1 /*************************************************************************/ 2 /* mesh_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef MESH_EDITOR_PLUGIN_H 32 #define MESH_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/3d/camera.h" 37 #include "scene/3d/light.h" 38 #include "scene/3d/mesh_instance.h" 39 #include "scene/gui/viewport_container.h" 40 #include "scene/resources/material.h" 41 42 class MeshEditor : public ViewportContainer { 43 44 GDCLASS(MeshEditor, ViewportContainer); 45 46 float rot_x; 47 float rot_y; 48 49 Viewport *viewport; 50 MeshInstance *mesh_instance; 51 Spatial *rotation; 52 DirectionalLight *light1; 53 DirectionalLight *light2; 54 Camera *camera; 55 56 Ref<Mesh> mesh; 57 58 TextureButton *light_1_switch; 59 TextureButton *light_2_switch; 60 61 void _button_pressed(Node *p_button); 62 bool first_enter; 63 64 void _update_rotation(); 65 66 protected: 67 void _notification(int p_what); 68 void _gui_input(Ref<InputEvent> p_event); 69 static void _bind_methods(); 70 71 public: 72 void edit(Ref<Mesh> p_mesh); 73 MeshEditor(); 74 }; 75 76 class EditorInspectorPluginMesh : public EditorInspectorPlugin { 77 GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin); 78 79 public: 80 virtual bool can_handle(Object *p_object); 81 virtual void parse_begin(Object *p_object); 82 }; 83 84 class MeshEditorPlugin : public EditorPlugin { 85 86 GDCLASS(MeshEditorPlugin, EditorPlugin); 87 88 public: get_name()89 virtual String get_name() const { return "Mesh"; } 90 91 MeshEditorPlugin(EditorNode *p_node); 92 }; 93 94 #endif 95