1 /*************************************************************************/ 2 /* mesh_instance_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef MESH_INSTANCE_EDITOR_PLUGIN_H 32 #define MESH_INSTANCE_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/3d/mesh_instance.h" 37 #include "scene/gui/spin_box.h" 38 39 class MeshInstanceEditor : public Control { 40 41 GDCLASS(MeshInstanceEditor, Control); 42 43 enum Menu { 44 45 MENU_OPTION_CREATE_STATIC_TRIMESH_BODY, 46 MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE, 47 MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE, 48 MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES, 49 MENU_OPTION_CREATE_NAVMESH, 50 MENU_OPTION_CREATE_OUTLINE_MESH, 51 MENU_OPTION_CREATE_UV2, 52 MENU_OPTION_DEBUG_UV1, 53 MENU_OPTION_DEBUG_UV2, 54 }; 55 56 MeshInstance *node; 57 58 MenuButton *options; 59 60 ConfirmationDialog *outline_dialog; 61 SpinBox *outline_size; 62 63 AcceptDialog *err_dialog; 64 65 AcceptDialog *debug_uv_dialog; 66 Control *debug_uv; 67 Vector<Vector2> uv_lines; 68 69 void _menu_option(int p_option); 70 void _create_outline_mesh(); 71 72 void _create_uv_lines(int p_layer); 73 friend class MeshInstanceEditorPlugin; 74 75 void _debug_uv_draw(); 76 77 protected: 78 void _node_removed(Node *p_node); 79 static void _bind_methods(); 80 81 public: 82 void edit(MeshInstance *p_mesh); 83 MeshInstanceEditor(); 84 }; 85 86 class MeshInstanceEditorPlugin : public EditorPlugin { 87 88 GDCLASS(MeshInstanceEditorPlugin, EditorPlugin); 89 90 MeshInstanceEditor *mesh_editor; 91 EditorNode *editor; 92 93 public: get_name()94 virtual String get_name() const { return "MeshInstance"; } has_main_screen()95 bool has_main_screen() const { return false; } 96 virtual void edit(Object *p_object); 97 virtual bool handles(Object *p_object) const; 98 virtual void make_visible(bool p_visible); 99 100 MeshInstanceEditorPlugin(EditorNode *p_node); 101 ~MeshInstanceEditorPlugin(); 102 }; 103 104 #endif // MESH_EDITOR_PLUGIN_H 105