1 /*************************************************************************/ 2 /* camera_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef CAMERA_EDITOR_PLUGIN_H 32 #define CAMERA_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/3d/camera.h" 37 38 class CameraEditor : public Control { 39 40 GDCLASS(CameraEditor, Control); 41 42 Panel *panel; 43 Button *preview; 44 Node *node; 45 46 void _pressed(); 47 48 protected: 49 void _node_removed(Node *p_node); 50 static void _bind_methods(); 51 52 public: 53 void edit(Node *p_camera); 54 CameraEditor(); 55 }; 56 57 class CameraEditorPlugin : public EditorPlugin { 58 59 GDCLASS(CameraEditorPlugin, EditorPlugin); 60 61 //CameraEditor *camera_editor; 62 EditorNode *editor; 63 64 public: get_name()65 virtual String get_name() const { return "Camera"; } has_main_screen()66 bool has_main_screen() const { return false; } 67 virtual void edit(Object *p_object); 68 virtual bool handles(Object *p_object) const; 69 virtual void make_visible(bool p_visible); 70 71 CameraEditorPlugin(EditorNode *p_node); 72 ~CameraEditorPlugin(); 73 }; 74 75 #endif // CAMERA_EDITOR_PLUGIN_H 76