1 /****************************************************************************
2 **
3 ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
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18 ** GNU Lesser General Public License Usage
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21 ** Foundation and appearing in the file LICENSE.LGPL3 included in the
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23 ** ensure the GNU Lesser General Public License version 3 requirements
24 ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
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30 ** Qt Foundation. The licenses are as published by the Free Software
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36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
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48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_1_5_H
51 #define QOPENGLVERSIONFUNCTIONS_1_5_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 QT_BEGIN_NAMESPACE
61
62 class Q_GUI_EXPORT QOpenGLFunctions_1_5 : public QAbstractOpenGLFunctions
63 {
64 public:
65 QOpenGLFunctions_1_5();
66 ~QOpenGLFunctions_1_5();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 1.0 deprecated functions
188 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
189 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
190 void glScalef(GLfloat x, GLfloat y, GLfloat z);
191 void glScaled(GLdouble x, GLdouble y, GLdouble z);
192 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
193 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
194 void glPushMatrix();
195 void glPopMatrix();
196 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
197 void glMultMatrixd(const GLdouble *m);
198 void glMultMatrixf(const GLfloat *m);
199 void glMatrixMode(GLenum mode);
200 void glLoadMatrixd(const GLdouble *m);
201 void glLoadMatrixf(const GLfloat *m);
202 void glLoadIdentity();
203 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
204 GLboolean glIsList(GLuint list);
205 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
206 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
207 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
208 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
209 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
210 void glGetPolygonStipple(GLubyte *mask);
211 void glGetPixelMapusv(GLenum map, GLushort *values);
212 void glGetPixelMapuiv(GLenum map, GLuint *values);
213 void glGetPixelMapfv(GLenum map, GLfloat *values);
214 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
215 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
216 void glGetMapiv(GLenum target, GLenum query, GLint *v);
217 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
218 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
219 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
220 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
221 void glGetClipPlane(GLenum plane, GLdouble *equation);
222 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
223 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
224 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
225 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
226 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
227 void glPixelTransferi(GLenum pname, GLint param);
228 void glPixelTransferf(GLenum pname, GLfloat param);
229 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
230 void glAlphaFunc(GLenum func, GLfloat ref);
231 void glEvalPoint2(GLint i, GLint j);
232 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
233 void glEvalPoint1(GLint i);
234 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
235 void glEvalCoord2fv(const GLfloat *u);
236 void glEvalCoord2f(GLfloat u, GLfloat v);
237 void glEvalCoord2dv(const GLdouble *u);
238 void glEvalCoord2d(GLdouble u, GLdouble v);
239 void glEvalCoord1fv(const GLfloat *u);
240 void glEvalCoord1f(GLfloat u);
241 void glEvalCoord1dv(const GLdouble *u);
242 void glEvalCoord1d(GLdouble u);
243 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
244 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
245 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
246 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
247 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
248 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
249 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
250 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
251 void glPushAttrib(GLbitfield mask);
252 void glPopAttrib();
253 void glAccum(GLenum op, GLfloat value);
254 void glIndexMask(GLuint mask);
255 void glClearIndex(GLfloat c);
256 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
257 void glPushName(GLuint name);
258 void glPopName();
259 void glPassThrough(GLfloat token);
260 void glLoadName(GLuint name);
261 void glInitNames();
262 GLint glRenderMode(GLenum mode);
263 void glSelectBuffer(GLsizei size, GLuint *buffer);
264 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
265 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
266 void glTexGeni(GLenum coord, GLenum pname, GLint param);
267 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
268 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
269 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
270 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
271 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
272 void glTexEnvi(GLenum target, GLenum pname, GLint param);
273 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
274 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
275 void glShadeModel(GLenum mode);
276 void glPolygonStipple(const GLubyte *mask);
277 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
278 void glMateriali(GLenum face, GLenum pname, GLint param);
279 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
280 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
281 void glLineStipple(GLint factor, GLushort pattern);
282 void glLightModeliv(GLenum pname, const GLint *params);
283 void glLightModeli(GLenum pname, GLint param);
284 void glLightModelfv(GLenum pname, const GLfloat *params);
285 void glLightModelf(GLenum pname, GLfloat param);
286 void glLightiv(GLenum light, GLenum pname, const GLint *params);
287 void glLighti(GLenum light, GLenum pname, GLint param);
288 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
289 void glLightf(GLenum light, GLenum pname, GLfloat param);
290 void glFogiv(GLenum pname, const GLint *params);
291 void glFogi(GLenum pname, GLint param);
292 void glFogfv(GLenum pname, const GLfloat *params);
293 void glFogf(GLenum pname, GLfloat param);
294 void glColorMaterial(GLenum face, GLenum mode);
295 void glClipPlane(GLenum plane, const GLdouble *equation);
296 void glVertex4sv(const GLshort *v);
297 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
298 void glVertex4iv(const GLint *v);
299 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
300 void glVertex4fv(const GLfloat *v);
301 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
302 void glVertex4dv(const GLdouble *v);
303 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
304 void glVertex3sv(const GLshort *v);
305 void glVertex3s(GLshort x, GLshort y, GLshort z);
306 void glVertex3iv(const GLint *v);
307 void glVertex3i(GLint x, GLint y, GLint z);
308 void glVertex3fv(const GLfloat *v);
309 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
310 void glVertex3dv(const GLdouble *v);
311 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
312 void glVertex2sv(const GLshort *v);
313 void glVertex2s(GLshort x, GLshort y);
314 void glVertex2iv(const GLint *v);
315 void glVertex2i(GLint x, GLint y);
316 void glVertex2fv(const GLfloat *v);
317 void glVertex2f(GLfloat x, GLfloat y);
318 void glVertex2dv(const GLdouble *v);
319 void glVertex2d(GLdouble x, GLdouble y);
320 void glTexCoord4sv(const GLshort *v);
321 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
322 void glTexCoord4iv(const GLint *v);
323 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
324 void glTexCoord4fv(const GLfloat *v);
325 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
326 void glTexCoord4dv(const GLdouble *v);
327 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
328 void glTexCoord3sv(const GLshort *v);
329 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
330 void glTexCoord3iv(const GLint *v);
331 void glTexCoord3i(GLint s, GLint t, GLint r);
332 void glTexCoord3fv(const GLfloat *v);
333 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
334 void glTexCoord3dv(const GLdouble *v);
335 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
336 void glTexCoord2sv(const GLshort *v);
337 void glTexCoord2s(GLshort s, GLshort t);
338 void glTexCoord2iv(const GLint *v);
339 void glTexCoord2i(GLint s, GLint t);
340 void glTexCoord2fv(const GLfloat *v);
341 void glTexCoord2f(GLfloat s, GLfloat t);
342 void glTexCoord2dv(const GLdouble *v);
343 void glTexCoord2d(GLdouble s, GLdouble t);
344 void glTexCoord1sv(const GLshort *v);
345 void glTexCoord1s(GLshort s);
346 void glTexCoord1iv(const GLint *v);
347 void glTexCoord1i(GLint s);
348 void glTexCoord1fv(const GLfloat *v);
349 void glTexCoord1f(GLfloat s);
350 void glTexCoord1dv(const GLdouble *v);
351 void glTexCoord1d(GLdouble s);
352 void glRectsv(const GLshort *v1, const GLshort *v2);
353 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
354 void glRectiv(const GLint *v1, const GLint *v2);
355 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
356 void glRectfv(const GLfloat *v1, const GLfloat *v2);
357 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
358 void glRectdv(const GLdouble *v1, const GLdouble *v2);
359 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
360 void glRasterPos4sv(const GLshort *v);
361 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
362 void glRasterPos4iv(const GLint *v);
363 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
364 void glRasterPos4fv(const GLfloat *v);
365 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
366 void glRasterPos4dv(const GLdouble *v);
367 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
368 void glRasterPos3sv(const GLshort *v);
369 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
370 void glRasterPos3iv(const GLint *v);
371 void glRasterPos3i(GLint x, GLint y, GLint z);
372 void glRasterPos3fv(const GLfloat *v);
373 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
374 void glRasterPos3dv(const GLdouble *v);
375 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
376 void glRasterPos2sv(const GLshort *v);
377 void glRasterPos2s(GLshort x, GLshort y);
378 void glRasterPos2iv(const GLint *v);
379 void glRasterPos2i(GLint x, GLint y);
380 void glRasterPos2fv(const GLfloat *v);
381 void glRasterPos2f(GLfloat x, GLfloat y);
382 void glRasterPos2dv(const GLdouble *v);
383 void glRasterPos2d(GLdouble x, GLdouble y);
384 void glNormal3sv(const GLshort *v);
385 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
386 void glNormal3iv(const GLint *v);
387 void glNormal3i(GLint nx, GLint ny, GLint nz);
388 void glNormal3fv(const GLfloat *v);
389 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
390 void glNormal3dv(const GLdouble *v);
391 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
392 void glNormal3bv(const GLbyte *v);
393 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
394 void glIndexsv(const GLshort *c);
395 void glIndexs(GLshort c);
396 void glIndexiv(const GLint *c);
397 void glIndexi(GLint c);
398 void glIndexfv(const GLfloat *c);
399 void glIndexf(GLfloat c);
400 void glIndexdv(const GLdouble *c);
401 void glIndexd(GLdouble c);
402 void glEnd();
403 void glEdgeFlagv(const GLboolean *flag);
404 void glEdgeFlag(GLboolean flag);
405 void glColor4usv(const GLushort *v);
406 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
407 void glColor4uiv(const GLuint *v);
408 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
409 void glColor4ubv(const GLubyte *v);
410 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
411 void glColor4sv(const GLshort *v);
412 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
413 void glColor4iv(const GLint *v);
414 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
415 void glColor4fv(const GLfloat *v);
416 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
417 void glColor4dv(const GLdouble *v);
418 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
419 void glColor4bv(const GLbyte *v);
420 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
421 void glColor3usv(const GLushort *v);
422 void glColor3us(GLushort red, GLushort green, GLushort blue);
423 void glColor3uiv(const GLuint *v);
424 void glColor3ui(GLuint red, GLuint green, GLuint blue);
425 void glColor3ubv(const GLubyte *v);
426 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
427 void glColor3sv(const GLshort *v);
428 void glColor3s(GLshort red, GLshort green, GLshort blue);
429 void glColor3iv(const GLint *v);
430 void glColor3i(GLint red, GLint green, GLint blue);
431 void glColor3fv(const GLfloat *v);
432 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
433 void glColor3dv(const GLdouble *v);
434 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
435 void glColor3bv(const GLbyte *v);
436 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
437 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
438 void glBegin(GLenum mode);
439 void glListBase(GLuint base);
440 GLuint glGenLists(GLsizei range);
441 void glDeleteLists(GLuint list, GLsizei range);
442 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
443 void glCallList(GLuint list);
444 void glEndList();
445 void glNewList(GLuint list, GLenum mode);
446
447 // OpenGL 1.1 deprecated functions
448 void glPushClientAttrib(GLbitfield mask);
449 void glPopClientAttrib();
450 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
451 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
452 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
453 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
454 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
455 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
456 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
457 void glEnableClientState(GLenum array);
458 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
459 void glDisableClientState(GLenum array);
460 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
461 void glArrayElement(GLint i);
462
463 // OpenGL 1.2 deprecated functions
464 void glResetMinmax(GLenum target);
465 void glResetHistogram(GLenum target);
466 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
467 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
468 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
469 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
470 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
471 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
472 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
473 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
474 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
475 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
476 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
477 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
478 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
479 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
480 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
481 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
482 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
483 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
484 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
485 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
486 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
487 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
488 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
489 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
490 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
491 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
492 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
493 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
494 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
495 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
496
497 // OpenGL 1.3 deprecated functions
498 void glMultTransposeMatrixd(const GLdouble *m);
499 void glMultTransposeMatrixf(const GLfloat *m);
500 void glLoadTransposeMatrixd(const GLdouble *m);
501 void glLoadTransposeMatrixf(const GLfloat *m);
502 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
503 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
504 void glMultiTexCoord4iv(GLenum target, const GLint *v);
505 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
506 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
507 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
508 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
509 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
510 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
511 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
512 void glMultiTexCoord3iv(GLenum target, const GLint *v);
513 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
514 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
515 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
516 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
517 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
518 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
519 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
520 void glMultiTexCoord2iv(GLenum target, const GLint *v);
521 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
522 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
523 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
524 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
525 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
526 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
527 void glMultiTexCoord1s(GLenum target, GLshort s);
528 void glMultiTexCoord1iv(GLenum target, const GLint *v);
529 void glMultiTexCoord1i(GLenum target, GLint s);
530 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
531 void glMultiTexCoord1f(GLenum target, GLfloat s);
532 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
533 void glMultiTexCoord1d(GLenum target, GLdouble s);
534 void glClientActiveTexture(GLenum texture);
535
536 // OpenGL 1.4 deprecated functions
537 void glWindowPos3sv(const GLshort *v);
538 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
539 void glWindowPos3iv(const GLint *v);
540 void glWindowPos3i(GLint x, GLint y, GLint z);
541 void glWindowPos3fv(const GLfloat *v);
542 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
543 void glWindowPos3dv(const GLdouble *v);
544 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
545 void glWindowPos2sv(const GLshort *v);
546 void glWindowPos2s(GLshort x, GLshort y);
547 void glWindowPos2iv(const GLint *v);
548 void glWindowPos2i(GLint x, GLint y);
549 void glWindowPos2fv(const GLfloat *v);
550 void glWindowPos2f(GLfloat x, GLfloat y);
551 void glWindowPos2dv(const GLdouble *v);
552 void glWindowPos2d(GLdouble x, GLdouble y);
553 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
554 void glSecondaryColor3usv(const GLushort *v);
555 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
556 void glSecondaryColor3uiv(const GLuint *v);
557 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
558 void glSecondaryColor3ubv(const GLubyte *v);
559 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
560 void glSecondaryColor3sv(const GLshort *v);
561 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
562 void glSecondaryColor3iv(const GLint *v);
563 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
564 void glSecondaryColor3fv(const GLfloat *v);
565 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
566 void glSecondaryColor3dv(const GLdouble *v);
567 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
568 void glSecondaryColor3bv(const GLbyte *v);
569 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
570 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
571 void glFogCoorddv(const GLdouble *coord);
572 void glFogCoordd(GLdouble coord);
573 void glFogCoordfv(const GLfloat *coord);
574 void glFogCoordf(GLfloat coord);
575
576 // OpenGL 1.5 deprecated functions
577
578 private:
579 friend class QOpenGLContext;
580
581 static bool isContextCompatible(QOpenGLContext *context);
582 static QOpenGLVersionProfile versionProfile();
583
584 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
585 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
586 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
587 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
588 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
589 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
590 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
591 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
592 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
593 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
594 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
595 };
596
597 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)598 inline void QOpenGLFunctions_1_5::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
599 {
600 d_1_0_Core->f.Viewport(x, y, width, height);
601 }
602
glDepthRange(GLdouble nearVal,GLdouble farVal)603 inline void QOpenGLFunctions_1_5::glDepthRange(GLdouble nearVal, GLdouble farVal)
604 {
605 d_1_0_Core->f.DepthRange(nearVal, farVal);
606 }
607
glIsEnabled(GLenum cap)608 inline GLboolean QOpenGLFunctions_1_5::glIsEnabled(GLenum cap)
609 {
610 return d_1_0_Core->f.IsEnabled(cap);
611 }
612
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)613 inline void QOpenGLFunctions_1_5::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
614 {
615 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
616 }
617
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)618 inline void QOpenGLFunctions_1_5::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
619 {
620 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
621 }
622
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)623 inline void QOpenGLFunctions_1_5::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
624 {
625 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
626 }
627
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)628 inline void QOpenGLFunctions_1_5::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
629 {
630 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
631 }
632
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)633 inline void QOpenGLFunctions_1_5::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
634 {
635 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
636 }
637
glGetString(GLenum name)638 inline const GLubyte * QOpenGLFunctions_1_5::glGetString(GLenum name)
639 {
640 return d_1_0_Core->f.GetString(name);
641 }
642
glGetIntegerv(GLenum pname,GLint * params)643 inline void QOpenGLFunctions_1_5::glGetIntegerv(GLenum pname, GLint *params)
644 {
645 d_1_0_Core->f.GetIntegerv(pname, params);
646 }
647
glGetFloatv(GLenum pname,GLfloat * params)648 inline void QOpenGLFunctions_1_5::glGetFloatv(GLenum pname, GLfloat *params)
649 {
650 d_1_0_Core->f.GetFloatv(pname, params);
651 }
652
glGetError()653 inline GLenum QOpenGLFunctions_1_5::glGetError()
654 {
655 return d_1_0_Core->f.GetError();
656 }
657
glGetDoublev(GLenum pname,GLdouble * params)658 inline void QOpenGLFunctions_1_5::glGetDoublev(GLenum pname, GLdouble *params)
659 {
660 d_1_0_Core->f.GetDoublev(pname, params);
661 }
662
glGetBooleanv(GLenum pname,GLboolean * params)663 inline void QOpenGLFunctions_1_5::glGetBooleanv(GLenum pname, GLboolean *params)
664 {
665 d_1_0_Core->f.GetBooleanv(pname, params);
666 }
667
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)668 inline void QOpenGLFunctions_1_5::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
669 {
670 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
671 }
672
glReadBuffer(GLenum mode)673 inline void QOpenGLFunctions_1_5::glReadBuffer(GLenum mode)
674 {
675 d_1_0_Core->f.ReadBuffer(mode);
676 }
677
glPixelStorei(GLenum pname,GLint param)678 inline void QOpenGLFunctions_1_5::glPixelStorei(GLenum pname, GLint param)
679 {
680 d_1_0_Core->f.PixelStorei(pname, param);
681 }
682
glPixelStoref(GLenum pname,GLfloat param)683 inline void QOpenGLFunctions_1_5::glPixelStoref(GLenum pname, GLfloat param)
684 {
685 d_1_0_Core->f.PixelStoref(pname, param);
686 }
687
glDepthFunc(GLenum func)688 inline void QOpenGLFunctions_1_5::glDepthFunc(GLenum func)
689 {
690 d_1_0_Core->f.DepthFunc(func);
691 }
692
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)693 inline void QOpenGLFunctions_1_5::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
694 {
695 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
696 }
697
glStencilFunc(GLenum func,GLint ref,GLuint mask)698 inline void QOpenGLFunctions_1_5::glStencilFunc(GLenum func, GLint ref, GLuint mask)
699 {
700 d_1_0_Core->f.StencilFunc(func, ref, mask);
701 }
702
glLogicOp(GLenum opcode)703 inline void QOpenGLFunctions_1_5::glLogicOp(GLenum opcode)
704 {
705 d_1_0_Core->f.LogicOp(opcode);
706 }
707
glBlendFunc(GLenum sfactor,GLenum dfactor)708 inline void QOpenGLFunctions_1_5::glBlendFunc(GLenum sfactor, GLenum dfactor)
709 {
710 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
711 }
712
glFlush()713 inline void QOpenGLFunctions_1_5::glFlush()
714 {
715 d_1_0_Core->f.Flush();
716 }
717
glFinish()718 inline void QOpenGLFunctions_1_5::glFinish()
719 {
720 d_1_0_Core->f.Finish();
721 }
722
glEnable(GLenum cap)723 inline void QOpenGLFunctions_1_5::glEnable(GLenum cap)
724 {
725 d_1_0_Core->f.Enable(cap);
726 }
727
glDisable(GLenum cap)728 inline void QOpenGLFunctions_1_5::glDisable(GLenum cap)
729 {
730 d_1_0_Core->f.Disable(cap);
731 }
732
glDepthMask(GLboolean flag)733 inline void QOpenGLFunctions_1_5::glDepthMask(GLboolean flag)
734 {
735 d_1_0_Core->f.DepthMask(flag);
736 }
737
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)738 inline void QOpenGLFunctions_1_5::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
739 {
740 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
741 }
742
glStencilMask(GLuint mask)743 inline void QOpenGLFunctions_1_5::glStencilMask(GLuint mask)
744 {
745 d_1_0_Core->f.StencilMask(mask);
746 }
747
glClearDepth(GLdouble depth)748 inline void QOpenGLFunctions_1_5::glClearDepth(GLdouble depth)
749 {
750 d_1_0_Core->f.ClearDepth(depth);
751 }
752
glClearStencil(GLint s)753 inline void QOpenGLFunctions_1_5::glClearStencil(GLint s)
754 {
755 d_1_0_Core->f.ClearStencil(s);
756 }
757
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)758 inline void QOpenGLFunctions_1_5::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
759 {
760 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
761 }
762
glClear(GLbitfield mask)763 inline void QOpenGLFunctions_1_5::glClear(GLbitfield mask)
764 {
765 d_1_0_Core->f.Clear(mask);
766 }
767
glDrawBuffer(GLenum mode)768 inline void QOpenGLFunctions_1_5::glDrawBuffer(GLenum mode)
769 {
770 d_1_0_Core->f.DrawBuffer(mode);
771 }
772
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)773 inline void QOpenGLFunctions_1_5::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
774 {
775 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
776 }
777
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)778 inline void QOpenGLFunctions_1_5::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
779 {
780 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
781 }
782
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)783 inline void QOpenGLFunctions_1_5::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
784 {
785 d_1_0_Core->f.TexParameteriv(target, pname, params);
786 }
787
glTexParameteri(GLenum target,GLenum pname,GLint param)788 inline void QOpenGLFunctions_1_5::glTexParameteri(GLenum target, GLenum pname, GLint param)
789 {
790 d_1_0_Core->f.TexParameteri(target, pname, param);
791 }
792
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)793 inline void QOpenGLFunctions_1_5::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
794 {
795 d_1_0_Core->f.TexParameterfv(target, pname, params);
796 }
797
glTexParameterf(GLenum target,GLenum pname,GLfloat param)798 inline void QOpenGLFunctions_1_5::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
799 {
800 d_1_0_Core->f.TexParameterf(target, pname, param);
801 }
802
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)803 inline void QOpenGLFunctions_1_5::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
804 {
805 d_1_0_Core->f.Scissor(x, y, width, height);
806 }
807
glPolygonMode(GLenum face,GLenum mode)808 inline void QOpenGLFunctions_1_5::glPolygonMode(GLenum face, GLenum mode)
809 {
810 d_1_0_Core->f.PolygonMode(face, mode);
811 }
812
glPointSize(GLfloat size)813 inline void QOpenGLFunctions_1_5::glPointSize(GLfloat size)
814 {
815 d_1_0_Core->f.PointSize(size);
816 }
817
glLineWidth(GLfloat width)818 inline void QOpenGLFunctions_1_5::glLineWidth(GLfloat width)
819 {
820 d_1_0_Core->f.LineWidth(width);
821 }
822
glHint(GLenum target,GLenum mode)823 inline void QOpenGLFunctions_1_5::glHint(GLenum target, GLenum mode)
824 {
825 d_1_0_Core->f.Hint(target, mode);
826 }
827
glFrontFace(GLenum mode)828 inline void QOpenGLFunctions_1_5::glFrontFace(GLenum mode)
829 {
830 d_1_0_Core->f.FrontFace(mode);
831 }
832
glCullFace(GLenum mode)833 inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
834 {
835 d_1_0_Core->f.CullFace(mode);
836 }
837
838
839 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)840 inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
841 {
842 d_1_1_Deprecated->f.Indexubv(c);
843 }
844
glIndexub(GLubyte c)845 inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
846 {
847 d_1_1_Deprecated->f.Indexub(c);
848 }
849
glIsTexture(GLuint texture)850 inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
851 {
852 return d_1_1_Core->f.IsTexture(texture);
853 }
854
glGenTextures(GLsizei n,GLuint * textures)855 inline void QOpenGLFunctions_1_5::glGenTextures(GLsizei n, GLuint *textures)
856 {
857 d_1_1_Core->f.GenTextures(n, textures);
858 }
859
glDeleteTextures(GLsizei n,const GLuint * textures)860 inline void QOpenGLFunctions_1_5::glDeleteTextures(GLsizei n, const GLuint *textures)
861 {
862 d_1_1_Core->f.DeleteTextures(n, textures);
863 }
864
glBindTexture(GLenum target,GLuint texture)865 inline void QOpenGLFunctions_1_5::glBindTexture(GLenum target, GLuint texture)
866 {
867 d_1_1_Core->f.BindTexture(target, texture);
868 }
869
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)870 inline void QOpenGLFunctions_1_5::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
871 {
872 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
873 }
874
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)875 inline void QOpenGLFunctions_1_5::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
876 {
877 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
878 }
879
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)880 inline void QOpenGLFunctions_1_5::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
881 {
882 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
883 }
884
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)885 inline void QOpenGLFunctions_1_5::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
886 {
887 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
888 }
889
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)890 inline void QOpenGLFunctions_1_5::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
891 {
892 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
893 }
894
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)895 inline void QOpenGLFunctions_1_5::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
896 {
897 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
898 }
899
glPolygonOffset(GLfloat factor,GLfloat units)900 inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
901 {
902 d_1_1_Core->f.PolygonOffset(factor, units);
903 }
904
glGetPointerv(GLenum pname,GLvoid ** params)905 inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
906 {
907 d_1_1_Deprecated->f.GetPointerv(pname, params);
908 }
909
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)910 inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
911 {
912 d_1_1_Core->f.DrawElements(mode, count, type, indices);
913 }
914
glDrawArrays(GLenum mode,GLint first,GLsizei count)915 inline void QOpenGLFunctions_1_5::glDrawArrays(GLenum mode, GLint first, GLsizei count)
916 {
917 d_1_1_Core->f.DrawArrays(mode, first, count);
918 }
919
920
921 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)922 inline void QOpenGLFunctions_1_5::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
923 {
924 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
925 }
926
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)927 inline void QOpenGLFunctions_1_5::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
928 {
929 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
930 }
931
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)932 inline void QOpenGLFunctions_1_5::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
933 {
934 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
935 }
936
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)937 inline void QOpenGLFunctions_1_5::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
938 {
939 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
940 }
941
glBlendEquation(GLenum mode)942 inline void QOpenGLFunctions_1_5::glBlendEquation(GLenum mode)
943 {
944 d_1_2_Core->f.BlendEquation(mode);
945 }
946
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)947 inline void QOpenGLFunctions_1_5::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
948 {
949 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
950 }
951
952
953 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)954 inline void QOpenGLFunctions_1_5::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
955 {
956 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
957 }
958
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)959 inline void QOpenGLFunctions_1_5::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
960 {
961 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
962 }
963
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)964 inline void QOpenGLFunctions_1_5::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
965 {
966 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
967 }
968
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)969 inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
970 {
971 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
972 }
973
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)974 inline void QOpenGLFunctions_1_5::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
975 {
976 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
977 }
978
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)979 inline void QOpenGLFunctions_1_5::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
980 {
981 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
982 }
983
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)984 inline void QOpenGLFunctions_1_5::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
985 {
986 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
987 }
988
glSampleCoverage(GLfloat value,GLboolean invert)989 inline void QOpenGLFunctions_1_5::glSampleCoverage(GLfloat value, GLboolean invert)
990 {
991 d_1_3_Core->f.SampleCoverage(value, invert);
992 }
993
glActiveTexture(GLenum texture)994 inline void QOpenGLFunctions_1_5::glActiveTexture(GLenum texture)
995 {
996 d_1_3_Core->f.ActiveTexture(texture);
997 }
998
999
1000 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)1001 inline void QOpenGLFunctions_1_5::glPointParameteriv(GLenum pname, const GLint *params)
1002 {
1003 d_1_4_Core->f.PointParameteriv(pname, params);
1004 }
1005
glPointParameteri(GLenum pname,GLint param)1006 inline void QOpenGLFunctions_1_5::glPointParameteri(GLenum pname, GLint param)
1007 {
1008 d_1_4_Core->f.PointParameteri(pname, param);
1009 }
1010
glPointParameterfv(GLenum pname,const GLfloat * params)1011 inline void QOpenGLFunctions_1_5::glPointParameterfv(GLenum pname, const GLfloat *params)
1012 {
1013 d_1_4_Core->f.PointParameterfv(pname, params);
1014 }
1015
glPointParameterf(GLenum pname,GLfloat param)1016 inline void QOpenGLFunctions_1_5::glPointParameterf(GLenum pname, GLfloat param)
1017 {
1018 d_1_4_Core->f.PointParameterf(pname, param);
1019 }
1020
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)1021 inline void QOpenGLFunctions_1_5::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1022 {
1023 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1024 }
1025
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1026 inline void QOpenGLFunctions_1_5::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1027 {
1028 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1029 }
1030
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1031 inline void QOpenGLFunctions_1_5::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1032 {
1033 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1034 }
1035
1036
1037 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1038 inline void QOpenGLFunctions_1_5::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1039 {
1040 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1041 }
1042
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1043 inline void QOpenGLFunctions_1_5::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1044 {
1045 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1046 }
1047
glUnmapBuffer(GLenum target)1048 inline GLboolean QOpenGLFunctions_1_5::glUnmapBuffer(GLenum target)
1049 {
1050 return d_1_5_Core->f.UnmapBuffer(target);
1051 }
1052
glMapBuffer(GLenum target,GLenum access)1053 inline GLvoid* QOpenGLFunctions_1_5::glMapBuffer(GLenum target, GLenum access)
1054 {
1055 return d_1_5_Core->f.MapBuffer(target, access);
1056 }
1057
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)1058 inline void QOpenGLFunctions_1_5::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1059 {
1060 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1061 }
1062
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1063 inline void QOpenGLFunctions_1_5::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1064 {
1065 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1066 }
1067
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1068 inline void QOpenGLFunctions_1_5::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1069 {
1070 d_1_5_Core->f.BufferData(target, size, data, usage);
1071 }
1072
glIsBuffer(GLuint buffer)1073 inline GLboolean QOpenGLFunctions_1_5::glIsBuffer(GLuint buffer)
1074 {
1075 return d_1_5_Core->f.IsBuffer(buffer);
1076 }
1077
glGenBuffers(GLsizei n,GLuint * buffers)1078 inline void QOpenGLFunctions_1_5::glGenBuffers(GLsizei n, GLuint *buffers)
1079 {
1080 d_1_5_Core->f.GenBuffers(n, buffers);
1081 }
1082
glDeleteBuffers(GLsizei n,const GLuint * buffers)1083 inline void QOpenGLFunctions_1_5::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1084 {
1085 d_1_5_Core->f.DeleteBuffers(n, buffers);
1086 }
1087
glBindBuffer(GLenum target,GLuint buffer)1088 inline void QOpenGLFunctions_1_5::glBindBuffer(GLenum target, GLuint buffer)
1089 {
1090 d_1_5_Core->f.BindBuffer(target, buffer);
1091 }
1092
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1093 inline void QOpenGLFunctions_1_5::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1094 {
1095 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1096 }
1097
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1098 inline void QOpenGLFunctions_1_5::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1099 {
1100 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1101 }
1102
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1103 inline void QOpenGLFunctions_1_5::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1104 {
1105 d_1_5_Core->f.GetQueryiv(target, pname, params);
1106 }
1107
glEndQuery(GLenum target)1108 inline void QOpenGLFunctions_1_5::glEndQuery(GLenum target)
1109 {
1110 d_1_5_Core->f.EndQuery(target);
1111 }
1112
glBeginQuery(GLenum target,GLuint id)1113 inline void QOpenGLFunctions_1_5::glBeginQuery(GLenum target, GLuint id)
1114 {
1115 d_1_5_Core->f.BeginQuery(target, id);
1116 }
1117
glIsQuery(GLuint id)1118 inline GLboolean QOpenGLFunctions_1_5::glIsQuery(GLuint id)
1119 {
1120 return d_1_5_Core->f.IsQuery(id);
1121 }
1122
glDeleteQueries(GLsizei n,const GLuint * ids)1123 inline void QOpenGLFunctions_1_5::glDeleteQueries(GLsizei n, const GLuint *ids)
1124 {
1125 d_1_5_Core->f.DeleteQueries(n, ids);
1126 }
1127
glGenQueries(GLsizei n,GLuint * ids)1128 inline void QOpenGLFunctions_1_5::glGenQueries(GLsizei n, GLuint *ids)
1129 {
1130 d_1_5_Core->f.GenQueries(n, ids);
1131 }
1132
1133
1134 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)1135 inline void QOpenGLFunctions_1_5::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1136 {
1137 d_1_0_Deprecated->f.Translatef(x, y, z);
1138 }
1139
glTranslated(GLdouble x,GLdouble y,GLdouble z)1140 inline void QOpenGLFunctions_1_5::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1141 {
1142 d_1_0_Deprecated->f.Translated(x, y, z);
1143 }
1144
glScalef(GLfloat x,GLfloat y,GLfloat z)1145 inline void QOpenGLFunctions_1_5::glScalef(GLfloat x, GLfloat y, GLfloat z)
1146 {
1147 d_1_0_Deprecated->f.Scalef(x, y, z);
1148 }
1149
glScaled(GLdouble x,GLdouble y,GLdouble z)1150 inline void QOpenGLFunctions_1_5::glScaled(GLdouble x, GLdouble y, GLdouble z)
1151 {
1152 d_1_0_Deprecated->f.Scaled(x, y, z);
1153 }
1154
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)1155 inline void QOpenGLFunctions_1_5::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1156 {
1157 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1158 }
1159
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1160 inline void QOpenGLFunctions_1_5::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1161 {
1162 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1163 }
1164
glPushMatrix()1165 inline void QOpenGLFunctions_1_5::glPushMatrix()
1166 {
1167 d_1_0_Deprecated->f.PushMatrix();
1168 }
1169
glPopMatrix()1170 inline void QOpenGLFunctions_1_5::glPopMatrix()
1171 {
1172 d_1_0_Deprecated->f.PopMatrix();
1173 }
1174
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1175 inline void QOpenGLFunctions_1_5::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1176 {
1177 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1178 }
1179
glMultMatrixd(const GLdouble * m)1180 inline void QOpenGLFunctions_1_5::glMultMatrixd(const GLdouble *m)
1181 {
1182 d_1_0_Deprecated->f.MultMatrixd(m);
1183 }
1184
glMultMatrixf(const GLfloat * m)1185 inline void QOpenGLFunctions_1_5::glMultMatrixf(const GLfloat *m)
1186 {
1187 d_1_0_Deprecated->f.MultMatrixf(m);
1188 }
1189
glMatrixMode(GLenum mode)1190 inline void QOpenGLFunctions_1_5::glMatrixMode(GLenum mode)
1191 {
1192 d_1_0_Deprecated->f.MatrixMode(mode);
1193 }
1194
glLoadMatrixd(const GLdouble * m)1195 inline void QOpenGLFunctions_1_5::glLoadMatrixd(const GLdouble *m)
1196 {
1197 d_1_0_Deprecated->f.LoadMatrixd(m);
1198 }
1199
glLoadMatrixf(const GLfloat * m)1200 inline void QOpenGLFunctions_1_5::glLoadMatrixf(const GLfloat *m)
1201 {
1202 d_1_0_Deprecated->f.LoadMatrixf(m);
1203 }
1204
glLoadIdentity()1205 inline void QOpenGLFunctions_1_5::glLoadIdentity()
1206 {
1207 d_1_0_Deprecated->f.LoadIdentity();
1208 }
1209
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1210 inline void QOpenGLFunctions_1_5::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1211 {
1212 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1213 }
1214
glIsList(GLuint list)1215 inline GLboolean QOpenGLFunctions_1_5::glIsList(GLuint list)
1216 {
1217 return d_1_0_Deprecated->f.IsList(list);
1218 }
1219
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)1220 inline void QOpenGLFunctions_1_5::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1221 {
1222 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1223 }
1224
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)1225 inline void QOpenGLFunctions_1_5::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1226 {
1227 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1228 }
1229
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)1230 inline void QOpenGLFunctions_1_5::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1231 {
1232 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1233 }
1234
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)1235 inline void QOpenGLFunctions_1_5::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1236 {
1237 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1238 }
1239
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)1240 inline void QOpenGLFunctions_1_5::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1241 {
1242 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1243 }
1244
glGetPolygonStipple(GLubyte * mask)1245 inline void QOpenGLFunctions_1_5::glGetPolygonStipple(GLubyte *mask)
1246 {
1247 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1248 }
1249
glGetPixelMapusv(GLenum map,GLushort * values)1250 inline void QOpenGLFunctions_1_5::glGetPixelMapusv(GLenum map, GLushort *values)
1251 {
1252 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1253 }
1254
glGetPixelMapuiv(GLenum map,GLuint * values)1255 inline void QOpenGLFunctions_1_5::glGetPixelMapuiv(GLenum map, GLuint *values)
1256 {
1257 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1258 }
1259
glGetPixelMapfv(GLenum map,GLfloat * values)1260 inline void QOpenGLFunctions_1_5::glGetPixelMapfv(GLenum map, GLfloat *values)
1261 {
1262 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1263 }
1264
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)1265 inline void QOpenGLFunctions_1_5::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1266 {
1267 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1268 }
1269
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)1270 inline void QOpenGLFunctions_1_5::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1271 {
1272 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1273 }
1274
glGetMapiv(GLenum target,GLenum query,GLint * v)1275 inline void QOpenGLFunctions_1_5::glGetMapiv(GLenum target, GLenum query, GLint *v)
1276 {
1277 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1278 }
1279
glGetMapfv(GLenum target,GLenum query,GLfloat * v)1280 inline void QOpenGLFunctions_1_5::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1281 {
1282 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1283 }
1284
glGetMapdv(GLenum target,GLenum query,GLdouble * v)1285 inline void QOpenGLFunctions_1_5::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1286 {
1287 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1288 }
1289
glGetLightiv(GLenum light,GLenum pname,GLint * params)1290 inline void QOpenGLFunctions_1_5::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1291 {
1292 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1293 }
1294
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)1295 inline void QOpenGLFunctions_1_5::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1296 {
1297 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1298 }
1299
glGetClipPlane(GLenum plane,GLdouble * equation)1300 inline void QOpenGLFunctions_1_5::glGetClipPlane(GLenum plane, GLdouble *equation)
1301 {
1302 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1303 }
1304
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)1305 inline void QOpenGLFunctions_1_5::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1306 {
1307 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1308 }
1309
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)1310 inline void QOpenGLFunctions_1_5::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1311 {
1312 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1313 }
1314
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)1315 inline void QOpenGLFunctions_1_5::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1316 {
1317 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1318 }
1319
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)1320 inline void QOpenGLFunctions_1_5::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1321 {
1322 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1323 }
1324
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)1325 inline void QOpenGLFunctions_1_5::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1326 {
1327 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1328 }
1329
glPixelTransferi(GLenum pname,GLint param)1330 inline void QOpenGLFunctions_1_5::glPixelTransferi(GLenum pname, GLint param)
1331 {
1332 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1333 }
1334
glPixelTransferf(GLenum pname,GLfloat param)1335 inline void QOpenGLFunctions_1_5::glPixelTransferf(GLenum pname, GLfloat param)
1336 {
1337 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1338 }
1339
glPixelZoom(GLfloat xfactor,GLfloat yfactor)1340 inline void QOpenGLFunctions_1_5::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1341 {
1342 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1343 }
1344
glAlphaFunc(GLenum func,GLfloat ref)1345 inline void QOpenGLFunctions_1_5::glAlphaFunc(GLenum func, GLfloat ref)
1346 {
1347 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1348 }
1349
glEvalPoint2(GLint i,GLint j)1350 inline void QOpenGLFunctions_1_5::glEvalPoint2(GLint i, GLint j)
1351 {
1352 d_1_0_Deprecated->f.EvalPoint2(i, j);
1353 }
1354
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)1355 inline void QOpenGLFunctions_1_5::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1356 {
1357 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1358 }
1359
glEvalPoint1(GLint i)1360 inline void QOpenGLFunctions_1_5::glEvalPoint1(GLint i)
1361 {
1362 d_1_0_Deprecated->f.EvalPoint1(i);
1363 }
1364
glEvalMesh1(GLenum mode,GLint i1,GLint i2)1365 inline void QOpenGLFunctions_1_5::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1366 {
1367 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1368 }
1369
glEvalCoord2fv(const GLfloat * u)1370 inline void QOpenGLFunctions_1_5::glEvalCoord2fv(const GLfloat *u)
1371 {
1372 d_1_0_Deprecated->f.EvalCoord2fv(u);
1373 }
1374
glEvalCoord2f(GLfloat u,GLfloat v)1375 inline void QOpenGLFunctions_1_5::glEvalCoord2f(GLfloat u, GLfloat v)
1376 {
1377 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1378 }
1379
glEvalCoord2dv(const GLdouble * u)1380 inline void QOpenGLFunctions_1_5::glEvalCoord2dv(const GLdouble *u)
1381 {
1382 d_1_0_Deprecated->f.EvalCoord2dv(u);
1383 }
1384
glEvalCoord2d(GLdouble u,GLdouble v)1385 inline void QOpenGLFunctions_1_5::glEvalCoord2d(GLdouble u, GLdouble v)
1386 {
1387 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1388 }
1389
glEvalCoord1fv(const GLfloat * u)1390 inline void QOpenGLFunctions_1_5::glEvalCoord1fv(const GLfloat *u)
1391 {
1392 d_1_0_Deprecated->f.EvalCoord1fv(u);
1393 }
1394
glEvalCoord1f(GLfloat u)1395 inline void QOpenGLFunctions_1_5::glEvalCoord1f(GLfloat u)
1396 {
1397 d_1_0_Deprecated->f.EvalCoord1f(u);
1398 }
1399
glEvalCoord1dv(const GLdouble * u)1400 inline void QOpenGLFunctions_1_5::glEvalCoord1dv(const GLdouble *u)
1401 {
1402 d_1_0_Deprecated->f.EvalCoord1dv(u);
1403 }
1404
glEvalCoord1d(GLdouble u)1405 inline void QOpenGLFunctions_1_5::glEvalCoord1d(GLdouble u)
1406 {
1407 d_1_0_Deprecated->f.EvalCoord1d(u);
1408 }
1409
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1410 inline void QOpenGLFunctions_1_5::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1411 {
1412 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1413 }
1414
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1415 inline void QOpenGLFunctions_1_5::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1416 {
1417 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1418 }
1419
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)1420 inline void QOpenGLFunctions_1_5::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1421 {
1422 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1423 }
1424
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)1425 inline void QOpenGLFunctions_1_5::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1426 {
1427 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1428 }
1429
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1430 inline void QOpenGLFunctions_1_5::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1431 {
1432 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1433 }
1434
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1435 inline void QOpenGLFunctions_1_5::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1436 {
1437 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1438 }
1439
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1440 inline void QOpenGLFunctions_1_5::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1441 {
1442 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1443 }
1444
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1445 inline void QOpenGLFunctions_1_5::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1446 {
1447 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1448 }
1449
glPushAttrib(GLbitfield mask)1450 inline void QOpenGLFunctions_1_5::glPushAttrib(GLbitfield mask)
1451 {
1452 d_1_0_Deprecated->f.PushAttrib(mask);
1453 }
1454
glPopAttrib()1455 inline void QOpenGLFunctions_1_5::glPopAttrib()
1456 {
1457 d_1_0_Deprecated->f.PopAttrib();
1458 }
1459
glAccum(GLenum op,GLfloat value)1460 inline void QOpenGLFunctions_1_5::glAccum(GLenum op, GLfloat value)
1461 {
1462 d_1_0_Deprecated->f.Accum(op, value);
1463 }
1464
glIndexMask(GLuint mask)1465 inline void QOpenGLFunctions_1_5::glIndexMask(GLuint mask)
1466 {
1467 d_1_0_Deprecated->f.IndexMask(mask);
1468 }
1469
glClearIndex(GLfloat c)1470 inline void QOpenGLFunctions_1_5::glClearIndex(GLfloat c)
1471 {
1472 d_1_0_Deprecated->f.ClearIndex(c);
1473 }
1474
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1475 inline void QOpenGLFunctions_1_5::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1476 {
1477 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1478 }
1479
glPushName(GLuint name)1480 inline void QOpenGLFunctions_1_5::glPushName(GLuint name)
1481 {
1482 d_1_0_Deprecated->f.PushName(name);
1483 }
1484
glPopName()1485 inline void QOpenGLFunctions_1_5::glPopName()
1486 {
1487 d_1_0_Deprecated->f.PopName();
1488 }
1489
glPassThrough(GLfloat token)1490 inline void QOpenGLFunctions_1_5::glPassThrough(GLfloat token)
1491 {
1492 d_1_0_Deprecated->f.PassThrough(token);
1493 }
1494
glLoadName(GLuint name)1495 inline void QOpenGLFunctions_1_5::glLoadName(GLuint name)
1496 {
1497 d_1_0_Deprecated->f.LoadName(name);
1498 }
1499
glInitNames()1500 inline void QOpenGLFunctions_1_5::glInitNames()
1501 {
1502 d_1_0_Deprecated->f.InitNames();
1503 }
1504
glRenderMode(GLenum mode)1505 inline GLint QOpenGLFunctions_1_5::glRenderMode(GLenum mode)
1506 {
1507 return d_1_0_Deprecated->f.RenderMode(mode);
1508 }
1509
glSelectBuffer(GLsizei size,GLuint * buffer)1510 inline void QOpenGLFunctions_1_5::glSelectBuffer(GLsizei size, GLuint *buffer)
1511 {
1512 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1513 }
1514
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1515 inline void QOpenGLFunctions_1_5::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1516 {
1517 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1518 }
1519
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1520 inline void QOpenGLFunctions_1_5::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1521 {
1522 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1523 }
1524
glTexGeni(GLenum coord,GLenum pname,GLint param)1525 inline void QOpenGLFunctions_1_5::glTexGeni(GLenum coord, GLenum pname, GLint param)
1526 {
1527 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1528 }
1529
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1530 inline void QOpenGLFunctions_1_5::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1531 {
1532 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1533 }
1534
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1535 inline void QOpenGLFunctions_1_5::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1536 {
1537 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1538 }
1539
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1540 inline void QOpenGLFunctions_1_5::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1541 {
1542 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1543 }
1544
glTexGend(GLenum coord,GLenum pname,GLdouble param)1545 inline void QOpenGLFunctions_1_5::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1546 {
1547 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1548 }
1549
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1550 inline void QOpenGLFunctions_1_5::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1551 {
1552 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1553 }
1554
glTexEnvi(GLenum target,GLenum pname,GLint param)1555 inline void QOpenGLFunctions_1_5::glTexEnvi(GLenum target, GLenum pname, GLint param)
1556 {
1557 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1558 }
1559
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1560 inline void QOpenGLFunctions_1_5::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1561 {
1562 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1563 }
1564
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1565 inline void QOpenGLFunctions_1_5::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1566 {
1567 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1568 }
1569
glShadeModel(GLenum mode)1570 inline void QOpenGLFunctions_1_5::glShadeModel(GLenum mode)
1571 {
1572 d_1_0_Deprecated->f.ShadeModel(mode);
1573 }
1574
glPolygonStipple(const GLubyte * mask)1575 inline void QOpenGLFunctions_1_5::glPolygonStipple(const GLubyte *mask)
1576 {
1577 d_1_0_Deprecated->f.PolygonStipple(mask);
1578 }
1579
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1580 inline void QOpenGLFunctions_1_5::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1581 {
1582 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1583 }
1584
glMateriali(GLenum face,GLenum pname,GLint param)1585 inline void QOpenGLFunctions_1_5::glMateriali(GLenum face, GLenum pname, GLint param)
1586 {
1587 d_1_0_Deprecated->f.Materiali(face, pname, param);
1588 }
1589
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1590 inline void QOpenGLFunctions_1_5::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1591 {
1592 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1593 }
1594
glMaterialf(GLenum face,GLenum pname,GLfloat param)1595 inline void QOpenGLFunctions_1_5::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1596 {
1597 d_1_0_Deprecated->f.Materialf(face, pname, param);
1598 }
1599
glLineStipple(GLint factor,GLushort pattern)1600 inline void QOpenGLFunctions_1_5::glLineStipple(GLint factor, GLushort pattern)
1601 {
1602 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1603 }
1604
glLightModeliv(GLenum pname,const GLint * params)1605 inline void QOpenGLFunctions_1_5::glLightModeliv(GLenum pname, const GLint *params)
1606 {
1607 d_1_0_Deprecated->f.LightModeliv(pname, params);
1608 }
1609
glLightModeli(GLenum pname,GLint param)1610 inline void QOpenGLFunctions_1_5::glLightModeli(GLenum pname, GLint param)
1611 {
1612 d_1_0_Deprecated->f.LightModeli(pname, param);
1613 }
1614
glLightModelfv(GLenum pname,const GLfloat * params)1615 inline void QOpenGLFunctions_1_5::glLightModelfv(GLenum pname, const GLfloat *params)
1616 {
1617 d_1_0_Deprecated->f.LightModelfv(pname, params);
1618 }
1619
glLightModelf(GLenum pname,GLfloat param)1620 inline void QOpenGLFunctions_1_5::glLightModelf(GLenum pname, GLfloat param)
1621 {
1622 d_1_0_Deprecated->f.LightModelf(pname, param);
1623 }
1624
glLightiv(GLenum light,GLenum pname,const GLint * params)1625 inline void QOpenGLFunctions_1_5::glLightiv(GLenum light, GLenum pname, const GLint *params)
1626 {
1627 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1628 }
1629
glLighti(GLenum light,GLenum pname,GLint param)1630 inline void QOpenGLFunctions_1_5::glLighti(GLenum light, GLenum pname, GLint param)
1631 {
1632 d_1_0_Deprecated->f.Lighti(light, pname, param);
1633 }
1634
glLightfv(GLenum light,GLenum pname,const GLfloat * params)1635 inline void QOpenGLFunctions_1_5::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1636 {
1637 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1638 }
1639
glLightf(GLenum light,GLenum pname,GLfloat param)1640 inline void QOpenGLFunctions_1_5::glLightf(GLenum light, GLenum pname, GLfloat param)
1641 {
1642 d_1_0_Deprecated->f.Lightf(light, pname, param);
1643 }
1644
glFogiv(GLenum pname,const GLint * params)1645 inline void QOpenGLFunctions_1_5::glFogiv(GLenum pname, const GLint *params)
1646 {
1647 d_1_0_Deprecated->f.Fogiv(pname, params);
1648 }
1649
glFogi(GLenum pname,GLint param)1650 inline void QOpenGLFunctions_1_5::glFogi(GLenum pname, GLint param)
1651 {
1652 d_1_0_Deprecated->f.Fogi(pname, param);
1653 }
1654
glFogfv(GLenum pname,const GLfloat * params)1655 inline void QOpenGLFunctions_1_5::glFogfv(GLenum pname, const GLfloat *params)
1656 {
1657 d_1_0_Deprecated->f.Fogfv(pname, params);
1658 }
1659
glFogf(GLenum pname,GLfloat param)1660 inline void QOpenGLFunctions_1_5::glFogf(GLenum pname, GLfloat param)
1661 {
1662 d_1_0_Deprecated->f.Fogf(pname, param);
1663 }
1664
glColorMaterial(GLenum face,GLenum mode)1665 inline void QOpenGLFunctions_1_5::glColorMaterial(GLenum face, GLenum mode)
1666 {
1667 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1668 }
1669
glClipPlane(GLenum plane,const GLdouble * equation)1670 inline void QOpenGLFunctions_1_5::glClipPlane(GLenum plane, const GLdouble *equation)
1671 {
1672 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1673 }
1674
glVertex4sv(const GLshort * v)1675 inline void QOpenGLFunctions_1_5::glVertex4sv(const GLshort *v)
1676 {
1677 d_1_0_Deprecated->f.Vertex4sv(v);
1678 }
1679
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1680 inline void QOpenGLFunctions_1_5::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1681 {
1682 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1683 }
1684
glVertex4iv(const GLint * v)1685 inline void QOpenGLFunctions_1_5::glVertex4iv(const GLint *v)
1686 {
1687 d_1_0_Deprecated->f.Vertex4iv(v);
1688 }
1689
glVertex4i(GLint x,GLint y,GLint z,GLint w)1690 inline void QOpenGLFunctions_1_5::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1691 {
1692 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1693 }
1694
glVertex4fv(const GLfloat * v)1695 inline void QOpenGLFunctions_1_5::glVertex4fv(const GLfloat *v)
1696 {
1697 d_1_0_Deprecated->f.Vertex4fv(v);
1698 }
1699
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1700 inline void QOpenGLFunctions_1_5::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1701 {
1702 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1703 }
1704
glVertex4dv(const GLdouble * v)1705 inline void QOpenGLFunctions_1_5::glVertex4dv(const GLdouble *v)
1706 {
1707 d_1_0_Deprecated->f.Vertex4dv(v);
1708 }
1709
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1710 inline void QOpenGLFunctions_1_5::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1711 {
1712 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1713 }
1714
glVertex3sv(const GLshort * v)1715 inline void QOpenGLFunctions_1_5::glVertex3sv(const GLshort *v)
1716 {
1717 d_1_0_Deprecated->f.Vertex3sv(v);
1718 }
1719
glVertex3s(GLshort x,GLshort y,GLshort z)1720 inline void QOpenGLFunctions_1_5::glVertex3s(GLshort x, GLshort y, GLshort z)
1721 {
1722 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1723 }
1724
glVertex3iv(const GLint * v)1725 inline void QOpenGLFunctions_1_5::glVertex3iv(const GLint *v)
1726 {
1727 d_1_0_Deprecated->f.Vertex3iv(v);
1728 }
1729
glVertex3i(GLint x,GLint y,GLint z)1730 inline void QOpenGLFunctions_1_5::glVertex3i(GLint x, GLint y, GLint z)
1731 {
1732 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1733 }
1734
glVertex3fv(const GLfloat * v)1735 inline void QOpenGLFunctions_1_5::glVertex3fv(const GLfloat *v)
1736 {
1737 d_1_0_Deprecated->f.Vertex3fv(v);
1738 }
1739
glVertex3f(GLfloat x,GLfloat y,GLfloat z)1740 inline void QOpenGLFunctions_1_5::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1741 {
1742 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1743 }
1744
glVertex3dv(const GLdouble * v)1745 inline void QOpenGLFunctions_1_5::glVertex3dv(const GLdouble *v)
1746 {
1747 d_1_0_Deprecated->f.Vertex3dv(v);
1748 }
1749
glVertex3d(GLdouble x,GLdouble y,GLdouble z)1750 inline void QOpenGLFunctions_1_5::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1751 {
1752 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1753 }
1754
glVertex2sv(const GLshort * v)1755 inline void QOpenGLFunctions_1_5::glVertex2sv(const GLshort *v)
1756 {
1757 d_1_0_Deprecated->f.Vertex2sv(v);
1758 }
1759
glVertex2s(GLshort x,GLshort y)1760 inline void QOpenGLFunctions_1_5::glVertex2s(GLshort x, GLshort y)
1761 {
1762 d_1_0_Deprecated->f.Vertex2s(x, y);
1763 }
1764
glVertex2iv(const GLint * v)1765 inline void QOpenGLFunctions_1_5::glVertex2iv(const GLint *v)
1766 {
1767 d_1_0_Deprecated->f.Vertex2iv(v);
1768 }
1769
glVertex2i(GLint x,GLint y)1770 inline void QOpenGLFunctions_1_5::glVertex2i(GLint x, GLint y)
1771 {
1772 d_1_0_Deprecated->f.Vertex2i(x, y);
1773 }
1774
glVertex2fv(const GLfloat * v)1775 inline void QOpenGLFunctions_1_5::glVertex2fv(const GLfloat *v)
1776 {
1777 d_1_0_Deprecated->f.Vertex2fv(v);
1778 }
1779
glVertex2f(GLfloat x,GLfloat y)1780 inline void QOpenGLFunctions_1_5::glVertex2f(GLfloat x, GLfloat y)
1781 {
1782 d_1_0_Deprecated->f.Vertex2f(x, y);
1783 }
1784
glVertex2dv(const GLdouble * v)1785 inline void QOpenGLFunctions_1_5::glVertex2dv(const GLdouble *v)
1786 {
1787 d_1_0_Deprecated->f.Vertex2dv(v);
1788 }
1789
glVertex2d(GLdouble x,GLdouble y)1790 inline void QOpenGLFunctions_1_5::glVertex2d(GLdouble x, GLdouble y)
1791 {
1792 d_1_0_Deprecated->f.Vertex2d(x, y);
1793 }
1794
glTexCoord4sv(const GLshort * v)1795 inline void QOpenGLFunctions_1_5::glTexCoord4sv(const GLshort *v)
1796 {
1797 d_1_0_Deprecated->f.TexCoord4sv(v);
1798 }
1799
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1800 inline void QOpenGLFunctions_1_5::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1801 {
1802 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1803 }
1804
glTexCoord4iv(const GLint * v)1805 inline void QOpenGLFunctions_1_5::glTexCoord4iv(const GLint *v)
1806 {
1807 d_1_0_Deprecated->f.TexCoord4iv(v);
1808 }
1809
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)1810 inline void QOpenGLFunctions_1_5::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1811 {
1812 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1813 }
1814
glTexCoord4fv(const GLfloat * v)1815 inline void QOpenGLFunctions_1_5::glTexCoord4fv(const GLfloat *v)
1816 {
1817 d_1_0_Deprecated->f.TexCoord4fv(v);
1818 }
1819
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1820 inline void QOpenGLFunctions_1_5::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1821 {
1822 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1823 }
1824
glTexCoord4dv(const GLdouble * v)1825 inline void QOpenGLFunctions_1_5::glTexCoord4dv(const GLdouble *v)
1826 {
1827 d_1_0_Deprecated->f.TexCoord4dv(v);
1828 }
1829
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1830 inline void QOpenGLFunctions_1_5::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1831 {
1832 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1833 }
1834
glTexCoord3sv(const GLshort * v)1835 inline void QOpenGLFunctions_1_5::glTexCoord3sv(const GLshort *v)
1836 {
1837 d_1_0_Deprecated->f.TexCoord3sv(v);
1838 }
1839
glTexCoord3s(GLshort s,GLshort t,GLshort r)1840 inline void QOpenGLFunctions_1_5::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1841 {
1842 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1843 }
1844
glTexCoord3iv(const GLint * v)1845 inline void QOpenGLFunctions_1_5::glTexCoord3iv(const GLint *v)
1846 {
1847 d_1_0_Deprecated->f.TexCoord3iv(v);
1848 }
1849
glTexCoord3i(GLint s,GLint t,GLint r)1850 inline void QOpenGLFunctions_1_5::glTexCoord3i(GLint s, GLint t, GLint r)
1851 {
1852 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1853 }
1854
glTexCoord3fv(const GLfloat * v)1855 inline void QOpenGLFunctions_1_5::glTexCoord3fv(const GLfloat *v)
1856 {
1857 d_1_0_Deprecated->f.TexCoord3fv(v);
1858 }
1859
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)1860 inline void QOpenGLFunctions_1_5::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1861 {
1862 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1863 }
1864
glTexCoord3dv(const GLdouble * v)1865 inline void QOpenGLFunctions_1_5::glTexCoord3dv(const GLdouble *v)
1866 {
1867 d_1_0_Deprecated->f.TexCoord3dv(v);
1868 }
1869
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)1870 inline void QOpenGLFunctions_1_5::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1871 {
1872 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1873 }
1874
glTexCoord2sv(const GLshort * v)1875 inline void QOpenGLFunctions_1_5::glTexCoord2sv(const GLshort *v)
1876 {
1877 d_1_0_Deprecated->f.TexCoord2sv(v);
1878 }
1879
glTexCoord2s(GLshort s,GLshort t)1880 inline void QOpenGLFunctions_1_5::glTexCoord2s(GLshort s, GLshort t)
1881 {
1882 d_1_0_Deprecated->f.TexCoord2s(s, t);
1883 }
1884
glTexCoord2iv(const GLint * v)1885 inline void QOpenGLFunctions_1_5::glTexCoord2iv(const GLint *v)
1886 {
1887 d_1_0_Deprecated->f.TexCoord2iv(v);
1888 }
1889
glTexCoord2i(GLint s,GLint t)1890 inline void QOpenGLFunctions_1_5::glTexCoord2i(GLint s, GLint t)
1891 {
1892 d_1_0_Deprecated->f.TexCoord2i(s, t);
1893 }
1894
glTexCoord2fv(const GLfloat * v)1895 inline void QOpenGLFunctions_1_5::glTexCoord2fv(const GLfloat *v)
1896 {
1897 d_1_0_Deprecated->f.TexCoord2fv(v);
1898 }
1899
glTexCoord2f(GLfloat s,GLfloat t)1900 inline void QOpenGLFunctions_1_5::glTexCoord2f(GLfloat s, GLfloat t)
1901 {
1902 d_1_0_Deprecated->f.TexCoord2f(s, t);
1903 }
1904
glTexCoord2dv(const GLdouble * v)1905 inline void QOpenGLFunctions_1_5::glTexCoord2dv(const GLdouble *v)
1906 {
1907 d_1_0_Deprecated->f.TexCoord2dv(v);
1908 }
1909
glTexCoord2d(GLdouble s,GLdouble t)1910 inline void QOpenGLFunctions_1_5::glTexCoord2d(GLdouble s, GLdouble t)
1911 {
1912 d_1_0_Deprecated->f.TexCoord2d(s, t);
1913 }
1914
glTexCoord1sv(const GLshort * v)1915 inline void QOpenGLFunctions_1_5::glTexCoord1sv(const GLshort *v)
1916 {
1917 d_1_0_Deprecated->f.TexCoord1sv(v);
1918 }
1919
glTexCoord1s(GLshort s)1920 inline void QOpenGLFunctions_1_5::glTexCoord1s(GLshort s)
1921 {
1922 d_1_0_Deprecated->f.TexCoord1s(s);
1923 }
1924
glTexCoord1iv(const GLint * v)1925 inline void QOpenGLFunctions_1_5::glTexCoord1iv(const GLint *v)
1926 {
1927 d_1_0_Deprecated->f.TexCoord1iv(v);
1928 }
1929
glTexCoord1i(GLint s)1930 inline void QOpenGLFunctions_1_5::glTexCoord1i(GLint s)
1931 {
1932 d_1_0_Deprecated->f.TexCoord1i(s);
1933 }
1934
glTexCoord1fv(const GLfloat * v)1935 inline void QOpenGLFunctions_1_5::glTexCoord1fv(const GLfloat *v)
1936 {
1937 d_1_0_Deprecated->f.TexCoord1fv(v);
1938 }
1939
glTexCoord1f(GLfloat s)1940 inline void QOpenGLFunctions_1_5::glTexCoord1f(GLfloat s)
1941 {
1942 d_1_0_Deprecated->f.TexCoord1f(s);
1943 }
1944
glTexCoord1dv(const GLdouble * v)1945 inline void QOpenGLFunctions_1_5::glTexCoord1dv(const GLdouble *v)
1946 {
1947 d_1_0_Deprecated->f.TexCoord1dv(v);
1948 }
1949
glTexCoord1d(GLdouble s)1950 inline void QOpenGLFunctions_1_5::glTexCoord1d(GLdouble s)
1951 {
1952 d_1_0_Deprecated->f.TexCoord1d(s);
1953 }
1954
glRectsv(const GLshort * v1,const GLshort * v2)1955 inline void QOpenGLFunctions_1_5::glRectsv(const GLshort *v1, const GLshort *v2)
1956 {
1957 d_1_0_Deprecated->f.Rectsv(v1, v2);
1958 }
1959
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1960 inline void QOpenGLFunctions_1_5::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1961 {
1962 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1963 }
1964
glRectiv(const GLint * v1,const GLint * v2)1965 inline void QOpenGLFunctions_1_5::glRectiv(const GLint *v1, const GLint *v2)
1966 {
1967 d_1_0_Deprecated->f.Rectiv(v1, v2);
1968 }
1969
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)1970 inline void QOpenGLFunctions_1_5::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1971 {
1972 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1973 }
1974
glRectfv(const GLfloat * v1,const GLfloat * v2)1975 inline void QOpenGLFunctions_1_5::glRectfv(const GLfloat *v1, const GLfloat *v2)
1976 {
1977 d_1_0_Deprecated->f.Rectfv(v1, v2);
1978 }
1979
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1980 inline void QOpenGLFunctions_1_5::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1981 {
1982 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1983 }
1984
glRectdv(const GLdouble * v1,const GLdouble * v2)1985 inline void QOpenGLFunctions_1_5::glRectdv(const GLdouble *v1, const GLdouble *v2)
1986 {
1987 d_1_0_Deprecated->f.Rectdv(v1, v2);
1988 }
1989
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1990 inline void QOpenGLFunctions_1_5::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1991 {
1992 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1993 }
1994
glRasterPos4sv(const GLshort * v)1995 inline void QOpenGLFunctions_1_5::glRasterPos4sv(const GLshort *v)
1996 {
1997 d_1_0_Deprecated->f.RasterPos4sv(v);
1998 }
1999
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)2000 inline void QOpenGLFunctions_1_5::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2001 {
2002 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2003 }
2004
glRasterPos4iv(const GLint * v)2005 inline void QOpenGLFunctions_1_5::glRasterPos4iv(const GLint *v)
2006 {
2007 d_1_0_Deprecated->f.RasterPos4iv(v);
2008 }
2009
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)2010 inline void QOpenGLFunctions_1_5::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2011 {
2012 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2013 }
2014
glRasterPos4fv(const GLfloat * v)2015 inline void QOpenGLFunctions_1_5::glRasterPos4fv(const GLfloat *v)
2016 {
2017 d_1_0_Deprecated->f.RasterPos4fv(v);
2018 }
2019
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)2020 inline void QOpenGLFunctions_1_5::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2021 {
2022 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2023 }
2024
glRasterPos4dv(const GLdouble * v)2025 inline void QOpenGLFunctions_1_5::glRasterPos4dv(const GLdouble *v)
2026 {
2027 d_1_0_Deprecated->f.RasterPos4dv(v);
2028 }
2029
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)2030 inline void QOpenGLFunctions_1_5::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2031 {
2032 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2033 }
2034
glRasterPos3sv(const GLshort * v)2035 inline void QOpenGLFunctions_1_5::glRasterPos3sv(const GLshort *v)
2036 {
2037 d_1_0_Deprecated->f.RasterPos3sv(v);
2038 }
2039
glRasterPos3s(GLshort x,GLshort y,GLshort z)2040 inline void QOpenGLFunctions_1_5::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2041 {
2042 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2043 }
2044
glRasterPos3iv(const GLint * v)2045 inline void QOpenGLFunctions_1_5::glRasterPos3iv(const GLint *v)
2046 {
2047 d_1_0_Deprecated->f.RasterPos3iv(v);
2048 }
2049
glRasterPos3i(GLint x,GLint y,GLint z)2050 inline void QOpenGLFunctions_1_5::glRasterPos3i(GLint x, GLint y, GLint z)
2051 {
2052 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2053 }
2054
glRasterPos3fv(const GLfloat * v)2055 inline void QOpenGLFunctions_1_5::glRasterPos3fv(const GLfloat *v)
2056 {
2057 d_1_0_Deprecated->f.RasterPos3fv(v);
2058 }
2059
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)2060 inline void QOpenGLFunctions_1_5::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2061 {
2062 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2063 }
2064
glRasterPos3dv(const GLdouble * v)2065 inline void QOpenGLFunctions_1_5::glRasterPos3dv(const GLdouble *v)
2066 {
2067 d_1_0_Deprecated->f.RasterPos3dv(v);
2068 }
2069
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)2070 inline void QOpenGLFunctions_1_5::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2071 {
2072 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2073 }
2074
glRasterPos2sv(const GLshort * v)2075 inline void QOpenGLFunctions_1_5::glRasterPos2sv(const GLshort *v)
2076 {
2077 d_1_0_Deprecated->f.RasterPos2sv(v);
2078 }
2079
glRasterPos2s(GLshort x,GLshort y)2080 inline void QOpenGLFunctions_1_5::glRasterPos2s(GLshort x, GLshort y)
2081 {
2082 d_1_0_Deprecated->f.RasterPos2s(x, y);
2083 }
2084
glRasterPos2iv(const GLint * v)2085 inline void QOpenGLFunctions_1_5::glRasterPos2iv(const GLint *v)
2086 {
2087 d_1_0_Deprecated->f.RasterPos2iv(v);
2088 }
2089
glRasterPos2i(GLint x,GLint y)2090 inline void QOpenGLFunctions_1_5::glRasterPos2i(GLint x, GLint y)
2091 {
2092 d_1_0_Deprecated->f.RasterPos2i(x, y);
2093 }
2094
glRasterPos2fv(const GLfloat * v)2095 inline void QOpenGLFunctions_1_5::glRasterPos2fv(const GLfloat *v)
2096 {
2097 d_1_0_Deprecated->f.RasterPos2fv(v);
2098 }
2099
glRasterPos2f(GLfloat x,GLfloat y)2100 inline void QOpenGLFunctions_1_5::glRasterPos2f(GLfloat x, GLfloat y)
2101 {
2102 d_1_0_Deprecated->f.RasterPos2f(x, y);
2103 }
2104
glRasterPos2dv(const GLdouble * v)2105 inline void QOpenGLFunctions_1_5::glRasterPos2dv(const GLdouble *v)
2106 {
2107 d_1_0_Deprecated->f.RasterPos2dv(v);
2108 }
2109
glRasterPos2d(GLdouble x,GLdouble y)2110 inline void QOpenGLFunctions_1_5::glRasterPos2d(GLdouble x, GLdouble y)
2111 {
2112 d_1_0_Deprecated->f.RasterPos2d(x, y);
2113 }
2114
glNormal3sv(const GLshort * v)2115 inline void QOpenGLFunctions_1_5::glNormal3sv(const GLshort *v)
2116 {
2117 d_1_0_Deprecated->f.Normal3sv(v);
2118 }
2119
glNormal3s(GLshort nx,GLshort ny,GLshort nz)2120 inline void QOpenGLFunctions_1_5::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2121 {
2122 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2123 }
2124
glNormal3iv(const GLint * v)2125 inline void QOpenGLFunctions_1_5::glNormal3iv(const GLint *v)
2126 {
2127 d_1_0_Deprecated->f.Normal3iv(v);
2128 }
2129
glNormal3i(GLint nx,GLint ny,GLint nz)2130 inline void QOpenGLFunctions_1_5::glNormal3i(GLint nx, GLint ny, GLint nz)
2131 {
2132 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2133 }
2134
glNormal3fv(const GLfloat * v)2135 inline void QOpenGLFunctions_1_5::glNormal3fv(const GLfloat *v)
2136 {
2137 d_1_0_Deprecated->f.Normal3fv(v);
2138 }
2139
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)2140 inline void QOpenGLFunctions_1_5::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2141 {
2142 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2143 }
2144
glNormal3dv(const GLdouble * v)2145 inline void QOpenGLFunctions_1_5::glNormal3dv(const GLdouble *v)
2146 {
2147 d_1_0_Deprecated->f.Normal3dv(v);
2148 }
2149
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)2150 inline void QOpenGLFunctions_1_5::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2151 {
2152 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2153 }
2154
glNormal3bv(const GLbyte * v)2155 inline void QOpenGLFunctions_1_5::glNormal3bv(const GLbyte *v)
2156 {
2157 d_1_0_Deprecated->f.Normal3bv(v);
2158 }
2159
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)2160 inline void QOpenGLFunctions_1_5::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2161 {
2162 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2163 }
2164
glIndexsv(const GLshort * c)2165 inline void QOpenGLFunctions_1_5::glIndexsv(const GLshort *c)
2166 {
2167 d_1_0_Deprecated->f.Indexsv(c);
2168 }
2169
glIndexs(GLshort c)2170 inline void QOpenGLFunctions_1_5::glIndexs(GLshort c)
2171 {
2172 d_1_0_Deprecated->f.Indexs(c);
2173 }
2174
glIndexiv(const GLint * c)2175 inline void QOpenGLFunctions_1_5::glIndexiv(const GLint *c)
2176 {
2177 d_1_0_Deprecated->f.Indexiv(c);
2178 }
2179
glIndexi(GLint c)2180 inline void QOpenGLFunctions_1_5::glIndexi(GLint c)
2181 {
2182 d_1_0_Deprecated->f.Indexi(c);
2183 }
2184
glIndexfv(const GLfloat * c)2185 inline void QOpenGLFunctions_1_5::glIndexfv(const GLfloat *c)
2186 {
2187 d_1_0_Deprecated->f.Indexfv(c);
2188 }
2189
glIndexf(GLfloat c)2190 inline void QOpenGLFunctions_1_5::glIndexf(GLfloat c)
2191 {
2192 d_1_0_Deprecated->f.Indexf(c);
2193 }
2194
glIndexdv(const GLdouble * c)2195 inline void QOpenGLFunctions_1_5::glIndexdv(const GLdouble *c)
2196 {
2197 d_1_0_Deprecated->f.Indexdv(c);
2198 }
2199
glIndexd(GLdouble c)2200 inline void QOpenGLFunctions_1_5::glIndexd(GLdouble c)
2201 {
2202 d_1_0_Deprecated->f.Indexd(c);
2203 }
2204
glEnd()2205 inline void QOpenGLFunctions_1_5::glEnd()
2206 {
2207 d_1_0_Deprecated->f.End();
2208 }
2209
glEdgeFlagv(const GLboolean * flag)2210 inline void QOpenGLFunctions_1_5::glEdgeFlagv(const GLboolean *flag)
2211 {
2212 d_1_0_Deprecated->f.EdgeFlagv(flag);
2213 }
2214
glEdgeFlag(GLboolean flag)2215 inline void QOpenGLFunctions_1_5::glEdgeFlag(GLboolean flag)
2216 {
2217 d_1_0_Deprecated->f.EdgeFlag(flag);
2218 }
2219
glColor4usv(const GLushort * v)2220 inline void QOpenGLFunctions_1_5::glColor4usv(const GLushort *v)
2221 {
2222 d_1_0_Deprecated->f.Color4usv(v);
2223 }
2224
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)2225 inline void QOpenGLFunctions_1_5::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2226 {
2227 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2228 }
2229
glColor4uiv(const GLuint * v)2230 inline void QOpenGLFunctions_1_5::glColor4uiv(const GLuint *v)
2231 {
2232 d_1_0_Deprecated->f.Color4uiv(v);
2233 }
2234
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)2235 inline void QOpenGLFunctions_1_5::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2236 {
2237 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2238 }
2239
glColor4ubv(const GLubyte * v)2240 inline void QOpenGLFunctions_1_5::glColor4ubv(const GLubyte *v)
2241 {
2242 d_1_0_Deprecated->f.Color4ubv(v);
2243 }
2244
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)2245 inline void QOpenGLFunctions_1_5::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2246 {
2247 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2248 }
2249
glColor4sv(const GLshort * v)2250 inline void QOpenGLFunctions_1_5::glColor4sv(const GLshort *v)
2251 {
2252 d_1_0_Deprecated->f.Color4sv(v);
2253 }
2254
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)2255 inline void QOpenGLFunctions_1_5::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2256 {
2257 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2258 }
2259
glColor4iv(const GLint * v)2260 inline void QOpenGLFunctions_1_5::glColor4iv(const GLint *v)
2261 {
2262 d_1_0_Deprecated->f.Color4iv(v);
2263 }
2264
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)2265 inline void QOpenGLFunctions_1_5::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2266 {
2267 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2268 }
2269
glColor4fv(const GLfloat * v)2270 inline void QOpenGLFunctions_1_5::glColor4fv(const GLfloat *v)
2271 {
2272 d_1_0_Deprecated->f.Color4fv(v);
2273 }
2274
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)2275 inline void QOpenGLFunctions_1_5::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2276 {
2277 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2278 }
2279
glColor4dv(const GLdouble * v)2280 inline void QOpenGLFunctions_1_5::glColor4dv(const GLdouble *v)
2281 {
2282 d_1_0_Deprecated->f.Color4dv(v);
2283 }
2284
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)2285 inline void QOpenGLFunctions_1_5::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2286 {
2287 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2288 }
2289
glColor4bv(const GLbyte * v)2290 inline void QOpenGLFunctions_1_5::glColor4bv(const GLbyte *v)
2291 {
2292 d_1_0_Deprecated->f.Color4bv(v);
2293 }
2294
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)2295 inline void QOpenGLFunctions_1_5::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2296 {
2297 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2298 }
2299
glColor3usv(const GLushort * v)2300 inline void QOpenGLFunctions_1_5::glColor3usv(const GLushort *v)
2301 {
2302 d_1_0_Deprecated->f.Color3usv(v);
2303 }
2304
glColor3us(GLushort red,GLushort green,GLushort blue)2305 inline void QOpenGLFunctions_1_5::glColor3us(GLushort red, GLushort green, GLushort blue)
2306 {
2307 d_1_0_Deprecated->f.Color3us(red, green, blue);
2308 }
2309
glColor3uiv(const GLuint * v)2310 inline void QOpenGLFunctions_1_5::glColor3uiv(const GLuint *v)
2311 {
2312 d_1_0_Deprecated->f.Color3uiv(v);
2313 }
2314
glColor3ui(GLuint red,GLuint green,GLuint blue)2315 inline void QOpenGLFunctions_1_5::glColor3ui(GLuint red, GLuint green, GLuint blue)
2316 {
2317 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2318 }
2319
glColor3ubv(const GLubyte * v)2320 inline void QOpenGLFunctions_1_5::glColor3ubv(const GLubyte *v)
2321 {
2322 d_1_0_Deprecated->f.Color3ubv(v);
2323 }
2324
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)2325 inline void QOpenGLFunctions_1_5::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2326 {
2327 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2328 }
2329
glColor3sv(const GLshort * v)2330 inline void QOpenGLFunctions_1_5::glColor3sv(const GLshort *v)
2331 {
2332 d_1_0_Deprecated->f.Color3sv(v);
2333 }
2334
glColor3s(GLshort red,GLshort green,GLshort blue)2335 inline void QOpenGLFunctions_1_5::glColor3s(GLshort red, GLshort green, GLshort blue)
2336 {
2337 d_1_0_Deprecated->f.Color3s(red, green, blue);
2338 }
2339
glColor3iv(const GLint * v)2340 inline void QOpenGLFunctions_1_5::glColor3iv(const GLint *v)
2341 {
2342 d_1_0_Deprecated->f.Color3iv(v);
2343 }
2344
glColor3i(GLint red,GLint green,GLint blue)2345 inline void QOpenGLFunctions_1_5::glColor3i(GLint red, GLint green, GLint blue)
2346 {
2347 d_1_0_Deprecated->f.Color3i(red, green, blue);
2348 }
2349
glColor3fv(const GLfloat * v)2350 inline void QOpenGLFunctions_1_5::glColor3fv(const GLfloat *v)
2351 {
2352 d_1_0_Deprecated->f.Color3fv(v);
2353 }
2354
glColor3f(GLfloat red,GLfloat green,GLfloat blue)2355 inline void QOpenGLFunctions_1_5::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2356 {
2357 d_1_0_Deprecated->f.Color3f(red, green, blue);
2358 }
2359
glColor3dv(const GLdouble * v)2360 inline void QOpenGLFunctions_1_5::glColor3dv(const GLdouble *v)
2361 {
2362 d_1_0_Deprecated->f.Color3dv(v);
2363 }
2364
glColor3d(GLdouble red,GLdouble green,GLdouble blue)2365 inline void QOpenGLFunctions_1_5::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2366 {
2367 d_1_0_Deprecated->f.Color3d(red, green, blue);
2368 }
2369
glColor3bv(const GLbyte * v)2370 inline void QOpenGLFunctions_1_5::glColor3bv(const GLbyte *v)
2371 {
2372 d_1_0_Deprecated->f.Color3bv(v);
2373 }
2374
glColor3b(GLbyte red,GLbyte green,GLbyte blue)2375 inline void QOpenGLFunctions_1_5::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2376 {
2377 d_1_0_Deprecated->f.Color3b(red, green, blue);
2378 }
2379
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)2380 inline void QOpenGLFunctions_1_5::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2381 {
2382 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2383 }
2384
glBegin(GLenum mode)2385 inline void QOpenGLFunctions_1_5::glBegin(GLenum mode)
2386 {
2387 d_1_0_Deprecated->f.Begin(mode);
2388 }
2389
glListBase(GLuint base)2390 inline void QOpenGLFunctions_1_5::glListBase(GLuint base)
2391 {
2392 d_1_0_Deprecated->f.ListBase(base);
2393 }
2394
glGenLists(GLsizei range)2395 inline GLuint QOpenGLFunctions_1_5::glGenLists(GLsizei range)
2396 {
2397 return d_1_0_Deprecated->f.GenLists(range);
2398 }
2399
glDeleteLists(GLuint list,GLsizei range)2400 inline void QOpenGLFunctions_1_5::glDeleteLists(GLuint list, GLsizei range)
2401 {
2402 d_1_0_Deprecated->f.DeleteLists(list, range);
2403 }
2404
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)2405 inline void QOpenGLFunctions_1_5::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2406 {
2407 d_1_0_Deprecated->f.CallLists(n, type, lists);
2408 }
2409
glCallList(GLuint list)2410 inline void QOpenGLFunctions_1_5::glCallList(GLuint list)
2411 {
2412 d_1_0_Deprecated->f.CallList(list);
2413 }
2414
glEndList()2415 inline void QOpenGLFunctions_1_5::glEndList()
2416 {
2417 d_1_0_Deprecated->f.EndList();
2418 }
2419
glNewList(GLuint list,GLenum mode)2420 inline void QOpenGLFunctions_1_5::glNewList(GLuint list, GLenum mode)
2421 {
2422 d_1_0_Deprecated->f.NewList(list, mode);
2423 }
2424
2425
2426 // OpenGL 1.1 deprecated functions
glPushClientAttrib(GLbitfield mask)2427 inline void QOpenGLFunctions_1_5::glPushClientAttrib(GLbitfield mask)
2428 {
2429 d_1_1_Deprecated->f.PushClientAttrib(mask);
2430 }
2431
glPopClientAttrib()2432 inline void QOpenGLFunctions_1_5::glPopClientAttrib()
2433 {
2434 d_1_1_Deprecated->f.PopClientAttrib();
2435 }
2436
glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)2437 inline void QOpenGLFunctions_1_5::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2438 {
2439 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2440 }
2441
glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)2442 inline GLboolean QOpenGLFunctions_1_5::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2443 {
2444 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2445 }
2446
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2447 inline void QOpenGLFunctions_1_5::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2448 {
2449 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2450 }
2451
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2452 inline void QOpenGLFunctions_1_5::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2453 {
2454 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2455 }
2456
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2457 inline void QOpenGLFunctions_1_5::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2458 {
2459 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2460 }
2461
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)2462 inline void QOpenGLFunctions_1_5::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2463 {
2464 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2465 }
2466
glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2467 inline void QOpenGLFunctions_1_5::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2468 {
2469 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2470 }
2471
glEnableClientState(GLenum array)2472 inline void QOpenGLFunctions_1_5::glEnableClientState(GLenum array)
2473 {
2474 d_1_1_Deprecated->f.EnableClientState(array);
2475 }
2476
glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)2477 inline void QOpenGLFunctions_1_5::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2478 {
2479 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2480 }
2481
glDisableClientState(GLenum array)2482 inline void QOpenGLFunctions_1_5::glDisableClientState(GLenum array)
2483 {
2484 d_1_1_Deprecated->f.DisableClientState(array);
2485 }
2486
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2487 inline void QOpenGLFunctions_1_5::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2488 {
2489 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2490 }
2491
glArrayElement(GLint i)2492 inline void QOpenGLFunctions_1_5::glArrayElement(GLint i)
2493 {
2494 d_1_1_Deprecated->f.ArrayElement(i);
2495 }
2496
2497
2498 // OpenGL 1.2 deprecated functions
glResetMinmax(GLenum target)2499 inline void QOpenGLFunctions_1_5::glResetMinmax(GLenum target)
2500 {
2501 d_1_2_Deprecated->f.ResetMinmax(target);
2502 }
2503
glResetHistogram(GLenum target)2504 inline void QOpenGLFunctions_1_5::glResetHistogram(GLenum target)
2505 {
2506 d_1_2_Deprecated->f.ResetHistogram(target);
2507 }
2508
glMinmax(GLenum target,GLenum internalformat,GLboolean sink)2509 inline void QOpenGLFunctions_1_5::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2510 {
2511 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2512 }
2513
glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)2514 inline void QOpenGLFunctions_1_5::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2515 {
2516 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2517 }
2518
glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)2519 inline void QOpenGLFunctions_1_5::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2520 {
2521 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2522 }
2523
glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)2524 inline void QOpenGLFunctions_1_5::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2525 {
2526 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2527 }
2528
glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2529 inline void QOpenGLFunctions_1_5::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2530 {
2531 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2532 }
2533
glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)2534 inline void QOpenGLFunctions_1_5::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2535 {
2536 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2537 }
2538
glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)2539 inline void QOpenGLFunctions_1_5::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2540 {
2541 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2542 }
2543
glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2544 inline void QOpenGLFunctions_1_5::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2545 {
2546 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2547 }
2548
glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)2549 inline void QOpenGLFunctions_1_5::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2550 {
2551 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2552 }
2553
glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)2554 inline void QOpenGLFunctions_1_5::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2555 {
2556 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2557 }
2558
glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)2559 inline void QOpenGLFunctions_1_5::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2560 {
2561 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2562 }
2563
glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)2564 inline void QOpenGLFunctions_1_5::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2565 {
2566 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2567 }
2568
glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)2569 inline void QOpenGLFunctions_1_5::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2570 {
2571 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2572 }
2573
glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)2574 inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2575 {
2576 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2577 }
2578
glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)2579 inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2580 {
2581 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2582 }
2583
glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)2584 inline void QOpenGLFunctions_1_5::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2585 {
2586 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2587 }
2588
glConvolutionParameteri(GLenum target,GLenum pname,GLint params)2589 inline void QOpenGLFunctions_1_5::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2590 {
2591 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2592 }
2593
glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)2594 inline void QOpenGLFunctions_1_5::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2595 {
2596 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2597 }
2598
glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)2599 inline void QOpenGLFunctions_1_5::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2600 {
2601 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2602 }
2603
glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)2604 inline void QOpenGLFunctions_1_5::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2605 {
2606 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2607 }
2608
glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)2609 inline void QOpenGLFunctions_1_5::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2610 {
2611 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2612 }
2613
glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)2614 inline void QOpenGLFunctions_1_5::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2615 {
2616 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2617 }
2618
glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)2619 inline void QOpenGLFunctions_1_5::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2620 {
2621 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2622 }
2623
glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)2624 inline void QOpenGLFunctions_1_5::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2625 {
2626 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2627 }
2628
glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)2629 inline void QOpenGLFunctions_1_5::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2630 {
2631 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2632 }
2633
glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)2634 inline void QOpenGLFunctions_1_5::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2635 {
2636 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2637 }
2638
glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)2639 inline void QOpenGLFunctions_1_5::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2640 {
2641 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2642 }
2643
glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)2644 inline void QOpenGLFunctions_1_5::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2645 {
2646 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2647 }
2648
glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)2649 inline void QOpenGLFunctions_1_5::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2650 {
2651 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2652 }
2653
glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)2654 inline void QOpenGLFunctions_1_5::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2655 {
2656 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2657 }
2658
2659
2660 // OpenGL 1.3 deprecated functions
glMultTransposeMatrixd(const GLdouble * m)2661 inline void QOpenGLFunctions_1_5::glMultTransposeMatrixd(const GLdouble *m)
2662 {
2663 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2664 }
2665
glMultTransposeMatrixf(const GLfloat * m)2666 inline void QOpenGLFunctions_1_5::glMultTransposeMatrixf(const GLfloat *m)
2667 {
2668 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2669 }
2670
glLoadTransposeMatrixd(const GLdouble * m)2671 inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixd(const GLdouble *m)
2672 {
2673 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2674 }
2675
glLoadTransposeMatrixf(const GLfloat * m)2676 inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixf(const GLfloat *m)
2677 {
2678 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2679 }
2680
glMultiTexCoord4sv(GLenum target,const GLshort * v)2681 inline void QOpenGLFunctions_1_5::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2682 {
2683 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2684 }
2685
glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)2686 inline void QOpenGLFunctions_1_5::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2687 {
2688 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2689 }
2690
glMultiTexCoord4iv(GLenum target,const GLint * v)2691 inline void QOpenGLFunctions_1_5::glMultiTexCoord4iv(GLenum target, const GLint *v)
2692 {
2693 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2694 }
2695
glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)2696 inline void QOpenGLFunctions_1_5::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2697 {
2698 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2699 }
2700
glMultiTexCoord4fv(GLenum target,const GLfloat * v)2701 inline void QOpenGLFunctions_1_5::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2702 {
2703 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2704 }
2705
glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)2706 inline void QOpenGLFunctions_1_5::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2707 {
2708 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2709 }
2710
glMultiTexCoord4dv(GLenum target,const GLdouble * v)2711 inline void QOpenGLFunctions_1_5::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2712 {
2713 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2714 }
2715
glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)2716 inline void QOpenGLFunctions_1_5::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2717 {
2718 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2719 }
2720
glMultiTexCoord3sv(GLenum target,const GLshort * v)2721 inline void QOpenGLFunctions_1_5::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2722 {
2723 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2724 }
2725
glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)2726 inline void QOpenGLFunctions_1_5::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2727 {
2728 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2729 }
2730
glMultiTexCoord3iv(GLenum target,const GLint * v)2731 inline void QOpenGLFunctions_1_5::glMultiTexCoord3iv(GLenum target, const GLint *v)
2732 {
2733 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2734 }
2735
glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)2736 inline void QOpenGLFunctions_1_5::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2737 {
2738 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2739 }
2740
glMultiTexCoord3fv(GLenum target,const GLfloat * v)2741 inline void QOpenGLFunctions_1_5::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2742 {
2743 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2744 }
2745
glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)2746 inline void QOpenGLFunctions_1_5::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2747 {
2748 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2749 }
2750
glMultiTexCoord3dv(GLenum target,const GLdouble * v)2751 inline void QOpenGLFunctions_1_5::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2752 {
2753 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2754 }
2755
glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)2756 inline void QOpenGLFunctions_1_5::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2757 {
2758 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2759 }
2760
glMultiTexCoord2sv(GLenum target,const GLshort * v)2761 inline void QOpenGLFunctions_1_5::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2762 {
2763 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2764 }
2765
glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)2766 inline void QOpenGLFunctions_1_5::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2767 {
2768 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2769 }
2770
glMultiTexCoord2iv(GLenum target,const GLint * v)2771 inline void QOpenGLFunctions_1_5::glMultiTexCoord2iv(GLenum target, const GLint *v)
2772 {
2773 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2774 }
2775
glMultiTexCoord2i(GLenum target,GLint s,GLint t)2776 inline void QOpenGLFunctions_1_5::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2777 {
2778 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2779 }
2780
glMultiTexCoord2fv(GLenum target,const GLfloat * v)2781 inline void QOpenGLFunctions_1_5::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2782 {
2783 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2784 }
2785
glMultiTexCoord2f(GLenum target,GLfloat s,GLfloat t)2786 inline void QOpenGLFunctions_1_5::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2787 {
2788 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2789 }
2790
glMultiTexCoord2dv(GLenum target,const GLdouble * v)2791 inline void QOpenGLFunctions_1_5::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2792 {
2793 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2794 }
2795
glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)2796 inline void QOpenGLFunctions_1_5::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2797 {
2798 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2799 }
2800
glMultiTexCoord1sv(GLenum target,const GLshort * v)2801 inline void QOpenGLFunctions_1_5::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2802 {
2803 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2804 }
2805
glMultiTexCoord1s(GLenum target,GLshort s)2806 inline void QOpenGLFunctions_1_5::glMultiTexCoord1s(GLenum target, GLshort s)
2807 {
2808 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2809 }
2810
glMultiTexCoord1iv(GLenum target,const GLint * v)2811 inline void QOpenGLFunctions_1_5::glMultiTexCoord1iv(GLenum target, const GLint *v)
2812 {
2813 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2814 }
2815
glMultiTexCoord1i(GLenum target,GLint s)2816 inline void QOpenGLFunctions_1_5::glMultiTexCoord1i(GLenum target, GLint s)
2817 {
2818 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2819 }
2820
glMultiTexCoord1fv(GLenum target,const GLfloat * v)2821 inline void QOpenGLFunctions_1_5::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2822 {
2823 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2824 }
2825
glMultiTexCoord1f(GLenum target,GLfloat s)2826 inline void QOpenGLFunctions_1_5::glMultiTexCoord1f(GLenum target, GLfloat s)
2827 {
2828 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2829 }
2830
glMultiTexCoord1dv(GLenum target,const GLdouble * v)2831 inline void QOpenGLFunctions_1_5::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2832 {
2833 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2834 }
2835
glMultiTexCoord1d(GLenum target,GLdouble s)2836 inline void QOpenGLFunctions_1_5::glMultiTexCoord1d(GLenum target, GLdouble s)
2837 {
2838 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2839 }
2840
glClientActiveTexture(GLenum texture)2841 inline void QOpenGLFunctions_1_5::glClientActiveTexture(GLenum texture)
2842 {
2843 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2844 }
2845
2846
2847 // OpenGL 1.4 deprecated functions
glWindowPos3sv(const GLshort * v)2848 inline void QOpenGLFunctions_1_5::glWindowPos3sv(const GLshort *v)
2849 {
2850 d_1_4_Deprecated->f.WindowPos3sv(v);
2851 }
2852
glWindowPos3s(GLshort x,GLshort y,GLshort z)2853 inline void QOpenGLFunctions_1_5::glWindowPos3s(GLshort x, GLshort y, GLshort z)
2854 {
2855 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
2856 }
2857
glWindowPos3iv(const GLint * v)2858 inline void QOpenGLFunctions_1_5::glWindowPos3iv(const GLint *v)
2859 {
2860 d_1_4_Deprecated->f.WindowPos3iv(v);
2861 }
2862
glWindowPos3i(GLint x,GLint y,GLint z)2863 inline void QOpenGLFunctions_1_5::glWindowPos3i(GLint x, GLint y, GLint z)
2864 {
2865 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
2866 }
2867
glWindowPos3fv(const GLfloat * v)2868 inline void QOpenGLFunctions_1_5::glWindowPos3fv(const GLfloat *v)
2869 {
2870 d_1_4_Deprecated->f.WindowPos3fv(v);
2871 }
2872
glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)2873 inline void QOpenGLFunctions_1_5::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
2874 {
2875 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
2876 }
2877
glWindowPos3dv(const GLdouble * v)2878 inline void QOpenGLFunctions_1_5::glWindowPos3dv(const GLdouble *v)
2879 {
2880 d_1_4_Deprecated->f.WindowPos3dv(v);
2881 }
2882
glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)2883 inline void QOpenGLFunctions_1_5::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
2884 {
2885 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
2886 }
2887
glWindowPos2sv(const GLshort * v)2888 inline void QOpenGLFunctions_1_5::glWindowPos2sv(const GLshort *v)
2889 {
2890 d_1_4_Deprecated->f.WindowPos2sv(v);
2891 }
2892
glWindowPos2s(GLshort x,GLshort y)2893 inline void QOpenGLFunctions_1_5::glWindowPos2s(GLshort x, GLshort y)
2894 {
2895 d_1_4_Deprecated->f.WindowPos2s(x, y);
2896 }
2897
glWindowPos2iv(const GLint * v)2898 inline void QOpenGLFunctions_1_5::glWindowPos2iv(const GLint *v)
2899 {
2900 d_1_4_Deprecated->f.WindowPos2iv(v);
2901 }
2902
glWindowPos2i(GLint x,GLint y)2903 inline void QOpenGLFunctions_1_5::glWindowPos2i(GLint x, GLint y)
2904 {
2905 d_1_4_Deprecated->f.WindowPos2i(x, y);
2906 }
2907
glWindowPos2fv(const GLfloat * v)2908 inline void QOpenGLFunctions_1_5::glWindowPos2fv(const GLfloat *v)
2909 {
2910 d_1_4_Deprecated->f.WindowPos2fv(v);
2911 }
2912
glWindowPos2f(GLfloat x,GLfloat y)2913 inline void QOpenGLFunctions_1_5::glWindowPos2f(GLfloat x, GLfloat y)
2914 {
2915 d_1_4_Deprecated->f.WindowPos2f(x, y);
2916 }
2917
glWindowPos2dv(const GLdouble * v)2918 inline void QOpenGLFunctions_1_5::glWindowPos2dv(const GLdouble *v)
2919 {
2920 d_1_4_Deprecated->f.WindowPos2dv(v);
2921 }
2922
glWindowPos2d(GLdouble x,GLdouble y)2923 inline void QOpenGLFunctions_1_5::glWindowPos2d(GLdouble x, GLdouble y)
2924 {
2925 d_1_4_Deprecated->f.WindowPos2d(x, y);
2926 }
2927
glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2928 inline void QOpenGLFunctions_1_5::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2929 {
2930 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
2931 }
2932
glSecondaryColor3usv(const GLushort * v)2933 inline void QOpenGLFunctions_1_5::glSecondaryColor3usv(const GLushort *v)
2934 {
2935 d_1_4_Deprecated->f.SecondaryColor3usv(v);
2936 }
2937
glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)2938 inline void QOpenGLFunctions_1_5::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
2939 {
2940 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
2941 }
2942
glSecondaryColor3uiv(const GLuint * v)2943 inline void QOpenGLFunctions_1_5::glSecondaryColor3uiv(const GLuint *v)
2944 {
2945 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
2946 }
2947
glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)2948 inline void QOpenGLFunctions_1_5::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
2949 {
2950 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
2951 }
2952
glSecondaryColor3ubv(const GLubyte * v)2953 inline void QOpenGLFunctions_1_5::glSecondaryColor3ubv(const GLubyte *v)
2954 {
2955 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
2956 }
2957
glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)2958 inline void QOpenGLFunctions_1_5::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2959 {
2960 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
2961 }
2962
glSecondaryColor3sv(const GLshort * v)2963 inline void QOpenGLFunctions_1_5::glSecondaryColor3sv(const GLshort *v)
2964 {
2965 d_1_4_Deprecated->f.SecondaryColor3sv(v);
2966 }
2967
glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)2968 inline void QOpenGLFunctions_1_5::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
2969 {
2970 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
2971 }
2972
glSecondaryColor3iv(const GLint * v)2973 inline void QOpenGLFunctions_1_5::glSecondaryColor3iv(const GLint *v)
2974 {
2975 d_1_4_Deprecated->f.SecondaryColor3iv(v);
2976 }
2977
glSecondaryColor3i(GLint red,GLint green,GLint blue)2978 inline void QOpenGLFunctions_1_5::glSecondaryColor3i(GLint red, GLint green, GLint blue)
2979 {
2980 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
2981 }
2982
glSecondaryColor3fv(const GLfloat * v)2983 inline void QOpenGLFunctions_1_5::glSecondaryColor3fv(const GLfloat *v)
2984 {
2985 d_1_4_Deprecated->f.SecondaryColor3fv(v);
2986 }
2987
glSecondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)2988 inline void QOpenGLFunctions_1_5::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
2989 {
2990 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
2991 }
2992
glSecondaryColor3dv(const GLdouble * v)2993 inline void QOpenGLFunctions_1_5::glSecondaryColor3dv(const GLdouble *v)
2994 {
2995 d_1_4_Deprecated->f.SecondaryColor3dv(v);
2996 }
2997
glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)2998 inline void QOpenGLFunctions_1_5::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
2999 {
3000 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3001 }
3002
glSecondaryColor3bv(const GLbyte * v)3003 inline void QOpenGLFunctions_1_5::glSecondaryColor3bv(const GLbyte *v)
3004 {
3005 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3006 }
3007
glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)3008 inline void QOpenGLFunctions_1_5::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3009 {
3010 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3011 }
3012
glFogCoordPointer(GLenum type,GLsizei stride,const GLvoid * pointer)3013 inline void QOpenGLFunctions_1_5::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3014 {
3015 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3016 }
3017
glFogCoorddv(const GLdouble * coord)3018 inline void QOpenGLFunctions_1_5::glFogCoorddv(const GLdouble *coord)
3019 {
3020 d_1_4_Deprecated->f.FogCoorddv(coord);
3021 }
3022
glFogCoordd(GLdouble coord)3023 inline void QOpenGLFunctions_1_5::glFogCoordd(GLdouble coord)
3024 {
3025 d_1_4_Deprecated->f.FogCoordd(coord);
3026 }
3027
glFogCoordfv(const GLfloat * coord)3028 inline void QOpenGLFunctions_1_5::glFogCoordfv(const GLfloat *coord)
3029 {
3030 d_1_4_Deprecated->f.FogCoordfv(coord);
3031 }
3032
glFogCoordf(GLfloat coord)3033 inline void QOpenGLFunctions_1_5::glFogCoordf(GLfloat coord)
3034 {
3035 d_1_4_Deprecated->f.FogCoordf(coord);
3036 }
3037
3038
3039 // OpenGL 1.5 deprecated functions
3040
3041
3042 QT_END_NAMESPACE
3043
3044 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
3045
3046 #endif
3047