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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_4_5_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_4_5_CORE_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 // MemoryBarrier is a macro on some architectures on Windows
61 #ifdef Q_OS_WIN
62 #pragma push_macro("MemoryBarrier")
63 #undef MemoryBarrier
64 #endif
65 
66 QT_BEGIN_NAMESPACE
67 
68 class Q_GUI_EXPORT QOpenGLFunctions_4_5_Core : public QAbstractOpenGLFunctions
69 {
70 public:
71     QOpenGLFunctions_4_5_Core();
72     ~QOpenGLFunctions_4_5_Core();
73 
74     bool initializeOpenGLFunctions() override;
75 
76     // OpenGL 1.0 core functions
77     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
78     void glDepthRange(GLdouble nearVal, GLdouble farVal);
79     GLboolean glIsEnabled(GLenum cap);
80     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
81     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
82     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
83     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
84     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
85     const GLubyte * glGetString(GLenum name);
86     void glGetIntegerv(GLenum pname, GLint *data);
87     void glGetFloatv(GLenum pname, GLfloat *data);
88     GLenum glGetError();
89     void glGetDoublev(GLenum pname, GLdouble *data);
90     void glGetBooleanv(GLenum pname, GLboolean *data);
91     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
92     void glReadBuffer(GLenum src);
93     void glPixelStorei(GLenum pname, GLint param);
94     void glPixelStoref(GLenum pname, GLfloat param);
95     void glDepthFunc(GLenum func);
96     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
97     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
98     void glLogicOp(GLenum opcode);
99     void glBlendFunc(GLenum sfactor, GLenum dfactor);
100     void glFlush();
101     void glFinish();
102     void glEnable(GLenum cap);
103     void glDisable(GLenum cap);
104     void glDepthMask(GLboolean flag);
105     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
106     void glStencilMask(GLuint mask);
107     void glClearDepth(GLdouble depth);
108     void glClearStencil(GLint s);
109     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
110     void glClear(GLbitfield mask);
111     void glDrawBuffer(GLenum buf);
112     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
113     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
114     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
115     void glTexParameteri(GLenum target, GLenum pname, GLint param);
116     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
117     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
118     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
119     void glPolygonMode(GLenum face, GLenum mode);
120     void glPointSize(GLfloat size);
121     void glLineWidth(GLfloat width);
122     void glHint(GLenum target, GLenum mode);
123     void glFrontFace(GLenum mode);
124     void glCullFace(GLenum mode);
125 
126     // OpenGL 1.1 core functions
127     GLboolean glIsTexture(GLuint texture);
128     void glGenTextures(GLsizei n, GLuint *textures);
129     void glDeleteTextures(GLsizei n, const GLuint *textures);
130     void glBindTexture(GLenum target, GLuint texture);
131     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
132     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
133     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
134     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
135     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
136     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
137     void glPolygonOffset(GLfloat factor, GLfloat units);
138     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
139     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
140 
141     // OpenGL 1.2 core functions
142     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
143     void glBlendEquation(GLenum mode);
144     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
145     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
146     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
147     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
148 
149     // OpenGL 1.3 core functions
150     void glGetCompressedTexImage(GLenum target, GLint level, void *img);
151     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
152     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
153     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
154     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
155     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
156     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
157     void glSampleCoverage(GLfloat value, GLboolean invert);
158     void glActiveTexture(GLenum texture);
159 
160     // OpenGL 1.4 core functions
161     void glPointParameteriv(GLenum pname, const GLint *params);
162     void glPointParameteri(GLenum pname, GLint param);
163     void glPointParameterfv(GLenum pname, const GLfloat *params);
164     void glPointParameterf(GLenum pname, GLfloat param);
165     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
166     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
167     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
168 
169     // OpenGL 1.5 core functions
170     void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
171     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
172     GLboolean glUnmapBuffer(GLenum target);
173     void * glMapBuffer(GLenum target, GLenum access);
174     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
175     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
176     void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
177     GLboolean glIsBuffer(GLuint buffer);
178     void glGenBuffers(GLsizei n, GLuint *buffers);
179     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
180     void glBindBuffer(GLenum target, GLuint buffer);
181     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
182     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
183     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
184     void glEndQuery(GLenum target);
185     void glBeginQuery(GLenum target, GLuint id);
186     GLboolean glIsQuery(GLuint id);
187     void glDeleteQueries(GLsizei n, const GLuint *ids);
188     void glGenQueries(GLsizei n, GLuint *ids);
189 
190     // OpenGL 2.0 core functions
191     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
192     void glVertexAttrib4usv(GLuint index, const GLushort *v);
193     void glVertexAttrib4uiv(GLuint index, const GLuint *v);
194     void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
195     void glVertexAttrib4sv(GLuint index, const GLshort *v);
196     void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
197     void glVertexAttrib4iv(GLuint index, const GLint *v);
198     void glVertexAttrib4fv(GLuint index, const GLfloat *v);
199     void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
200     void glVertexAttrib4dv(GLuint index, const GLdouble *v);
201     void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
202     void glVertexAttrib4bv(GLuint index, const GLbyte *v);
203     void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
204     void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
205     void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
206     void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
207     void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
208     void glVertexAttrib4Niv(GLuint index, const GLint *v);
209     void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
210     void glVertexAttrib3sv(GLuint index, const GLshort *v);
211     void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
212     void glVertexAttrib3fv(GLuint index, const GLfloat *v);
213     void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
214     void glVertexAttrib3dv(GLuint index, const GLdouble *v);
215     void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
216     void glVertexAttrib2sv(GLuint index, const GLshort *v);
217     void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
218     void glVertexAttrib2fv(GLuint index, const GLfloat *v);
219     void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
220     void glVertexAttrib2dv(GLuint index, const GLdouble *v);
221     void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
222     void glVertexAttrib1sv(GLuint index, const GLshort *v);
223     void glVertexAttrib1s(GLuint index, GLshort x);
224     void glVertexAttrib1fv(GLuint index, const GLfloat *v);
225     void glVertexAttrib1f(GLuint index, GLfloat x);
226     void glVertexAttrib1dv(GLuint index, const GLdouble *v);
227     void glVertexAttrib1d(GLuint index, GLdouble x);
228     void glValidateProgram(GLuint program);
229     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
230     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
231     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
232     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
233     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
234     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
235     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
236     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
237     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
238     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
239     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
240     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
241     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
242     void glUniform2i(GLint location, GLint v0, GLint v1);
243     void glUniform1i(GLint location, GLint v0);
244     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
245     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
246     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
247     void glUniform1f(GLint location, GLfloat v0);
248     void glUseProgram(GLuint program);
249     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
250     void glLinkProgram(GLuint program);
251     GLboolean glIsShader(GLuint shader);
252     GLboolean glIsProgram(GLuint program);
253     void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
254     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
255     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
256     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
257     void glGetUniformiv(GLuint program, GLint location, GLint *params);
258     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
259     GLint glGetUniformLocation(GLuint program, const GLchar *name);
260     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
261     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
262     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
263     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
264     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
265     GLint glGetAttribLocation(GLuint program, const GLchar *name);
266     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
267     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
268     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
269     void glEnableVertexAttribArray(GLuint index);
270     void glDisableVertexAttribArray(GLuint index);
271     void glDetachShader(GLuint program, GLuint shader);
272     void glDeleteShader(GLuint shader);
273     void glDeleteProgram(GLuint program);
274     GLuint glCreateShader(GLenum type);
275     GLuint glCreateProgram();
276     void glCompileShader(GLuint shader);
277     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
278     void glAttachShader(GLuint program, GLuint shader);
279     void glStencilMaskSeparate(GLenum face, GLuint mask);
280     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
281     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
282     void glDrawBuffers(GLsizei n, const GLenum *bufs);
283     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
284 
285     // OpenGL 2.1 core functions
286     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
287     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
288     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
289     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
290     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
291     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
292 
293     // OpenGL 3.0 core functions
294     GLboolean glIsVertexArray(GLuint array);
295     void glGenVertexArrays(GLsizei n, GLuint *arrays);
296     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
297     void glBindVertexArray(GLuint array);
298     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
299     void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
300     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
301     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
302     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
303     void glGenerateMipmap(GLenum target);
304     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
305     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
306     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
307     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
308     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
309     GLenum glCheckFramebufferStatus(GLenum target);
310     void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
311     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
312     void glBindFramebuffer(GLenum target, GLuint framebuffer);
313     GLboolean glIsFramebuffer(GLuint framebuffer);
314     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
315     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
316     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
317     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
318     void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
319     GLboolean glIsRenderbuffer(GLuint renderbuffer);
320     const GLubyte * glGetStringi(GLenum name, GLuint index);
321     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
322     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
323     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
324     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
325     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
326     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
327     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
328     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
329     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
330     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
331     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
332     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
333     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
334     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
335     void glUniform2ui(GLint location, GLuint v0, GLuint v1);
336     void glUniform1ui(GLint location, GLuint v0);
337     GLint glGetFragDataLocation(GLuint program, const GLchar *name);
338     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
339     void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
340     void glVertexAttribI4usv(GLuint index, const GLushort *v);
341     void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
342     void glVertexAttribI4sv(GLuint index, const GLshort *v);
343     void glVertexAttribI4bv(GLuint index, const GLbyte *v);
344     void glVertexAttribI4uiv(GLuint index, const GLuint *v);
345     void glVertexAttribI3uiv(GLuint index, const GLuint *v);
346     void glVertexAttribI2uiv(GLuint index, const GLuint *v);
347     void glVertexAttribI1uiv(GLuint index, const GLuint *v);
348     void glVertexAttribI4iv(GLuint index, const GLint *v);
349     void glVertexAttribI3iv(GLuint index, const GLint *v);
350     void glVertexAttribI2iv(GLuint index, const GLint *v);
351     void glVertexAttribI1iv(GLuint index, const GLint *v);
352     void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
353     void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
354     void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
355     void glVertexAttribI1ui(GLuint index, GLuint x);
356     void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
357     void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
358     void glVertexAttribI2i(GLuint index, GLint x, GLint y);
359     void glVertexAttribI1i(GLuint index, GLint x);
360     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
361     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
362     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
363     void glEndConditionalRender();
364     void glBeginConditionalRender(GLuint id, GLenum mode);
365     void glClampColor(GLenum target, GLenum clamp);
366     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
367     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
368     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
369     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
370     void glEndTransformFeedback();
371     void glBeginTransformFeedback(GLenum primitiveMode);
372     GLboolean glIsEnabledi(GLenum target, GLuint index);
373     void glDisablei(GLenum target, GLuint index);
374     void glEnablei(GLenum target, GLuint index);
375     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
376     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
377     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
378 
379     // OpenGL 3.1 core functions
380     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
381     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
382     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
383     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
384     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
385     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
386     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
387     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
388     void glPrimitiveRestartIndex(GLuint index);
389     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
390     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
391     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
392 
393     // OpenGL 3.2 core functions
394     void glSampleMaski(GLuint maskNumber, GLbitfield mask);
395     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
396     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
397     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
398     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
399     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
400     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
401     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
402     void glGetInteger64v(GLenum pname, GLint64 *data);
403     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
404     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
405     void glDeleteSync(GLsync sync);
406     GLboolean glIsSync(GLsync sync);
407     GLsync glFenceSync(GLenum condition, GLbitfield flags);
408     void glProvokingVertex(GLenum mode);
409     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
410     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
411     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
412     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
413 
414     // OpenGL 3.3 core functions
415     void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
416     void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
417     void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
418     void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
419     void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
420     void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
421     void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
422     void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
423     void glVertexAttribDivisor(GLuint index, GLuint divisor);
424     void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
425     void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
426     void glQueryCounter(GLuint id, GLenum target);
427     void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
428     void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
429     void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
430     void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
431     void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
432     void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
433     void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
434     void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
435     void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
436     void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
437     void glBindSampler(GLuint unit, GLuint sampler);
438     GLboolean glIsSampler(GLuint sampler);
439     void glDeleteSamplers(GLsizei count, const GLuint *samplers);
440     void glGenSamplers(GLsizei count, GLuint *samplers);
441     GLint glGetFragDataIndex(GLuint program, const GLchar *name);
442     void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
443 
444     // OpenGL 4.0 core functions
445     void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
446     void glEndQueryIndexed(GLenum target, GLuint index);
447     void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
448     void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
449     void glDrawTransformFeedback(GLenum mode, GLuint id);
450     void glResumeTransformFeedback();
451     void glPauseTransformFeedback();
452     GLboolean glIsTransformFeedback(GLuint id);
453     void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
454     void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
455     void glBindTransformFeedback(GLenum target, GLuint id);
456     void glPatchParameterfv(GLenum pname, const GLfloat *values);
457     void glPatchParameteri(GLenum pname, GLint value);
458     void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
459     void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
460     void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
461     void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
462     void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
463     void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
464     GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
465     GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
466     void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
467     void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
468     void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
469     void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
470     void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
471     void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
472     void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
473     void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
474     void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
475     void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
476     void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
477     void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
478     void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
479     void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
480     void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481     void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
482     void glUniform2d(GLint location, GLdouble x, GLdouble y);
483     void glUniform1d(GLint location, GLdouble x);
484     void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
485     void glDrawArraysIndirect(GLenum mode, const void *indirect);
486     void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
487     void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
488     void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
489     void glBlendEquationi(GLuint buf, GLenum mode);
490     void glMinSampleShading(GLfloat value);
491 
492     // OpenGL 4.1 core functions
493     void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
494     void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
495     void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
496     void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
497     void glScissorIndexedv(GLuint index, const GLint *v);
498     void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
499     void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
500     void glViewportIndexedfv(GLuint index, const GLfloat *v);
501     void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
502     void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
503     void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
504     void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
505     void glVertexAttribL4dv(GLuint index, const GLdouble *v);
506     void glVertexAttribL3dv(GLuint index, const GLdouble *v);
507     void glVertexAttribL2dv(GLuint index, const GLdouble *v);
508     void glVertexAttribL1dv(GLuint index, const GLdouble *v);
509     void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
510     void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
511     void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
512     void glVertexAttribL1d(GLuint index, GLdouble x);
513     void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
514     void glValidateProgramPipeline(GLuint pipeline);
515     void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
516     void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
517     void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
518     void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
519     void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
520     void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
521     void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
522     void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
523     void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
524     void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
525     void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
526     void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
527     void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
528     void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
529     void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
530     void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
531     void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
532     void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
533     void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
534     void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
535     void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
536     void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
537     void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
538     void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
539     void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
540     void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
541     void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
542     void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
543     void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
544     void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
545     void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
546     void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
547     void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
548     void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
549     void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
550     void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
551     void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
552     void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
553     void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
554     void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
555     void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
556     void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
557     void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
558     void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
559     void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
560     void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
561     void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
562     void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
563     void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
564     void glProgramUniform1i(GLuint program, GLint location, GLint v0);
565     void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
566     GLboolean glIsProgramPipeline(GLuint pipeline);
567     void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
568     void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
569     void glBindProgramPipeline(GLuint pipeline);
570     GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
571     void glActiveShaderProgram(GLuint pipeline, GLuint program);
572     void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
573     void glProgramParameteri(GLuint program, GLenum pname, GLint value);
574     void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
575     void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
576     void glClearDepthf(GLfloat dd);
577     void glDepthRangef(GLfloat n, GLfloat f);
578     void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
579     void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
580     void glReleaseShaderCompiler();
581 
582     // OpenGL 4.2 core functions
583     void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
584     void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
585     void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
586     void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
587     void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
588     void glMemoryBarrier(GLbitfield barriers);
589     void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
590     void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
591     void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
592     void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
593     void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
594     void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
595 
596     // OpenGL 4.3 core functions
597     void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
598     void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
599     void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
600     void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
601     void glPopDebugGroup();
602     void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
603     GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
604     void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
605     void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
606     void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
607     void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
608     void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
609     void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
610     void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
611     void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
612     void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
613     void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
614     void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
615     void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
616     void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
617     void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
618     GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
619     GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
620     void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
621     void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
622     GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
623     void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
624     void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
625     void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
626     void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
627     void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
628     void glInvalidateBufferData(GLuint buffer);
629     void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
630     void glInvalidateTexImage(GLuint texture, GLint level);
631     void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
632     void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
633     void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
634     void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
635     void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
636     void glDispatchComputeIndirect(GLintptr indirect);
637     void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
638     void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
639     void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
640 
641     // OpenGL 4.4 core functions
642     void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
643     void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
644     void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
645     void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
646     void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
647     void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
648     void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
649     void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
650     void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
651 
652     // OpenGL 4.5 core functions
653     void glTextureBarrier();
654     void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
655     void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
656     void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params);
657     void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
658     void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
659     void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
660     void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
661     GLenum glGetGraphicsResetStatus();
662     void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
663     void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
664     void glMemoryBarrierByRegion(GLbitfield barriers);
665     void glCreateQueries(GLenum target, GLsizei n, GLuint *ids);
666     void glCreateProgramPipelines(GLsizei n, GLuint *pipelines);
667     void glCreateSamplers(GLsizei n, GLuint *samplers);
668     void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
669     void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
670     void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
671     void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor);
672     void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
673     void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
674     void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
675     void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
676     void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
677     void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
678     void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
679     void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index);
680     void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index);
681     void glCreateVertexArrays(GLsizei n, GLuint *arrays);
682     void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params);
683     void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params);
684     void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params);
685     void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params);
686     void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params);
687     void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params);
688     void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
689     void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
690     void glBindTextureUnit(GLuint unit, GLuint texture);
691     void glGenerateTextureMipmap(GLuint texture);
692     void glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param);
693     void glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params);
694     void glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params);
695     void glTextureParameteri(GLuint texture, GLenum pname, GLint param);
696     void glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param);
697     void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
698     void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
699     void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
700     void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
701     void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
702     void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
703     void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
704     void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
705     void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
706     void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
707     void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
708     void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
709     void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
710     void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
711     void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
712     void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
713     void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
714     void glCreateTextures(GLenum target, GLsizei n, GLuint *textures);
715     void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params);
716     void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
717     void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
718     void glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
719     void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
720     void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param);
721     GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
722     void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
723     void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil);
724     void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
725     void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
726     void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
727     void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
728     void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
729     void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
730     void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs);
731     void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
732     void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
733     void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
734     void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
735     void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
736     void glCreateFramebuffers(GLsizei n, GLuint *framebuffers);
737     void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data);
738     void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params);
739     void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params);
740     void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params);
741     void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);
742     GLboolean glUnmapNamedBuffer(GLuint buffer);
743     void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
744     void * glMapNamedBuffer(GLuint buffer, GLenum access);
745     void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
746     void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
747     void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
748     void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
749     void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);
750     void glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
751     void glCreateBuffers(GLsizei n, GLuint *buffers);
752     void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
753     void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param);
754     void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param);
755     void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
756     void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
757     void glCreateTransformFeedbacks(GLsizei n, GLuint *ids);
758     void glClipControl(GLenum origin, GLenum depth);
759 
760 private:
761     friend class QOpenGLContext;
762 
763     static bool isContextCompatible(QOpenGLContext *context);
764     static QOpenGLVersionProfile versionProfile();
765 
766     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
767     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
768     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
769     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
770     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
771     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
772     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
773     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
774     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
775     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
776     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
777     QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
778     QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
779     QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
780     QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
781     QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
782     QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
783     QOpenGLFunctions_4_5_CoreBackend* d_4_5_Core;
784 };
785 
786 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)787 inline void QOpenGLFunctions_4_5_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
788 {
789     d_1_0_Core->f.Viewport(x, y, width, height);
790 }
791 
glDepthRange(GLdouble nearVal,GLdouble farVal)792 inline void QOpenGLFunctions_4_5_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
793 {
794     d_1_0_Core->f.DepthRange(nearVal, farVal);
795 }
796 
glIsEnabled(GLenum cap)797 inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabled(GLenum cap)
798 {
799     return d_1_0_Core->f.IsEnabled(cap);
800 }
801 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)802 inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
803 {
804     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
805 }
806 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)807 inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
808 {
809     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
810 }
811 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)812 inline void QOpenGLFunctions_4_5_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
813 {
814     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
815 }
816 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)817 inline void QOpenGLFunctions_4_5_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
818 {
819     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
820 }
821 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)822 inline void QOpenGLFunctions_4_5_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
823 {
824     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
825 }
826 
glGetString(GLenum name)827 inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetString(GLenum name)
828 {
829     return d_1_0_Core->f.GetString(name);
830 }
831 
glGetIntegerv(GLenum pname,GLint * data)832 inline void QOpenGLFunctions_4_5_Core::glGetIntegerv(GLenum pname, GLint *data)
833 {
834     d_1_0_Core->f.GetIntegerv(pname, data);
835 }
836 
glGetFloatv(GLenum pname,GLfloat * data)837 inline void QOpenGLFunctions_4_5_Core::glGetFloatv(GLenum pname, GLfloat *data)
838 {
839     d_1_0_Core->f.GetFloatv(pname, data);
840 }
841 
glGetError()842 inline GLenum QOpenGLFunctions_4_5_Core::glGetError()
843 {
844     return d_1_0_Core->f.GetError();
845 }
846 
glGetDoublev(GLenum pname,GLdouble * data)847 inline void QOpenGLFunctions_4_5_Core::glGetDoublev(GLenum pname, GLdouble *data)
848 {
849     d_1_0_Core->f.GetDoublev(pname, data);
850 }
851 
glGetBooleanv(GLenum pname,GLboolean * data)852 inline void QOpenGLFunctions_4_5_Core::glGetBooleanv(GLenum pname, GLboolean *data)
853 {
854     d_1_0_Core->f.GetBooleanv(pname, data);
855 }
856 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)857 inline void QOpenGLFunctions_4_5_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
858 {
859     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
860 }
861 
glReadBuffer(GLenum src)862 inline void QOpenGLFunctions_4_5_Core::glReadBuffer(GLenum src)
863 {
864     d_1_0_Core->f.ReadBuffer(src);
865 }
866 
glPixelStorei(GLenum pname,GLint param)867 inline void QOpenGLFunctions_4_5_Core::glPixelStorei(GLenum pname, GLint param)
868 {
869     d_1_0_Core->f.PixelStorei(pname, param);
870 }
871 
glPixelStoref(GLenum pname,GLfloat param)872 inline void QOpenGLFunctions_4_5_Core::glPixelStoref(GLenum pname, GLfloat param)
873 {
874     d_1_0_Core->f.PixelStoref(pname, param);
875 }
876 
glDepthFunc(GLenum func)877 inline void QOpenGLFunctions_4_5_Core::glDepthFunc(GLenum func)
878 {
879     d_1_0_Core->f.DepthFunc(func);
880 }
881 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)882 inline void QOpenGLFunctions_4_5_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
883 {
884     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
885 }
886 
glStencilFunc(GLenum func,GLint ref,GLuint mask)887 inline void QOpenGLFunctions_4_5_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
888 {
889     d_1_0_Core->f.StencilFunc(func, ref, mask);
890 }
891 
glLogicOp(GLenum opcode)892 inline void QOpenGLFunctions_4_5_Core::glLogicOp(GLenum opcode)
893 {
894     d_1_0_Core->f.LogicOp(opcode);
895 }
896 
glBlendFunc(GLenum sfactor,GLenum dfactor)897 inline void QOpenGLFunctions_4_5_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
898 {
899     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
900 }
901 
glFlush()902 inline void QOpenGLFunctions_4_5_Core::glFlush()
903 {
904     d_1_0_Core->f.Flush();
905 }
906 
glFinish()907 inline void QOpenGLFunctions_4_5_Core::glFinish()
908 {
909     d_1_0_Core->f.Finish();
910 }
911 
glEnable(GLenum cap)912 inline void QOpenGLFunctions_4_5_Core::glEnable(GLenum cap)
913 {
914     d_1_0_Core->f.Enable(cap);
915 }
916 
glDisable(GLenum cap)917 inline void QOpenGLFunctions_4_5_Core::glDisable(GLenum cap)
918 {
919     d_1_0_Core->f.Disable(cap);
920 }
921 
glDepthMask(GLboolean flag)922 inline void QOpenGLFunctions_4_5_Core::glDepthMask(GLboolean flag)
923 {
924     d_1_0_Core->f.DepthMask(flag);
925 }
926 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)927 inline void QOpenGLFunctions_4_5_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
928 {
929     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
930 }
931 
glStencilMask(GLuint mask)932 inline void QOpenGLFunctions_4_5_Core::glStencilMask(GLuint mask)
933 {
934     d_1_0_Core->f.StencilMask(mask);
935 }
936 
glClearDepth(GLdouble depth)937 inline void QOpenGLFunctions_4_5_Core::glClearDepth(GLdouble depth)
938 {
939     d_1_0_Core->f.ClearDepth(depth);
940 }
941 
glClearStencil(GLint s)942 inline void QOpenGLFunctions_4_5_Core::glClearStencil(GLint s)
943 {
944     d_1_0_Core->f.ClearStencil(s);
945 }
946 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)947 inline void QOpenGLFunctions_4_5_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
948 {
949     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
950 }
951 
glClear(GLbitfield mask)952 inline void QOpenGLFunctions_4_5_Core::glClear(GLbitfield mask)
953 {
954     d_1_0_Core->f.Clear(mask);
955 }
956 
glDrawBuffer(GLenum buf)957 inline void QOpenGLFunctions_4_5_Core::glDrawBuffer(GLenum buf)
958 {
959     d_1_0_Core->f.DrawBuffer(buf);
960 }
961 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)962 inline void QOpenGLFunctions_4_5_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
963 {
964     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
965 }
966 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)967 inline void QOpenGLFunctions_4_5_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
968 {
969     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
970 }
971 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)972 inline void QOpenGLFunctions_4_5_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
973 {
974     d_1_0_Core->f.TexParameteriv(target, pname, params);
975 }
976 
glTexParameteri(GLenum target,GLenum pname,GLint param)977 inline void QOpenGLFunctions_4_5_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
978 {
979     d_1_0_Core->f.TexParameteri(target, pname, param);
980 }
981 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)982 inline void QOpenGLFunctions_4_5_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
983 {
984     d_1_0_Core->f.TexParameterfv(target, pname, params);
985 }
986 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)987 inline void QOpenGLFunctions_4_5_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
988 {
989     d_1_0_Core->f.TexParameterf(target, pname, param);
990 }
991 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)992 inline void QOpenGLFunctions_4_5_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
993 {
994     d_1_0_Core->f.Scissor(x, y, width, height);
995 }
996 
glPolygonMode(GLenum face,GLenum mode)997 inline void QOpenGLFunctions_4_5_Core::glPolygonMode(GLenum face, GLenum mode)
998 {
999     d_1_0_Core->f.PolygonMode(face, mode);
1000 }
1001 
glPointSize(GLfloat size)1002 inline void QOpenGLFunctions_4_5_Core::glPointSize(GLfloat size)
1003 {
1004     d_1_0_Core->f.PointSize(size);
1005 }
1006 
glLineWidth(GLfloat width)1007 inline void QOpenGLFunctions_4_5_Core::glLineWidth(GLfloat width)
1008 {
1009     d_1_0_Core->f.LineWidth(width);
1010 }
1011 
glHint(GLenum target,GLenum mode)1012 inline void QOpenGLFunctions_4_5_Core::glHint(GLenum target, GLenum mode)
1013 {
1014     d_1_0_Core->f.Hint(target, mode);
1015 }
1016 
glFrontFace(GLenum mode)1017 inline void QOpenGLFunctions_4_5_Core::glFrontFace(GLenum mode)
1018 {
1019     d_1_0_Core->f.FrontFace(mode);
1020 }
1021 
glCullFace(GLenum mode)1022 inline void QOpenGLFunctions_4_5_Core::glCullFace(GLenum mode)
1023 {
1024     d_1_0_Core->f.CullFace(mode);
1025 }
1026 
1027 
1028 // OpenGL 1.1 core functions
glIsTexture(GLuint texture)1029 inline GLboolean QOpenGLFunctions_4_5_Core::glIsTexture(GLuint texture)
1030 {
1031     return d_1_1_Core->f.IsTexture(texture);
1032 }
1033 
glGenTextures(GLsizei n,GLuint * textures)1034 inline void QOpenGLFunctions_4_5_Core::glGenTextures(GLsizei n, GLuint *textures)
1035 {
1036     d_1_1_Core->f.GenTextures(n, textures);
1037 }
1038 
glDeleteTextures(GLsizei n,const GLuint * textures)1039 inline void QOpenGLFunctions_4_5_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
1040 {
1041     d_1_1_Core->f.DeleteTextures(n, textures);
1042 }
1043 
glBindTexture(GLenum target,GLuint texture)1044 inline void QOpenGLFunctions_4_5_Core::glBindTexture(GLenum target, GLuint texture)
1045 {
1046     d_1_1_Core->f.BindTexture(target, texture);
1047 }
1048 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)1049 inline void QOpenGLFunctions_4_5_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
1050 {
1051     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1052 }
1053 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1054 inline void QOpenGLFunctions_4_5_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
1055 {
1056     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1057 }
1058 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)1059 inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1060 {
1061     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1062 }
1063 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1064 inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1065 {
1066     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1067 }
1068 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)1069 inline void QOpenGLFunctions_4_5_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1070 {
1071     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1072 }
1073 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1074 inline void QOpenGLFunctions_4_5_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1075 {
1076     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1077 }
1078 
glPolygonOffset(GLfloat factor,GLfloat units)1079 inline void QOpenGLFunctions_4_5_Core::glPolygonOffset(GLfloat factor, GLfloat units)
1080 {
1081     d_1_1_Core->f.PolygonOffset(factor, units);
1082 }
1083 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const void * indices)1084 inline void QOpenGLFunctions_4_5_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
1085 {
1086     d_1_1_Core->f.DrawElements(mode, count, type, indices);
1087 }
1088 
glDrawArrays(GLenum mode,GLint first,GLsizei count)1089 inline void QOpenGLFunctions_4_5_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1090 {
1091     d_1_1_Core->f.DrawArrays(mode, first, count);
1092 }
1093 
1094 
1095 // OpenGL 1.2 core functions
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1096 inline void QOpenGLFunctions_4_5_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1097 {
1098     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1099 }
1100 
glBlendEquation(GLenum mode)1101 inline void QOpenGLFunctions_4_5_Core::glBlendEquation(GLenum mode)
1102 {
1103     d_1_2_Core->f.BlendEquation(mode);
1104 }
1105 
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)1106 inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1107 {
1108     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1109 }
1110 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)1111 inline void QOpenGLFunctions_4_5_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
1112 {
1113     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1114 }
1115 
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)1116 inline void QOpenGLFunctions_4_5_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
1117 {
1118     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1119 }
1120 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)1121 inline void QOpenGLFunctions_4_5_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
1122 {
1123     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1124 }
1125 
1126 
1127 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,void * img)1128 inline void QOpenGLFunctions_4_5_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
1129 {
1130     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1131 }
1132 
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)1133 inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
1134 {
1135     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1136 }
1137 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)1138 inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
1139 {
1140     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1141 }
1142 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)1143 inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
1144 {
1145     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1146 }
1147 
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)1148 inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
1149 {
1150     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1151 }
1152 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)1153 inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
1154 {
1155     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1156 }
1157 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)1158 inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
1159 {
1160     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1161 }
1162 
glSampleCoverage(GLfloat value,GLboolean invert)1163 inline void QOpenGLFunctions_4_5_Core::glSampleCoverage(GLfloat value, GLboolean invert)
1164 {
1165     d_1_3_Core->f.SampleCoverage(value, invert);
1166 }
1167 
glActiveTexture(GLenum texture)1168 inline void QOpenGLFunctions_4_5_Core::glActiveTexture(GLenum texture)
1169 {
1170     d_1_3_Core->f.ActiveTexture(texture);
1171 }
1172 
1173 
1174 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)1175 inline void QOpenGLFunctions_4_5_Core::glPointParameteriv(GLenum pname, const GLint *params)
1176 {
1177     d_1_4_Core->f.PointParameteriv(pname, params);
1178 }
1179 
glPointParameteri(GLenum pname,GLint param)1180 inline void QOpenGLFunctions_4_5_Core::glPointParameteri(GLenum pname, GLint param)
1181 {
1182     d_1_4_Core->f.PointParameteri(pname, param);
1183 }
1184 
glPointParameterfv(GLenum pname,const GLfloat * params)1185 inline void QOpenGLFunctions_4_5_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
1186 {
1187     d_1_4_Core->f.PointParameterfv(pname, params);
1188 }
1189 
glPointParameterf(GLenum pname,GLfloat param)1190 inline void QOpenGLFunctions_4_5_Core::glPointParameterf(GLenum pname, GLfloat param)
1191 {
1192     d_1_4_Core->f.PointParameterf(pname, param);
1193 }
1194 
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1195 inline void QOpenGLFunctions_4_5_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
1196 {
1197     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1198 }
1199 
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1200 inline void QOpenGLFunctions_4_5_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1201 {
1202     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1203 }
1204 
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1205 inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1206 {
1207     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1208 }
1209 
1210 
1211 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,void ** params)1212 inline void QOpenGLFunctions_4_5_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
1213 {
1214     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1215 }
1216 
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1217 inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1218 {
1219     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1220 }
1221 
glUnmapBuffer(GLenum target)1222 inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapBuffer(GLenum target)
1223 {
1224     return d_1_5_Core->f.UnmapBuffer(target);
1225 }
1226 
glMapBuffer(GLenum target,GLenum access)1227 inline void * QOpenGLFunctions_4_5_Core::glMapBuffer(GLenum target, GLenum access)
1228 {
1229     return d_1_5_Core->f.MapBuffer(target, access);
1230 }
1231 
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1232 inline void QOpenGLFunctions_4_5_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
1233 {
1234     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1235 }
1236 
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)1237 inline void QOpenGLFunctions_4_5_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
1238 {
1239     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1240 }
1241 
glBufferData(GLenum target,GLsizeiptr size,const void * data,GLenum usage)1242 inline void QOpenGLFunctions_4_5_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
1243 {
1244     d_1_5_Core->f.BufferData(target, size, data, usage);
1245 }
1246 
glIsBuffer(GLuint buffer)1247 inline GLboolean QOpenGLFunctions_4_5_Core::glIsBuffer(GLuint buffer)
1248 {
1249     return d_1_5_Core->f.IsBuffer(buffer);
1250 }
1251 
glGenBuffers(GLsizei n,GLuint * buffers)1252 inline void QOpenGLFunctions_4_5_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1253 {
1254     d_1_5_Core->f.GenBuffers(n, buffers);
1255 }
1256 
glDeleteBuffers(GLsizei n,const GLuint * buffers)1257 inline void QOpenGLFunctions_4_5_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1258 {
1259     d_1_5_Core->f.DeleteBuffers(n, buffers);
1260 }
1261 
glBindBuffer(GLenum target,GLuint buffer)1262 inline void QOpenGLFunctions_4_5_Core::glBindBuffer(GLenum target, GLuint buffer)
1263 {
1264     d_1_5_Core->f.BindBuffer(target, buffer);
1265 }
1266 
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1267 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1268 {
1269     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1270 }
1271 
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1272 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1273 {
1274     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1275 }
1276 
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1277 inline void QOpenGLFunctions_4_5_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1278 {
1279     d_1_5_Core->f.GetQueryiv(target, pname, params);
1280 }
1281 
glEndQuery(GLenum target)1282 inline void QOpenGLFunctions_4_5_Core::glEndQuery(GLenum target)
1283 {
1284     d_1_5_Core->f.EndQuery(target);
1285 }
1286 
glBeginQuery(GLenum target,GLuint id)1287 inline void QOpenGLFunctions_4_5_Core::glBeginQuery(GLenum target, GLuint id)
1288 {
1289     d_1_5_Core->f.BeginQuery(target, id);
1290 }
1291 
glIsQuery(GLuint id)1292 inline GLboolean QOpenGLFunctions_4_5_Core::glIsQuery(GLuint id)
1293 {
1294     return d_1_5_Core->f.IsQuery(id);
1295 }
1296 
glDeleteQueries(GLsizei n,const GLuint * ids)1297 inline void QOpenGLFunctions_4_5_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1298 {
1299     d_1_5_Core->f.DeleteQueries(n, ids);
1300 }
1301 
glGenQueries(GLsizei n,GLuint * ids)1302 inline void QOpenGLFunctions_4_5_Core::glGenQueries(GLsizei n, GLuint *ids)
1303 {
1304     d_1_5_Core->f.GenQueries(n, ids);
1305 }
1306 
1307 
1308 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)1309 inline void QOpenGLFunctions_4_5_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
1310 {
1311     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1312 }
1313 
glVertexAttrib4usv(GLuint index,const GLushort * v)1314 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
1315 {
1316     d_2_0_Core->f.VertexAttrib4usv(index, v);
1317 }
1318 
glVertexAttrib4uiv(GLuint index,const GLuint * v)1319 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
1320 {
1321     d_2_0_Core->f.VertexAttrib4uiv(index, v);
1322 }
1323 
glVertexAttrib4ubv(GLuint index,const GLubyte * v)1324 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
1325 {
1326     d_2_0_Core->f.VertexAttrib4ubv(index, v);
1327 }
1328 
glVertexAttrib4sv(GLuint index,const GLshort * v)1329 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
1330 {
1331     d_2_0_Core->f.VertexAttrib4sv(index, v);
1332 }
1333 
glVertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)1334 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1335 {
1336     d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
1337 }
1338 
glVertexAttrib4iv(GLuint index,const GLint * v)1339 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
1340 {
1341     d_2_0_Core->f.VertexAttrib4iv(index, v);
1342 }
1343 
glVertexAttrib4fv(GLuint index,const GLfloat * v)1344 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
1345 {
1346     d_2_0_Core->f.VertexAttrib4fv(index, v);
1347 }
1348 
glVertexAttrib4f(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1349 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1350 {
1351     d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
1352 }
1353 
glVertexAttrib4dv(GLuint index,const GLdouble * v)1354 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
1355 {
1356     d_2_0_Core->f.VertexAttrib4dv(index, v);
1357 }
1358 
glVertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1359 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1360 {
1361     d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
1362 }
1363 
glVertexAttrib4bv(GLuint index,const GLbyte * v)1364 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
1365 {
1366     d_2_0_Core->f.VertexAttrib4bv(index, v);
1367 }
1368 
glVertexAttrib4Nusv(GLuint index,const GLushort * v)1369 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
1370 {
1371     d_2_0_Core->f.VertexAttrib4Nusv(index, v);
1372 }
1373 
glVertexAttrib4Nuiv(GLuint index,const GLuint * v)1374 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
1375 {
1376     d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
1377 }
1378 
glVertexAttrib4Nubv(GLuint index,const GLubyte * v)1379 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
1380 {
1381     d_2_0_Core->f.VertexAttrib4Nubv(index, v);
1382 }
1383 
glVertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)1384 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1385 {
1386     d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
1387 }
1388 
glVertexAttrib4Nsv(GLuint index,const GLshort * v)1389 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
1390 {
1391     d_2_0_Core->f.VertexAttrib4Nsv(index, v);
1392 }
1393 
glVertexAttrib4Niv(GLuint index,const GLint * v)1394 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
1395 {
1396     d_2_0_Core->f.VertexAttrib4Niv(index, v);
1397 }
1398 
glVertexAttrib4Nbv(GLuint index,const GLbyte * v)1399 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
1400 {
1401     d_2_0_Core->f.VertexAttrib4Nbv(index, v);
1402 }
1403 
glVertexAttrib3sv(GLuint index,const GLshort * v)1404 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
1405 {
1406     d_2_0_Core->f.VertexAttrib3sv(index, v);
1407 }
1408 
glVertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)1409 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1410 {
1411     d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
1412 }
1413 
glVertexAttrib3fv(GLuint index,const GLfloat * v)1414 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
1415 {
1416     d_2_0_Core->f.VertexAttrib3fv(index, v);
1417 }
1418 
glVertexAttrib3f(GLuint index,GLfloat x,GLfloat y,GLfloat z)1419 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
1420 {
1421     d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
1422 }
1423 
glVertexAttrib3dv(GLuint index,const GLdouble * v)1424 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
1425 {
1426     d_2_0_Core->f.VertexAttrib3dv(index, v);
1427 }
1428 
glVertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)1429 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1430 {
1431     d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
1432 }
1433 
glVertexAttrib2sv(GLuint index,const GLshort * v)1434 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
1435 {
1436     d_2_0_Core->f.VertexAttrib2sv(index, v);
1437 }
1438 
glVertexAttrib2s(GLuint index,GLshort x,GLshort y)1439 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
1440 {
1441     d_2_0_Core->f.VertexAttrib2s(index, x, y);
1442 }
1443 
glVertexAttrib2fv(GLuint index,const GLfloat * v)1444 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
1445 {
1446     d_2_0_Core->f.VertexAttrib2fv(index, v);
1447 }
1448 
glVertexAttrib2f(GLuint index,GLfloat x,GLfloat y)1449 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
1450 {
1451     d_2_0_Core->f.VertexAttrib2f(index, x, y);
1452 }
1453 
glVertexAttrib2dv(GLuint index,const GLdouble * v)1454 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
1455 {
1456     d_2_0_Core->f.VertexAttrib2dv(index, v);
1457 }
1458 
glVertexAttrib2d(GLuint index,GLdouble x,GLdouble y)1459 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1460 {
1461     d_2_0_Core->f.VertexAttrib2d(index, x, y);
1462 }
1463 
glVertexAttrib1sv(GLuint index,const GLshort * v)1464 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
1465 {
1466     d_2_0_Core->f.VertexAttrib1sv(index, v);
1467 }
1468 
glVertexAttrib1s(GLuint index,GLshort x)1469 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1s(GLuint index, GLshort x)
1470 {
1471     d_2_0_Core->f.VertexAttrib1s(index, x);
1472 }
1473 
glVertexAttrib1fv(GLuint index,const GLfloat * v)1474 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
1475 {
1476     d_2_0_Core->f.VertexAttrib1fv(index, v);
1477 }
1478 
glVertexAttrib1f(GLuint index,GLfloat x)1479 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1f(GLuint index, GLfloat x)
1480 {
1481     d_2_0_Core->f.VertexAttrib1f(index, x);
1482 }
1483 
glVertexAttrib1dv(GLuint index,const GLdouble * v)1484 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
1485 {
1486     d_2_0_Core->f.VertexAttrib1dv(index, v);
1487 }
1488 
glVertexAttrib1d(GLuint index,GLdouble x)1489 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1d(GLuint index, GLdouble x)
1490 {
1491     d_2_0_Core->f.VertexAttrib1d(index, x);
1492 }
1493 
glValidateProgram(GLuint program)1494 inline void QOpenGLFunctions_4_5_Core::glValidateProgram(GLuint program)
1495 {
1496     d_2_0_Core->f.ValidateProgram(program);
1497 }
1498 
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1499 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1500 {
1501     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1502 }
1503 
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1504 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1505 {
1506     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1507 }
1508 
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1509 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1510 {
1511     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1512 }
1513 
glUniform4iv(GLint location,GLsizei count,const GLint * value)1514 inline void QOpenGLFunctions_4_5_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1515 {
1516     d_2_0_Core->f.Uniform4iv(location, count, value);
1517 }
1518 
glUniform3iv(GLint location,GLsizei count,const GLint * value)1519 inline void QOpenGLFunctions_4_5_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1520 {
1521     d_2_0_Core->f.Uniform3iv(location, count, value);
1522 }
1523 
glUniform2iv(GLint location,GLsizei count,const GLint * value)1524 inline void QOpenGLFunctions_4_5_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1525 {
1526     d_2_0_Core->f.Uniform2iv(location, count, value);
1527 }
1528 
glUniform1iv(GLint location,GLsizei count,const GLint * value)1529 inline void QOpenGLFunctions_4_5_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1530 {
1531     d_2_0_Core->f.Uniform1iv(location, count, value);
1532 }
1533 
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1534 inline void QOpenGLFunctions_4_5_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1535 {
1536     d_2_0_Core->f.Uniform4fv(location, count, value);
1537 }
1538 
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1539 inline void QOpenGLFunctions_4_5_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1540 {
1541     d_2_0_Core->f.Uniform3fv(location, count, value);
1542 }
1543 
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1544 inline void QOpenGLFunctions_4_5_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1545 {
1546     d_2_0_Core->f.Uniform2fv(location, count, value);
1547 }
1548 
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1549 inline void QOpenGLFunctions_4_5_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1550 {
1551     d_2_0_Core->f.Uniform1fv(location, count, value);
1552 }
1553 
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1554 inline void QOpenGLFunctions_4_5_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1555 {
1556     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1557 }
1558 
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1559 inline void QOpenGLFunctions_4_5_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1560 {
1561     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1562 }
1563 
glUniform2i(GLint location,GLint v0,GLint v1)1564 inline void QOpenGLFunctions_4_5_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1565 {
1566     d_2_0_Core->f.Uniform2i(location, v0, v1);
1567 }
1568 
glUniform1i(GLint location,GLint v0)1569 inline void QOpenGLFunctions_4_5_Core::glUniform1i(GLint location, GLint v0)
1570 {
1571     d_2_0_Core->f.Uniform1i(location, v0);
1572 }
1573 
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1574 inline void QOpenGLFunctions_4_5_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1575 {
1576     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1577 }
1578 
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1579 inline void QOpenGLFunctions_4_5_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1580 {
1581     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1582 }
1583 
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1584 inline void QOpenGLFunctions_4_5_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1585 {
1586     d_2_0_Core->f.Uniform2f(location, v0, v1);
1587 }
1588 
glUniform1f(GLint location,GLfloat v0)1589 inline void QOpenGLFunctions_4_5_Core::glUniform1f(GLint location, GLfloat v0)
1590 {
1591     d_2_0_Core->f.Uniform1f(location, v0);
1592 }
1593 
glUseProgram(GLuint program)1594 inline void QOpenGLFunctions_4_5_Core::glUseProgram(GLuint program)
1595 {
1596     d_2_0_Core->f.UseProgram(program);
1597 }
1598 
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1599 inline void QOpenGLFunctions_4_5_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
1600 {
1601     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1602 }
1603 
glLinkProgram(GLuint program)1604 inline void QOpenGLFunctions_4_5_Core::glLinkProgram(GLuint program)
1605 {
1606     d_2_0_Core->f.LinkProgram(program);
1607 }
1608 
glIsShader(GLuint shader)1609 inline GLboolean QOpenGLFunctions_4_5_Core::glIsShader(GLuint shader)
1610 {
1611     return d_2_0_Core->f.IsShader(shader);
1612 }
1613 
glIsProgram(GLuint program)1614 inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgram(GLuint program)
1615 {
1616     return d_2_0_Core->f.IsProgram(program);
1617 }
1618 
glGetVertexAttribPointerv(GLuint index,GLenum pname,void ** pointer)1619 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
1620 {
1621     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1622 }
1623 
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1624 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1625 {
1626     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1627 }
1628 
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1629 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1630 {
1631     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1632 }
1633 
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1634 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1635 {
1636     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1637 }
1638 
glGetUniformiv(GLuint program,GLint location,GLint * params)1639 inline void QOpenGLFunctions_4_5_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1640 {
1641     d_2_0_Core->f.GetUniformiv(program, location, params);
1642 }
1643 
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1644 inline void QOpenGLFunctions_4_5_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1645 {
1646     d_2_0_Core->f.GetUniformfv(program, location, params);
1647 }
1648 
glGetUniformLocation(GLuint program,const GLchar * name)1649 inline GLint QOpenGLFunctions_4_5_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1650 {
1651     return d_2_0_Core->f.GetUniformLocation(program, name);
1652 }
1653 
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1654 inline void QOpenGLFunctions_4_5_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1655 {
1656     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1657 }
1658 
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1659 inline void QOpenGLFunctions_4_5_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1660 {
1661     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1662 }
1663 
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1664 inline void QOpenGLFunctions_4_5_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1665 {
1666     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1667 }
1668 
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1669 inline void QOpenGLFunctions_4_5_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1670 {
1671     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1672 }
1673 
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1674 inline void QOpenGLFunctions_4_5_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1675 {
1676     d_2_0_Core->f.GetProgramiv(program, pname, params);
1677 }
1678 
glGetAttribLocation(GLuint program,const GLchar * name)1679 inline GLint QOpenGLFunctions_4_5_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1680 {
1681     return d_2_0_Core->f.GetAttribLocation(program, name);
1682 }
1683 
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)1684 inline void QOpenGLFunctions_4_5_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
1685 {
1686     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
1687 }
1688 
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1689 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1690 {
1691     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1692 }
1693 
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1694 inline void QOpenGLFunctions_4_5_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1695 {
1696     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1697 }
1698 
glEnableVertexAttribArray(GLuint index)1699 inline void QOpenGLFunctions_4_5_Core::glEnableVertexAttribArray(GLuint index)
1700 {
1701     d_2_0_Core->f.EnableVertexAttribArray(index);
1702 }
1703 
glDisableVertexAttribArray(GLuint index)1704 inline void QOpenGLFunctions_4_5_Core::glDisableVertexAttribArray(GLuint index)
1705 {
1706     d_2_0_Core->f.DisableVertexAttribArray(index);
1707 }
1708 
glDetachShader(GLuint program,GLuint shader)1709 inline void QOpenGLFunctions_4_5_Core::glDetachShader(GLuint program, GLuint shader)
1710 {
1711     d_2_0_Core->f.DetachShader(program, shader);
1712 }
1713 
glDeleteShader(GLuint shader)1714 inline void QOpenGLFunctions_4_5_Core::glDeleteShader(GLuint shader)
1715 {
1716     d_2_0_Core->f.DeleteShader(shader);
1717 }
1718 
glDeleteProgram(GLuint program)1719 inline void QOpenGLFunctions_4_5_Core::glDeleteProgram(GLuint program)
1720 {
1721     d_2_0_Core->f.DeleteProgram(program);
1722 }
1723 
glCreateShader(GLenum type)1724 inline GLuint QOpenGLFunctions_4_5_Core::glCreateShader(GLenum type)
1725 {
1726     return d_2_0_Core->f.CreateShader(type);
1727 }
1728 
glCreateProgram()1729 inline GLuint QOpenGLFunctions_4_5_Core::glCreateProgram()
1730 {
1731     return d_2_0_Core->f.CreateProgram();
1732 }
1733 
glCompileShader(GLuint shader)1734 inline void QOpenGLFunctions_4_5_Core::glCompileShader(GLuint shader)
1735 {
1736     d_2_0_Core->f.CompileShader(shader);
1737 }
1738 
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1739 inline void QOpenGLFunctions_4_5_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1740 {
1741     d_2_0_Core->f.BindAttribLocation(program, index, name);
1742 }
1743 
glAttachShader(GLuint program,GLuint shader)1744 inline void QOpenGLFunctions_4_5_Core::glAttachShader(GLuint program, GLuint shader)
1745 {
1746     d_2_0_Core->f.AttachShader(program, shader);
1747 }
1748 
glStencilMaskSeparate(GLenum face,GLuint mask)1749 inline void QOpenGLFunctions_4_5_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1750 {
1751     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1752 }
1753 
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1754 inline void QOpenGLFunctions_4_5_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1755 {
1756     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1757 }
1758 
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1759 inline void QOpenGLFunctions_4_5_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1760 {
1761     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1762 }
1763 
glDrawBuffers(GLsizei n,const GLenum * bufs)1764 inline void QOpenGLFunctions_4_5_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1765 {
1766     d_2_0_Core->f.DrawBuffers(n, bufs);
1767 }
1768 
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1769 inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1770 {
1771     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1772 }
1773 
1774 
1775 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1776 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1777 {
1778     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1779 }
1780 
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1781 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1782 {
1783     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1784 }
1785 
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1786 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1787 {
1788     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1789 }
1790 
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1791 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1792 {
1793     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1794 }
1795 
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1796 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1797 {
1798     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1799 }
1800 
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1801 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1802 {
1803     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1804 }
1805 
1806 
1807 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1808 inline GLboolean QOpenGLFunctions_4_5_Core::glIsVertexArray(GLuint array)
1809 {
1810     return d_3_0_Core->f.IsVertexArray(array);
1811 }
1812 
glGenVertexArrays(GLsizei n,GLuint * arrays)1813 inline void QOpenGLFunctions_4_5_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1814 {
1815     d_3_0_Core->f.GenVertexArrays(n, arrays);
1816 }
1817 
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1818 inline void QOpenGLFunctions_4_5_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1819 {
1820     d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1821 }
1822 
glBindVertexArray(GLuint array)1823 inline void QOpenGLFunctions_4_5_Core::glBindVertexArray(GLuint array)
1824 {
1825     d_3_0_Core->f.BindVertexArray(array);
1826 }
1827 
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1828 inline void QOpenGLFunctions_4_5_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1829 {
1830     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1831 }
1832 
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1833 inline void * QOpenGLFunctions_4_5_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1834 {
1835     return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1836 }
1837 
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1838 inline void QOpenGLFunctions_4_5_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1839 {
1840     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1841 }
1842 
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1843 inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1844 {
1845     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1846 }
1847 
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1848 inline void QOpenGLFunctions_4_5_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1849 {
1850     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1851 }
1852 
glGenerateMipmap(GLenum target)1853 inline void QOpenGLFunctions_4_5_Core::glGenerateMipmap(GLenum target)
1854 {
1855     d_3_0_Core->f.GenerateMipmap(target);
1856 }
1857 
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1858 inline void QOpenGLFunctions_4_5_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1859 {
1860     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1861 }
1862 
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1863 inline void QOpenGLFunctions_4_5_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1864 {
1865     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1866 }
1867 
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1868 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1869 {
1870     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1871 }
1872 
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1873 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1874 {
1875     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1876 }
1877 
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1878 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1879 {
1880     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1881 }
1882 
glCheckFramebufferStatus(GLenum target)1883 inline GLenum QOpenGLFunctions_4_5_Core::glCheckFramebufferStatus(GLenum target)
1884 {
1885     return d_3_0_Core->f.CheckFramebufferStatus(target);
1886 }
1887 
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1888 inline void QOpenGLFunctions_4_5_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1889 {
1890     d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1891 }
1892 
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1893 inline void QOpenGLFunctions_4_5_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1894 {
1895     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1896 }
1897 
glBindFramebuffer(GLenum target,GLuint framebuffer)1898 inline void QOpenGLFunctions_4_5_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1899 {
1900     d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1901 }
1902 
glIsFramebuffer(GLuint framebuffer)1903 inline GLboolean QOpenGLFunctions_4_5_Core::glIsFramebuffer(GLuint framebuffer)
1904 {
1905     return d_3_0_Core->f.IsFramebuffer(framebuffer);
1906 }
1907 
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1908 inline void QOpenGLFunctions_4_5_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1909 {
1910     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1911 }
1912 
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1913 inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1914 {
1915     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1916 }
1917 
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1918 inline void QOpenGLFunctions_4_5_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1919 {
1920     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1921 }
1922 
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1923 inline void QOpenGLFunctions_4_5_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1924 {
1925     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1926 }
1927 
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1928 inline void QOpenGLFunctions_4_5_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1929 {
1930     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1931 }
1932 
glIsRenderbuffer(GLuint renderbuffer)1933 inline GLboolean QOpenGLFunctions_4_5_Core::glIsRenderbuffer(GLuint renderbuffer)
1934 {
1935     return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1936 }
1937 
glGetStringi(GLenum name,GLuint index)1938 inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetStringi(GLenum name, GLuint index)
1939 {
1940     return d_3_0_Core->f.GetStringi(name, index);
1941 }
1942 
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1943 inline void QOpenGLFunctions_4_5_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1944 {
1945     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1946 }
1947 
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1948 inline void QOpenGLFunctions_4_5_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1949 {
1950     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1951 }
1952 
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1953 inline void QOpenGLFunctions_4_5_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1954 {
1955     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1956 }
1957 
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1958 inline void QOpenGLFunctions_4_5_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1959 {
1960     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1961 }
1962 
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1963 inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1964 {
1965     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1966 }
1967 
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1968 inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1969 {
1970     d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1971 }
1972 
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1973 inline void QOpenGLFunctions_4_5_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1974 {
1975     d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1976 }
1977 
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1978 inline void QOpenGLFunctions_4_5_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1979 {
1980     d_3_0_Core->f.TexParameterIiv(target, pname, params);
1981 }
1982 
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1983 inline void QOpenGLFunctions_4_5_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1984 {
1985     d_3_0_Core->f.Uniform4uiv(location, count, value);
1986 }
1987 
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1988 inline void QOpenGLFunctions_4_5_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1989 {
1990     d_3_0_Core->f.Uniform3uiv(location, count, value);
1991 }
1992 
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1993 inline void QOpenGLFunctions_4_5_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1994 {
1995     d_3_0_Core->f.Uniform2uiv(location, count, value);
1996 }
1997 
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1998 inline void QOpenGLFunctions_4_5_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1999 {
2000     d_3_0_Core->f.Uniform1uiv(location, count, value);
2001 }
2002 
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2003 inline void QOpenGLFunctions_4_5_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2004 {
2005     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
2006 }
2007 
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)2008 inline void QOpenGLFunctions_4_5_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2009 {
2010     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2011 }
2012 
glUniform2ui(GLint location,GLuint v0,GLuint v1)2013 inline void QOpenGLFunctions_4_5_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2014 {
2015     d_3_0_Core->f.Uniform2ui(location, v0, v1);
2016 }
2017 
glUniform1ui(GLint location,GLuint v0)2018 inline void QOpenGLFunctions_4_5_Core::glUniform1ui(GLint location, GLuint v0)
2019 {
2020     d_3_0_Core->f.Uniform1ui(location, v0);
2021 }
2022 
glGetFragDataLocation(GLuint program,const GLchar * name)2023 inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
2024 {
2025     return d_3_0_Core->f.GetFragDataLocation(program, name);
2026 }
2027 
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)2028 inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2029 {
2030     d_3_0_Core->f.BindFragDataLocation(program, color, name);
2031 }
2032 
glGetUniformuiv(GLuint program,GLint location,GLuint * params)2033 inline void QOpenGLFunctions_4_5_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2034 {
2035     d_3_0_Core->f.GetUniformuiv(program, location, params);
2036 }
2037 
glVertexAttribI4usv(GLuint index,const GLushort * v)2038 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
2039 {
2040     d_3_0_Core->f.VertexAttribI4usv(index, v);
2041 }
2042 
glVertexAttribI4ubv(GLuint index,const GLubyte * v)2043 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
2044 {
2045     d_3_0_Core->f.VertexAttribI4ubv(index, v);
2046 }
2047 
glVertexAttribI4sv(GLuint index,const GLshort * v)2048 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
2049 {
2050     d_3_0_Core->f.VertexAttribI4sv(index, v);
2051 }
2052 
glVertexAttribI4bv(GLuint index,const GLbyte * v)2053 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
2054 {
2055     d_3_0_Core->f.VertexAttribI4bv(index, v);
2056 }
2057 
glVertexAttribI4uiv(GLuint index,const GLuint * v)2058 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
2059 {
2060     d_3_0_Core->f.VertexAttribI4uiv(index, v);
2061 }
2062 
glVertexAttribI3uiv(GLuint index,const GLuint * v)2063 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
2064 {
2065     d_3_0_Core->f.VertexAttribI3uiv(index, v);
2066 }
2067 
glVertexAttribI2uiv(GLuint index,const GLuint * v)2068 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
2069 {
2070     d_3_0_Core->f.VertexAttribI2uiv(index, v);
2071 }
2072 
glVertexAttribI1uiv(GLuint index,const GLuint * v)2073 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
2074 {
2075     d_3_0_Core->f.VertexAttribI1uiv(index, v);
2076 }
2077 
glVertexAttribI4iv(GLuint index,const GLint * v)2078 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
2079 {
2080     d_3_0_Core->f.VertexAttribI4iv(index, v);
2081 }
2082 
glVertexAttribI3iv(GLuint index,const GLint * v)2083 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
2084 {
2085     d_3_0_Core->f.VertexAttribI3iv(index, v);
2086 }
2087 
glVertexAttribI2iv(GLuint index,const GLint * v)2088 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
2089 {
2090     d_3_0_Core->f.VertexAttribI2iv(index, v);
2091 }
2092 
glVertexAttribI1iv(GLuint index,const GLint * v)2093 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
2094 {
2095     d_3_0_Core->f.VertexAttribI1iv(index, v);
2096 }
2097 
glVertexAttribI4ui(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)2098 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
2099 {
2100     d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
2101 }
2102 
glVertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)2103 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
2104 {
2105     d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
2106 }
2107 
glVertexAttribI2ui(GLuint index,GLuint x,GLuint y)2108 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
2109 {
2110     d_3_0_Core->f.VertexAttribI2ui(index, x, y);
2111 }
2112 
glVertexAttribI1ui(GLuint index,GLuint x)2113 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1ui(GLuint index, GLuint x)
2114 {
2115     d_3_0_Core->f.VertexAttribI1ui(index, x);
2116 }
2117 
glVertexAttribI4i(GLuint index,GLint x,GLint y,GLint z,GLint w)2118 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
2119 {
2120     d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
2121 }
2122 
glVertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)2123 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
2124 {
2125     d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
2126 }
2127 
glVertexAttribI2i(GLuint index,GLint x,GLint y)2128 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
2129 {
2130     d_3_0_Core->f.VertexAttribI2i(index, x, y);
2131 }
2132 
glVertexAttribI1i(GLuint index,GLint x)2133 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1i(GLuint index, GLint x)
2134 {
2135     d_3_0_Core->f.VertexAttribI1i(index, x);
2136 }
2137 
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)2138 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2139 {
2140     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2141 }
2142 
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)2143 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2144 {
2145     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2146 }
2147 
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2148 inline void QOpenGLFunctions_4_5_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2149 {
2150     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2151 }
2152 
glEndConditionalRender()2153 inline void QOpenGLFunctions_4_5_Core::glEndConditionalRender()
2154 {
2155     d_3_0_Core->f.EndConditionalRender();
2156 }
2157 
glBeginConditionalRender(GLuint id,GLenum mode)2158 inline void QOpenGLFunctions_4_5_Core::glBeginConditionalRender(GLuint id, GLenum mode)
2159 {
2160     d_3_0_Core->f.BeginConditionalRender(id, mode);
2161 }
2162 
glClampColor(GLenum target,GLenum clamp)2163 inline void QOpenGLFunctions_4_5_Core::glClampColor(GLenum target, GLenum clamp)
2164 {
2165     d_3_0_Core->f.ClampColor(target, clamp);
2166 }
2167 
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)2168 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2169 {
2170     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2171 }
2172 
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2173 inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
2174 {
2175     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2176 }
2177 
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)2178 inline void QOpenGLFunctions_4_5_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2179 {
2180     d_3_0_Core->f.BindBufferBase(target, index, buffer);
2181 }
2182 
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2183 inline void QOpenGLFunctions_4_5_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2184 {
2185     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2186 }
2187 
glEndTransformFeedback()2188 inline void QOpenGLFunctions_4_5_Core::glEndTransformFeedback()
2189 {
2190     d_3_0_Core->f.EndTransformFeedback();
2191 }
2192 
glBeginTransformFeedback(GLenum primitiveMode)2193 inline void QOpenGLFunctions_4_5_Core::glBeginTransformFeedback(GLenum primitiveMode)
2194 {
2195     d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2196 }
2197 
glIsEnabledi(GLenum target,GLuint index)2198 inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabledi(GLenum target, GLuint index)
2199 {
2200     return d_3_0_Core->f.IsEnabledi(target, index);
2201 }
2202 
glDisablei(GLenum target,GLuint index)2203 inline void QOpenGLFunctions_4_5_Core::glDisablei(GLenum target, GLuint index)
2204 {
2205     d_3_0_Core->f.Disablei(target, index);
2206 }
2207 
glEnablei(GLenum target,GLuint index)2208 inline void QOpenGLFunctions_4_5_Core::glEnablei(GLenum target, GLuint index)
2209 {
2210     d_3_0_Core->f.Enablei(target, index);
2211 }
2212 
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)2213 inline void QOpenGLFunctions_4_5_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2214 {
2215     d_3_0_Core->f.GetIntegeri_v(target, index, data);
2216 }
2217 
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)2218 inline void QOpenGLFunctions_4_5_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2219 {
2220     d_3_0_Core->f.GetBooleani_v(target, index, data);
2221 }
2222 
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)2223 inline void QOpenGLFunctions_4_5_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2224 {
2225     d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2226 }
2227 
2228 
2229 // OpenGL 3.1 core functions
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2230 inline void QOpenGLFunctions_4_5_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2231 {
2232     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2233 }
2234 
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)2235 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2236 {
2237     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2238 }
2239 
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)2240 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2241 {
2242     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2243 }
2244 
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)2245 inline GLuint QOpenGLFunctions_4_5_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2246 {
2247     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2248 }
2249 
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)2250 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2251 {
2252     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2253 }
2254 
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)2255 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2256 {
2257     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2258 }
2259 
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)2260 inline void QOpenGLFunctions_4_5_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
2261 {
2262     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2263 }
2264 
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2265 inline void QOpenGLFunctions_4_5_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2266 {
2267     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2268 }
2269 
glPrimitiveRestartIndex(GLuint index)2270 inline void QOpenGLFunctions_4_5_Core::glPrimitiveRestartIndex(GLuint index)
2271 {
2272     d_3_1_Core->f.PrimitiveRestartIndex(index);
2273 }
2274 
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)2275 inline void QOpenGLFunctions_4_5_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2276 {
2277     d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2278 }
2279 
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)2280 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
2281 {
2282     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2283 }
2284 
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)2285 inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2286 {
2287     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2288 }
2289 
2290 
2291 // OpenGL 3.2 core functions
glSampleMaski(GLuint maskNumber,GLbitfield mask)2292 inline void QOpenGLFunctions_4_5_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
2293 {
2294     d_3_2_Core->f.SampleMaski(maskNumber, mask);
2295 }
2296 
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)2297 inline void QOpenGLFunctions_4_5_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2298 {
2299     d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2300 }
2301 
glTexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2302 inline void QOpenGLFunctions_4_5_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2303 {
2304     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2305 }
2306 
glTexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2307 inline void QOpenGLFunctions_4_5_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2308 {
2309     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2310 }
2311 
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)2312 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2313 {
2314     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2315 }
2316 
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)2317 inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2318 {
2319     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2320 }
2321 
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)2322 inline void QOpenGLFunctions_4_5_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2323 {
2324     d_3_2_Core->f.GetInteger64i_v(target, index, data);
2325 }
2326 
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)2327 inline void QOpenGLFunctions_4_5_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2328 {
2329     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2330 }
2331 
glGetInteger64v(GLenum pname,GLint64 * data)2332 inline void QOpenGLFunctions_4_5_Core::glGetInteger64v(GLenum pname, GLint64 *data)
2333 {
2334     d_3_2_Core->f.GetInteger64v(pname, data);
2335 }
2336 
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)2337 inline void QOpenGLFunctions_4_5_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2338 {
2339     d_3_2_Core->f.WaitSync(sync, flags, timeout);
2340 }
2341 
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)2342 inline GLenum QOpenGLFunctions_4_5_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2343 {
2344     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2345 }
2346 
glDeleteSync(GLsync sync)2347 inline void QOpenGLFunctions_4_5_Core::glDeleteSync(GLsync sync)
2348 {
2349     d_3_2_Core->f.DeleteSync(sync);
2350 }
2351 
glIsSync(GLsync sync)2352 inline GLboolean QOpenGLFunctions_4_5_Core::glIsSync(GLsync sync)
2353 {
2354     return d_3_2_Core->f.IsSync(sync);
2355 }
2356 
glFenceSync(GLenum condition,GLbitfield flags)2357 inline GLsync QOpenGLFunctions_4_5_Core::glFenceSync(GLenum condition, GLbitfield flags)
2358 {
2359     return d_3_2_Core->f.FenceSync(condition, flags);
2360 }
2361 
glProvokingVertex(GLenum mode)2362 inline void QOpenGLFunctions_4_5_Core::glProvokingVertex(GLenum mode)
2363 {
2364     d_3_2_Core->f.ProvokingVertex(mode);
2365 }
2366 
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)2367 inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
2368 {
2369     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2370 }
2371 
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)2372 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
2373 {
2374     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2375 }
2376 
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)2377 inline void QOpenGLFunctions_4_5_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2378 {
2379     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2380 }
2381 
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)2382 inline void QOpenGLFunctions_4_5_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2383 {
2384     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2385 }
2386 
2387 
2388 // OpenGL 3.3 core functions
glVertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2389 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2390 {
2391     d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2392 }
2393 
glVertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2394 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2395 {
2396     d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2397 }
2398 
glVertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2399 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2400 {
2401     d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2402 }
2403 
glVertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2404 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2405 {
2406     d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2407 }
2408 
glVertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2409 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2410 {
2411     d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2412 }
2413 
glVertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2414 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2415 {
2416     d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2417 }
2418 
glVertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2419 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2420 {
2421     d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2422 }
2423 
glVertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2424 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2425 {
2426     d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2427 }
2428 
glVertexAttribDivisor(GLuint index,GLuint divisor)2429 inline void QOpenGLFunctions_4_5_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2430 {
2431     d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2432 }
2433 
glGetQueryObjectui64v(GLuint id,GLenum pname,GLuint64 * params)2434 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2435 {
2436     d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2437 }
2438 
glGetQueryObjecti64v(GLuint id,GLenum pname,GLint64 * params)2439 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2440 {
2441     d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2442 }
2443 
glQueryCounter(GLuint id,GLenum target)2444 inline void QOpenGLFunctions_4_5_Core::glQueryCounter(GLuint id, GLenum target)
2445 {
2446     d_3_3_Core->f.QueryCounter(id, target);
2447 }
2448 
glGetSamplerParameterIuiv(GLuint sampler,GLenum pname,GLuint * params)2449 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2450 {
2451     d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2452 }
2453 
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2454 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2455 {
2456     d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2457 }
2458 
glGetSamplerParameterIiv(GLuint sampler,GLenum pname,GLint * params)2459 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2460 {
2461     d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2462 }
2463 
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2464 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2465 {
2466     d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2467 }
2468 
glSamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * param)2469 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2470 {
2471     d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2472 }
2473 
glSamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * param)2474 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2475 {
2476     d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2477 }
2478 
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * param)2479 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2480 {
2481     d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2482 }
2483 
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2484 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2485 {
2486     d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2487 }
2488 
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * param)2489 inline void QOpenGLFunctions_4_5_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2490 {
2491     d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2492 }
2493 
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2494 inline void QOpenGLFunctions_4_5_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2495 {
2496     d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2497 }
2498 
glBindSampler(GLuint unit,GLuint sampler)2499 inline void QOpenGLFunctions_4_5_Core::glBindSampler(GLuint unit, GLuint sampler)
2500 {
2501     d_3_3_Core->f.BindSampler(unit, sampler);
2502 }
2503 
glIsSampler(GLuint sampler)2504 inline GLboolean QOpenGLFunctions_4_5_Core::glIsSampler(GLuint sampler)
2505 {
2506     return d_3_3_Core->f.IsSampler(sampler);
2507 }
2508 
glDeleteSamplers(GLsizei count,const GLuint * samplers)2509 inline void QOpenGLFunctions_4_5_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2510 {
2511     d_3_3_Core->f.DeleteSamplers(count, samplers);
2512 }
2513 
glGenSamplers(GLsizei count,GLuint * samplers)2514 inline void QOpenGLFunctions_4_5_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2515 {
2516     d_3_3_Core->f.GenSamplers(count, samplers);
2517 }
2518 
glGetFragDataIndex(GLuint program,const GLchar * name)2519 inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2520 {
2521     return d_3_3_Core->f.GetFragDataIndex(program, name);
2522 }
2523 
glBindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)2524 inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2525 {
2526     d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2527 }
2528 
2529 
2530 // OpenGL 4.0 core functions
glGetQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2531 inline void QOpenGLFunctions_4_5_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2532 {
2533     d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2534 }
2535 
glEndQueryIndexed(GLenum target,GLuint index)2536 inline void QOpenGLFunctions_4_5_Core::glEndQueryIndexed(GLenum target, GLuint index)
2537 {
2538     d_4_0_Core->f.EndQueryIndexed(target, index);
2539 }
2540 
glBeginQueryIndexed(GLenum target,GLuint index,GLuint id)2541 inline void QOpenGLFunctions_4_5_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2542 {
2543     d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2544 }
2545 
glDrawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2546 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2547 {
2548     d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2549 }
2550 
glDrawTransformFeedback(GLenum mode,GLuint id)2551 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2552 {
2553     d_4_0_Core->f.DrawTransformFeedback(mode, id);
2554 }
2555 
glResumeTransformFeedback()2556 inline void QOpenGLFunctions_4_5_Core::glResumeTransformFeedback()
2557 {
2558     d_4_0_Core->f.ResumeTransformFeedback();
2559 }
2560 
glPauseTransformFeedback()2561 inline void QOpenGLFunctions_4_5_Core::glPauseTransformFeedback()
2562 {
2563     d_4_0_Core->f.PauseTransformFeedback();
2564 }
2565 
glIsTransformFeedback(GLuint id)2566 inline GLboolean QOpenGLFunctions_4_5_Core::glIsTransformFeedback(GLuint id)
2567 {
2568     return d_4_0_Core->f.IsTransformFeedback(id);
2569 }
2570 
glGenTransformFeedbacks(GLsizei n,GLuint * ids)2571 inline void QOpenGLFunctions_4_5_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2572 {
2573     d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2574 }
2575 
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)2576 inline void QOpenGLFunctions_4_5_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2577 {
2578     d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2579 }
2580 
glBindTransformFeedback(GLenum target,GLuint id)2581 inline void QOpenGLFunctions_4_5_Core::glBindTransformFeedback(GLenum target, GLuint id)
2582 {
2583     d_4_0_Core->f.BindTransformFeedback(target, id);
2584 }
2585 
glPatchParameterfv(GLenum pname,const GLfloat * values)2586 inline void QOpenGLFunctions_4_5_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2587 {
2588     d_4_0_Core->f.PatchParameterfv(pname, values);
2589 }
2590 
glPatchParameteri(GLenum pname,GLint value)2591 inline void QOpenGLFunctions_4_5_Core::glPatchParameteri(GLenum pname, GLint value)
2592 {
2593     d_4_0_Core->f.PatchParameteri(pname, value);
2594 }
2595 
glGetProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2596 inline void QOpenGLFunctions_4_5_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2597 {
2598     d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2599 }
2600 
glGetUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2601 inline void QOpenGLFunctions_4_5_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2602 {
2603     d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2604 }
2605 
glUniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2606 inline void QOpenGLFunctions_4_5_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2607 {
2608     d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2609 }
2610 
glGetActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2611 inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2612 {
2613     d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2614 }
2615 
glGetActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2616 inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2617 {
2618     d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2619 }
2620 
glGetActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2621 inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2622 {
2623     d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2624 }
2625 
glGetSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2626 inline GLuint QOpenGLFunctions_4_5_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2627 {
2628     return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2629 }
2630 
glGetSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2631 inline GLint QOpenGLFunctions_4_5_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2632 {
2633     return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2634 }
2635 
glGetUniformdv(GLuint program,GLint location,GLdouble * params)2636 inline void QOpenGLFunctions_4_5_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2637 {
2638     d_4_0_Core->f.GetUniformdv(program, location, params);
2639 }
2640 
glUniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2641 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2642 {
2643     d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2644 }
2645 
glUniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2646 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2647 {
2648     d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2649 }
2650 
glUniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2651 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2652 {
2653     d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2654 }
2655 
glUniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2656 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2657 {
2658     d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2659 }
2660 
glUniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2661 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2662 {
2663     d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2664 }
2665 
glUniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2666 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2667 {
2668     d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2669 }
2670 
glUniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2671 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2672 {
2673     d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2674 }
2675 
glUniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2676 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2677 {
2678     d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2679 }
2680 
glUniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2681 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2682 {
2683     d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2684 }
2685 
glUniform4dv(GLint location,GLsizei count,const GLdouble * value)2686 inline void QOpenGLFunctions_4_5_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2687 {
2688     d_4_0_Core->f.Uniform4dv(location, count, value);
2689 }
2690 
glUniform3dv(GLint location,GLsizei count,const GLdouble * value)2691 inline void QOpenGLFunctions_4_5_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2692 {
2693     d_4_0_Core->f.Uniform3dv(location, count, value);
2694 }
2695 
glUniform2dv(GLint location,GLsizei count,const GLdouble * value)2696 inline void QOpenGLFunctions_4_5_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2697 {
2698     d_4_0_Core->f.Uniform2dv(location, count, value);
2699 }
2700 
glUniform1dv(GLint location,GLsizei count,const GLdouble * value)2701 inline void QOpenGLFunctions_4_5_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2702 {
2703     d_4_0_Core->f.Uniform1dv(location, count, value);
2704 }
2705 
glUniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2706 inline void QOpenGLFunctions_4_5_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2707 {
2708     d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2709 }
2710 
glUniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2711 inline void QOpenGLFunctions_4_5_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2712 {
2713     d_4_0_Core->f.Uniform3d(location, x, y, z);
2714 }
2715 
glUniform2d(GLint location,GLdouble x,GLdouble y)2716 inline void QOpenGLFunctions_4_5_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2717 {
2718     d_4_0_Core->f.Uniform2d(location, x, y);
2719 }
2720 
glUniform1d(GLint location,GLdouble x)2721 inline void QOpenGLFunctions_4_5_Core::glUniform1d(GLint location, GLdouble x)
2722 {
2723     d_4_0_Core->f.Uniform1d(location, x);
2724 }
2725 
glDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect)2726 inline void QOpenGLFunctions_4_5_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
2727 {
2728     d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2729 }
2730 
glDrawArraysIndirect(GLenum mode,const void * indirect)2731 inline void QOpenGLFunctions_4_5_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
2732 {
2733     d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2734 }
2735 
glBlendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2736 inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2737 {
2738     d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2739 }
2740 
glBlendFunci(GLuint buf,GLenum src,GLenum dst)2741 inline void QOpenGLFunctions_4_5_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2742 {
2743     d_4_0_Core->f.BlendFunci(buf, src, dst);
2744 }
2745 
glBlendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2746 inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2747 {
2748     d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2749 }
2750 
glBlendEquationi(GLuint buf,GLenum mode)2751 inline void QOpenGLFunctions_4_5_Core::glBlendEquationi(GLuint buf, GLenum mode)
2752 {
2753     d_4_0_Core->f.BlendEquationi(buf, mode);
2754 }
2755 
glMinSampleShading(GLfloat value)2756 inline void QOpenGLFunctions_4_5_Core::glMinSampleShading(GLfloat value)
2757 {
2758     d_4_0_Core->f.MinSampleShading(value);
2759 }
2760 
2761 
2762 // OpenGL 4.1 core functions
glGetDoublei_v(GLenum target,GLuint index,GLdouble * data)2763 inline void QOpenGLFunctions_4_5_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2764 {
2765     d_4_1_Core->f.GetDoublei_v(target, index, data);
2766 }
2767 
glGetFloati_v(GLenum target,GLuint index,GLfloat * data)2768 inline void QOpenGLFunctions_4_5_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2769 {
2770     d_4_1_Core->f.GetFloati_v(target, index, data);
2771 }
2772 
glDepthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2773 inline void QOpenGLFunctions_4_5_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2774 {
2775     d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2776 }
2777 
glDepthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2778 inline void QOpenGLFunctions_4_5_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2779 {
2780     d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2781 }
2782 
glScissorIndexedv(GLuint index,const GLint * v)2783 inline void QOpenGLFunctions_4_5_Core::glScissorIndexedv(GLuint index, const GLint *v)
2784 {
2785     d_4_1_Core->f.ScissorIndexedv(index, v);
2786 }
2787 
glScissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2788 inline void QOpenGLFunctions_4_5_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2789 {
2790     d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2791 }
2792 
glScissorArrayv(GLuint first,GLsizei count,const GLint * v)2793 inline void QOpenGLFunctions_4_5_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2794 {
2795     d_4_1_Core->f.ScissorArrayv(first, count, v);
2796 }
2797 
glViewportIndexedfv(GLuint index,const GLfloat * v)2798 inline void QOpenGLFunctions_4_5_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2799 {
2800     d_4_1_Core->f.ViewportIndexedfv(index, v);
2801 }
2802 
glViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2803 inline void QOpenGLFunctions_4_5_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2804 {
2805     d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2806 }
2807 
glViewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2808 inline void QOpenGLFunctions_4_5_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2809 {
2810     d_4_1_Core->f.ViewportArrayv(first, count, v);
2811 }
2812 
glGetVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2813 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2814 {
2815     d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2816 }
2817 
glVertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2818 inline void QOpenGLFunctions_4_5_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2819 {
2820     d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2821 }
2822 
glVertexAttribL4dv(GLuint index,const GLdouble * v)2823 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2824 {
2825     d_4_1_Core->f.VertexAttribL4dv(index, v);
2826 }
2827 
glVertexAttribL3dv(GLuint index,const GLdouble * v)2828 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2829 {
2830     d_4_1_Core->f.VertexAttribL3dv(index, v);
2831 }
2832 
glVertexAttribL2dv(GLuint index,const GLdouble * v)2833 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2834 {
2835     d_4_1_Core->f.VertexAttribL2dv(index, v);
2836 }
2837 
glVertexAttribL1dv(GLuint index,const GLdouble * v)2838 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2839 {
2840     d_4_1_Core->f.VertexAttribL1dv(index, v);
2841 }
2842 
glVertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2843 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2844 {
2845     d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2846 }
2847 
glVertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2848 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2849 {
2850     d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2851 }
2852 
glVertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2853 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2854 {
2855     d_4_1_Core->f.VertexAttribL2d(index, x, y);
2856 }
2857 
glVertexAttribL1d(GLuint index,GLdouble x)2858 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2859 {
2860     d_4_1_Core->f.VertexAttribL1d(index, x);
2861 }
2862 
glGetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)2863 inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2864 {
2865     d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2866 }
2867 
glValidateProgramPipeline(GLuint pipeline)2868 inline void QOpenGLFunctions_4_5_Core::glValidateProgramPipeline(GLuint pipeline)
2869 {
2870     d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2871 }
2872 
glProgramUniformMatrix4x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2873 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2874 {
2875     d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2876 }
2877 
glProgramUniformMatrix3x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2878 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2879 {
2880     d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2881 }
2882 
glProgramUniformMatrix4x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2883 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2884 {
2885     d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2886 }
2887 
glProgramUniformMatrix2x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2888 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2889 {
2890     d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2891 }
2892 
glProgramUniformMatrix3x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2893 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2894 {
2895     d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2896 }
2897 
glProgramUniformMatrix2x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2898 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2899 {
2900     d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2901 }
2902 
glProgramUniformMatrix4x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2903 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2904 {
2905     d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2906 }
2907 
glProgramUniformMatrix3x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2908 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2909 {
2910     d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2911 }
2912 
glProgramUniformMatrix4x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2913 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2914 {
2915     d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2916 }
2917 
glProgramUniformMatrix2x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2918 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2919 {
2920     d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2921 }
2922 
glProgramUniformMatrix3x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2923 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2924 {
2925     d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2926 }
2927 
glProgramUniformMatrix2x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2928 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2929 {
2930     d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2931 }
2932 
glProgramUniformMatrix4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2933 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2934 {
2935     d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2936 }
2937 
glProgramUniformMatrix3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2938 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2939 {
2940     d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2941 }
2942 
glProgramUniformMatrix2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2943 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2944 {
2945     d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2946 }
2947 
glProgramUniformMatrix4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2948 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2949 {
2950     d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2951 }
2952 
glProgramUniformMatrix3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2953 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2954 {
2955     d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2956 }
2957 
glProgramUniformMatrix2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2958 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2959 {
2960     d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2961 }
2962 
glProgramUniform4uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2963 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2964 {
2965     d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2966 }
2967 
glProgramUniform4ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2968 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2969 {
2970     d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2971 }
2972 
glProgramUniform4dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2973 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2974 {
2975     d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2976 }
2977 
glProgramUniform4d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2978 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2979 {
2980     d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2981 }
2982 
glProgramUniform4fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2983 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2984 {
2985     d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2986 }
2987 
glProgramUniform4f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2988 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2989 {
2990     d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2991 }
2992 
glProgramUniform4iv(GLuint program,GLint location,GLsizei count,const GLint * value)2993 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2994 {
2995     d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2996 }
2997 
glProgramUniform4i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2998 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2999 {
3000     d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
3001 }
3002 
glProgramUniform3uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)3003 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3004 {
3005     d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
3006 }
3007 
glProgramUniform3ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)3008 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
3009 {
3010     d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
3011 }
3012 
glProgramUniform3dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)3013 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3014 {
3015     d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
3016 }
3017 
glProgramUniform3d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)3018 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
3019 {
3020     d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
3021 }
3022 
glProgramUniform3fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)3023 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3024 {
3025     d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
3026 }
3027 
glProgramUniform3f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)3028 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
3029 {
3030     d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
3031 }
3032 
glProgramUniform3iv(GLuint program,GLint location,GLsizei count,const GLint * value)3033 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3034 {
3035     d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
3036 }
3037 
glProgramUniform3i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)3038 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
3039 {
3040     d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
3041 }
3042 
glProgramUniform2uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)3043 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3044 {
3045     d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
3046 }
3047 
glProgramUniform2ui(GLuint program,GLint location,GLuint v0,GLuint v1)3048 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
3049 {
3050     d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
3051 }
3052 
glProgramUniform2dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)3053 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3054 {
3055     d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
3056 }
3057 
glProgramUniform2d(GLuint program,GLint location,GLdouble v0,GLdouble v1)3058 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
3059 {
3060     d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
3061 }
3062 
glProgramUniform2fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)3063 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3064 {
3065     d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
3066 }
3067 
glProgramUniform2f(GLuint program,GLint location,GLfloat v0,GLfloat v1)3068 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
3069 {
3070     d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
3071 }
3072 
glProgramUniform2iv(GLuint program,GLint location,GLsizei count,const GLint * value)3073 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3074 {
3075     d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
3076 }
3077 
glProgramUniform2i(GLuint program,GLint location,GLint v0,GLint v1)3078 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
3079 {
3080     d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
3081 }
3082 
glProgramUniform1uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)3083 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3084 {
3085     d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
3086 }
3087 
glProgramUniform1ui(GLuint program,GLint location,GLuint v0)3088 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
3089 {
3090     d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
3091 }
3092 
glProgramUniform1dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)3093 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3094 {
3095     d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
3096 }
3097 
glProgramUniform1d(GLuint program,GLint location,GLdouble v0)3098 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
3099 {
3100     d_4_1_Core->f.ProgramUniform1d(program, location, v0);
3101 }
3102 
glProgramUniform1fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)3103 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3104 {
3105     d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
3106 }
3107 
glProgramUniform1f(GLuint program,GLint location,GLfloat v0)3108 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3109 {
3110     d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3111 }
3112 
glProgramUniform1iv(GLuint program,GLint location,GLsizei count,const GLint * value)3113 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3114 {
3115     d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3116 }
3117 
glProgramUniform1i(GLuint program,GLint location,GLint v0)3118 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3119 {
3120     d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3121 }
3122 
glGetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)3123 inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3124 {
3125     d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3126 }
3127 
glIsProgramPipeline(GLuint pipeline)3128 inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgramPipeline(GLuint pipeline)
3129 {
3130     return d_4_1_Core->f.IsProgramPipeline(pipeline);
3131 }
3132 
glGenProgramPipelines(GLsizei n,GLuint * pipelines)3133 inline void QOpenGLFunctions_4_5_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3134 {
3135     d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3136 }
3137 
glDeleteProgramPipelines(GLsizei n,const GLuint * pipelines)3138 inline void QOpenGLFunctions_4_5_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3139 {
3140     d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3141 }
3142 
glBindProgramPipeline(GLuint pipeline)3143 inline void QOpenGLFunctions_4_5_Core::glBindProgramPipeline(GLuint pipeline)
3144 {
3145     d_4_1_Core->f.BindProgramPipeline(pipeline);
3146 }
3147 
glCreateShaderProgramv(GLenum type,GLsizei count,const GLchar * const * strings)3148 inline GLuint QOpenGLFunctions_4_5_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
3149 {
3150     return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3151 }
3152 
glActiveShaderProgram(GLuint pipeline,GLuint program)3153 inline void QOpenGLFunctions_4_5_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
3154 {
3155     d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3156 }
3157 
glUseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)3158 inline void QOpenGLFunctions_4_5_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3159 {
3160     d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3161 }
3162 
glProgramParameteri(GLuint program,GLenum pname,GLint value)3163 inline void QOpenGLFunctions_4_5_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3164 {
3165     d_4_1_Core->f.ProgramParameteri(program, pname, value);
3166 }
3167 
glProgramBinary(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)3168 inline void QOpenGLFunctions_4_5_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
3169 {
3170     d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3171 }
3172 
glGetProgramBinary(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)3173 inline void QOpenGLFunctions_4_5_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
3174 {
3175     d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3176 }
3177 
glClearDepthf(GLfloat dd)3178 inline void QOpenGLFunctions_4_5_Core::glClearDepthf(GLfloat dd)
3179 {
3180     d_4_1_Core->f.ClearDepthf(dd);
3181 }
3182 
glDepthRangef(GLfloat n,GLfloat f)3183 inline void QOpenGLFunctions_4_5_Core::glDepthRangef(GLfloat n, GLfloat f)
3184 {
3185     d_4_1_Core->f.DepthRangef(n, f);
3186 }
3187 
glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)3188 inline void QOpenGLFunctions_4_5_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3189 {
3190     d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3191 }
3192 
glShaderBinary(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)3193 inline void QOpenGLFunctions_4_5_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
3194 {
3195     d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3196 }
3197 
glReleaseShaderCompiler()3198 inline void QOpenGLFunctions_4_5_Core::glReleaseShaderCompiler()
3199 {
3200     d_4_1_Core->f.ReleaseShaderCompiler();
3201 }
3202 
3203 
3204 // OpenGL 4.2 core functions
glDrawTransformFeedbackStreamInstanced(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)3205 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
3206 {
3207     d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
3208 }
3209 
glDrawTransformFeedbackInstanced(GLenum mode,GLuint id,GLsizei instancecount)3210 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
3211 {
3212     d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
3213 }
3214 
glTexStorage3D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3215 inline void QOpenGLFunctions_4_5_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3216 {
3217     d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
3218 }
3219 
glTexStorage2D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3220 inline void QOpenGLFunctions_4_5_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3221 {
3222     d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
3223 }
3224 
glTexStorage1D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)3225 inline void QOpenGLFunctions_4_5_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
3226 {
3227     d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
3228 }
3229 
glMemoryBarrier(GLbitfield barriers)3230 inline void QOpenGLFunctions_4_5_Core::glMemoryBarrier(GLbitfield barriers)
3231 {
3232     d_4_2_Core->f.MemoryBarrier(barriers);
3233 }
3234 
glBindImageTexture(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)3235 inline void QOpenGLFunctions_4_5_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
3236 {
3237     d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
3238 }
3239 
glGetActiveAtomicCounterBufferiv(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)3240 inline void QOpenGLFunctions_4_5_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
3241 {
3242     d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
3243 }
3244 
glGetInternalformativ(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)3245 inline void QOpenGLFunctions_4_5_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
3246 {
3247     d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
3248 }
3249 
glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)3250 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
3251 {
3252     d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
3253 }
3254 
glDrawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)3255 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
3256 {
3257     d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
3258 }
3259 
glDrawArraysInstancedBaseInstance(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)3260 inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
3261 {
3262     d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
3263 }
3264 
3265 
3266 // OpenGL 4.3 core functions
glGetObjectPtrLabel(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)3267 inline void QOpenGLFunctions_4_5_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
3268 {
3269     d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
3270 }
3271 
glObjectPtrLabel(const void * ptr,GLsizei length,const GLchar * label)3272 inline void QOpenGLFunctions_4_5_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
3273 {
3274     d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
3275 }
3276 
glGetObjectLabel(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)3277 inline void QOpenGLFunctions_4_5_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
3278 {
3279     d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
3280 }
3281 
glObjectLabel(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)3282 inline void QOpenGLFunctions_4_5_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
3283 {
3284     d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
3285 }
3286 
glPopDebugGroup()3287 inline void QOpenGLFunctions_4_5_Core::glPopDebugGroup()
3288 {
3289     d_4_3_Core->f.PopDebugGroup();
3290 }
3291 
glPushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)3292 inline void QOpenGLFunctions_4_5_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
3293 {
3294     d_4_3_Core->f.PushDebugGroup(source, id, length, message);
3295 }
3296 
glGetDebugMessageLog(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)3297 inline GLuint QOpenGLFunctions_4_5_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
3298 {
3299     return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
3300 }
3301 
glDebugMessageCallback(GLDEBUGPROC callback,const void * userParam)3302 inline void QOpenGLFunctions_4_5_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
3303 {
3304     d_4_3_Core->f.DebugMessageCallback(callback, userParam);
3305 }
3306 
glDebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)3307 inline void QOpenGLFunctions_4_5_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
3308 {
3309     d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
3310 }
3311 
glDebugMessageControl(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)3312 inline void QOpenGLFunctions_4_5_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
3313 {
3314     d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
3315 }
3316 
glVertexBindingDivisor(GLuint bindingindex,GLuint divisor)3317 inline void QOpenGLFunctions_4_5_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
3318 {
3319     d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
3320 }
3321 
glVertexAttribBinding(GLuint attribindex,GLuint bindingindex)3322 inline void QOpenGLFunctions_4_5_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
3323 {
3324     d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
3325 }
3326 
glVertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3327 inline void QOpenGLFunctions_4_5_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3328 {
3329     d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
3330 }
3331 
glVertexAttribIFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3332 inline void QOpenGLFunctions_4_5_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3333 {
3334     d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
3335 }
3336 
glVertexAttribFormat(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3337 inline void QOpenGLFunctions_4_5_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
3338 {
3339     d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
3340 }
3341 
glBindVertexBuffer(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3342 inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
3343 {
3344     d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
3345 }
3346 
glTextureView(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)3347 inline void QOpenGLFunctions_4_5_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
3348 {
3349     d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
3350 }
3351 
glTexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3352 inline void QOpenGLFunctions_4_5_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
3353 {
3354     d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
3355 }
3356 
glTexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3357 inline void QOpenGLFunctions_4_5_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
3358 {
3359     d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
3360 }
3361 
glTexBufferRange(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)3362 inline void QOpenGLFunctions_4_5_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
3363 {
3364     d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
3365 }
3366 
glShaderStorageBlockBinding(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)3367 inline void QOpenGLFunctions_4_5_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
3368 {
3369     d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
3370 }
3371 
glGetProgramResourceLocationIndex(GLuint program,GLenum programInterface,const GLchar * name)3372 inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
3373 {
3374     return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
3375 }
3376 
glGetProgramResourceLocation(GLuint program,GLenum programInterface,const GLchar * name)3377 inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
3378 {
3379     return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
3380 }
3381 
glGetProgramResourceiv(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)3382 inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
3383 {
3384     d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
3385 }
3386 
glGetProgramResourceName(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)3387 inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
3388 {
3389     d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
3390 }
3391 
glGetProgramResourceIndex(GLuint program,GLenum programInterface,const GLchar * name)3392 inline GLuint QOpenGLFunctions_4_5_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
3393 {
3394     return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
3395 }
3396 
glGetProgramInterfaceiv(GLuint program,GLenum programInterface,GLenum pname,GLint * params)3397 inline void QOpenGLFunctions_4_5_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
3398 {
3399     d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
3400 }
3401 
glMultiDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)3402 inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
3403 {
3404     d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
3405 }
3406 
glMultiDrawArraysIndirect(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)3407 inline void QOpenGLFunctions_4_5_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
3408 {
3409     d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
3410 }
3411 
glInvalidateSubFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3412 inline void QOpenGLFunctions_4_5_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
3413 {
3414     d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
3415 }
3416 
glInvalidateFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments)3417 inline void QOpenGLFunctions_4_5_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
3418 {
3419     d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
3420 }
3421 
glInvalidateBufferData(GLuint buffer)3422 inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferData(GLuint buffer)
3423 {
3424     d_4_3_Core->f.InvalidateBufferData(buffer);
3425 }
3426 
glInvalidateBufferSubData(GLuint buffer,GLintptr offset,GLsizeiptr length)3427 inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
3428 {
3429     d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
3430 }
3431 
glInvalidateTexImage(GLuint texture,GLint level)3432 inline void QOpenGLFunctions_4_5_Core::glInvalidateTexImage(GLuint texture, GLint level)
3433 {
3434     d_4_3_Core->f.InvalidateTexImage(texture, level);
3435 }
3436 
glInvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)3437 inline void QOpenGLFunctions_4_5_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
3438 {
3439     d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
3440 }
3441 
glGetInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)3442 inline void QOpenGLFunctions_4_5_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
3443 {
3444     d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
3445 }
3446 
glGetFramebufferParameteriv(GLenum target,GLenum pname,GLint * params)3447 inline void QOpenGLFunctions_4_5_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
3448 {
3449     d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
3450 }
3451 
glFramebufferParameteri(GLenum target,GLenum pname,GLint param)3452 inline void QOpenGLFunctions_4_5_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
3453 {
3454     d_4_3_Core->f.FramebufferParameteri(target, pname, param);
3455 }
3456 
glCopyImageSubData(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)3457 inline void QOpenGLFunctions_4_5_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
3458 {
3459     d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
3460 }
3461 
glDispatchComputeIndirect(GLintptr indirect)3462 inline void QOpenGLFunctions_4_5_Core::glDispatchComputeIndirect(GLintptr indirect)
3463 {
3464     d_4_3_Core->f.DispatchComputeIndirect(indirect);
3465 }
3466 
glDispatchCompute(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)3467 inline void QOpenGLFunctions_4_5_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
3468 {
3469     d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
3470 }
3471 
glClearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)3472 inline void QOpenGLFunctions_4_5_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
3473 {
3474     d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
3475 }
3476 
glClearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)3477 inline void QOpenGLFunctions_4_5_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
3478 {
3479     d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
3480 }
3481 
3482 
3483 // OpenGL 4.4 core functions
glBindVertexBuffers(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3484 inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
3485 {
3486     d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
3487 }
3488 
glBindImageTextures(GLuint first,GLsizei count,const GLuint * textures)3489 inline void QOpenGLFunctions_4_5_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
3490 {
3491     d_4_4_Core->f.BindImageTextures(first, count, textures);
3492 }
3493 
glBindSamplers(GLuint first,GLsizei count,const GLuint * samplers)3494 inline void QOpenGLFunctions_4_5_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
3495 {
3496     d_4_4_Core->f.BindSamplers(first, count, samplers);
3497 }
3498 
glBindTextures(GLuint first,GLsizei count,const GLuint * textures)3499 inline void QOpenGLFunctions_4_5_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
3500 {
3501     d_4_4_Core->f.BindTextures(first, count, textures);
3502 }
3503 
glBindBuffersRange(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)3504 inline void QOpenGLFunctions_4_5_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
3505 {
3506     d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
3507 }
3508 
glBindBuffersBase(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)3509 inline void QOpenGLFunctions_4_5_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
3510 {
3511     d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
3512 }
3513 
glClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)3514 inline void QOpenGLFunctions_4_5_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
3515 {
3516     d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
3517 }
3518 
glClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)3519 inline void QOpenGLFunctions_4_5_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
3520 {
3521     d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
3522 }
3523 
glBufferStorage(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)3524 inline void QOpenGLFunctions_4_5_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
3525 {
3526     d_4_4_Core->f.BufferStorage(target, size, data, flags);
3527 }
3528 
3529 
3530 // OpenGL 4.5 core functions
glTextureBarrier()3531 inline void QOpenGLFunctions_4_5_Core::glTextureBarrier()
3532 {
3533     d_4_5_Core->f.TextureBarrier();
3534 }
3535 
glReadnPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)3536 inline void QOpenGLFunctions_4_5_Core::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
3537 {
3538     d_4_5_Core->f.ReadnPixels(x, y, width, height, format, type, bufSize, data);
3539 }
3540 
glGetnUniformuiv(GLuint program,GLint location,GLsizei bufSize,GLuint * params)3541 inline void QOpenGLFunctions_4_5_Core::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
3542 {
3543     d_4_5_Core->f.GetnUniformuiv(program, location, bufSize, params);
3544 }
3545 
glGetnUniformiv(GLuint program,GLint location,GLsizei bufSize,GLint * params)3546 inline void QOpenGLFunctions_4_5_Core::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
3547 {
3548     d_4_5_Core->f.GetnUniformiv(program, location, bufSize, params);
3549 }
3550 
glGetnUniformfv(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)3551 inline void QOpenGLFunctions_4_5_Core::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
3552 {
3553     d_4_5_Core->f.GetnUniformfv(program, location, bufSize, params);
3554 }
3555 
glGetnUniformdv(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)3556 inline void QOpenGLFunctions_4_5_Core::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
3557 {
3558     d_4_5_Core->f.GetnUniformdv(program, location, bufSize, params);
3559 }
3560 
glGetnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3561 inline void QOpenGLFunctions_4_5_Core::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
3562 {
3563     d_4_5_Core->f.GetnTexImage(target, level, format, type, bufSize, pixels);
3564 }
3565 
glGetnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)3566 inline void QOpenGLFunctions_4_5_Core::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3567 {
3568     d_4_5_Core->f.GetnCompressedTexImage(target, lod, bufSize, pixels);
3569 }
3570 
glGetGraphicsResetStatus()3571 inline GLenum QOpenGLFunctions_4_5_Core::glGetGraphicsResetStatus()
3572 {
3573     return d_4_5_Core->f.GetGraphicsResetStatus();
3574 }
3575 
glGetCompressedTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)3576 inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
3577 {
3578     d_4_5_Core->f.GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
3579 }
3580 
glGetTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3581 inline void QOpenGLFunctions_4_5_Core::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
3582 {
3583     d_4_5_Core->f.GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
3584 }
3585 
glMemoryBarrierByRegion(GLbitfield barriers)3586 inline void QOpenGLFunctions_4_5_Core::glMemoryBarrierByRegion(GLbitfield barriers)
3587 {
3588     d_4_5_Core->f.MemoryBarrierByRegion(barriers);
3589 }
3590 
glCreateQueries(GLenum target,GLsizei n,GLuint * ids)3591 inline void QOpenGLFunctions_4_5_Core::glCreateQueries(GLenum target, GLsizei n, GLuint *ids)
3592 {
3593     d_4_5_Core->f.CreateQueries(target, n, ids);
3594 }
3595 
glCreateProgramPipelines(GLsizei n,GLuint * pipelines)3596 inline void QOpenGLFunctions_4_5_Core::glCreateProgramPipelines(GLsizei n, GLuint *pipelines)
3597 {
3598     d_4_5_Core->f.CreateProgramPipelines(n, pipelines);
3599 }
3600 
glCreateSamplers(GLsizei n,GLuint * samplers)3601 inline void QOpenGLFunctions_4_5_Core::glCreateSamplers(GLsizei n, GLuint *samplers)
3602 {
3603     d_4_5_Core->f.CreateSamplers(n, samplers);
3604 }
3605 
glGetVertexArrayIndexed64iv(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)3606 inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
3607 {
3608     d_4_5_Core->f.GetVertexArrayIndexed64iv(vaobj, index, pname, param);
3609 }
3610 
glGetVertexArrayIndexediv(GLuint vaobj,GLuint index,GLenum pname,GLint * param)3611 inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
3612 {
3613     d_4_5_Core->f.GetVertexArrayIndexediv(vaobj, index, pname, param);
3614 }
3615 
glGetVertexArrayiv(GLuint vaobj,GLenum pname,GLint * param)3616 inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
3617 {
3618     d_4_5_Core->f.GetVertexArrayiv(vaobj, pname, param);
3619 }
3620 
glVertexArrayBindingDivisor(GLuint vaobj,GLuint bindingindex,GLuint divisor)3621 inline void QOpenGLFunctions_4_5_Core::glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
3622 {
3623     d_4_5_Core->f.VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
3624 }
3625 
glVertexArrayAttribLFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3626 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3627 {
3628     d_4_5_Core->f.VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
3629 }
3630 
glVertexArrayAttribIFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3631 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3632 {
3633     d_4_5_Core->f.VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
3634 }
3635 
glVertexArrayAttribFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3636 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
3637 {
3638     d_4_5_Core->f.VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
3639 }
3640 
glVertexArrayAttribBinding(GLuint vaobj,GLuint attribindex,GLuint bindingindex)3641 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
3642 {
3643     d_4_5_Core->f.VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
3644 }
3645 
glVertexArrayVertexBuffers(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3646 inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
3647 {
3648     d_4_5_Core->f.VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
3649 }
3650 
glVertexArrayVertexBuffer(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3651 inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
3652 {
3653     d_4_5_Core->f.VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
3654 }
3655 
glVertexArrayElementBuffer(GLuint vaobj,GLuint buffer)3656 inline void QOpenGLFunctions_4_5_Core::glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
3657 {
3658     d_4_5_Core->f.VertexArrayElementBuffer(vaobj, buffer);
3659 }
3660 
glEnableVertexArrayAttrib(GLuint vaobj,GLuint index)3661 inline void QOpenGLFunctions_4_5_Core::glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
3662 {
3663     d_4_5_Core->f.EnableVertexArrayAttrib(vaobj, index);
3664 }
3665 
glDisableVertexArrayAttrib(GLuint vaobj,GLuint index)3666 inline void QOpenGLFunctions_4_5_Core::glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
3667 {
3668     d_4_5_Core->f.DisableVertexArrayAttrib(vaobj, index);
3669 }
3670 
glCreateVertexArrays(GLsizei n,GLuint * arrays)3671 inline void QOpenGLFunctions_4_5_Core::glCreateVertexArrays(GLsizei n, GLuint *arrays)
3672 {
3673     d_4_5_Core->f.CreateVertexArrays(n, arrays);
3674 }
3675 
glGetTextureParameteriv(GLuint texture,GLenum pname,GLint * params)3676 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
3677 {
3678     d_4_5_Core->f.GetTextureParameteriv(texture, pname, params);
3679 }
3680 
glGetTextureParameterIuiv(GLuint texture,GLenum pname,GLuint * params)3681 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
3682 {
3683     d_4_5_Core->f.GetTextureParameterIuiv(texture, pname, params);
3684 }
3685 
glGetTextureParameterIiv(GLuint texture,GLenum pname,GLint * params)3686 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
3687 {
3688     d_4_5_Core->f.GetTextureParameterIiv(texture, pname, params);
3689 }
3690 
glGetTextureParameterfv(GLuint texture,GLenum pname,GLfloat * params)3691 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
3692 {
3693     d_4_5_Core->f.GetTextureParameterfv(texture, pname, params);
3694 }
3695 
glGetTextureLevelParameteriv(GLuint texture,GLint level,GLenum pname,GLint * params)3696 inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
3697 {
3698     d_4_5_Core->f.GetTextureLevelParameteriv(texture, level, pname, params);
3699 }
3700 
glGetTextureLevelParameterfv(GLuint texture,GLint level,GLenum pname,GLfloat * params)3701 inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
3702 {
3703     d_4_5_Core->f.GetTextureLevelParameterfv(texture, level, pname, params);
3704 }
3705 
glGetCompressedTextureImage(GLuint texture,GLint level,GLsizei bufSize,void * pixels)3706 inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
3707 {
3708     d_4_5_Core->f.GetCompressedTextureImage(texture, level, bufSize, pixels);
3709 }
3710 
glGetTextureImage(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3711 inline void QOpenGLFunctions_4_5_Core::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
3712 {
3713     d_4_5_Core->f.GetTextureImage(texture, level, format, type, bufSize, pixels);
3714 }
3715 
glBindTextureUnit(GLuint unit,GLuint texture)3716 inline void QOpenGLFunctions_4_5_Core::glBindTextureUnit(GLuint unit, GLuint texture)
3717 {
3718     d_4_5_Core->f.BindTextureUnit(unit, texture);
3719 }
3720 
glGenerateTextureMipmap(GLuint texture)3721 inline void QOpenGLFunctions_4_5_Core::glGenerateTextureMipmap(GLuint texture)
3722 {
3723     d_4_5_Core->f.GenerateTextureMipmap(texture);
3724 }
3725 
glTextureParameteriv(GLuint texture,GLenum pname,const GLint * param)3726 inline void QOpenGLFunctions_4_5_Core::glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
3727 {
3728     d_4_5_Core->f.TextureParameteriv(texture, pname, param);
3729 }
3730 
glTextureParameterIuiv(GLuint texture,GLenum pname,const GLuint * params)3731 inline void QOpenGLFunctions_4_5_Core::glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
3732 {
3733     d_4_5_Core->f.TextureParameterIuiv(texture, pname, params);
3734 }
3735 
glTextureParameterIiv(GLuint texture,GLenum pname,const GLint * params)3736 inline void QOpenGLFunctions_4_5_Core::glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
3737 {
3738     d_4_5_Core->f.TextureParameterIiv(texture, pname, params);
3739 }
3740 
glTextureParameteri(GLuint texture,GLenum pname,GLint param)3741 inline void QOpenGLFunctions_4_5_Core::glTextureParameteri(GLuint texture, GLenum pname, GLint param)
3742 {
3743     d_4_5_Core->f.TextureParameteri(texture, pname, param);
3744 }
3745 
glTextureParameterfv(GLuint texture,GLenum pname,const GLfloat * param)3746 inline void QOpenGLFunctions_4_5_Core::glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
3747 {
3748     d_4_5_Core->f.TextureParameterfv(texture, pname, param);
3749 }
3750 
glTextureParameterf(GLuint texture,GLenum pname,GLfloat param)3751 inline void QOpenGLFunctions_4_5_Core::glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
3752 {
3753     d_4_5_Core->f.TextureParameterf(texture, pname, param);
3754 }
3755 
glCopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3756 inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
3757 {
3758     d_4_5_Core->f.CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
3759 }
3760 
glCopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)3761 inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
3762 {
3763     d_4_5_Core->f.CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
3764 }
3765 
glCopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)3766 inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
3767 {
3768     d_4_5_Core->f.CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
3769 }
3770 
glCompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)3771 inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
3772 {
3773     d_4_5_Core->f.CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
3774 }
3775 
glCompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)3776 inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
3777 {
3778     d_4_5_Core->f.CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
3779 }
3780 
glCompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)3781 inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
3782 {
3783     d_4_5_Core->f.CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
3784 }
3785 
glTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3786 inline void QOpenGLFunctions_4_5_Core::glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
3787 {
3788     d_4_5_Core->f.TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
3789 }
3790 
glTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3791 inline void QOpenGLFunctions_4_5_Core::glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
3792 {
3793     d_4_5_Core->f.TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
3794 }
3795 
glTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3796 inline void QOpenGLFunctions_4_5_Core::glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
3797 {
3798     d_4_5_Core->f.TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
3799 }
3800 
glTextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3801 inline void QOpenGLFunctions_4_5_Core::glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
3802 {
3803     d_4_5_Core->f.TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
3804 }
3805 
glTextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3806 inline void QOpenGLFunctions_4_5_Core::glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
3807 {
3808     d_4_5_Core->f.TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
3809 }
3810 
glTextureStorage3D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3811 inline void QOpenGLFunctions_4_5_Core::glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3812 {
3813     d_4_5_Core->f.TextureStorage3D(texture, levels, internalformat, width, height, depth);
3814 }
3815 
glTextureStorage2D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3816 inline void QOpenGLFunctions_4_5_Core::glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3817 {
3818     d_4_5_Core->f.TextureStorage2D(texture, levels, internalformat, width, height);
3819 }
3820 
glTextureStorage1D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)3821 inline void QOpenGLFunctions_4_5_Core::glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
3822 {
3823     d_4_5_Core->f.TextureStorage1D(texture, levels, internalformat, width);
3824 }
3825 
glTextureBufferRange(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizei size)3826 inline void QOpenGLFunctions_4_5_Core::glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)
3827 {
3828     d_4_5_Core->f.TextureBufferRange(texture, internalformat, buffer, offset, size);
3829 }
3830 
glTextureBuffer(GLuint texture,GLenum internalformat,GLuint buffer)3831 inline void QOpenGLFunctions_4_5_Core::glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
3832 {
3833     d_4_5_Core->f.TextureBuffer(texture, internalformat, buffer);
3834 }
3835 
glCreateTextures(GLenum target,GLsizei n,GLuint * textures)3836 inline void QOpenGLFunctions_4_5_Core::glCreateTextures(GLenum target, GLsizei n, GLuint *textures)
3837 {
3838     d_4_5_Core->f.CreateTextures(target, n, textures);
3839 }
3840 
glGetNamedRenderbufferParameteriv(GLuint renderbuffer,GLenum pname,GLint * params)3841 inline void QOpenGLFunctions_4_5_Core::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
3842 {
3843     d_4_5_Core->f.GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
3844 }
3845 
glNamedRenderbufferStorageMultisample(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3846 inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
3847 {
3848     d_4_5_Core->f.NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
3849 }
3850 
glNamedRenderbufferStorage(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3851 inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
3852 {
3853     d_4_5_Core->f.NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
3854 }
3855 
glCreateRenderbuffers(GLsizei n,GLuint * renderbuffers)3856 inline void QOpenGLFunctions_4_5_Core::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
3857 {
3858     d_4_5_Core->f.CreateRenderbuffers(n, renderbuffers);
3859 }
3860 
glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)3861 inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
3862 {
3863     d_4_5_Core->f.GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
3864 }
3865 
glGetNamedFramebufferParameteriv(GLuint framebuffer,GLenum pname,GLint * param)3866 inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
3867 {
3868     d_4_5_Core->f.GetNamedFramebufferParameteriv(framebuffer, pname, param);
3869 }
3870 
glCheckNamedFramebufferStatus(GLuint framebuffer,GLenum target)3871 inline GLenum QOpenGLFunctions_4_5_Core::glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
3872 {
3873     return d_4_5_Core->f.CheckNamedFramebufferStatus(framebuffer, target);
3874 }
3875 
glBlitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)3876 inline void QOpenGLFunctions_4_5_Core::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
3877 {
3878     d_4_5_Core->f.BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
3879 }
3880 
glClearNamedFramebufferfi(GLuint framebuffer,GLenum buffer,GLfloat depth,GLint stencil)3881 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)
3882 {
3883     d_4_5_Core->f.ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
3884 }
3885 
glClearNamedFramebufferfv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)3886 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
3887 {
3888     d_4_5_Core->f.ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
3889 }
3890 
glClearNamedFramebufferuiv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)3891 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
3892 {
3893     d_4_5_Core->f.ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
3894 }
3895 
glClearNamedFramebufferiv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)3896 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
3897 {
3898     d_4_5_Core->f.ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
3899 }
3900 
glInvalidateNamedFramebufferSubData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3901 inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
3902 {
3903     d_4_5_Core->f.InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
3904 }
3905 
glInvalidateNamedFramebufferData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)3906 inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
3907 {
3908     d_4_5_Core->f.InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
3909 }
3910 
glNamedFramebufferReadBuffer(GLuint framebuffer,GLenum src)3911 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
3912 {
3913     d_4_5_Core->f.NamedFramebufferReadBuffer(framebuffer, src);
3914 }
3915 
glNamedFramebufferDrawBuffers(GLuint framebuffer,GLsizei n,const GLenum * bufs)3916 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
3917 {
3918     d_4_5_Core->f.NamedFramebufferDrawBuffers(framebuffer, n, bufs);
3919 }
3920 
glNamedFramebufferDrawBuffer(GLuint framebuffer,GLenum buf)3921 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
3922 {
3923     d_4_5_Core->f.NamedFramebufferDrawBuffer(framebuffer, buf);
3924 }
3925 
glNamedFramebufferTextureLayer(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)3926 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
3927 {
3928     d_4_5_Core->f.NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
3929 }
3930 
glNamedFramebufferTexture(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)3931 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
3932 {
3933     d_4_5_Core->f.NamedFramebufferTexture(framebuffer, attachment, texture, level);
3934 }
3935 
glNamedFramebufferParameteri(GLuint framebuffer,GLenum pname,GLint param)3936 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
3937 {
3938     d_4_5_Core->f.NamedFramebufferParameteri(framebuffer, pname, param);
3939 }
3940 
glNamedFramebufferRenderbuffer(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)3941 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
3942 {
3943     d_4_5_Core->f.NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
3944 }
3945 
glCreateFramebuffers(GLsizei n,GLuint * framebuffers)3946 inline void QOpenGLFunctions_4_5_Core::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
3947 {
3948     d_4_5_Core->f.CreateFramebuffers(n, framebuffers);
3949 }
3950 
glGetNamedBufferSubData(GLuint buffer,GLintptr offset,GLsizei size,void * data)3951 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
3952 {
3953     d_4_5_Core->f.GetNamedBufferSubData(buffer, offset, size, data);
3954 }
3955 
glGetNamedBufferPointerv(GLuint buffer,GLenum pname,void ** params)3956 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params)
3957 {
3958     d_4_5_Core->f.GetNamedBufferPointerv(buffer, pname, params);
3959 }
3960 
glGetNamedBufferParameteri64v(GLuint buffer,GLenum pname,GLint64 * params)3961 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
3962 {
3963     d_4_5_Core->f.GetNamedBufferParameteri64v(buffer, pname, params);
3964 }
3965 
glGetNamedBufferParameteriv(GLuint buffer,GLenum pname,GLint * params)3966 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
3967 {
3968     d_4_5_Core->f.GetNamedBufferParameteriv(buffer, pname, params);
3969 }
3970 
glFlushMappedNamedBufferRange(GLuint buffer,GLintptr offset,GLsizei length)3971 inline void QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
3972 {
3973     d_4_5_Core->f.FlushMappedNamedBufferRange(buffer, offset, length);
3974 }
3975 
glUnmapNamedBuffer(GLuint buffer)3976 inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapNamedBuffer(GLuint buffer)
3977 {
3978     return d_4_5_Core->f.UnmapNamedBuffer(buffer);
3979 }
3980 
glMapNamedBufferRange(GLuint buffer,GLintptr offset,GLsizei length,GLbitfield access)3981 inline void * QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
3982 {
3983     return d_4_5_Core->f.MapNamedBufferRange(buffer, offset, length, access);
3984 }
3985 
glMapNamedBuffer(GLuint buffer,GLenum access)3986 inline void * QOpenGLFunctions_4_5_Core::glMapNamedBuffer(GLuint buffer, GLenum access)
3987 {
3988     return d_4_5_Core->f.MapNamedBuffer(buffer, access);
3989 }
3990 
glClearNamedBufferSubData(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizei size,GLenum format,GLenum type,const void * data)3991 inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
3992 {
3993     d_4_5_Core->f.ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
3994 }
3995 
glClearNamedBufferData(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)3996 inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
3997 {
3998     d_4_5_Core->f.ClearNamedBufferData(buffer, internalformat, format, type, data);
3999 }
4000 
glCopyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizei size)4001 inline void QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
4002 {
4003     d_4_5_Core->f.CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
4004 }
4005 
glNamedBufferSubData(GLuint buffer,GLintptr offset,GLsizei size,const void * data)4006 inline void QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
4007 {
4008     d_4_5_Core->f.NamedBufferSubData(buffer, offset, size, data);
4009 }
4010 
glNamedBufferData(GLuint buffer,GLsizei size,const void * data,GLenum usage)4011 inline void QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
4012 {
4013     d_4_5_Core->f.NamedBufferData(buffer, size, data, usage);
4014 }
4015 
glNamedBufferStorage(GLuint buffer,GLsizei size,const void * data,GLbitfield flags)4016 inline void QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
4017 {
4018     d_4_5_Core->f.NamedBufferStorage(buffer, size, data, flags);
4019 }
4020 
glCreateBuffers(GLsizei n,GLuint * buffers)4021 inline void QOpenGLFunctions_4_5_Core::glCreateBuffers(GLsizei n, GLuint *buffers)
4022 {
4023     d_4_5_Core->f.CreateBuffers(n, buffers);
4024 }
4025 
glGetTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)4026 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
4027 {
4028     d_4_5_Core->f.GetTransformFeedbacki64_v(xfb, pname, index, param);
4029 }
4030 
glGetTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)4031 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
4032 {
4033     d_4_5_Core->f.GetTransformFeedbacki_v(xfb, pname, index, param);
4034 }
4035 
glGetTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)4036 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
4037 {
4038     d_4_5_Core->f.GetTransformFeedbackiv(xfb, pname, param);
4039 }
4040 
glTransformFeedbackBufferRange(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizei size)4041 inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
4042 {
4043     d_4_5_Core->f.TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
4044 }
4045 
glTransformFeedbackBufferBase(GLuint xfb,GLuint index,GLuint buffer)4046 inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
4047 {
4048     d_4_5_Core->f.TransformFeedbackBufferBase(xfb, index, buffer);
4049 }
4050 
glCreateTransformFeedbacks(GLsizei n,GLuint * ids)4051 inline void QOpenGLFunctions_4_5_Core::glCreateTransformFeedbacks(GLsizei n, GLuint *ids)
4052 {
4053     d_4_5_Core->f.CreateTransformFeedbacks(n, ids);
4054 }
4055 
glClipControl(GLenum origin,GLenum depth)4056 inline void QOpenGLFunctions_4_5_Core::glClipControl(GLenum origin, GLenum depth)
4057 {
4058     d_4_5_Core->f.ClipControl(origin, depth);
4059 }
4060 
4061 
4062 
4063 QT_END_NAMESPACE
4064 
4065 #ifdef Q_OS_WIN
4066 #pragma pop_macro("MemoryBarrier")
4067 #endif
4068 
4069 
4070 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
4071 
4072 #endif
4073