1 #ifndef GPU_SPHERE_SCENE_H
2 #define GPU_SPHERE_SCENE_H
3 
4 #include "GpuRigidBodyDemo.h"
5 
6 class GpuSphereScene : public GpuRigidBodyDemo
7 {
8 public:
GpuSphereScene()9 	GpuSphereScene() {}
~GpuSphereScene()10 	virtual ~GpuSphereScene() {}
getName()11 	virtual const char* getName()
12 	{
13 		return "BoxOnSphere";
14 	}
15 
MyCreateFunc()16 	static GpuDemo* MyCreateFunc()
17 	{
18 		GpuDemo* demo = new GpuSphereScene;
19 		return demo;
20 	}
21 
22 	virtual void setupScene(const ConstructionInfo& ci);
23 };
24 
25 #endif  //GPU_SPHERE_SCENE_H
26