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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
51 #define QOPENGLVERSIONFUNCTIONS_1_0_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_1_0();
66     ~QOpenGLFunctions_1_0();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.0 deprecated functions
121     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
122     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
123     void glScalef(GLfloat x, GLfloat y, GLfloat z);
124     void glScaled(GLdouble x, GLdouble y, GLdouble z);
125     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
126     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
127     void glPushMatrix();
128     void glPopMatrix();
129     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
130     void glMultMatrixd(const GLdouble *m);
131     void glMultMatrixf(const GLfloat *m);
132     void glMatrixMode(GLenum mode);
133     void glLoadMatrixd(const GLdouble *m);
134     void glLoadMatrixf(const GLfloat *m);
135     void glLoadIdentity();
136     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
137     GLboolean glIsList(GLuint list);
138     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
139     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
140     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
141     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
142     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
143     void glGetPolygonStipple(GLubyte *mask);
144     void glGetPixelMapusv(GLenum map, GLushort *values);
145     void glGetPixelMapuiv(GLenum map, GLuint *values);
146     void glGetPixelMapfv(GLenum map, GLfloat *values);
147     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
148     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
149     void glGetMapiv(GLenum target, GLenum query, GLint *v);
150     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
151     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
152     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
153     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
154     void glGetClipPlane(GLenum plane, GLdouble *equation);
155     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
156     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
157     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
158     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
159     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
160     void glPixelTransferi(GLenum pname, GLint param);
161     void glPixelTransferf(GLenum pname, GLfloat param);
162     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
163     void glAlphaFunc(GLenum func, GLfloat ref);
164     void glEvalPoint2(GLint i, GLint j);
165     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
166     void glEvalPoint1(GLint i);
167     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
168     void glEvalCoord2fv(const GLfloat *u);
169     void glEvalCoord2f(GLfloat u, GLfloat v);
170     void glEvalCoord2dv(const GLdouble *u);
171     void glEvalCoord2d(GLdouble u, GLdouble v);
172     void glEvalCoord1fv(const GLfloat *u);
173     void glEvalCoord1f(GLfloat u);
174     void glEvalCoord1dv(const GLdouble *u);
175     void glEvalCoord1d(GLdouble u);
176     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
177     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
178     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
179     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
180     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
181     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
182     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
183     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
184     void glPushAttrib(GLbitfield mask);
185     void glPopAttrib();
186     void glAccum(GLenum op, GLfloat value);
187     void glIndexMask(GLuint mask);
188     void glClearIndex(GLfloat c);
189     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
190     void glPushName(GLuint name);
191     void glPopName();
192     void glPassThrough(GLfloat token);
193     void glLoadName(GLuint name);
194     void glInitNames();
195     GLint glRenderMode(GLenum mode);
196     void glSelectBuffer(GLsizei size, GLuint *buffer);
197     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
198     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
199     void glTexGeni(GLenum coord, GLenum pname, GLint param);
200     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
201     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
202     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
203     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
204     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
205     void glTexEnvi(GLenum target, GLenum pname, GLint param);
206     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
207     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
208     void glShadeModel(GLenum mode);
209     void glPolygonStipple(const GLubyte *mask);
210     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
211     void glMateriali(GLenum face, GLenum pname, GLint param);
212     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
213     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
214     void glLineStipple(GLint factor, GLushort pattern);
215     void glLightModeliv(GLenum pname, const GLint *params);
216     void glLightModeli(GLenum pname, GLint param);
217     void glLightModelfv(GLenum pname, const GLfloat *params);
218     void glLightModelf(GLenum pname, GLfloat param);
219     void glLightiv(GLenum light, GLenum pname, const GLint *params);
220     void glLighti(GLenum light, GLenum pname, GLint param);
221     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
222     void glLightf(GLenum light, GLenum pname, GLfloat param);
223     void glFogiv(GLenum pname, const GLint *params);
224     void glFogi(GLenum pname, GLint param);
225     void glFogfv(GLenum pname, const GLfloat *params);
226     void glFogf(GLenum pname, GLfloat param);
227     void glColorMaterial(GLenum face, GLenum mode);
228     void glClipPlane(GLenum plane, const GLdouble *equation);
229     void glVertex4sv(const GLshort *v);
230     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
231     void glVertex4iv(const GLint *v);
232     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
233     void glVertex4fv(const GLfloat *v);
234     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
235     void glVertex4dv(const GLdouble *v);
236     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
237     void glVertex3sv(const GLshort *v);
238     void glVertex3s(GLshort x, GLshort y, GLshort z);
239     void glVertex3iv(const GLint *v);
240     void glVertex3i(GLint x, GLint y, GLint z);
241     void glVertex3fv(const GLfloat *v);
242     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
243     void glVertex3dv(const GLdouble *v);
244     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
245     void glVertex2sv(const GLshort *v);
246     void glVertex2s(GLshort x, GLshort y);
247     void glVertex2iv(const GLint *v);
248     void glVertex2i(GLint x, GLint y);
249     void glVertex2fv(const GLfloat *v);
250     void glVertex2f(GLfloat x, GLfloat y);
251     void glVertex2dv(const GLdouble *v);
252     void glVertex2d(GLdouble x, GLdouble y);
253     void glTexCoord4sv(const GLshort *v);
254     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
255     void glTexCoord4iv(const GLint *v);
256     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
257     void glTexCoord4fv(const GLfloat *v);
258     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
259     void glTexCoord4dv(const GLdouble *v);
260     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
261     void glTexCoord3sv(const GLshort *v);
262     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
263     void glTexCoord3iv(const GLint *v);
264     void glTexCoord3i(GLint s, GLint t, GLint r);
265     void glTexCoord3fv(const GLfloat *v);
266     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
267     void glTexCoord3dv(const GLdouble *v);
268     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
269     void glTexCoord2sv(const GLshort *v);
270     void glTexCoord2s(GLshort s, GLshort t);
271     void glTexCoord2iv(const GLint *v);
272     void glTexCoord2i(GLint s, GLint t);
273     void glTexCoord2fv(const GLfloat *v);
274     void glTexCoord2f(GLfloat s, GLfloat t);
275     void glTexCoord2dv(const GLdouble *v);
276     void glTexCoord2d(GLdouble s, GLdouble t);
277     void glTexCoord1sv(const GLshort *v);
278     void glTexCoord1s(GLshort s);
279     void glTexCoord1iv(const GLint *v);
280     void glTexCoord1i(GLint s);
281     void glTexCoord1fv(const GLfloat *v);
282     void glTexCoord1f(GLfloat s);
283     void glTexCoord1dv(const GLdouble *v);
284     void glTexCoord1d(GLdouble s);
285     void glRectsv(const GLshort *v1, const GLshort *v2);
286     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
287     void glRectiv(const GLint *v1, const GLint *v2);
288     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
289     void glRectfv(const GLfloat *v1, const GLfloat *v2);
290     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
291     void glRectdv(const GLdouble *v1, const GLdouble *v2);
292     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
293     void glRasterPos4sv(const GLshort *v);
294     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
295     void glRasterPos4iv(const GLint *v);
296     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
297     void glRasterPos4fv(const GLfloat *v);
298     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
299     void glRasterPos4dv(const GLdouble *v);
300     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
301     void glRasterPos3sv(const GLshort *v);
302     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
303     void glRasterPos3iv(const GLint *v);
304     void glRasterPos3i(GLint x, GLint y, GLint z);
305     void glRasterPos3fv(const GLfloat *v);
306     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
307     void glRasterPos3dv(const GLdouble *v);
308     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
309     void glRasterPos2sv(const GLshort *v);
310     void glRasterPos2s(GLshort x, GLshort y);
311     void glRasterPos2iv(const GLint *v);
312     void glRasterPos2i(GLint x, GLint y);
313     void glRasterPos2fv(const GLfloat *v);
314     void glRasterPos2f(GLfloat x, GLfloat y);
315     void glRasterPos2dv(const GLdouble *v);
316     void glRasterPos2d(GLdouble x, GLdouble y);
317     void glNormal3sv(const GLshort *v);
318     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
319     void glNormal3iv(const GLint *v);
320     void glNormal3i(GLint nx, GLint ny, GLint nz);
321     void glNormal3fv(const GLfloat *v);
322     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
323     void glNormal3dv(const GLdouble *v);
324     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
325     void glNormal3bv(const GLbyte *v);
326     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
327     void glIndexsv(const GLshort *c);
328     void glIndexs(GLshort c);
329     void glIndexiv(const GLint *c);
330     void glIndexi(GLint c);
331     void glIndexfv(const GLfloat *c);
332     void glIndexf(GLfloat c);
333     void glIndexdv(const GLdouble *c);
334     void glIndexd(GLdouble c);
335     void glEnd();
336     void glEdgeFlagv(const GLboolean *flag);
337     void glEdgeFlag(GLboolean flag);
338     void glColor4usv(const GLushort *v);
339     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
340     void glColor4uiv(const GLuint *v);
341     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
342     void glColor4ubv(const GLubyte *v);
343     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
344     void glColor4sv(const GLshort *v);
345     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
346     void glColor4iv(const GLint *v);
347     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
348     void glColor4fv(const GLfloat *v);
349     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
350     void glColor4dv(const GLdouble *v);
351     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
352     void glColor4bv(const GLbyte *v);
353     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
354     void glColor3usv(const GLushort *v);
355     void glColor3us(GLushort red, GLushort green, GLushort blue);
356     void glColor3uiv(const GLuint *v);
357     void glColor3ui(GLuint red, GLuint green, GLuint blue);
358     void glColor3ubv(const GLubyte *v);
359     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
360     void glColor3sv(const GLshort *v);
361     void glColor3s(GLshort red, GLshort green, GLshort blue);
362     void glColor3iv(const GLint *v);
363     void glColor3i(GLint red, GLint green, GLint blue);
364     void glColor3fv(const GLfloat *v);
365     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
366     void glColor3dv(const GLdouble *v);
367     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
368     void glColor3bv(const GLbyte *v);
369     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
370     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
371     void glBegin(GLenum mode);
372     void glListBase(GLuint base);
373     GLuint glGenLists(GLsizei range);
374     void glDeleteLists(GLuint list, GLsizei range);
375     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
376     void glCallList(GLuint list);
377     void glEndList();
378     void glNewList(GLuint list, GLenum mode);
379 
380 private:
381     friend class QOpenGLContext;
382 
383     static bool isContextCompatible(QOpenGLContext *context);
384     static QOpenGLVersionProfile versionProfile();
385 
386     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
387     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
388 };
389 
390 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)391 inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
392 {
393     d_1_0_Core->f.Viewport(x, y, width, height);
394 }
395 
glDepthRange(GLdouble nearVal,GLdouble farVal)396 inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
397 {
398     d_1_0_Core->f.DepthRange(nearVal, farVal);
399 }
400 
glIsEnabled(GLenum cap)401 inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
402 {
403     return d_1_0_Core->f.IsEnabled(cap);
404 }
405 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)406 inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
407 {
408     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
409 }
410 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)411 inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
412 {
413     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
414 }
415 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)416 inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
417 {
418     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
419 }
420 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)421 inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
422 {
423     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
424 }
425 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)426 inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
427 {
428     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
429 }
430 
glGetString(GLenum name)431 inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
432 {
433     return d_1_0_Core->f.GetString(name);
434 }
435 
glGetIntegerv(GLenum pname,GLint * params)436 inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
437 {
438     d_1_0_Core->f.GetIntegerv(pname, params);
439 }
440 
glGetFloatv(GLenum pname,GLfloat * params)441 inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
442 {
443     d_1_0_Core->f.GetFloatv(pname, params);
444 }
445 
glGetError()446 inline GLenum QOpenGLFunctions_1_0::glGetError()
447 {
448     return d_1_0_Core->f.GetError();
449 }
450 
glGetDoublev(GLenum pname,GLdouble * params)451 inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
452 {
453     d_1_0_Core->f.GetDoublev(pname, params);
454 }
455 
glGetBooleanv(GLenum pname,GLboolean * params)456 inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
457 {
458     d_1_0_Core->f.GetBooleanv(pname, params);
459 }
460 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)461 inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
462 {
463     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
464 }
465 
glReadBuffer(GLenum mode)466 inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
467 {
468     d_1_0_Core->f.ReadBuffer(mode);
469 }
470 
glPixelStorei(GLenum pname,GLint param)471 inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
472 {
473     d_1_0_Core->f.PixelStorei(pname, param);
474 }
475 
glPixelStoref(GLenum pname,GLfloat param)476 inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
477 {
478     d_1_0_Core->f.PixelStoref(pname, param);
479 }
480 
glDepthFunc(GLenum func)481 inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
482 {
483     d_1_0_Core->f.DepthFunc(func);
484 }
485 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)486 inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
487 {
488     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
489 }
490 
glStencilFunc(GLenum func,GLint ref,GLuint mask)491 inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
492 {
493     d_1_0_Core->f.StencilFunc(func, ref, mask);
494 }
495 
glLogicOp(GLenum opcode)496 inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
497 {
498     d_1_0_Core->f.LogicOp(opcode);
499 }
500 
glBlendFunc(GLenum sfactor,GLenum dfactor)501 inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
502 {
503     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
504 }
505 
glFlush()506 inline void QOpenGLFunctions_1_0::glFlush()
507 {
508     d_1_0_Core->f.Flush();
509 }
510 
glFinish()511 inline void QOpenGLFunctions_1_0::glFinish()
512 {
513     d_1_0_Core->f.Finish();
514 }
515 
glEnable(GLenum cap)516 inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
517 {
518     d_1_0_Core->f.Enable(cap);
519 }
520 
glDisable(GLenum cap)521 inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
522 {
523     d_1_0_Core->f.Disable(cap);
524 }
525 
glDepthMask(GLboolean flag)526 inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
527 {
528     d_1_0_Core->f.DepthMask(flag);
529 }
530 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)531 inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
532 {
533     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
534 }
535 
glStencilMask(GLuint mask)536 inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
537 {
538     d_1_0_Core->f.StencilMask(mask);
539 }
540 
glClearDepth(GLdouble depth)541 inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
542 {
543     d_1_0_Core->f.ClearDepth(depth);
544 }
545 
glClearStencil(GLint s)546 inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
547 {
548     d_1_0_Core->f.ClearStencil(s);
549 }
550 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)551 inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
552 {
553     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
554 }
555 
glClear(GLbitfield mask)556 inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
557 {
558     d_1_0_Core->f.Clear(mask);
559 }
560 
glDrawBuffer(GLenum mode)561 inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
562 {
563     d_1_0_Core->f.DrawBuffer(mode);
564 }
565 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)566 inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
567 {
568     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
569 }
570 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)571 inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
572 {
573     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
574 }
575 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)576 inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
577 {
578     d_1_0_Core->f.TexParameteriv(target, pname, params);
579 }
580 
glTexParameteri(GLenum target,GLenum pname,GLint param)581 inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
582 {
583     d_1_0_Core->f.TexParameteri(target, pname, param);
584 }
585 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)586 inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
587 {
588     d_1_0_Core->f.TexParameterfv(target, pname, params);
589 }
590 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)591 inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
592 {
593     d_1_0_Core->f.TexParameterf(target, pname, param);
594 }
595 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)596 inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
597 {
598     d_1_0_Core->f.Scissor(x, y, width, height);
599 }
600 
glPolygonMode(GLenum face,GLenum mode)601 inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
602 {
603     d_1_0_Core->f.PolygonMode(face, mode);
604 }
605 
glPointSize(GLfloat size)606 inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
607 {
608     d_1_0_Core->f.PointSize(size);
609 }
610 
glLineWidth(GLfloat width)611 inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
612 {
613     d_1_0_Core->f.LineWidth(width);
614 }
615 
glHint(GLenum target,GLenum mode)616 inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
617 {
618     d_1_0_Core->f.Hint(target, mode);
619 }
620 
glFrontFace(GLenum mode)621 inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
622 {
623     d_1_0_Core->f.FrontFace(mode);
624 }
625 
glCullFace(GLenum mode)626 inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
627 {
628     d_1_0_Core->f.CullFace(mode);
629 }
630 
631 
632 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)633 inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
634 {
635     d_1_0_Deprecated->f.Translatef(x, y, z);
636 }
637 
glTranslated(GLdouble x,GLdouble y,GLdouble z)638 inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
639 {
640     d_1_0_Deprecated->f.Translated(x, y, z);
641 }
642 
glScalef(GLfloat x,GLfloat y,GLfloat z)643 inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
644 {
645     d_1_0_Deprecated->f.Scalef(x, y, z);
646 }
647 
glScaled(GLdouble x,GLdouble y,GLdouble z)648 inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
649 {
650     d_1_0_Deprecated->f.Scaled(x, y, z);
651 }
652 
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)653 inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
654 {
655     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
656 }
657 
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)658 inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
659 {
660     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
661 }
662 
glPushMatrix()663 inline void QOpenGLFunctions_1_0::glPushMatrix()
664 {
665     d_1_0_Deprecated->f.PushMatrix();
666 }
667 
glPopMatrix()668 inline void QOpenGLFunctions_1_0::glPopMatrix()
669 {
670     d_1_0_Deprecated->f.PopMatrix();
671 }
672 
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)673 inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
674 {
675     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
676 }
677 
glMultMatrixd(const GLdouble * m)678 inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
679 {
680     d_1_0_Deprecated->f.MultMatrixd(m);
681 }
682 
glMultMatrixf(const GLfloat * m)683 inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
684 {
685     d_1_0_Deprecated->f.MultMatrixf(m);
686 }
687 
glMatrixMode(GLenum mode)688 inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
689 {
690     d_1_0_Deprecated->f.MatrixMode(mode);
691 }
692 
glLoadMatrixd(const GLdouble * m)693 inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
694 {
695     d_1_0_Deprecated->f.LoadMatrixd(m);
696 }
697 
glLoadMatrixf(const GLfloat * m)698 inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
699 {
700     d_1_0_Deprecated->f.LoadMatrixf(m);
701 }
702 
glLoadIdentity()703 inline void QOpenGLFunctions_1_0::glLoadIdentity()
704 {
705     d_1_0_Deprecated->f.LoadIdentity();
706 }
707 
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)708 inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
709 {
710     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
711 }
712 
glIsList(GLuint list)713 inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
714 {
715     return d_1_0_Deprecated->f.IsList(list);
716 }
717 
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)718 inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
719 {
720     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
721 }
722 
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)723 inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
724 {
725     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
726 }
727 
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)728 inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
729 {
730     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
731 }
732 
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)733 inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
734 {
735     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
736 }
737 
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)738 inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
739 {
740     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
741 }
742 
glGetPolygonStipple(GLubyte * mask)743 inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
744 {
745     d_1_0_Deprecated->f.GetPolygonStipple(mask);
746 }
747 
glGetPixelMapusv(GLenum map,GLushort * values)748 inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
749 {
750     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
751 }
752 
glGetPixelMapuiv(GLenum map,GLuint * values)753 inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
754 {
755     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
756 }
757 
glGetPixelMapfv(GLenum map,GLfloat * values)758 inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
759 {
760     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
761 }
762 
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)763 inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
764 {
765     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
766 }
767 
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)768 inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
769 {
770     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
771 }
772 
glGetMapiv(GLenum target,GLenum query,GLint * v)773 inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
774 {
775     d_1_0_Deprecated->f.GetMapiv(target, query, v);
776 }
777 
glGetMapfv(GLenum target,GLenum query,GLfloat * v)778 inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
779 {
780     d_1_0_Deprecated->f.GetMapfv(target, query, v);
781 }
782 
glGetMapdv(GLenum target,GLenum query,GLdouble * v)783 inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
784 {
785     d_1_0_Deprecated->f.GetMapdv(target, query, v);
786 }
787 
glGetLightiv(GLenum light,GLenum pname,GLint * params)788 inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
789 {
790     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
791 }
792 
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)793 inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
794 {
795     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
796 }
797 
glGetClipPlane(GLenum plane,GLdouble * equation)798 inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
799 {
800     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
801 }
802 
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)803 inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
804 {
805     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
806 }
807 
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)808 inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
809 {
810     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
811 }
812 
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)813 inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
814 {
815     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
816 }
817 
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)818 inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
819 {
820     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
821 }
822 
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)823 inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
824 {
825     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
826 }
827 
glPixelTransferi(GLenum pname,GLint param)828 inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
829 {
830     d_1_0_Deprecated->f.PixelTransferi(pname, param);
831 }
832 
glPixelTransferf(GLenum pname,GLfloat param)833 inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
834 {
835     d_1_0_Deprecated->f.PixelTransferf(pname, param);
836 }
837 
glPixelZoom(GLfloat xfactor,GLfloat yfactor)838 inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
839 {
840     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
841 }
842 
glAlphaFunc(GLenum func,GLfloat ref)843 inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
844 {
845     d_1_0_Deprecated->f.AlphaFunc(func, ref);
846 }
847 
glEvalPoint2(GLint i,GLint j)848 inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
849 {
850     d_1_0_Deprecated->f.EvalPoint2(i, j);
851 }
852 
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)853 inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
854 {
855     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
856 }
857 
glEvalPoint1(GLint i)858 inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
859 {
860     d_1_0_Deprecated->f.EvalPoint1(i);
861 }
862 
glEvalMesh1(GLenum mode,GLint i1,GLint i2)863 inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
864 {
865     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
866 }
867 
glEvalCoord2fv(const GLfloat * u)868 inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
869 {
870     d_1_0_Deprecated->f.EvalCoord2fv(u);
871 }
872 
glEvalCoord2f(GLfloat u,GLfloat v)873 inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
874 {
875     d_1_0_Deprecated->f.EvalCoord2f(u, v);
876 }
877 
glEvalCoord2dv(const GLdouble * u)878 inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
879 {
880     d_1_0_Deprecated->f.EvalCoord2dv(u);
881 }
882 
glEvalCoord2d(GLdouble u,GLdouble v)883 inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
884 {
885     d_1_0_Deprecated->f.EvalCoord2d(u, v);
886 }
887 
glEvalCoord1fv(const GLfloat * u)888 inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
889 {
890     d_1_0_Deprecated->f.EvalCoord1fv(u);
891 }
892 
glEvalCoord1f(GLfloat u)893 inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
894 {
895     d_1_0_Deprecated->f.EvalCoord1f(u);
896 }
897 
glEvalCoord1dv(const GLdouble * u)898 inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
899 {
900     d_1_0_Deprecated->f.EvalCoord1dv(u);
901 }
902 
glEvalCoord1d(GLdouble u)903 inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
904 {
905     d_1_0_Deprecated->f.EvalCoord1d(u);
906 }
907 
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)908 inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
909 {
910     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
911 }
912 
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)913 inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
914 {
915     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
916 }
917 
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)918 inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
919 {
920     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
921 }
922 
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)923 inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
924 {
925     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
926 }
927 
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)928 inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
929 {
930     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
931 }
932 
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)933 inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
934 {
935     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
936 }
937 
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)938 inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
939 {
940     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
941 }
942 
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)943 inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
944 {
945     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
946 }
947 
glPushAttrib(GLbitfield mask)948 inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
949 {
950     d_1_0_Deprecated->f.PushAttrib(mask);
951 }
952 
glPopAttrib()953 inline void QOpenGLFunctions_1_0::glPopAttrib()
954 {
955     d_1_0_Deprecated->f.PopAttrib();
956 }
957 
glAccum(GLenum op,GLfloat value)958 inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
959 {
960     d_1_0_Deprecated->f.Accum(op, value);
961 }
962 
glIndexMask(GLuint mask)963 inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
964 {
965     d_1_0_Deprecated->f.IndexMask(mask);
966 }
967 
glClearIndex(GLfloat c)968 inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
969 {
970     d_1_0_Deprecated->f.ClearIndex(c);
971 }
972 
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)973 inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
974 {
975     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
976 }
977 
glPushName(GLuint name)978 inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
979 {
980     d_1_0_Deprecated->f.PushName(name);
981 }
982 
glPopName()983 inline void QOpenGLFunctions_1_0::glPopName()
984 {
985     d_1_0_Deprecated->f.PopName();
986 }
987 
glPassThrough(GLfloat token)988 inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
989 {
990     d_1_0_Deprecated->f.PassThrough(token);
991 }
992 
glLoadName(GLuint name)993 inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
994 {
995     d_1_0_Deprecated->f.LoadName(name);
996 }
997 
glInitNames()998 inline void QOpenGLFunctions_1_0::glInitNames()
999 {
1000     d_1_0_Deprecated->f.InitNames();
1001 }
1002 
glRenderMode(GLenum mode)1003 inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
1004 {
1005     return d_1_0_Deprecated->f.RenderMode(mode);
1006 }
1007 
glSelectBuffer(GLsizei size,GLuint * buffer)1008 inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1009 {
1010     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1011 }
1012 
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1013 inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1014 {
1015     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1016 }
1017 
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1018 inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1019 {
1020     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1021 }
1022 
glTexGeni(GLenum coord,GLenum pname,GLint param)1023 inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1024 {
1025     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1026 }
1027 
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1028 inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1029 {
1030     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1031 }
1032 
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1033 inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1034 {
1035     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1036 }
1037 
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1038 inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1039 {
1040     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1041 }
1042 
glTexGend(GLenum coord,GLenum pname,GLdouble param)1043 inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1044 {
1045     d_1_0_Deprecated->f.TexGend(coord, pname, param);
1046 }
1047 
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1048 inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1049 {
1050     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1051 }
1052 
glTexEnvi(GLenum target,GLenum pname,GLint param)1053 inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1054 {
1055     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1056 }
1057 
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1058 inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1059 {
1060     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1061 }
1062 
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1063 inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1064 {
1065     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1066 }
1067 
glShadeModel(GLenum mode)1068 inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
1069 {
1070     d_1_0_Deprecated->f.ShadeModel(mode);
1071 }
1072 
glPolygonStipple(const GLubyte * mask)1073 inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
1074 {
1075     d_1_0_Deprecated->f.PolygonStipple(mask);
1076 }
1077 
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1078 inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1079 {
1080     d_1_0_Deprecated->f.Materialiv(face, pname, params);
1081 }
1082 
glMateriali(GLenum face,GLenum pname,GLint param)1083 inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
1084 {
1085     d_1_0_Deprecated->f.Materiali(face, pname, param);
1086 }
1087 
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1088 inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1089 {
1090     d_1_0_Deprecated->f.Materialfv(face, pname, params);
1091 }
1092 
glMaterialf(GLenum face,GLenum pname,GLfloat param)1093 inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1094 {
1095     d_1_0_Deprecated->f.Materialf(face, pname, param);
1096 }
1097 
glLineStipple(GLint factor,GLushort pattern)1098 inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
1099 {
1100     d_1_0_Deprecated->f.LineStipple(factor, pattern);
1101 }
1102 
glLightModeliv(GLenum pname,const GLint * params)1103 inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
1104 {
1105     d_1_0_Deprecated->f.LightModeliv(pname, params);
1106 }
1107 
glLightModeli(GLenum pname,GLint param)1108 inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
1109 {
1110     d_1_0_Deprecated->f.LightModeli(pname, param);
1111 }
1112 
glLightModelfv(GLenum pname,const GLfloat * params)1113 inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
1114 {
1115     d_1_0_Deprecated->f.LightModelfv(pname, params);
1116 }
1117 
glLightModelf(GLenum pname,GLfloat param)1118 inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
1119 {
1120     d_1_0_Deprecated->f.LightModelf(pname, param);
1121 }
1122 
glLightiv(GLenum light,GLenum pname,const GLint * params)1123 inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1124 {
1125     d_1_0_Deprecated->f.Lightiv(light, pname, params);
1126 }
1127 
glLighti(GLenum light,GLenum pname,GLint param)1128 inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
1129 {
1130     d_1_0_Deprecated->f.Lighti(light, pname, param);
1131 }
1132 
glLightfv(GLenum light,GLenum pname,const GLfloat * params)1133 inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1134 {
1135     d_1_0_Deprecated->f.Lightfv(light, pname, params);
1136 }
1137 
glLightf(GLenum light,GLenum pname,GLfloat param)1138 inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1139 {
1140     d_1_0_Deprecated->f.Lightf(light, pname, param);
1141 }
1142 
glFogiv(GLenum pname,const GLint * params)1143 inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
1144 {
1145     d_1_0_Deprecated->f.Fogiv(pname, params);
1146 }
1147 
glFogi(GLenum pname,GLint param)1148 inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
1149 {
1150     d_1_0_Deprecated->f.Fogi(pname, param);
1151 }
1152 
glFogfv(GLenum pname,const GLfloat * params)1153 inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
1154 {
1155     d_1_0_Deprecated->f.Fogfv(pname, params);
1156 }
1157 
glFogf(GLenum pname,GLfloat param)1158 inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
1159 {
1160     d_1_0_Deprecated->f.Fogf(pname, param);
1161 }
1162 
glColorMaterial(GLenum face,GLenum mode)1163 inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
1164 {
1165     d_1_0_Deprecated->f.ColorMaterial(face, mode);
1166 }
1167 
glClipPlane(GLenum plane,const GLdouble * equation)1168 inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
1169 {
1170     d_1_0_Deprecated->f.ClipPlane(plane, equation);
1171 }
1172 
glVertex4sv(const GLshort * v)1173 inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
1174 {
1175     d_1_0_Deprecated->f.Vertex4sv(v);
1176 }
1177 
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1178 inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1179 {
1180     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1181 }
1182 
glVertex4iv(const GLint * v)1183 inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
1184 {
1185     d_1_0_Deprecated->f.Vertex4iv(v);
1186 }
1187 
glVertex4i(GLint x,GLint y,GLint z,GLint w)1188 inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1189 {
1190     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1191 }
1192 
glVertex4fv(const GLfloat * v)1193 inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
1194 {
1195     d_1_0_Deprecated->f.Vertex4fv(v);
1196 }
1197 
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1198 inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1199 {
1200     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1201 }
1202 
glVertex4dv(const GLdouble * v)1203 inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
1204 {
1205     d_1_0_Deprecated->f.Vertex4dv(v);
1206 }
1207 
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1208 inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1209 {
1210     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1211 }
1212 
glVertex3sv(const GLshort * v)1213 inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
1214 {
1215     d_1_0_Deprecated->f.Vertex3sv(v);
1216 }
1217 
glVertex3s(GLshort x,GLshort y,GLshort z)1218 inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
1219 {
1220     d_1_0_Deprecated->f.Vertex3s(x, y, z);
1221 }
1222 
glVertex3iv(const GLint * v)1223 inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
1224 {
1225     d_1_0_Deprecated->f.Vertex3iv(v);
1226 }
1227 
glVertex3i(GLint x,GLint y,GLint z)1228 inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
1229 {
1230     d_1_0_Deprecated->f.Vertex3i(x, y, z);
1231 }
1232 
glVertex3fv(const GLfloat * v)1233 inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
1234 {
1235     d_1_0_Deprecated->f.Vertex3fv(v);
1236 }
1237 
glVertex3f(GLfloat x,GLfloat y,GLfloat z)1238 inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1239 {
1240     d_1_0_Deprecated->f.Vertex3f(x, y, z);
1241 }
1242 
glVertex3dv(const GLdouble * v)1243 inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
1244 {
1245     d_1_0_Deprecated->f.Vertex3dv(v);
1246 }
1247 
glVertex3d(GLdouble x,GLdouble y,GLdouble z)1248 inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1249 {
1250     d_1_0_Deprecated->f.Vertex3d(x, y, z);
1251 }
1252 
glVertex2sv(const GLshort * v)1253 inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
1254 {
1255     d_1_0_Deprecated->f.Vertex2sv(v);
1256 }
1257 
glVertex2s(GLshort x,GLshort y)1258 inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
1259 {
1260     d_1_0_Deprecated->f.Vertex2s(x, y);
1261 }
1262 
glVertex2iv(const GLint * v)1263 inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
1264 {
1265     d_1_0_Deprecated->f.Vertex2iv(v);
1266 }
1267 
glVertex2i(GLint x,GLint y)1268 inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
1269 {
1270     d_1_0_Deprecated->f.Vertex2i(x, y);
1271 }
1272 
glVertex2fv(const GLfloat * v)1273 inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
1274 {
1275     d_1_0_Deprecated->f.Vertex2fv(v);
1276 }
1277 
glVertex2f(GLfloat x,GLfloat y)1278 inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
1279 {
1280     d_1_0_Deprecated->f.Vertex2f(x, y);
1281 }
1282 
glVertex2dv(const GLdouble * v)1283 inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
1284 {
1285     d_1_0_Deprecated->f.Vertex2dv(v);
1286 }
1287 
glVertex2d(GLdouble x,GLdouble y)1288 inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
1289 {
1290     d_1_0_Deprecated->f.Vertex2d(x, y);
1291 }
1292 
glTexCoord4sv(const GLshort * v)1293 inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
1294 {
1295     d_1_0_Deprecated->f.TexCoord4sv(v);
1296 }
1297 
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1298 inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1299 {
1300     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1301 }
1302 
glTexCoord4iv(const GLint * v)1303 inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
1304 {
1305     d_1_0_Deprecated->f.TexCoord4iv(v);
1306 }
1307 
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)1308 inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1309 {
1310     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1311 }
1312 
glTexCoord4fv(const GLfloat * v)1313 inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
1314 {
1315     d_1_0_Deprecated->f.TexCoord4fv(v);
1316 }
1317 
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1318 inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1319 {
1320     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1321 }
1322 
glTexCoord4dv(const GLdouble * v)1323 inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
1324 {
1325     d_1_0_Deprecated->f.TexCoord4dv(v);
1326 }
1327 
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1328 inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1329 {
1330     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1331 }
1332 
glTexCoord3sv(const GLshort * v)1333 inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
1334 {
1335     d_1_0_Deprecated->f.TexCoord3sv(v);
1336 }
1337 
glTexCoord3s(GLshort s,GLshort t,GLshort r)1338 inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1339 {
1340     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1341 }
1342 
glTexCoord3iv(const GLint * v)1343 inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
1344 {
1345     d_1_0_Deprecated->f.TexCoord3iv(v);
1346 }
1347 
glTexCoord3i(GLint s,GLint t,GLint r)1348 inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
1349 {
1350     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1351 }
1352 
glTexCoord3fv(const GLfloat * v)1353 inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
1354 {
1355     d_1_0_Deprecated->f.TexCoord3fv(v);
1356 }
1357 
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)1358 inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1359 {
1360     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1361 }
1362 
glTexCoord3dv(const GLdouble * v)1363 inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
1364 {
1365     d_1_0_Deprecated->f.TexCoord3dv(v);
1366 }
1367 
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)1368 inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1369 {
1370     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1371 }
1372 
glTexCoord2sv(const GLshort * v)1373 inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
1374 {
1375     d_1_0_Deprecated->f.TexCoord2sv(v);
1376 }
1377 
glTexCoord2s(GLshort s,GLshort t)1378 inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
1379 {
1380     d_1_0_Deprecated->f.TexCoord2s(s, t);
1381 }
1382 
glTexCoord2iv(const GLint * v)1383 inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
1384 {
1385     d_1_0_Deprecated->f.TexCoord2iv(v);
1386 }
1387 
glTexCoord2i(GLint s,GLint t)1388 inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
1389 {
1390     d_1_0_Deprecated->f.TexCoord2i(s, t);
1391 }
1392 
glTexCoord2fv(const GLfloat * v)1393 inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
1394 {
1395     d_1_0_Deprecated->f.TexCoord2fv(v);
1396 }
1397 
glTexCoord2f(GLfloat s,GLfloat t)1398 inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
1399 {
1400     d_1_0_Deprecated->f.TexCoord2f(s, t);
1401 }
1402 
glTexCoord2dv(const GLdouble * v)1403 inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
1404 {
1405     d_1_0_Deprecated->f.TexCoord2dv(v);
1406 }
1407 
glTexCoord2d(GLdouble s,GLdouble t)1408 inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
1409 {
1410     d_1_0_Deprecated->f.TexCoord2d(s, t);
1411 }
1412 
glTexCoord1sv(const GLshort * v)1413 inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
1414 {
1415     d_1_0_Deprecated->f.TexCoord1sv(v);
1416 }
1417 
glTexCoord1s(GLshort s)1418 inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
1419 {
1420     d_1_0_Deprecated->f.TexCoord1s(s);
1421 }
1422 
glTexCoord1iv(const GLint * v)1423 inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
1424 {
1425     d_1_0_Deprecated->f.TexCoord1iv(v);
1426 }
1427 
glTexCoord1i(GLint s)1428 inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
1429 {
1430     d_1_0_Deprecated->f.TexCoord1i(s);
1431 }
1432 
glTexCoord1fv(const GLfloat * v)1433 inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
1434 {
1435     d_1_0_Deprecated->f.TexCoord1fv(v);
1436 }
1437 
glTexCoord1f(GLfloat s)1438 inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
1439 {
1440     d_1_0_Deprecated->f.TexCoord1f(s);
1441 }
1442 
glTexCoord1dv(const GLdouble * v)1443 inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
1444 {
1445     d_1_0_Deprecated->f.TexCoord1dv(v);
1446 }
1447 
glTexCoord1d(GLdouble s)1448 inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
1449 {
1450     d_1_0_Deprecated->f.TexCoord1d(s);
1451 }
1452 
glRectsv(const GLshort * v1,const GLshort * v2)1453 inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
1454 {
1455     d_1_0_Deprecated->f.Rectsv(v1, v2);
1456 }
1457 
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1458 inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1459 {
1460     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1461 }
1462 
glRectiv(const GLint * v1,const GLint * v2)1463 inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
1464 {
1465     d_1_0_Deprecated->f.Rectiv(v1, v2);
1466 }
1467 
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)1468 inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1469 {
1470     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1471 }
1472 
glRectfv(const GLfloat * v1,const GLfloat * v2)1473 inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
1474 {
1475     d_1_0_Deprecated->f.Rectfv(v1, v2);
1476 }
1477 
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1478 inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1479 {
1480     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1481 }
1482 
glRectdv(const GLdouble * v1,const GLdouble * v2)1483 inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
1484 {
1485     d_1_0_Deprecated->f.Rectdv(v1, v2);
1486 }
1487 
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1488 inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1489 {
1490     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1491 }
1492 
glRasterPos4sv(const GLshort * v)1493 inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
1494 {
1495     d_1_0_Deprecated->f.RasterPos4sv(v);
1496 }
1497 
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1498 inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1499 {
1500     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1501 }
1502 
glRasterPos4iv(const GLint * v)1503 inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
1504 {
1505     d_1_0_Deprecated->f.RasterPos4iv(v);
1506 }
1507 
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)1508 inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1509 {
1510     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1511 }
1512 
glRasterPos4fv(const GLfloat * v)1513 inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
1514 {
1515     d_1_0_Deprecated->f.RasterPos4fv(v);
1516 }
1517 
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1518 inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1519 {
1520     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1521 }
1522 
glRasterPos4dv(const GLdouble * v)1523 inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
1524 {
1525     d_1_0_Deprecated->f.RasterPos4dv(v);
1526 }
1527 
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1528 inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1529 {
1530     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1531 }
1532 
glRasterPos3sv(const GLshort * v)1533 inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
1534 {
1535     d_1_0_Deprecated->f.RasterPos3sv(v);
1536 }
1537 
glRasterPos3s(GLshort x,GLshort y,GLshort z)1538 inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1539 {
1540     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1541 }
1542 
glRasterPos3iv(const GLint * v)1543 inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
1544 {
1545     d_1_0_Deprecated->f.RasterPos3iv(v);
1546 }
1547 
glRasterPos3i(GLint x,GLint y,GLint z)1548 inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
1549 {
1550     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1551 }
1552 
glRasterPos3fv(const GLfloat * v)1553 inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
1554 {
1555     d_1_0_Deprecated->f.RasterPos3fv(v);
1556 }
1557 
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)1558 inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1559 {
1560     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1561 }
1562 
glRasterPos3dv(const GLdouble * v)1563 inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
1564 {
1565     d_1_0_Deprecated->f.RasterPos3dv(v);
1566 }
1567 
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)1568 inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1569 {
1570     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1571 }
1572 
glRasterPos2sv(const GLshort * v)1573 inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
1574 {
1575     d_1_0_Deprecated->f.RasterPos2sv(v);
1576 }
1577 
glRasterPos2s(GLshort x,GLshort y)1578 inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
1579 {
1580     d_1_0_Deprecated->f.RasterPos2s(x, y);
1581 }
1582 
glRasterPos2iv(const GLint * v)1583 inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
1584 {
1585     d_1_0_Deprecated->f.RasterPos2iv(v);
1586 }
1587 
glRasterPos2i(GLint x,GLint y)1588 inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
1589 {
1590     d_1_0_Deprecated->f.RasterPos2i(x, y);
1591 }
1592 
glRasterPos2fv(const GLfloat * v)1593 inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
1594 {
1595     d_1_0_Deprecated->f.RasterPos2fv(v);
1596 }
1597 
glRasterPos2f(GLfloat x,GLfloat y)1598 inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
1599 {
1600     d_1_0_Deprecated->f.RasterPos2f(x, y);
1601 }
1602 
glRasterPos2dv(const GLdouble * v)1603 inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
1604 {
1605     d_1_0_Deprecated->f.RasterPos2dv(v);
1606 }
1607 
glRasterPos2d(GLdouble x,GLdouble y)1608 inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
1609 {
1610     d_1_0_Deprecated->f.RasterPos2d(x, y);
1611 }
1612 
glNormal3sv(const GLshort * v)1613 inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
1614 {
1615     d_1_0_Deprecated->f.Normal3sv(v);
1616 }
1617 
glNormal3s(GLshort nx,GLshort ny,GLshort nz)1618 inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1619 {
1620     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1621 }
1622 
glNormal3iv(const GLint * v)1623 inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
1624 {
1625     d_1_0_Deprecated->f.Normal3iv(v);
1626 }
1627 
glNormal3i(GLint nx,GLint ny,GLint nz)1628 inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
1629 {
1630     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1631 }
1632 
glNormal3fv(const GLfloat * v)1633 inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
1634 {
1635     d_1_0_Deprecated->f.Normal3fv(v);
1636 }
1637 
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)1638 inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1639 {
1640     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1641 }
1642 
glNormal3dv(const GLdouble * v)1643 inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
1644 {
1645     d_1_0_Deprecated->f.Normal3dv(v);
1646 }
1647 
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)1648 inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1649 {
1650     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1651 }
1652 
glNormal3bv(const GLbyte * v)1653 inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
1654 {
1655     d_1_0_Deprecated->f.Normal3bv(v);
1656 }
1657 
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)1658 inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1659 {
1660     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1661 }
1662 
glIndexsv(const GLshort * c)1663 inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
1664 {
1665     d_1_0_Deprecated->f.Indexsv(c);
1666 }
1667 
glIndexs(GLshort c)1668 inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
1669 {
1670     d_1_0_Deprecated->f.Indexs(c);
1671 }
1672 
glIndexiv(const GLint * c)1673 inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
1674 {
1675     d_1_0_Deprecated->f.Indexiv(c);
1676 }
1677 
glIndexi(GLint c)1678 inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
1679 {
1680     d_1_0_Deprecated->f.Indexi(c);
1681 }
1682 
glIndexfv(const GLfloat * c)1683 inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
1684 {
1685     d_1_0_Deprecated->f.Indexfv(c);
1686 }
1687 
glIndexf(GLfloat c)1688 inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
1689 {
1690     d_1_0_Deprecated->f.Indexf(c);
1691 }
1692 
glIndexdv(const GLdouble * c)1693 inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
1694 {
1695     d_1_0_Deprecated->f.Indexdv(c);
1696 }
1697 
glIndexd(GLdouble c)1698 inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
1699 {
1700     d_1_0_Deprecated->f.Indexd(c);
1701 }
1702 
glEnd()1703 inline void QOpenGLFunctions_1_0::glEnd()
1704 {
1705     d_1_0_Deprecated->f.End();
1706 }
1707 
glEdgeFlagv(const GLboolean * flag)1708 inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
1709 {
1710     d_1_0_Deprecated->f.EdgeFlagv(flag);
1711 }
1712 
glEdgeFlag(GLboolean flag)1713 inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
1714 {
1715     d_1_0_Deprecated->f.EdgeFlag(flag);
1716 }
1717 
glColor4usv(const GLushort * v)1718 inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
1719 {
1720     d_1_0_Deprecated->f.Color4usv(v);
1721 }
1722 
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)1723 inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1724 {
1725     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1726 }
1727 
glColor4uiv(const GLuint * v)1728 inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
1729 {
1730     d_1_0_Deprecated->f.Color4uiv(v);
1731 }
1732 
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)1733 inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1734 {
1735     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1736 }
1737 
glColor4ubv(const GLubyte * v)1738 inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
1739 {
1740     d_1_0_Deprecated->f.Color4ubv(v);
1741 }
1742 
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)1743 inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1744 {
1745     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1746 }
1747 
glColor4sv(const GLshort * v)1748 inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
1749 {
1750     d_1_0_Deprecated->f.Color4sv(v);
1751 }
1752 
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)1753 inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1754 {
1755     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1756 }
1757 
glColor4iv(const GLint * v)1758 inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
1759 {
1760     d_1_0_Deprecated->f.Color4iv(v);
1761 }
1762 
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)1763 inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1764 {
1765     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1766 }
1767 
glColor4fv(const GLfloat * v)1768 inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
1769 {
1770     d_1_0_Deprecated->f.Color4fv(v);
1771 }
1772 
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1773 inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1774 {
1775     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1776 }
1777 
glColor4dv(const GLdouble * v)1778 inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
1779 {
1780     d_1_0_Deprecated->f.Color4dv(v);
1781 }
1782 
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)1783 inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1784 {
1785     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1786 }
1787 
glColor4bv(const GLbyte * v)1788 inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
1789 {
1790     d_1_0_Deprecated->f.Color4bv(v);
1791 }
1792 
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)1793 inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1794 {
1795     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1796 }
1797 
glColor3usv(const GLushort * v)1798 inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
1799 {
1800     d_1_0_Deprecated->f.Color3usv(v);
1801 }
1802 
glColor3us(GLushort red,GLushort green,GLushort blue)1803 inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
1804 {
1805     d_1_0_Deprecated->f.Color3us(red, green, blue);
1806 }
1807 
glColor3uiv(const GLuint * v)1808 inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
1809 {
1810     d_1_0_Deprecated->f.Color3uiv(v);
1811 }
1812 
glColor3ui(GLuint red,GLuint green,GLuint blue)1813 inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
1814 {
1815     d_1_0_Deprecated->f.Color3ui(red, green, blue);
1816 }
1817 
glColor3ubv(const GLubyte * v)1818 inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
1819 {
1820     d_1_0_Deprecated->f.Color3ubv(v);
1821 }
1822 
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)1823 inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1824 {
1825     d_1_0_Deprecated->f.Color3ub(red, green, blue);
1826 }
1827 
glColor3sv(const GLshort * v)1828 inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
1829 {
1830     d_1_0_Deprecated->f.Color3sv(v);
1831 }
1832 
glColor3s(GLshort red,GLshort green,GLshort blue)1833 inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
1834 {
1835     d_1_0_Deprecated->f.Color3s(red, green, blue);
1836 }
1837 
glColor3iv(const GLint * v)1838 inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
1839 {
1840     d_1_0_Deprecated->f.Color3iv(v);
1841 }
1842 
glColor3i(GLint red,GLint green,GLint blue)1843 inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
1844 {
1845     d_1_0_Deprecated->f.Color3i(red, green, blue);
1846 }
1847 
glColor3fv(const GLfloat * v)1848 inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
1849 {
1850     d_1_0_Deprecated->f.Color3fv(v);
1851 }
1852 
glColor3f(GLfloat red,GLfloat green,GLfloat blue)1853 inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1854 {
1855     d_1_0_Deprecated->f.Color3f(red, green, blue);
1856 }
1857 
glColor3dv(const GLdouble * v)1858 inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
1859 {
1860     d_1_0_Deprecated->f.Color3dv(v);
1861 }
1862 
glColor3d(GLdouble red,GLdouble green,GLdouble blue)1863 inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1864 {
1865     d_1_0_Deprecated->f.Color3d(red, green, blue);
1866 }
1867 
glColor3bv(const GLbyte * v)1868 inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
1869 {
1870     d_1_0_Deprecated->f.Color3bv(v);
1871 }
1872 
glColor3b(GLbyte red,GLbyte green,GLbyte blue)1873 inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1874 {
1875     d_1_0_Deprecated->f.Color3b(red, green, blue);
1876 }
1877 
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)1878 inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1879 {
1880     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1881 }
1882 
glBegin(GLenum mode)1883 inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
1884 {
1885     d_1_0_Deprecated->f.Begin(mode);
1886 }
1887 
glListBase(GLuint base)1888 inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
1889 {
1890     d_1_0_Deprecated->f.ListBase(base);
1891 }
1892 
glGenLists(GLsizei range)1893 inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
1894 {
1895     return d_1_0_Deprecated->f.GenLists(range);
1896 }
1897 
glDeleteLists(GLuint list,GLsizei range)1898 inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
1899 {
1900     d_1_0_Deprecated->f.DeleteLists(list, range);
1901 }
1902 
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)1903 inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
1904 {
1905     d_1_0_Deprecated->f.CallLists(n, type, lists);
1906 }
1907 
glCallList(GLuint list)1908 inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
1909 {
1910     d_1_0_Deprecated->f.CallList(list);
1911 }
1912 
glEndList()1913 inline void QOpenGLFunctions_1_0::glEndList()
1914 {
1915     d_1_0_Deprecated->f.EndList();
1916 }
1917 
glNewList(GLuint list,GLenum mode)1918 inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
1919 {
1920     d_1_0_Deprecated->f.NewList(list, mode);
1921 }
1922 
1923 
1924 
1925 QT_END_NAMESPACE
1926 
1927 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
1928 
1929 #endif
1930