1 /*************************************************************************/
2 /*  mesh_instance_editor_plugin.h                                        */
3 /*************************************************************************/
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30 
31 #ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
32 #define MESH_INSTANCE_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "editor/editor_plugin.h"
36 #include "scene/3d/mesh_instance.h"
37 #include "scene/gui/spin_box.h"
38 
39 class MeshInstanceEditor : public Control {
40 
41 	GDCLASS(MeshInstanceEditor, Control);
42 
43 	enum Menu {
44 
45 		MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
46 		MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
47 		MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
48 		MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
49 		MENU_OPTION_CREATE_NAVMESH,
50 		MENU_OPTION_CREATE_OUTLINE_MESH,
51 		MENU_OPTION_CREATE_UV2,
52 		MENU_OPTION_DEBUG_UV1,
53 		MENU_OPTION_DEBUG_UV2,
54 	};
55 
56 	MeshInstance *node;
57 
58 	MenuButton *options;
59 
60 	ConfirmationDialog *outline_dialog;
61 	SpinBox *outline_size;
62 
63 	AcceptDialog *err_dialog;
64 
65 	AcceptDialog *debug_uv_dialog;
66 	Control *debug_uv;
67 	Vector<Vector2> uv_lines;
68 
69 	void _menu_option(int p_option);
70 	void _create_outline_mesh();
71 
72 	void _create_uv_lines(int p_layer);
73 	friend class MeshInstanceEditorPlugin;
74 
75 	void _debug_uv_draw();
76 
77 protected:
78 	void _node_removed(Node *p_node);
79 	static void _bind_methods();
80 
81 public:
82 	void edit(MeshInstance *p_mesh);
83 	MeshInstanceEditor();
84 };
85 
86 class MeshInstanceEditorPlugin : public EditorPlugin {
87 
88 	GDCLASS(MeshInstanceEditorPlugin, EditorPlugin);
89 
90 	MeshInstanceEditor *mesh_editor;
91 	EditorNode *editor;
92 
93 public:
get_name()94 	virtual String get_name() const { return "MeshInstance"; }
has_main_screen()95 	bool has_main_screen() const { return false; }
96 	virtual void edit(Object *p_object);
97 	virtual bool handles(Object *p_object) const;
98 	virtual void make_visible(bool p_visible);
99 
100 	MeshInstanceEditorPlugin(EditorNode *p_node);
101 	~MeshInstanceEditorPlugin();
102 };
103 
104 #endif // MESH_EDITOR_PLUGIN_H
105