1 /** 2 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. 3 * SPDX-License-Identifier: Apache-2.0. 4 */ 5 6 #pragma once 7 #include <aws/gamelift/GameLift_EXPORTS.h> 8 #include <aws/core/utils/memory/stl/AWSString.h> 9 #include <aws/gamelift/model/OperatingSystem.h> 10 #include <aws/gamelift/model/InstanceCredentials.h> 11 #include <utility> 12 13 namespace Aws 14 { 15 namespace Utils 16 { 17 namespace Json 18 { 19 class JsonValue; 20 class JsonView; 21 } // namespace Json 22 } // namespace Utils 23 namespace GameLift 24 { 25 namespace Model 26 { 27 28 /** 29 * <p>Information required to remotely connect to a fleet instance. Access is 30 * requested by calling <a>GetInstanceAccess</a>. </p><p><h3>See Also:</h3> <a 31 * href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceAccess">AWS 32 * API Reference</a></p> 33 */ 34 class AWS_GAMELIFT_API InstanceAccess 35 { 36 public: 37 InstanceAccess(); 38 InstanceAccess(Aws::Utils::Json::JsonView jsonValue); 39 InstanceAccess& operator=(Aws::Utils::Json::JsonView jsonValue); 40 Aws::Utils::Json::JsonValue Jsonize() const; 41 42 43 /** 44 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 45 */ GetFleetId()46 inline const Aws::String& GetFleetId() const{ return m_fleetId; } 47 48 /** 49 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 50 */ FleetIdHasBeenSet()51 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } 52 53 /** 54 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 55 */ SetFleetId(const Aws::String & value)56 inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } 57 58 /** 59 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 60 */ SetFleetId(Aws::String && value)61 inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } 62 63 /** 64 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 65 */ SetFleetId(const char * value)66 inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } 67 68 /** 69 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 70 */ WithFleetId(const Aws::String & value)71 inline InstanceAccess& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} 72 73 /** 74 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 75 */ WithFleetId(Aws::String && value)76 inline InstanceAccess& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} 77 78 /** 79 * <p>A unique identifier for the fleet containing the instance being accessed.</p> 80 */ WithFleetId(const char * value)81 inline InstanceAccess& WithFleetId(const char* value) { SetFleetId(value); return *this;} 82 83 84 /** 85 * <p>A unique identifier for the instance being accessed.</p> 86 */ GetInstanceId()87 inline const Aws::String& GetInstanceId() const{ return m_instanceId; } 88 89 /** 90 * <p>A unique identifier for the instance being accessed.</p> 91 */ InstanceIdHasBeenSet()92 inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; } 93 94 /** 95 * <p>A unique identifier for the instance being accessed.</p> 96 */ SetInstanceId(const Aws::String & value)97 inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; } 98 99 /** 100 * <p>A unique identifier for the instance being accessed.</p> 101 */ SetInstanceId(Aws::String && value)102 inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); } 103 104 /** 105 * <p>A unique identifier for the instance being accessed.</p> 106 */ SetInstanceId(const char * value)107 inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); } 108 109 /** 110 * <p>A unique identifier for the instance being accessed.</p> 111 */ WithInstanceId(const Aws::String & value)112 inline InstanceAccess& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;} 113 114 /** 115 * <p>A unique identifier for the instance being accessed.</p> 116 */ WithInstanceId(Aws::String && value)117 inline InstanceAccess& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;} 118 119 /** 120 * <p>A unique identifier for the instance being accessed.</p> 121 */ WithInstanceId(const char * value)122 inline InstanceAccess& WithInstanceId(const char* value) { SetInstanceId(value); return *this;} 123 124 125 /** 126 * <p>IP address that is assigned to the instance.</p> 127 */ GetIpAddress()128 inline const Aws::String& GetIpAddress() const{ return m_ipAddress; } 129 130 /** 131 * <p>IP address that is assigned to the instance.</p> 132 */ IpAddressHasBeenSet()133 inline bool IpAddressHasBeenSet() const { return m_ipAddressHasBeenSet; } 134 135 /** 136 * <p>IP address that is assigned to the instance.</p> 137 */ SetIpAddress(const Aws::String & value)138 inline void SetIpAddress(const Aws::String& value) { m_ipAddressHasBeenSet = true; m_ipAddress = value; } 139 140 /** 141 * <p>IP address that is assigned to the instance.</p> 142 */ SetIpAddress(Aws::String && value)143 inline void SetIpAddress(Aws::String&& value) { m_ipAddressHasBeenSet = true; m_ipAddress = std::move(value); } 144 145 /** 146 * <p>IP address that is assigned to the instance.</p> 147 */ SetIpAddress(const char * value)148 inline void SetIpAddress(const char* value) { m_ipAddressHasBeenSet = true; m_ipAddress.assign(value); } 149 150 /** 151 * <p>IP address that is assigned to the instance.</p> 152 */ WithIpAddress(const Aws::String & value)153 inline InstanceAccess& WithIpAddress(const Aws::String& value) { SetIpAddress(value); return *this;} 154 155 /** 156 * <p>IP address that is assigned to the instance.</p> 157 */ WithIpAddress(Aws::String && value)158 inline InstanceAccess& WithIpAddress(Aws::String&& value) { SetIpAddress(std::move(value)); return *this;} 159 160 /** 161 * <p>IP address that is assigned to the instance.</p> 162 */ WithIpAddress(const char * value)163 inline InstanceAccess& WithIpAddress(const char* value) { SetIpAddress(value); return *this;} 164 165 166 /** 167 * <p>Operating system that is running on the instance.</p> 168 */ GetOperatingSystem()169 inline const OperatingSystem& GetOperatingSystem() const{ return m_operatingSystem; } 170 171 /** 172 * <p>Operating system that is running on the instance.</p> 173 */ OperatingSystemHasBeenSet()174 inline bool OperatingSystemHasBeenSet() const { return m_operatingSystemHasBeenSet; } 175 176 /** 177 * <p>Operating system that is running on the instance.</p> 178 */ SetOperatingSystem(const OperatingSystem & value)179 inline void SetOperatingSystem(const OperatingSystem& value) { m_operatingSystemHasBeenSet = true; m_operatingSystem = value; } 180 181 /** 182 * <p>Operating system that is running on the instance.</p> 183 */ SetOperatingSystem(OperatingSystem && value)184 inline void SetOperatingSystem(OperatingSystem&& value) { m_operatingSystemHasBeenSet = true; m_operatingSystem = std::move(value); } 185 186 /** 187 * <p>Operating system that is running on the instance.</p> 188 */ WithOperatingSystem(const OperatingSystem & value)189 inline InstanceAccess& WithOperatingSystem(const OperatingSystem& value) { SetOperatingSystem(value); return *this;} 190 191 /** 192 * <p>Operating system that is running on the instance.</p> 193 */ WithOperatingSystem(OperatingSystem && value)194 inline InstanceAccess& WithOperatingSystem(OperatingSystem&& value) { SetOperatingSystem(std::move(value)); return *this;} 195 196 197 /** 198 * <p>Credentials required to access the instance.</p> 199 */ GetCredentials()200 inline const InstanceCredentials& GetCredentials() const{ return m_credentials; } 201 202 /** 203 * <p>Credentials required to access the instance.</p> 204 */ CredentialsHasBeenSet()205 inline bool CredentialsHasBeenSet() const { return m_credentialsHasBeenSet; } 206 207 /** 208 * <p>Credentials required to access the instance.</p> 209 */ SetCredentials(const InstanceCredentials & value)210 inline void SetCredentials(const InstanceCredentials& value) { m_credentialsHasBeenSet = true; m_credentials = value; } 211 212 /** 213 * <p>Credentials required to access the instance.</p> 214 */ SetCredentials(InstanceCredentials && value)215 inline void SetCredentials(InstanceCredentials&& value) { m_credentialsHasBeenSet = true; m_credentials = std::move(value); } 216 217 /** 218 * <p>Credentials required to access the instance.</p> 219 */ WithCredentials(const InstanceCredentials & value)220 inline InstanceAccess& WithCredentials(const InstanceCredentials& value) { SetCredentials(value); return *this;} 221 222 /** 223 * <p>Credentials required to access the instance.</p> 224 */ WithCredentials(InstanceCredentials && value)225 inline InstanceAccess& WithCredentials(InstanceCredentials&& value) { SetCredentials(std::move(value)); return *this;} 226 227 private: 228 229 Aws::String m_fleetId; 230 bool m_fleetIdHasBeenSet; 231 232 Aws::String m_instanceId; 233 bool m_instanceIdHasBeenSet; 234 235 Aws::String m_ipAddress; 236 bool m_ipAddressHasBeenSet; 237 238 OperatingSystem m_operatingSystem; 239 bool m_operatingSystemHasBeenSet; 240 241 InstanceCredentials m_credentials; 242 bool m_credentialsHasBeenSet; 243 }; 244 245 } // namespace Model 246 } // namespace GameLift 247 } // namespace Aws 248