1 /*************************************************************************/
2 /* collision_polygon_2d_editor_plugin.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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13 /* "Software"), to deal in the Software without restriction, including */
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29 /*************************************************************************/
30
31 #include "collision_polygon_2d_editor_plugin.h"
32
_get_node() const33 Node2D *CollisionPolygon2DEditor::_get_node() const {
34
35 return node;
36 }
37
_set_node(Node * p_polygon)38 void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
39
40 node = Object::cast_to<CollisionPolygon2D>(p_polygon);
41 }
42
CollisionPolygon2DEditor(EditorNode * p_editor)43 CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) :
44 AbstractPolygon2DEditor(p_editor) {
45 node = NULL;
46 }
47
CollisionPolygon2DEditorPlugin(EditorNode * p_node)48 CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) :
49 AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
50 }
51