1 // 2 // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // eglext_angle.h: ANGLE modifications to the eglext.h header file. 7 // Currently we don't include this file directly, we patch eglext.h 8 // to include it implicitly so it is visible throughout our code. 9 10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ 11 #define INCLUDE_EGL_EGLEXT_ANGLE_ 12 13 // clang-format off 14 15 #ifndef EGL_ANGLE_robust_resource_initialization 16 #define EGL_ANGLE_robust_resource_initialization 1 17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 18 #endif /* EGL_ANGLE_robust_resource_initialization */ 19 20 #ifndef EGL_ANGLE_keyed_mutex 21 #define EGL_ANGLE_keyed_mutex 1 22 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 23 #endif /* EGL_ANGLE_keyed_mutex */ 24 25 #ifndef EGL_ANGLE_d3d_texture_client_buffer 26 #define EGL_ANGLE_d3d_texture_client_buffer 1 27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 28 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ 29 30 #ifndef EGL_ANGLE_software_display 31 #define EGL_ANGLE_software_display 1 32 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) 33 #endif /* EGL_ANGLE_software_display */ 34 35 #ifndef EGL_ANGLE_direct3d_display 36 #define EGL_ANGLE_direct3d_display 1 37 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) 38 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) 39 #endif /* EGL_ANGLE_direct3d_display */ 40 41 #ifndef EGL_ANGLE_direct_composition 42 #define EGL_ANGLE_direct_composition 1 43 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 44 #endif /* EGL_ANGLE_direct_composition */ 45 46 #ifndef EGL_ANGLE_platform_angle 47 #define EGL_ANGLE_platform_angle 1 48 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 49 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 50 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 51 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 52 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 53 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 54 #endif /* EGL_ANGLE_platform_angle */ 55 56 #ifndef EGL_ANGLE_platform_angle_d3d 57 #define EGL_ANGLE_platform_angle_d3d 1 58 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 59 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 60 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 61 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A 62 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B 63 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C 64 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F 65 #endif /* EGL_ANGLE_platform_angle_d3d */ 66 67 #ifndef EGL_ANGLE_platform_angle_opengl 68 #define EGL_ANGLE_platform_angle_opengl 1 69 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 70 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E 71 #endif /* EGL_ANGLE_platform_angle_opengl */ 72 73 #ifndef EGL_ANGLE_platform_angle_null 74 #define EGL_ANGLE_platform_angle_null 1 75 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE 76 #endif /* EGL_ANGLE_platform_angle_null */ 77 78 #ifndef EGL_ANGLE_platform_angle_vulkan 79 #define EGL_ANGLE_platform_angle_vulkan 1 80 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 81 #endif /* EGL_ANGLE_platform_angle_vulkan */ 82 83 #ifndef EGL_ANGLE_x11_visual 84 #define EGL_ANGLE_x11_visual 85 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 86 #endif /* EGL_ANGLE_x11_visual */ 87 88 #ifndef EGL_ANGLE_flexible_surface_compatibility 89 #define EGL_ANGLE_flexible_surface_compatibility 1 90 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 91 #endif /* EGL_ANGLE_flexible_surface_compatibility */ 92 93 #ifndef EGL_ANGLE_surface_orientation 94 #define EGL_ANGLE_surface_orientation 95 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 96 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 97 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 98 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 99 #endif /* EGL_ANGLE_surface_orientation */ 100 101 #ifndef EGL_ANGLE_experimental_present_path 102 #define EGL_ANGLE_experimental_present_path 103 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 104 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 105 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA 106 #endif /* EGL_ANGLE_experimental_present_path */ 107 108 #ifndef EGL_ANGLE_stream_producer_d3d_texture_nv12 109 #define EGL_ANGLE_stream_producer_d3d_texture_nv12 110 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB 111 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 112 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 113 #ifdef EGL_EGLEXT_PROTOTYPES 114 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 115 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 116 #endif 117 #endif /* EGL_ANGLE_stream_producer_d3d_texture_nv12 */ 118 119 #ifndef EGL_ANGLE_create_context_webgl_compatibility 120 #define EGL_ANGLE_create_context_webgl_compatibility 1 121 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC 122 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 123 124 #ifndef EGL_ANGLE_display_texture_share_group 125 #define EGL_ANGLE_display_texture_share_group 1 126 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x3AAF 127 #endif /* EGL_ANGLE_display_texture_share_group */ 128 129 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 130 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 131 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD 132 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 133 134 #ifndef EGL_ANGLE_create_context_client_arrays 135 #define EGL_ANGLE_create_context_client_arrays 1 136 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 137 #endif /* EGL_ANGLE_create_context_client_arrays */ 138 139 #ifndef EGL_ANGLE_device_creation 140 #define EGL_ANGLE_device_creation 1 141 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 142 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); 143 #ifdef EGL_EGLEXT_PROTOTYPES 144 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 145 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); 146 #endif 147 #endif /* EGL_ANGLE_device_creation */ 148 149 #ifndef EGL_ANGLE_program_cache_control 150 #define EGL_ANGLE_program_cache_control 1 151 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 152 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 153 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 154 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 155 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 156 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); 157 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 158 typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 159 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode); 160 #ifdef EGL_EGLEXT_PROTOTYPES 161 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); 162 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 163 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 164 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); 165 #endif 166 #endif /* EGL_ANGLE_program_cache_control */ 167 168 // clang-format on 169 170 #endif // INCLUDE_EGL_EGLEXT_ANGLE_ 171