1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btSubSimplexConvexCast.h"
17 #include "BulletCollision/CollisionShapes/btConvexShape.h"
18 
19 #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
20 #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
21 #include "btPointCollector.h"
22 #include "LinearMath/btTransformUtil.h"
23 
btSubsimplexConvexCast(const btConvexShape * convexA,const btConvexShape * convexB,btSimplexSolverInterface * simplexSolver)24 btSubsimplexConvexCast::btSubsimplexConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver)
25 	: m_simplexSolver(simplexSolver),
26 	  m_convexA(convexA),
27 	  m_convexB(convexB)
28 {
29 }
30 
31 
calcTimeOfImpact(const btTransform & fromA,const btTransform & toA,const btTransform & fromB,const btTransform & toB,CastResult & result)32 bool btSubsimplexConvexCast::calcTimeOfImpact(
33 	const btTransform& fromA,
34 	const btTransform& toA,
35 	const btTransform& fromB,
36 	const btTransform& toB,
37 	CastResult& result)
38 {
39 	m_simplexSolver->reset();
40 
41 	btVector3 linVelA, linVelB;
42 	linVelA = toA.getOrigin() - fromA.getOrigin();
43 	linVelB = toB.getOrigin() - fromB.getOrigin();
44 
45 	btScalar lambda = btScalar(0.);
46 
47 	btTransform interpolatedTransA = fromA;
48 	btTransform interpolatedTransB = fromB;
49 
50 	///take relative motion
51 	btVector3 r = (linVelA - linVelB);
52 	btVector3 v;
53 
54 	btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r * fromA.getBasis()));
55 	btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r * fromB.getBasis()));
56 	v = supVertexA - supVertexB;
57 	int maxIter = result.m_subSimplexCastMaxIterations;
58 
59 	btVector3 n;
60 	n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
61 
62 	btVector3 c;
63 
64 	btScalar dist2 = v.length2();
65 
66 
67 
68 	btVector3 w, p;
69 	btScalar VdotR;
70 
71 	while ((dist2 > result.m_subSimplexCastEpsilon) && maxIter--)
72 	{
73 		supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v * interpolatedTransA.getBasis()));
74 		supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v * interpolatedTransB.getBasis()));
75 		w = supVertexA - supVertexB;
76 
77 		btScalar VdotW = v.dot(w);
78 
79 		if (lambda > btScalar(1.0))
80 		{
81 			return false;
82 		}
83 
84 		if (VdotW > btScalar(0.))
85 		{
86 			VdotR = v.dot(r);
87 
88 			if (VdotR >= -(SIMD_EPSILON * SIMD_EPSILON))
89 				return false;
90 			else
91 			{
92 				lambda = lambda - VdotW / VdotR;
93 				//interpolate to next lambda
94 				//	x = s + lambda * r;
95 				interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(), toA.getOrigin(), lambda);
96 				interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(), toB.getOrigin(), lambda);
97 				//m_simplexSolver->reset();
98 				//check next line
99 				w = supVertexA - supVertexB;
100 
101 				n = v;
102 			}
103 		}
104 		///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
105 		if (!m_simplexSolver->inSimplex(w))
106 			m_simplexSolver->addVertex(w, supVertexA, supVertexB);
107 
108 		if (m_simplexSolver->closest(v))
109 		{
110 			dist2 = v.length2();
111 
112 			//todo: check this normal for validity
113 			//n=v;
114 			//printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
115 			//printf("DIST2=%f\n",dist2);
116 			//printf("numverts = %i\n",m_simplexSolver->numVertices());
117 		}
118 		else
119 		{
120 			dist2 = btScalar(0.);
121 		}
122 	}
123 
124 	//int numiter = MAX_ITERATIONS - maxIter;
125 	//	printf("number of iterations: %d", numiter);
126 
127 	//don't report a time of impact when moving 'away' from the hitnormal
128 
129 	result.m_fraction = lambda;
130 	if (n.length2() >= (SIMD_EPSILON * SIMD_EPSILON))
131 		result.m_normal = n.normalized();
132 	else
133 		result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
134 
135 	//don't report time of impact for motion away from the contact normal (or causes minor penetration)
136 	if (result.m_normal.dot(r) >= -result.m_allowedPenetration)
137 		return false;
138 
139 	btVector3 hitA, hitB;
140 	m_simplexSolver->compute_points(hitA, hitB);
141 	result.m_hitPoint = hitB;
142 	return true;
143 }
144