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2 /*  cpu_particles_editor_plugin.h                                        */
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30 
31 #ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
32 #define CPU_PARTICLES_EDITOR_PLUGIN_H
33 
34 #include "editor/plugins/particles_editor_plugin.h"
35 #include "scene/3d/cpu_particles.h"
36 
37 class CPUParticlesEditor : public ParticlesEditorBase {
38 
39 	GDCLASS(CPUParticlesEditor, ParticlesEditorBase);
40 
41 	enum Menu {
42 
43 		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
44 		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
45 		MENU_OPTION_CLEAR_EMISSION_VOLUME,
46 		MENU_OPTION_RESTART
47 
48 	};
49 
50 	CPUParticles *node;
51 
52 	void _menu_option(int);
53 
54 	friend class CPUParticlesEditorPlugin;
55 
56 	virtual void _generate_emission_points();
57 
58 protected:
59 	void _notification(int p_notification);
60 	void _node_removed(Node *p_node);
61 	static void _bind_methods();
62 
63 public:
64 	void edit(CPUParticles *p_particles);
65 	CPUParticlesEditor();
66 };
67 
68 class CPUParticlesEditorPlugin : public EditorPlugin {
69 
70 	GDCLASS(CPUParticlesEditorPlugin, EditorPlugin);
71 
72 	CPUParticlesEditor *particles_editor;
73 	EditorNode *editor;
74 
75 public:
get_name()76 	virtual String get_name() const { return "CPUParticles"; }
has_main_screen()77 	bool has_main_screen() const { return false; }
78 	virtual void edit(Object *p_object);
79 	virtual bool handles(Object *p_object) const;
80 	virtual void make_visible(bool p_visible);
81 
82 	CPUParticlesEditorPlugin(EditorNode *p_node);
83 	~CPUParticlesEditorPlugin();
84 };
85 
86 #endif // CPU_PARTICLES_EDITOR_PLUGIN_H
87