1 /** 2 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. 3 * SPDX-License-Identifier: Apache-2.0. 4 */ 5 6 #pragma once 7 #include <aws/gamelift/GameLift_EXPORTS.h> 8 #include <aws/core/utils/memory/stl/AWSVector.h> 9 #include <aws/core/utils/memory/stl/AWSString.h> 10 #include <aws/gamelift/model/FleetAttributes.h> 11 #include <utility> 12 13 namespace Aws 14 { 15 template<typename RESULT_TYPE> 16 class AmazonWebServiceResult; 17 18 namespace Utils 19 { 20 namespace Json 21 { 22 class JsonValue; 23 } // namespace Json 24 } // namespace Utils 25 namespace GameLift 26 { 27 namespace Model 28 { 29 /** 30 * <p>Represents the returned data in response to a request 31 * operation.</p><p><h3>See Also:</h3> <a 32 * href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesOutput">AWS 33 * API Reference</a></p> 34 */ 35 class AWS_GAMELIFT_API DescribeFleetAttributesResult 36 { 37 public: 38 DescribeFleetAttributesResult(); 39 DescribeFleetAttributesResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result); 40 DescribeFleetAttributesResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result); 41 42 43 /** 44 * <p>A collection of objects containing attribute metadata for each requested 45 * fleet ID. Attribute objects are returned only for fleets that currently 46 * exist.</p> 47 */ GetFleetAttributes()48 inline const Aws::Vector<FleetAttributes>& GetFleetAttributes() const{ return m_fleetAttributes; } 49 50 /** 51 * <p>A collection of objects containing attribute metadata for each requested 52 * fleet ID. Attribute objects are returned only for fleets that currently 53 * exist.</p> 54 */ SetFleetAttributes(const Aws::Vector<FleetAttributes> & value)55 inline void SetFleetAttributes(const Aws::Vector<FleetAttributes>& value) { m_fleetAttributes = value; } 56 57 /** 58 * <p>A collection of objects containing attribute metadata for each requested 59 * fleet ID. Attribute objects are returned only for fleets that currently 60 * exist.</p> 61 */ SetFleetAttributes(Aws::Vector<FleetAttributes> && value)62 inline void SetFleetAttributes(Aws::Vector<FleetAttributes>&& value) { m_fleetAttributes = std::move(value); } 63 64 /** 65 * <p>A collection of objects containing attribute metadata for each requested 66 * fleet ID. Attribute objects are returned only for fleets that currently 67 * exist.</p> 68 */ WithFleetAttributes(const Aws::Vector<FleetAttributes> & value)69 inline DescribeFleetAttributesResult& WithFleetAttributes(const Aws::Vector<FleetAttributes>& value) { SetFleetAttributes(value); return *this;} 70 71 /** 72 * <p>A collection of objects containing attribute metadata for each requested 73 * fleet ID. Attribute objects are returned only for fleets that currently 74 * exist.</p> 75 */ WithFleetAttributes(Aws::Vector<FleetAttributes> && value)76 inline DescribeFleetAttributesResult& WithFleetAttributes(Aws::Vector<FleetAttributes>&& value) { SetFleetAttributes(std::move(value)); return *this;} 77 78 /** 79 * <p>A collection of objects containing attribute metadata for each requested 80 * fleet ID. Attribute objects are returned only for fleets that currently 81 * exist.</p> 82 */ AddFleetAttributes(const FleetAttributes & value)83 inline DescribeFleetAttributesResult& AddFleetAttributes(const FleetAttributes& value) { m_fleetAttributes.push_back(value); return *this; } 84 85 /** 86 * <p>A collection of objects containing attribute metadata for each requested 87 * fleet ID. Attribute objects are returned only for fleets that currently 88 * exist.</p> 89 */ AddFleetAttributes(FleetAttributes && value)90 inline DescribeFleetAttributesResult& AddFleetAttributes(FleetAttributes&& value) { m_fleetAttributes.push_back(std::move(value)); return *this; } 91 92 93 /** 94 * <p>A token that indicates where to resume retrieving results on the next call to 95 * this operation. If no token is returned, these results represent the end of the 96 * list.</p> 97 */ GetNextToken()98 inline const Aws::String& GetNextToken() const{ return m_nextToken; } 99 100 /** 101 * <p>A token that indicates where to resume retrieving results on the next call to 102 * this operation. If no token is returned, these results represent the end of the 103 * list.</p> 104 */ SetNextToken(const Aws::String & value)105 inline void SetNextToken(const Aws::String& value) { m_nextToken = value; } 106 107 /** 108 * <p>A token that indicates where to resume retrieving results on the next call to 109 * this operation. If no token is returned, these results represent the end of the 110 * list.</p> 111 */ SetNextToken(Aws::String && value)112 inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); } 113 114 /** 115 * <p>A token that indicates where to resume retrieving results on the next call to 116 * this operation. If no token is returned, these results represent the end of the 117 * list.</p> 118 */ SetNextToken(const char * value)119 inline void SetNextToken(const char* value) { m_nextToken.assign(value); } 120 121 /** 122 * <p>A token that indicates where to resume retrieving results on the next call to 123 * this operation. If no token is returned, these results represent the end of the 124 * list.</p> 125 */ WithNextToken(const Aws::String & value)126 inline DescribeFleetAttributesResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} 127 128 /** 129 * <p>A token that indicates where to resume retrieving results on the next call to 130 * this operation. If no token is returned, these results represent the end of the 131 * list.</p> 132 */ WithNextToken(Aws::String && value)133 inline DescribeFleetAttributesResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;} 134 135 /** 136 * <p>A token that indicates where to resume retrieving results on the next call to 137 * this operation. If no token is returned, these results represent the end of the 138 * list.</p> 139 */ WithNextToken(const char * value)140 inline DescribeFleetAttributesResult& WithNextToken(const char* value) { SetNextToken(value); return *this;} 141 142 private: 143 144 Aws::Vector<FleetAttributes> m_fleetAttributes; 145 146 Aws::String m_nextToken; 147 }; 148 149 } // namespace Model 150 } // namespace GameLift 151 } // namespace Aws 152