1 /*************************************************************************/ 2 /* cpu_particles_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef CPU_PARTICLES_EDITOR_PLUGIN_H 32 #define CPU_PARTICLES_EDITOR_PLUGIN_H 33 34 #include "editor/plugins/particles_editor_plugin.h" 35 #include "scene/3d/cpu_particles.h" 36 37 class CPUParticlesEditor : public ParticlesEditorBase { 38 39 GDCLASS(CPUParticlesEditor, ParticlesEditorBase); 40 41 enum Menu { 42 43 MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE, 44 MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH, 45 MENU_OPTION_CLEAR_EMISSION_VOLUME, 46 MENU_OPTION_RESTART 47 48 }; 49 50 CPUParticles *node; 51 52 void _menu_option(int); 53 54 friend class CPUParticlesEditorPlugin; 55 56 virtual void _generate_emission_points(); 57 58 protected: 59 void _notification(int p_notification); 60 void _node_removed(Node *p_node); 61 static void _bind_methods(); 62 63 public: 64 void edit(CPUParticles *p_particles); 65 CPUParticlesEditor(); 66 }; 67 68 class CPUParticlesEditorPlugin : public EditorPlugin { 69 70 GDCLASS(CPUParticlesEditorPlugin, EditorPlugin); 71 72 CPUParticlesEditor *particles_editor; 73 EditorNode *editor; 74 75 public: get_name()76 virtual String get_name() const { return "CPUParticles"; } has_main_screen()77 bool has_main_screen() const { return false; } 78 virtual void edit(Object *p_object); 79 virtual bool handles(Object *p_object) const; 80 virtual void make_visible(bool p_visible); 81 82 CPUParticlesEditorPlugin(EditorNode *p_node); 83 ~CPUParticlesEditorPlugin(); 84 }; 85 86 #endif // CPU_PARTICLES_EDITOR_PLUGIN_H 87