1# Microsoft Developer Studio Project File - Name="playfile" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** NICHT BEARBEITEN ** 4 5# TARGTYPE "Win32 (x86) Console Application" 0x0103 6 7CFG=playfile - Win32 Debug 8!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE 9!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl 10!MESSAGE 11!MESSAGE NMAKE /f "playfile.mak". 12!MESSAGE 13!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben 14!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: 15!MESSAGE 16!MESSAGE NMAKE /f "playfile.mak" CFG="playfile - Win32 Debug" 17!MESSAGE 18!MESSAGE F�r die Konfiguration stehen zur Auswahl: 19!MESSAGE 20!MESSAGE "playfile - Win32 Release" (basierend auf "Win32 (x86) Console Application") 21!MESSAGE "playfile - Win32 Debug" (basierend auf "Win32 (x86) Console Application") 22!MESSAGE 23 24# Begin Project 25# PROP AllowPerConfigDependencies 0 26# PROP Scc_ProjName "" 27# PROP Scc_LocalPath "" 28CPP=cl.exe 29RSC=rc.exe 30 31!IF "$(CFG)" == "playfile - Win32 Release" 32 33# PROP BASE Use_MFC 0 34# PROP BASE Use_Debug_Libraries 0 35# PROP BASE Output_Dir "Release" 36# PROP BASE Intermediate_Dir "Release" 37# PROP BASE Target_Dir "" 38# PROP Use_MFC 0 39# PROP Use_Debug_Libraries 0 40# PROP Output_Dir "Release" 41# PROP Intermediate_Dir "Release" 42# PROP Target_Dir "" 43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c 44# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c 45# ADD BASE RSC /l 0x407 /d "NDEBUG" 46# ADD RSC /l 0x407 /d "NDEBUG" 47BSC32=bscmake.exe 48# ADD BASE BSC32 /nologo 49# ADD BSC32 /nologo 50LINK32=link.exe 51# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 52# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /subsystem:console /machine:I386 /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32" 53 54!ELSEIF "$(CFG)" == "playfile - Win32 Debug" 55 56# PROP BASE Use_MFC 0 57# PROP BASE Use_Debug_Libraries 1 58# PROP BASE Output_Dir "Debug" 59# PROP BASE Intermediate_Dir "Debug" 60# PROP BASE Target_Dir "" 61# PROP Use_MFC 0 62# PROP Use_Debug_Libraries 1 63# PROP Output_Dir "Debug" 64# PROP Intermediate_Dir "Debug" 65# PROP Ignore_Export_Lib 0 66# PROP Target_Dir "" 67# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c 68# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "_CONSOLE" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "ALUT_BUILD_LIBRARY" /D "HAVE__STAT" /D "HAVE_BASETSD_H" /D "HAVE_SLEEP" /D "HAVE_WINDOWS_H" /YX /FD /GZ /c 69# ADD BASE RSC /l 0x407 /d "_DEBUG" 70# ADD RSC /l 0x407 /d "_DEBUG" 71BSC32=bscmake.exe 72# ADD BASE BSC32 /nologo 73# ADD BSC32 /nologo 74LINK32=link.exe 75# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept 76# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32" 77 78!ENDIF 79 80# Begin Target 81 82# Name "playfile - Win32 Release" 83# Name "playfile - Win32 Debug" 84# Begin Group "Source Files" 85 86# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" 87# Begin Source File 88 89SOURCE=..\..\..\examples\playfile.c 90# End Source File 91# End Group 92# End Target 93# End Project 94