1 /*************************************************************************/
2 /*  collision_polygon_2d_editor_plugin.cpp                               */
3 /*************************************************************************/
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30 
31 #include "collision_polygon_2d_editor_plugin.h"
32 
_get_node() const33 Node2D *CollisionPolygon2DEditor::_get_node() const {
34 
35 	return node;
36 }
37 
_set_node(Node * p_polygon)38 void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
39 
40 	node = Object::cast_to<CollisionPolygon2D>(p_polygon);
41 }
42 
CollisionPolygon2DEditor(EditorNode * p_editor)43 CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) :
44 		AbstractPolygon2DEditor(p_editor) {
45 	node = NULL;
46 }
47 
CollisionPolygon2DEditorPlugin(EditorNode * p_node)48 CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) :
49 		AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
50 }
51