1 #ifndef _ELM_INWIN_EO_H_
2 #define _ELM_INWIN_EO_H_
3 
4 #ifndef _ELM_INWIN_EO_CLASS_TYPE
5 #define _ELM_INWIN_EO_CLASS_TYPE
6 
7 typedef Eo Elm_Inwin;
8 
9 #endif
10 
11 #ifndef _ELM_INWIN_EO_TYPES
12 #define _ELM_INWIN_EO_TYPES
13 
14 
15 #endif
16 /** Elementary inwin class
17  *
18  * @ingroup Elm_Inwin
19  */
20 #define ELM_INWIN_CLASS elm_inwin_class_get()
21 
22 EWAPI const Efl_Class *elm_inwin_class_get(void) EINA_CONST;
23 
24 /**
25  * @brief Activates an inwin object, ensuring its visibility
26  *
27  * This function will make sure that the inwin @c obj is completely visible by
28  * calling evas_object_show() and evas_object_raise() on it, to bring it to the
29  * front. It also sets the keyboard focus to it, which will be passed onto its
30  * content.
31  *
32  * The object's theme will also receive the signal "elm,action,show" with
33  * source "elm".
34  * @param[in] obj The object.
35  *
36  * @ingroup Elm_Inwin
37  */
38 EOAPI void elm_obj_win_inwin_activate(Eo *obj);
39 
40 #endif
41