1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include "FsmAsPtr.h"
12 
13 #include <boost/msm/back/state_machine.hpp>
14 #include <boost/msm/front/euml/euml.hpp>
15 
16 // cpp: using directives are okay
17 using namespace std;
18 using namespace boost::msm::front::euml;
19 namespace msm = boost::msm;
20 
21 // entry/exit/action/guard logging functors
22 #include "logging_functors.h"
23 
24 namespace
25 {
26     // events
27     BOOST_MSM_EUML_EVENT(play)
28     BOOST_MSM_EUML_EVENT(end_pause)
29     BOOST_MSM_EUML_EVENT(stop)
30     BOOST_MSM_EUML_EVENT(pause)
31     BOOST_MSM_EUML_EVENT(open_close)
32     BOOST_MSM_EUML_EVENT(cd_detected)
33 
34     // Concrete FSM implementation
35     // The list of FSM states
36     // state not needing any entry or exit
37     BOOST_MSM_EUML_STATE((),Paused)
38 
39     // it is also possible to define a state which you can implement normally
40     // just make it a state, as usual, and also a grammar terminal, euml_state
41     struct Empty_impl : public msm::front::state<> , public euml_state<Empty_impl>
42     {
43         // this allows us to add some functions
activate_empty__anon8f1aa5f40111::Empty_impl44         void activate_empty() {std::cout << "switching to Empty " << std::endl;}
45         // standard entry behavior
46         template <class Event,class FSM>
on_entry__anon8f1aa5f40111::Empty_impl47         void on_entry(Event const& evt,FSM& fsm)
48         {
49             std::cout << "entering: Empty" << std::endl;
50         }
51         template <class Event,class FSM>
on_exit__anon8f1aa5f40111::Empty_impl52         void on_exit(Event const& evt,FSM& fsm)
53         {
54             std::cout << "leaving: Empty" << std::endl;
55         }
56     };
57     //instance for use in the transition table
58     Empty_impl const Empty;
59 
60     // create a functor and a eUML function for the activate_empty method from Entry
61     BOOST_MSM_EUML_METHOD(ActivateEmpty_ , activate_empty , activate_empty_ , void , void )
62 
63     // define more states
64     BOOST_MSM_EUML_STATE(( Open_Entry,Open_Exit ),Open)
65     BOOST_MSM_EUML_STATE(( Stopped_Entry,Stopped_Exit ),Stopped)
66     BOOST_MSM_EUML_STATE(( Playing_Entry,Playing_Exit ),Playing)
67 
68     // it is also possible to use a plain functor, with default-constructor in the transition table
69     struct start_play
70     {
71         template <class FSM,class EVT,class SourceState,class TargetState>
operator ()__anon8f1aa5f40111::start_play72         void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
73         {
74             cout << "player::start_play" << endl;
75         }
76     };
77     // replaces the old transition table
78     BOOST_MSM_EUML_TRANSITION_TABLE((
79           Playing   == Stopped  + play        / start_play() ,
80           Playing   == Paused   + end_pause   / resume_playback,
81           //  +------------------------------------------------------------------------------+
82           Empty     == Open     + open_close  / (close_drawer,activate_empty_(target_)),
83           //  +------------------------------------------------------------------------------+
84           Open      == Empty    + open_close  / open_drawer,
85           Open      == Paused   + open_close  / stop_and_open,
86           Open      == Stopped  + open_close  / open_drawer,
87           Open      == Playing  + open_close  / stop_and_open,
88           //  +------------------------------------------------------------------------------+
89           Paused    == Playing  + pause       / pause_playback,
90           //  +------------------------------------------------------------------------------+
91           Stopped   == Playing  + stop        / stop_playback,
92           Stopped   == Paused   + stop        / stop_playback,
93           Stopped   == Empty    + cd_detected / (store_cd_info,process_(play)),
94           Stopped   == Stopped  + stop
95           //  +------------------------------------------------------------------------------+
96          ),transition_table)
97 
98     // create a state machine "on the fly"
99     BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
100                                         init_ << Empty, // Init State
101                                         no_action, // Entry
102                                         no_action, // Exit
103                                         attributes_ << no_attributes_, // Attributes
104                                         configure_ << no_configure_, // configuration
105                                         Log_No_Transition // no_transition handler
106                                         ),
107                                       my_machine_impl_) //fsm name
108 
109 
110     // choice of back-end
111     typedef msm::back::state_machine<my_machine_impl_> my_machine_impl;
112 }
player()113 player::player()
114 : fsm_(new my_machine_impl)
115 {
116     boost::static_pointer_cast<my_machine_impl>(fsm_)->start();
117 }
118 
do_play()119 void player::do_play()
120 {
121     boost::static_pointer_cast<my_machine_impl>(fsm_)->process_event(play);
122 }
do_pause()123 void player::do_pause()
124 {
125     boost::static_pointer_cast<my_machine_impl>(fsm_)->process_event(pause);
126 }
do_open_close()127 void player::do_open_close()
128 {
129     boost::static_pointer_cast<my_machine_impl>(fsm_)->process_event(open_close);
130 }
do_end_pause()131 void player::do_end_pause()
132 {
133     boost::static_pointer_cast<my_machine_impl>(fsm_)->process_event(end_pause);
134 }
do_stop()135 void player::do_stop()
136 {
137     boost::static_pointer_cast<my_machine_impl>(fsm_)->process_event(stop);
138 }
do_cd_detected()139 void player::do_cd_detected()
140 {
141     boost::static_pointer_cast<my_machine_impl>(fsm_)->process_event(cd_detected);
142 }
143 
144 
main()145 int main()
146 {
147     player p;
148     // note that we write open_close and not open_close(), like usual. Both are possible with eUML, but
149     // you now have less to type.
150     // go to Open, call on_exit on Empty, then action, then on_entry on Open
151     p.do_open_close();
152     p.do_open_close();
153     p.do_cd_detected();
154     // no need to call play as the previous event does it in its action method
155 
156     // at this point, Play is active
157     p.do_pause();
158     // go back to Playing
159     p.do_end_pause();
160     p.do_pause();
161     p.do_stop();
162     // event leading to the same state
163     // no action method called as none is defined in the transition table
164     p.do_stop();
165     // test call to no_transition
166     p.do_pause();
167 	return 0;
168 }
169 
170