1 /*************************************************************************/
2 /*  camera_editor_plugin.h                                               */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
10 /*                                                                       */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
14 /* without limitation the rights to use, copy, modify, merge, publish,   */
15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
21 /*                                                                       */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 
31 #ifndef CAMERA_EDITOR_PLUGIN_H
32 #define CAMERA_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "editor/editor_plugin.h"
36 #include "scene/3d/camera.h"
37 
38 class CameraEditor : public Control {
39 
40 	GDCLASS(CameraEditor, Control);
41 
42 	Panel *panel;
43 	Button *preview;
44 	Node *node;
45 
46 	void _pressed();
47 
48 protected:
49 	void _node_removed(Node *p_node);
50 	static void _bind_methods();
51 
52 public:
53 	void edit(Node *p_camera);
54 	CameraEditor();
55 };
56 
57 class CameraEditorPlugin : public EditorPlugin {
58 
59 	GDCLASS(CameraEditorPlugin, EditorPlugin);
60 
61 	//CameraEditor *camera_editor;
62 	EditorNode *editor;
63 
64 public:
get_name()65 	virtual String get_name() const { return "Camera"; }
has_main_screen()66 	bool has_main_screen() const { return false; }
67 	virtual void edit(Object *p_object);
68 	virtual bool handles(Object *p_object) const;
69 	virtual void make_visible(bool p_visible);
70 
71 	CameraEditorPlugin(EditorNode *p_node);
72 	~CameraEditorPlugin();
73 };
74 
75 #endif // CAMERA_EDITOR_PLUGIN_H
76