1 /*************************************************************************/
2 /*  mesh_editor_plugin.h                                                 */
3 /*************************************************************************/
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30 
31 #ifndef MESH_EDITOR_PLUGIN_H
32 #define MESH_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "editor/editor_plugin.h"
36 #include "scene/3d/camera.h"
37 #include "scene/3d/light.h"
38 #include "scene/3d/mesh_instance.h"
39 #include "scene/gui/viewport_container.h"
40 #include "scene/resources/material.h"
41 
42 class MeshEditor : public ViewportContainer {
43 
44 	GDCLASS(MeshEditor, ViewportContainer);
45 
46 	float rot_x;
47 	float rot_y;
48 
49 	Viewport *viewport;
50 	MeshInstance *mesh_instance;
51 	Spatial *rotation;
52 	DirectionalLight *light1;
53 	DirectionalLight *light2;
54 	Camera *camera;
55 
56 	Ref<Mesh> mesh;
57 
58 	TextureButton *light_1_switch;
59 	TextureButton *light_2_switch;
60 
61 	void _button_pressed(Node *p_button);
62 	bool first_enter;
63 
64 	void _update_rotation();
65 
66 protected:
67 	void _notification(int p_what);
68 	void _gui_input(Ref<InputEvent> p_event);
69 	static void _bind_methods();
70 
71 public:
72 	void edit(Ref<Mesh> p_mesh);
73 	MeshEditor();
74 };
75 
76 class EditorInspectorPluginMesh : public EditorInspectorPlugin {
77 	GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
78 
79 public:
80 	virtual bool can_handle(Object *p_object);
81 	virtual void parse_begin(Object *p_object);
82 };
83 
84 class MeshEditorPlugin : public EditorPlugin {
85 
86 	GDCLASS(MeshEditorPlugin, EditorPlugin);
87 
88 public:
get_name()89 	virtual String get_name() const { return "Mesh"; }
90 
91 	MeshEditorPlugin(EditorNode *p_node);
92 };
93 
94 #endif
95