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39 
40 #ifndef QQUATERNION_H
41 #define QQUATERNION_H
42 
43 #include <QtGui/qtguiglobal.h>
44 #include <QtGui/qgenericmatrix.h>
45 #include <QtGui/qvector3d.h>
46 #include <QtGui/qvector4d.h>
47 
48 QT_BEGIN_NAMESPACE
49 
50 
51 #ifndef QT_NO_QUATERNION
52 
53 class QMatrix4x4;
54 class QVariant;
55 
56 class Q_GUI_EXPORT QQuaternion
57 {
58 public:
59     QQuaternion();
QQuaternion(Qt::Initialization)60     explicit QQuaternion(Qt::Initialization) {}
61     QQuaternion(float scalar, float xpos, float ypos, float zpos);
62 #ifndef QT_NO_VECTOR3D
63     QQuaternion(float scalar, const QVector3D& vector);
64 #endif
65 #ifndef QT_NO_VECTOR4D
66     explicit QQuaternion(const QVector4D& vector);
67 #endif
68 
69     bool isNull() const;
70     bool isIdentity() const;
71 
72 #ifndef QT_NO_VECTOR3D
73     QVector3D vector() const;
74     void setVector(const QVector3D& vector);
75 #endif
76     void setVector(float x, float y, float z);
77 
78     float x() const;
79     float y() const;
80     float z() const;
81     float scalar() const;
82 
83     void setX(float x);
84     void setY(float y);
85     void setZ(float z);
86     void setScalar(float scalar);
87 
88     Q_DECL_CONSTEXPR static inline float dotProduct(const QQuaternion &q1, const QQuaternion &q2);
89 
90     float length() const;
91     float lengthSquared() const;
92 
93     Q_REQUIRED_RESULT QQuaternion normalized() const;
94     void normalize();
95 
96     inline QQuaternion inverted() const;
97 
98     Q_REQUIRED_RESULT QQuaternion conjugated() const;
99 #if QT_DEPRECATED_SINCE(5, 5)
100     Q_REQUIRED_RESULT QT_DEPRECATED QQuaternion conjugate() const;
101 #endif
102 
103     QVector3D rotatedVector(const QVector3D& vector) const;
104 
105     QQuaternion &operator+=(const QQuaternion &quaternion);
106     QQuaternion &operator-=(const QQuaternion &quaternion);
107     QQuaternion &operator*=(float factor);
108     QQuaternion &operator*=(const QQuaternion &quaternion);
109     QQuaternion &operator/=(float divisor);
110 
111     friend inline bool operator==(const QQuaternion &q1, const QQuaternion &q2);
112     friend inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2);
113     friend inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2);
114     friend inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2);
115     friend inline const QQuaternion operator*(float factor, const QQuaternion &quaternion);
116     friend inline const QQuaternion operator*(const QQuaternion &quaternion, float factor);
117     friend inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2);
118     friend inline const QQuaternion operator-(const QQuaternion &quaternion);
119     friend inline const QQuaternion operator/(const QQuaternion &quaternion, float divisor);
120 
121     friend inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2);
122 
123 #ifndef QT_NO_VECTOR4D
124     QVector4D toVector4D() const;
125 #endif
126 
127     operator QVariant() const;
128 
129 #ifndef QT_NO_VECTOR3D
130     inline void getAxisAndAngle(QVector3D *axis, float *angle) const;
131     static QQuaternion fromAxisAndAngle(const QVector3D& axis, float angle);
132 #endif
133     void getAxisAndAngle(float *x, float *y, float *z, float *angle) const;
134     static QQuaternion fromAxisAndAngle
135             (float x, float y, float z, float angle);
136 
137 #ifndef QT_NO_VECTOR3D
138     inline QVector3D toEulerAngles() const;
139     static inline QQuaternion fromEulerAngles(const QVector3D &eulerAngles);
140 #endif
141     void getEulerAngles(float *pitch, float *yaw, float *roll) const;
142     static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
143 
144     QMatrix3x3 toRotationMatrix() const;
145     static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3);
146 
147 #ifndef QT_NO_VECTOR3D
148     void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const;
149     static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis);
150 
151     static QQuaternion fromDirection(const QVector3D &direction, const QVector3D &up);
152 
153     static QQuaternion rotationTo(const QVector3D &from, const QVector3D &to);
154 #endif
155 
156     static QQuaternion slerp
157         (const QQuaternion& q1, const QQuaternion& q2, float t);
158     static QQuaternion nlerp
159         (const QQuaternion& q1, const QQuaternion& q2, float t);
160 
161 private:
162     float wp, xp, yp, zp;
163 };
164 
165 Q_DECLARE_TYPEINFO(QQuaternion, Q_MOVABLE_TYPE);
166 
QQuaternion()167 inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
168 
QQuaternion(float aScalar,float xpos,float ypos,float zpos)169 inline QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
170 
171 QT_WARNING_PUSH
172 QT_WARNING_DISABLE_CLANG("-Wfloat-equal")
173 QT_WARNING_DISABLE_GCC("-Wfloat-equal")
174 QT_WARNING_DISABLE_INTEL(1572)
isNull()175 inline bool QQuaternion::isNull() const
176 {
177     return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
178 }
179 
isIdentity()180 inline bool QQuaternion::isIdentity() const
181 {
182     return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
183 }
184 
185 inline bool operator==(const QQuaternion &q1, const QQuaternion &q2)
186 {
187     return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
188 }
189 QT_WARNING_POP
190 
x()191 inline float QQuaternion::x() const { return xp; }
y()192 inline float QQuaternion::y() const { return yp; }
z()193 inline float QQuaternion::z() const { return zp; }
scalar()194 inline float QQuaternion::scalar() const { return wp; }
195 
setX(float aX)196 inline void QQuaternion::setX(float aX) { xp = aX; }
setY(float aY)197 inline void QQuaternion::setY(float aY) { yp = aY; }
setZ(float aZ)198 inline void QQuaternion::setZ(float aZ) { zp = aZ; }
setScalar(float aScalar)199 inline void QQuaternion::setScalar(float aScalar) { wp = aScalar; }
200 
dotProduct(const QQuaternion & q1,const QQuaternion & q2)201 Q_DECL_CONSTEXPR inline float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2)
202 {
203     return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp;
204 }
205 
inverted()206 inline QQuaternion QQuaternion::inverted() const
207 {
208     // Need some extra precision if the length is very small.
209     double len = double(wp) * double(wp) +
210                  double(xp) * double(xp) +
211                  double(yp) * double(yp) +
212                  double(zp) * double(zp);
213     if (!qFuzzyIsNull(len))
214         return QQuaternion(float(double(wp) / len), float(double(-xp) / len),
215                            float(double(-yp) / len), float(double(-zp) / len));
216     return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
217 }
218 
conjugated()219 inline QQuaternion QQuaternion::conjugated() const
220 {
221     return QQuaternion(wp, -xp, -yp, -zp);
222 }
223 
224 #if QT_DEPRECATED_SINCE(5, 5)
conjugate()225 inline QQuaternion QQuaternion::conjugate() const
226 {
227     return conjugated();
228 }
229 #endif
230 
231 inline QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion)
232 {
233     wp += quaternion.wp;
234     xp += quaternion.xp;
235     yp += quaternion.yp;
236     zp += quaternion.zp;
237     return *this;
238 }
239 
240 inline QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion)
241 {
242     wp -= quaternion.wp;
243     xp -= quaternion.xp;
244     yp -= quaternion.yp;
245     zp -= quaternion.zp;
246     return *this;
247 }
248 
249 inline QQuaternion &QQuaternion::operator*=(float factor)
250 {
251     wp *= factor;
252     xp *= factor;
253     yp *= factor;
254     zp *= factor;
255     return *this;
256 }
257 
258 inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2)
259 {
260     float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
261     float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
262     float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
263     float xx = ww + yy + zz;
264     float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
265 
266     float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
267     float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
268     float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
269     float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
270 
271     return QQuaternion(w, x, y, z);
272 }
273 
274 inline QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion)
275 {
276     *this = *this * quaternion;
277     return *this;
278 }
279 
280 inline QQuaternion &QQuaternion::operator/=(float divisor)
281 {
282     wp /= divisor;
283     xp /= divisor;
284     yp /= divisor;
285     zp /= divisor;
286     return *this;
287 }
288 
289 inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2)
290 {
291     return !operator==(q1, q2);
292 }
293 
294 inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2)
295 {
296     return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
297 }
298 
299 inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2)
300 {
301     return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
302 }
303 
304 inline const QQuaternion operator*(float factor, const QQuaternion &quaternion)
305 {
306     return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
307 }
308 
309 inline const QQuaternion operator*(const QQuaternion &quaternion, float factor)
310 {
311     return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
312 }
313 
314 inline const QQuaternion operator-(const QQuaternion &quaternion)
315 {
316     return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
317 }
318 
319 inline const QQuaternion operator/(const QQuaternion &quaternion, float divisor)
320 {
321     return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
322 }
323 
qFuzzyCompare(const QQuaternion & q1,const QQuaternion & q2)324 inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2)
325 {
326     return qFuzzyCompare(q1.wp, q2.wp) &&
327            qFuzzyCompare(q1.xp, q2.xp) &&
328            qFuzzyCompare(q1.yp, q2.yp) &&
329            qFuzzyCompare(q1.zp, q2.zp);
330 }
331 
332 #ifndef QT_NO_VECTOR3D
333 
QQuaternion(float aScalar,const QVector3D & aVector)334 inline QQuaternion::QQuaternion(float aScalar, const QVector3D& aVector)
335     : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
336 
setVector(const QVector3D & aVector)337 inline void QQuaternion::setVector(const QVector3D& aVector)
338 {
339     xp = aVector.x();
340     yp = aVector.y();
341     zp = aVector.z();
342 }
343 
vector()344 inline QVector3D QQuaternion::vector() const
345 {
346     return QVector3D(xp, yp, zp);
347 }
348 
349 inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
350 {
351     return quaternion.rotatedVector(vec);
352 }
353 
getAxisAndAngle(QVector3D * axis,float * angle)354 inline void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
355 {
356     float aX, aY, aZ;
357     getAxisAndAngle(&aX, &aY, &aZ, angle);
358     *axis = QVector3D(aX, aY, aZ);
359 }
360 
toEulerAngles()361 inline QVector3D QQuaternion::toEulerAngles() const
362 {
363     float pitch, yaw, roll;
364     getEulerAngles(&pitch, &yaw, &roll);
365     return QVector3D(pitch, yaw, roll);
366 }
367 
fromEulerAngles(const QVector3D & eulerAngles)368 inline QQuaternion QQuaternion::fromEulerAngles(const QVector3D &eulerAngles)
369 {
370     return QQuaternion::fromEulerAngles(eulerAngles.x(), eulerAngles.y(), eulerAngles.z());
371 }
372 
373 #endif
374 
setVector(float aX,float aY,float aZ)375 inline void QQuaternion::setVector(float aX, float aY, float aZ)
376 {
377     xp = aX;
378     yp = aY;
379     zp = aZ;
380 }
381 
382 #ifndef QT_NO_VECTOR4D
383 
QQuaternion(const QVector4D & aVector)384 inline QQuaternion::QQuaternion(const QVector4D& aVector)
385     : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
386 
toVector4D()387 inline QVector4D QQuaternion::toVector4D() const
388 {
389     return QVector4D(xp, yp, zp, wp);
390 }
391 
392 #endif
393 
394 #ifndef QT_NO_DEBUG_STREAM
395 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
396 #endif
397 
398 #ifndef QT_NO_DATASTREAM
399 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
400 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
401 #endif
402 
403 #endif
404 
405 QT_END_NAMESPACE
406 
407 #endif
408