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
1567 {
1568     d_1_0_Deprecated->f.TexCoord1d(s);
1569 }
1570 
glRectsv(const GLshort * v1,const GLshort * v2)1571 inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
1572 {
1573     d_1_0_Deprecated->f.Rectsv(v1, v2);
1574 }
1575 
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1576 inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1577 {
1578     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1579 }
1580 
glRectiv(const GLint * v1,const GLint * v2)1581 inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
1582 {
1583     d_1_0_Deprecated->f.Rectiv(v1, v2);
1584 }
1585 
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)1586 inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1587 {
1588     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1589 }
1590 
glRectfv(const GLfloat * v1,const GLfloat * v2)1591 inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
1592 {
1593     d_1_0_Deprecated->f.Rectfv(v1, v2);
1594 }
1595 
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1596 inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1597 {
1598     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1599 }
1600 
glRectdv(const GLdouble * v1,const GLdouble * v2)1601 inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
1602 {
1603     d_1_0_Deprecated->f.Rectdv(v1, v2);
1604 }
1605 
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1606 inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1607 {
1608     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1609 }
1610 
glRasterPos4sv(const GLshort * v)1611 inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
1612 {
1613     d_1_0_Deprecated->f.RasterPos4sv(v);
1614 }
1615 
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1616 inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1617 {
1618     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1619 }
1620 
glRasterPos4iv(const GLint * v)1621 inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
1622 {
1623     d_1_0_Deprecated->f.RasterPos4iv(v);
1624 }
1625 
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)1626 inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1627 {
1628     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1629 }
1630 
glRasterPos4fv(const GLfloat * v)1631 inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
1632 {
1633     d_1_0_Deprecated->f.RasterPos4fv(v);
1634 }
1635 
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1636 inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1637 {
1638     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1639 }
1640 
glRasterPos4dv(const GLdouble * v)1641 inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
1642 {
1643     d_1_0_Deprecated->f.RasterPos4dv(v);
1644 }
1645 
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1646 inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1647 {
1648     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1649 }
1650 
glRasterPos3sv(const GLshort * v)1651 inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
1652 {
1653     d_1_0_Deprecated->f.RasterPos3sv(v);
1654 }
1655 
glRasterPos3s(GLshort x,GLshort y,GLshort z)1656 inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1657 {
1658     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1659 }
1660 
glRasterPos3iv(const GLint * v)1661 inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
1662 {
1663     d_1_0_Deprecated->f.RasterPos3iv(v);
1664 }
1665 
glRasterPos3i(GLint x,GLint y,GLint z)1666 inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
1667 {
1668     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1669 }
1670 
glRasterPos3fv(const GLfloat * v)1671 inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
1672 {
1673     d_1_0_Deprecated->f.RasterPos3fv(v);
1674 }
1675 
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)1676 inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1677 {
1678     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1679 }
1680 
glRasterPos3dv(const GLdouble * v)1681 inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
1682 {
1683     d_1_0_Deprecated->f.RasterPos3dv(v);
1684 }
1685 
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)1686 inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1687 {
1688     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1689 }
1690 
glRasterPos2sv(const GLshort * v)1691 inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
1692 {
1693     d_1_0_Deprecated->f.RasterPos2sv(v);
1694 }
1695 
glRasterPos2s(GLshort x,GLshort y)1696 inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
1697 {
1698     d_1_0_Deprecated->f.RasterPos2s(x, y);
1699 }
1700 
glRasterPos2iv(const GLint * v)1701 inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
1702 {
1703     d_1_0_Deprecated->f.RasterPos2iv(v);
1704 }
1705 
glRasterPos2i(GLint x,GLint y)1706 inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
1707 {
1708     d_1_0_Deprecated->f.RasterPos2i(x, y);
1709 }
1710 
glRasterPos2fv(const GLfloat * v)1711 inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
1712 {
1713     d_1_0_Deprecated->f.RasterPos2fv(v);
1714 }
1715 
glRasterPos2f(GLfloat x,GLfloat y)1716 inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
1717 {
1718     d_1_0_Deprecated->f.RasterPos2f(x, y);
1719 }
1720 
glRasterPos2dv(const GLdouble * v)1721 inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
1722 {
1723     d_1_0_Deprecated->f.RasterPos2dv(v);
1724 }
1725 
glRasterPos2d(GLdouble x,GLdouble y)1726 inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
1727 {
1728     d_1_0_Deprecated->f.RasterPos2d(x, y);
1729 }
1730 
glNormal3sv(const GLshort * v)1731 inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
1732 {
1733     d_1_0_Deprecated->f.Normal3sv(v);
1734 }
1735 
glNormal3s(GLshort nx,GLshort ny,GLshort nz)1736 inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1737 {
1738     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1739 }
1740 
glNormal3iv(const GLint * v)1741 inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
1742 {
1743     d_1_0_Deprecated->f.Normal3iv(v);
1744 }
1745 
glNormal3i(GLint nx,GLint ny,GLint nz)1746 inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
1747 {
1748     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1749 }
1750 
glNormal3fv(const GLfloat * v)1751 inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
1752 {
1753     d_1_0_Deprecated->f.Normal3fv(v);
1754 }
1755 
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)1756 inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1757 {
1758     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1759 }
1760 
glNormal3dv(const GLdouble * v)1761 inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
1762 {
1763     d_1_0_Deprecated->f.Normal3dv(v);
1764 }
1765 
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)1766 inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1767 {
1768     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1769 }
1770 
glNormal3bv(const GLbyte * v)1771 inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
1772 {
1773     d_1_0_Deprecated->f.Normal3bv(v);
1774 }
1775 
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)1776 inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1777 {
1778     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1779 }
1780 
glIndexsv(const GLshort * c)1781 inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
1782 {
1783     d_1_0_Deprecated->f.Indexsv(c);
1784 }
1785 
glIndexs(GLshort c)1786 inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
1787 {
1788     d_1_0_Deprecated->f.Indexs(c);
1789 }
1790 
glIndexiv(const GLint * c)1791 inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
1792 {
1793     d_1_0_Deprecated->f.Indexiv(c);
1794 }
1795 
glIndexi(GLint c)1796 inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
1797 {
1798     d_1_0_Deprecated->f.Indexi(c);
1799 }
1800 
glIndexfv(const GLfloat * c)1801 inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
1802 {
1803     d_1_0_Deprecated->f.Indexfv(c);
1804 }
1805 
glIndexf(GLfloat c)1806 inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
1807 {
1808     d_1_0_Deprecated->f.Indexf(c);
1809 }
1810 
glIndexdv(const GLdouble * c)1811 inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
1812 {
1813     d_1_0_Deprecated->f.Indexdv(c);
1814 }
1815 
glIndexd(GLdouble c)1816 inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
1817 {
1818     d_1_0_Deprecated->f.Indexd(c);
1819 }
1820 
glEnd()1821 inline void QOpenGLFunctions_1_1::glEnd()
1822 {
1823     d_1_0_Deprecated->f.End();
1824 }
1825 
glEdgeFlagv(const GLboolean * flag)1826 inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
1827 {
1828     d_1_0_Deprecated->f.EdgeFlagv(flag);
1829 }
1830 
glEdgeFlag(GLboolean flag)1831 inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
1832 {
1833     d_1_0_Deprecated->f.EdgeFlag(flag);
1834 }
1835 
glColor4usv(const GLushort * v)1836 inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
1837 {
1838     d_1_0_Deprecated->f.Color4usv(v);
1839 }
1840 
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)1841 inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1842 {
1843     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1844 }
1845 
glColor4uiv(const GLuint * v)1846 inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
1847 {
1848     d_1_0_Deprecated->f.Color4uiv(v);
1849 }
1850 
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)1851 inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1852 {
1853     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1854 }
1855 
glColor4ubv(const GLubyte * v)1856 inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
1857 {
1858     d_1_0_Deprecated->f.Color4ubv(v);
1859 }
1860 
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)1861 inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1862 {
1863     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1864 }
1865 
glColor4sv(const GLshort * v)1866 inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
1867 {
1868     d_1_0_Deprecated->f.Color4sv(v);
1869 }
1870 
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)1871 inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1872 {
1873     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1874 }
1875 
glColor4iv(const GLint * v)1876 inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
1877 {
1878     d_1_0_Deprecated->f.Color4iv(v);
1879 }
1880 
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)1881 inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1882 {
1883     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1884 }
1885 
glColor4fv(const GLfloat * v)1886 inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
1887 {
1888     d_1_0_Deprecated->f.Color4fv(v);
1889 }
1890 
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1891 inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1892 {
1893     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1894 }
1895 
glColor4dv(const GLdouble * v)1896 inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
1897 {
1898     d_1_0_Deprecated->f.Color4dv(v);
1899 }
1900 
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)1901 inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1902 {
1903     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1904 }
1905 
glColor4bv(const GLbyte * v)1906 inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
1907 {
1908     d_1_0_Deprecated->f.Color4bv(v);
1909 }
1910 
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)1911 inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1912 {
1913     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1914 }
1915 
glColor3usv(const GLushort * v)1916 inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
1917 {
1918     d_1_0_Deprecated->f.Color3usv(v);
1919 }
1920 
glColor3us(GLushort red,GLushort green,GLushort blue)1921 inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
1922 {
1923     d_1_0_Deprecated->f.Color3us(red, green, blue);
1924 }
1925 
glColor3uiv(const GLuint * v)1926 inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
1927 {
1928     d_1_0_Deprecated->f.Color3uiv(v);
1929 }
1930 
glColor3ui(GLuint red,GLuint green,GLuint blue)1931 inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
1932 {
1933     d_1_0_Deprecated->f.Color3ui(red, green, blue);
1934 }
1935 
glColor3ubv(const GLubyte * v)1936 inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
1937 {
1938     d_1_0_Deprecated->f.Color3ubv(v);
1939 }
1940 
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)1941 inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1942 {
1943     d_1_0_Deprecated->f.Color3ub(red, green, blue);
1944 }
1945 
glColor3sv(const GLshort * v)1946 inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
1947 {
1948     d_1_0_Deprecated->f.Color3sv(v);
1949 }
1950 
glColor3s(GLshort red,GLshort green,GLshort blue)1951 inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
1952 {
1953     d_1_0_Deprecated->f.Color3s(red, green, blue);
1954 }
1955 
glColor3iv(const GLint * v)1956 inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
1957 {
1958     d_1_0_Deprecated->f.Color3iv(v);
1959 }
1960 
glColor3i(GLint red,GLint green,GLint blue)1961 inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
1962 {
1963     d_1_0_Deprecated->f.Color3i(red, green, blue);
1964 }
1965 
glColor3fv(const GLfloat * v)1966 inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
1967 {
1968     d_1_0_Deprecated->f.Color3fv(v);
1969 }
1970 
glColor3f(GLfloat red,GLfloat green,GLfloat blue)1971 inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1972 {
1973     d_1_0_Deprecated->f.Color3f(red, green, blue);
1974 }
1975 
glColor3dv(const GLdouble * v)1976 inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
1977 {
1978     d_1_0_Deprecated->f.Color3dv(v);
1979 }
1980 
glColor3d(GLdouble red,GLdouble green,GLdouble blue)1981 inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1982 {
1983     d_1_0_Deprecated->f.Color3d(red, green, blue);
1984 }
1985 
glColor3bv(const GLbyte * v)1986 inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
1987 {
1988     d_1_0_Deprecated->f.Color3bv(v);
1989 }
1990 
glColor3b(GLbyte red,GLbyte green,GLbyte blue)1991 inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1992 {
1993     d_1_0_Deprecated->f.Color3b(red, green, blue);
1994 }
1995 
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)1996 inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1997 {
1998     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1999 }
2000 
glBegin(GLenum mode)2001 inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
2002 {
2003     d_1_0_Deprecated->f.Begin(mode);
2004 }
2005 
glListBase(GLuint base)2006 inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
2007 {
2008     d_1_0_Deprecated->f.ListBase(base);
2009 }
2010 
glGenLists(GLsizei range)2011 inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
2012 {
2013     return d_1_0_Deprecated->f.GenLists(range);
2014 }
2015 
glDeleteLists(GLuint list,GLsizei range)2016 inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
2017 {
2018     d_1_0_Deprecated->f.DeleteLists(list, range);
2019 }
2020 
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)2021 inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2022 {
2023     d_1_0_Deprecated->f.CallLists(n, type, lists);
2024 }
2025 
glCallList(GLuint list)2026 inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
2027 {
2028     d_1_0_Deprecated->f.CallList(list);
2029 }
2030 
glEndList()2031 inline void QOpenGLFunctions_1_1::glEndList()
2032 {
2033     d_1_0_Deprecated->f.EndList();
2034 }
2035 
glNewList(GLuint list,GLenum mode)2036 inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
2037 {
2038     d_1_0_Deprecated->f.NewList(list, mode);
2039 }
2040 
2041 
2042 // OpenGL 1.1 deprecated functions
glPushClientAttrib(GLbitfield mask)2043 inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
2044 {
2045     d_1_1_Deprecated->f.PushClientAttrib(mask);
2046 }
2047 
glPopClientAttrib()2048 inline void QOpenGLFunctions_1_1::glPopClientAttrib()
2049 {
2050     d_1_1_Deprecated->f.PopClientAttrib();
2051 }
2052 
glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)2053 inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2054 {
2055     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2056 }
2057 
glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)2058 inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2059 {
2060     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2061 }
2062 
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2063 inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2064 {
2065     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2066 }
2067 
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2068 inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2069 {
2070     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2071 }
2072 
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2073 inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2074 {
2075     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2076 }
2077 
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)2078 inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2079 {
2080     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2081 }
2082 
glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2083 inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2084 {
2085     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2086 }
2087 
glEnableClientState(GLenum array)2088 inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
2089 {
2090     d_1_1_Deprecated->f.EnableClientState(array);
2091 }
2092 
glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)2093 inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2094 {
2095     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2096 }
2097 
glDisableClientState(GLenum array)2098 inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
2099 {
2100     d_1_1_Deprecated->f.DisableClientState(array);
2101 }
2102 
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2103 inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2104 {
2105     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2106 }
2107 
glArrayElement(GLint i)2108 inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
2109 {
2110     d_1_1_Deprecated->f.ArrayElement(i);
2111 }
2112 
2113 
2114 
2115 QT_END_NAMESPACE
2116 
2117 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2118 
2119 #endif
2120