1 /* Copyright (c) 2007 Scott Lembcke
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining a copy
4  * of this software and associated documentation files (the "Software"), to deal
5  * in the Software without restriction, including without limitation the rights
6  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7  * copies of the Software, and to permit persons to whom the Software is
8  * furnished to do so, subject to the following conditions:
9  *
10  * The above copyright notice and this permission notice shall be included in
11  * all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19  * SOFTWARE.
20  */
21 
22 #include "chipmunk/chipmunk.h"
23 #include "ChipmunkDemo.h"
24 
25 static cpBody *tankBody, *tankControlBody;
26 
27 static void
update(cpSpace * space,double dt)28 update(cpSpace *space, double dt)
29 {
30 	// turn the control body based on the angle relative to the actual body
31 	cpVect mouseDelta = cpvsub(ChipmunkDemoMouse, cpBodyGetPosition(tankBody));
32 	cpFloat turn = cpvtoangle(cpvunrotate(cpBodyGetRotation(tankBody), mouseDelta));
33 	cpBodySetAngle(tankControlBody, cpBodyGetAngle(tankBody) - turn);
34 
35 	// drive the tank towards the mouse
36 	if(cpvnear(ChipmunkDemoMouse, cpBodyGetPosition(tankBody), 30.0)){
37 		cpBodySetVelocity(tankControlBody, cpvzero); // stop
38 	} else {
39 		cpFloat direction = (cpvdot(mouseDelta, cpBodyGetRotation(tankBody)) > 0.0 ? 1.0 : -1.0);
40 		cpBodySetVelocity(tankControlBody, cpvrotate(cpBodyGetRotation(tankBody), cpv(30.0f*direction, 0.0f)));
41 	}
42 
43 	cpSpaceStep(space, dt);
44 }
45 
46 static cpBody *
add_box(cpSpace * space,cpFloat size,cpFloat mass)47 add_box(cpSpace *space, cpFloat size, cpFloat mass)
48 {
49 	cpFloat radius = cpvlength(cpv(size, size));
50 
51 	cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size)));
52 	cpBodySetPosition(body, cpv(frand()*(640 - 2*radius) - (320 - radius), frand()*(480 - 2*radius) - (240 - radius)));
53 
54 	cpShape *shape = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0));
55 	cpShapeSetElasticity(shape, 0.0f);
56 	cpShapeSetFriction(shape, 0.7f);
57 
58 	return body;
59 }
60 
61 static cpSpace *
init(void)62 init(void)
63 {
64 	ChipmunkDemoMessageString = "Use the mouse to drive the tank, it will follow the cursor.";
65 
66 	cpSpace *space = cpSpaceNew();
67 	cpSpaceSetIterations(space, 10);
68 	cpSpaceSetSleepTimeThreshold(space, 0.5f);
69 
70 	cpBody *staticBody = cpSpaceGetStaticBody(space);
71 	cpShape *shape;
72 
73 	// Create segments around the edge of the screen.
74 	shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f));
75 	cpShapeSetElasticity(shape, 1.0f);
76 	cpShapeSetFriction(shape, 1.0f);
77 	cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
78 
79 	shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f));
80 	cpShapeSetElasticity(shape, 1.0f);
81 	cpShapeSetFriction(shape, 1.0f);
82 	cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
83 
84 	shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f));
85 	cpShapeSetElasticity(shape, 1.0f);
86 	cpShapeSetFriction(shape, 1.0f);
87 	cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
88 
89 	shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,240), cpv(320,240), 0.0f));
90 	cpShapeSetElasticity(shape, 1.0f);
91 	cpShapeSetFriction(shape, 1.0f);
92 	cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
93 
94 	for(int i=0; i<50; i++){
95 		cpBody *body = add_box(space, 20, 1);
96 
97 		cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, body, cpvzero, cpvzero));
98 		cpConstraintSetMaxBias(pivot, 0); // disable joint correction
99 		cpConstraintSetMaxForce(pivot, 1000.0f); // emulate linear friction
100 
101 		cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(staticBody, body, 0.0f, 1.0f));
102 		cpConstraintSetMaxBias(gear, 0); // disable joint correction
103 		cpConstraintSetMaxForce(gear, 5000.0f); // emulate angular friction
104 	}
105 
106 	// We joint the tank to the control body and control the tank indirectly by modifying the control body.
107 	tankControlBody = cpSpaceAddBody(space, cpBodyNewKinematic());
108 	tankBody = add_box(space, 30, 10);
109 
110 	cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(tankControlBody, tankBody, cpvzero, cpvzero));
111 	cpConstraintSetMaxBias(pivot, 0); // disable joint correction
112 	cpConstraintSetMaxForce(pivot, 10000.0f); // emulate linear friction
113 
114 	cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(tankControlBody, tankBody, 0.0f, 1.0f));
115 	cpConstraintSetErrorBias(gear, 0); // attempt to fully correct the joint each step
116 	cpConstraintSetMaxBias(gear, 1.2f);  // but limit it's angular correction rate
117 	cpConstraintSetMaxForce(gear, 50000.0f); // emulate angular friction
118 
119 	return space;
120 }
121 
122 static void
destroy(cpSpace * space)123 destroy(cpSpace *space)
124 {
125 	ChipmunkDemoFreeSpaceChildren(space);
126 	cpSpaceFree(space);
127 }
128 
129 ChipmunkDemo Tank = {
130 	"Tank",
131 	1.0/60.0,
132 	init,
133 	update,
134 	ChipmunkDemoDefaultDrawImpl,
135 	destroy,
136 };
137