1 // Copyright 2010 Gordon Woodhull
2 // modified from MSMv2.10/libs/msm/doc/HTML/examples/SimpleTutorial.cpp
3 // for the purpose of showing how to run mpl_graph algorithms on MSMs
4 // and distributed same license as source
5 // Copyright 2008 Christophe Henry
6 // henry UNDERSCORE christophe AT hotmail DOT com
7 // This is an extended version of the state machine available in the boost::mpl library
8 // Distributed under the same license as the original.
9 // Copyright for the original version:
10 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
11 // under the Boost Software License, Version 1.0. (See accompanying
12 // file LICENSE_1_0.txt or copy at
13 // http://www.boost.org/LICENSE_1_0.txt)
14 
15 #include <iostream>
16 // back-end
17 #include <boost/msm/back/state_machine.hpp>
18 //front-end
19 #include <boost/msm/front/state_machine_def.hpp>
20 
21 // mpl_graph graph implementation and depth first search
22 #include <boost/msm/mpl_graph/incidence_list_graph.hpp>
23 #include <boost/msm/mpl_graph/depth_first_search.hpp>
24 #include <boost/msm/mpl_graph/breadth_first_search.hpp>
25 
26 namespace msm = boost::msm;
27 namespace mpl = boost::mpl;
28 
29 namespace mpl_graph = boost::msm::mpl_graph;
30 
31 namespace
32 {
33     // events
34     struct play {};
35     struct end_pause {};
36     struct stop {};
37     struct pause {};
38     struct open_close {};
39 
40     // A "complicated" event type that carries some data.
41 	enum DiskTypeEnum
42     {
43         DISK_CD=0,
44         DISK_DVD=1
45     };
46     struct cd_detected
47     {
cd_detected__anon86bc36940111::cd_detected48         cd_detected(std::string name, DiskTypeEnum diskType)
49             : name(name),
50             disc_type(diskType)
51         {}
52 
53         std::string name;
54         DiskTypeEnum disc_type;
55     };
56 
57     // front-end: define the FSM structure
58     struct player_ : public msm::front::state_machine_def<player_>
59     {
60         // The list of FSM states
61         struct Empty : public msm::front::state<>
62         {
63             // every (optional) entry/exit methods get the event passed.
64             template <class Event,class FSM>
on_entry__anon86bc36940111::player_::Empty65             void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
66             template <class Event,class FSM>
on_exit__anon86bc36940111::player_::Empty67             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
68         };
69         struct Open : public msm::front::state<>
70         {
71             template <class Event,class FSM>
on_entry__anon86bc36940111::player_::Open72             void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
73             template <class Event,class FSM>
on_exit__anon86bc36940111::player_::Open74             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
75         };
76 
77         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
78         struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
79         {
80             template <class Event,class FSM>
on_entry__anon86bc36940111::player_::Stopped81             void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
82             template <class Event,class FSM>
on_exit__anon86bc36940111::player_::Stopped83             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
set_sm_ptr__anon86bc36940111::player_::Stopped84             void set_sm_ptr(player_* pl)
85             {
86                 m_player=pl;
87             }
88             player_* m_player;
89         };
90 
91         struct Playing : public msm::front::state<>
92         {
93             template <class Event,class FSM>
on_entry__anon86bc36940111::player_::Playing94             void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
95             template <class Event,class FSM>
on_exit__anon86bc36940111::player_::Playing96             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
97         };
98 
99         // state not defining any entry or exit
100         struct Paused : public msm::front::state<>
101         {
102         };
103 
104         // the initial state of the player SM. Must be defined
105         typedef Empty initial_state;
106 
107         // transition actions
start_playback__anon86bc36940111::player_108         void start_playback(play const&)       { std::cout << "player::start_playback\n"; }
open_drawer__anon86bc36940111::player_109         void open_drawer(open_close const&)    { std::cout << "player::open_drawer\n"; }
close_drawer__anon86bc36940111::player_110         void close_drawer(open_close const&)   { std::cout << "player::close_drawer\n"; }
store_cd_info__anon86bc36940111::player_111         void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
stop_playback__anon86bc36940111::player_112         void stop_playback(stop const&)        { std::cout << "player::stop_playback\n"; }
pause_playback__anon86bc36940111::player_113         void pause_playback(pause const&)      { std::cout << "player::pause_playback\n"; }
resume_playback__anon86bc36940111::player_114         void resume_playback(end_pause const&)      { std::cout << "player::resume_playback\n"; }
stop_and_open__anon86bc36940111::player_115         void stop_and_open(open_close const&)  { std::cout << "player::stop_and_open\n"; }
stopped_again__anon86bc36940111::player_116         void stopped_again(stop const&)	{std::cout << "player::stopped_again\n";}
117         // guard conditions
good_disk_format__anon86bc36940111::player_118         bool good_disk_format(cd_detected const& evt)
119         {
120             // to test a guard condition, let's say we understand only CDs, not DVD
121             if (evt.disc_type != DISK_CD)
122             {
123                 std::cout << "wrong disk, sorry" << std::endl;
124                 return false;
125             }
126             return true;
127         }
128         // used to show a transition conflict. This guard will simply deactivate one transition and thus
129         // solve the conflict
auto_start__anon86bc36940111::player_130         bool auto_start(cd_detected const&)
131         {
132             return false;
133         }
134 
135         typedef player_ p; // makes transition table cleaner
136 
137         // Transition table for player
138         struct transition_table : mpl::vector<
139             //    Start     Event         Next      Action				 Guard
140             //  +---------+-------------+---------+---------------------+----------------------+
141           a_row < Stopped , play        , Playing , &p::start_playback                         >,
142           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
143            _row < Stopped , stop        , Stopped                                              >,
144             //  +---------+-------------+---------+---------------------+----------------------+
145           a_row < Open    , open_close  , Empty   , &p::close_drawer                           >,
146             //  +---------+-------------+---------+---------------------+----------------------+
147           a_row < Empty   , open_close  , Open    , &p::open_drawer                            >,
148             row < Empty   , cd_detected , Stopped , &p::store_cd_info   ,&p::good_disk_format  >,
149             row < Empty   , cd_detected , Playing , &p::store_cd_info   ,&p::auto_start        >,
150             //  +---------+-------------+---------+---------------------+----------------------+
151           a_row < Playing , stop        , Stopped , &p::stop_playback                          >,
152           a_row < Playing , pause       , Paused  , &p::pause_playback                         >,
153           a_row < Playing , open_close  , Open    , &p::stop_and_open                          >,
154             //  +---------+-------------+---------+---------------------+----------------------+
155           a_row < Paused  , end_pause   , Playing , &p::resume_playback                        >,
156           a_row < Paused  , stop        , Stopped , &p::stop_playback                          >,
157           a_row < Paused  , open_close  , Open    , &p::stop_and_open                          >
158             //  +---------+-------------+---------+---------------------+----------------------+
159         > {};
160         // Replaces the default no-transition response.
161         template <class FSM,class Event>
no_transition__anon86bc36940111::player_162         void no_transition(Event const& e, FSM&,int state)
163         {
164             std::cout << "no transition from state " << state
165                 << " on event " << typeid(e).name() << std::endl;
166         }
167 
168 
169         // transition table is already an incidence list;
170         // select Edge, Source, Target  =  pair<Start,Event>, Start, Next
171         // making Start part of Edge is necessary because Edge tags have to be unique
172 
173         template<typename Row>
174         struct row_to_incidence :
175              mpl::vector<mpl::pair<typename Row::Target, typename Row::Evt>, typename Row::Source, typename Row::Target> {};
176 
177         typedef mpl::fold<player_::transition_table,
178                           mpl::vector<>,
179                           mpl::push_back<mpl::_1, row_to_incidence<mpl::_2> > >::type
180                 transition_incidence_list;
181 
182         typedef mpl_graph::incidence_list_graph<transition_incidence_list>
183             transition_graph;
184 
185         struct preordering_dfs_visitor : mpl_graph::dfs_default_visitor_operations {
186             template<typename Node, typename Graph, typename State>
187             struct discover_vertex :
188                 mpl::push_back<State, Node>
189             {};
190         };
191 
192         typedef mpl::first<mpl_graph::
193             depth_first_search<transition_graph,
194                                preordering_dfs_visitor,
195                                mpl::vector<>,
196                                player_::initial_state>::type>::type
197                     dfs_from_initial_state;
198 
199         BOOST_MPL_ASSERT(( mpl::equal<dfs_from_initial_state,
200                                       mpl::vector<Empty,Open,Stopped,Playing,Paused> > ));
201 
202         struct preordering_bfs_visitor : mpl_graph::bfs_default_visitor_operations {
203             template<typename Node, typename Graph, typename State>
204             struct discover_vertex :
205                 mpl::push_back<State, Node>
206             {};
207         };
208         typedef mpl::first<mpl_graph::
209             breadth_first_search<transition_graph,
210                                preordering_bfs_visitor,
211                                mpl::vector<>,
212                                player_::initial_state>::type>::type
213                     bfs_from_initial_state;
214 
215         // yawn, BFS happens to produce the same result as DFS for this example
216         BOOST_MPL_ASSERT(( mpl::equal<bfs_from_initial_state,
217                                       mpl::vector<Empty,Open,Stopped,Playing,Paused> > ));
218 
219     };
220     // Pick a back-end
221     typedef msm::back::state_machine<player_> player;
222 
223     //
224     // Testing utilities.
225     //
226     static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
pstate(player const & p)227     void pstate(player const& p)
228     {
229         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
230     }
231 
232 
test()233     void test()
234     {
235 		player p;
236         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
237         p.start();
238         // go to Open, call on_exit on Empty, then action, then on_entry on Open
239         p.process_event(open_close()); pstate(p);
240         p.process_event(open_close()); pstate(p);
241         // will be rejected, wrong disk type
242         p.process_event(
243             cd_detected("louie, louie",DISK_DVD)); pstate(p);
244         p.process_event(
245             cd_detected("louie, louie",DISK_CD)); pstate(p);
246 		p.process_event(play());
247 
248         // at this point, Play is active
249         p.process_event(pause()); pstate(p);
250         // go back to Playing
251         p.process_event(end_pause());  pstate(p);
252         p.process_event(pause()); pstate(p);
253         p.process_event(stop());  pstate(p);
254         // event leading to the same state
255         // no action method called as it is not present in the transition table
256         p.process_event(stop());  pstate(p);
257     }
258 }
259 
main()260 int main()
261 {
262     test();
263     return 0;
264 }
265