1 //
2 // detail/win_iocp_socket_connect_op.hpp
3 // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4 //
5 // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
6 //
7 // Distributed under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
9 //
10 
11 #ifndef BOOST_ASIO_DETAIL_WIN_IOCP_SOCKET_CONNECT_OP_HPP
12 #define BOOST_ASIO_DETAIL_WIN_IOCP_SOCKET_CONNECT_OP_HPP
13 
14 #if defined(_MSC_VER) && (_MSC_VER >= 1200)
15 # pragma once
16 #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
17 
18 #include <boost/asio/detail/config.hpp>
19 
20 #if defined(BOOST_ASIO_HAS_IOCP)
21 
22 #include <boost/asio/detail/bind_handler.hpp>
23 #include <boost/asio/detail/fenced_block.hpp>
24 #include <boost/asio/detail/handler_alloc_helpers.hpp>
25 #include <boost/asio/detail/handler_invoke_helpers.hpp>
26 #include <boost/asio/detail/memory.hpp>
27 #include <boost/asio/detail/reactor_op.hpp>
28 #include <boost/asio/detail/socket_ops.hpp>
29 #include <boost/asio/error.hpp>
30 
31 #include <boost/asio/detail/push_options.hpp>
32 
33 namespace boost {
34 namespace asio {
35 namespace detail {
36 
37 class win_iocp_socket_connect_op_base : public reactor_op
38 {
39 public:
win_iocp_socket_connect_op_base(socket_type socket,func_type complete_func)40   win_iocp_socket_connect_op_base(socket_type socket, func_type complete_func)
41     : reactor_op(&win_iocp_socket_connect_op_base::do_perform, complete_func),
42       socket_(socket),
43       connect_ex_(false)
44   {
45   }
46 
do_perform(reactor_op * base)47   static status do_perform(reactor_op* base)
48   {
49     win_iocp_socket_connect_op_base* o(
50         static_cast<win_iocp_socket_connect_op_base*>(base));
51 
52     return socket_ops::non_blocking_connect(
53         o->socket_, o->ec_) ? done : not_done;
54   }
55 
56   socket_type socket_;
57   bool connect_ex_;
58 };
59 
60 template <typename Handler, typename IoExecutor>
61 class win_iocp_socket_connect_op : public win_iocp_socket_connect_op_base
62 {
63 public:
64   BOOST_ASIO_DEFINE_HANDLER_PTR(win_iocp_socket_connect_op);
65 
win_iocp_socket_connect_op(socket_type socket,Handler & handler,const IoExecutor & io_ex)66   win_iocp_socket_connect_op(socket_type socket,
67       Handler& handler, const IoExecutor& io_ex)
68     : win_iocp_socket_connect_op_base(socket,
69         &win_iocp_socket_connect_op::do_complete),
70       handler_(BOOST_ASIO_MOVE_CAST(Handler)(handler)),
71       io_executor_(io_ex)
72   {
73     handler_work<Handler, IoExecutor>::start(handler_, io_executor_);
74   }
75 
do_complete(void * owner,operation * base,const boost::system::error_code & result_ec,std::size_t)76   static void do_complete(void* owner, operation* base,
77       const boost::system::error_code& result_ec,
78       std::size_t /*bytes_transferred*/)
79   {
80     boost::system::error_code ec(result_ec);
81 
82     // Take ownership of the operation object.
83     win_iocp_socket_connect_op* o(
84         static_cast<win_iocp_socket_connect_op*>(base));
85     ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
86     handler_work<Handler, IoExecutor> w(o->handler_, o->io_executor_);
87 
88     if (owner)
89     {
90       if (o->connect_ex_)
91         socket_ops::complete_iocp_connect(o->socket_, ec);
92       else
93         ec = o->ec_;
94     }
95 
96     BOOST_ASIO_HANDLER_COMPLETION((*o));
97 
98     // Make a copy of the handler so that the memory can be deallocated before
99     // the upcall is made. Even if we're not about to make an upcall, a
100     // sub-object of the handler may be the true owner of the memory associated
101     // with the handler. Consequently, a local copy of the handler is required
102     // to ensure that any owning sub-object remains valid until after we have
103     // deallocated the memory here.
104     detail::binder1<Handler, boost::system::error_code>
105       handler(o->handler_, ec);
106     p.h = boost::asio::detail::addressof(handler.handler_);
107     p.reset();
108 
109     // Make the upcall if required.
110     if (owner)
111     {
112       fenced_block b(fenced_block::half);
113       BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
114       w.complete(handler, handler.handler_);
115       BOOST_ASIO_HANDLER_INVOCATION_END;
116     }
117   }
118 
119 private:
120   Handler handler_;
121   IoExecutor io_executor_;
122 };
123 
124 } // namespace detail
125 } // namespace asio
126 } // namespace boost
127 
128 #include <boost/asio/detail/pop_options.hpp>
129 
130 #endif // defined(BOOST_ASIO_HAS_IOCP)
131 
132 #endif // BOOST_ASIO_DETAIL_WIN_IOCP_SOCKET_CONNECT_OP_HPP
133