1 /*************************************************************************/ 2 /* multimesh_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef MULTIMESH_EDITOR_PLUGIN_H 32 #define MULTIMESH_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/3d/multimesh_instance.h" 37 #include "scene/gui/spin_box.h" 38 39 class MultiMeshEditor : public Control { 40 41 GDCLASS(MultiMeshEditor, Control); 42 43 friend class MultiMeshEditorPlugin; 44 45 AcceptDialog *err_dialog; 46 MenuButton *options; 47 MultiMeshInstance *_last_pp_node; 48 bool browsing_source; 49 50 Panel *panel; 51 MultiMeshInstance *node; 52 53 LineEdit *surface_source; 54 LineEdit *mesh_source; 55 56 SceneTreeDialog *std; 57 58 ConfirmationDialog *populate_dialog; 59 OptionButton *populate_axis; 60 HSlider *populate_rotate_random; 61 HSlider *populate_tilt_random; 62 SpinBox *populate_scale_random; 63 SpinBox *populate_scale; 64 SpinBox *populate_amount; 65 66 enum Menu { 67 68 MENU_OPTION_POPULATE 69 }; 70 71 void _browsed(const NodePath &p_path); 72 void _menu_option(int); 73 void _populate(); 74 void _browse(bool p_source); 75 76 protected: 77 void _node_removed(Node *p_node); 78 static void _bind_methods(); 79 80 public: 81 void edit(MultiMeshInstance *p_multimesh); 82 MultiMeshEditor(); 83 }; 84 85 class MultiMeshEditorPlugin : public EditorPlugin { 86 87 GDCLASS(MultiMeshEditorPlugin, EditorPlugin); 88 89 MultiMeshEditor *multimesh_editor; 90 EditorNode *editor; 91 92 public: get_name()93 virtual String get_name() const { return "MultiMesh"; } has_main_screen()94 bool has_main_screen() const { return false; } 95 virtual void edit(Object *p_object); 96 virtual bool handles(Object *p_object) const; 97 virtual void make_visible(bool p_visible); 98 99 MultiMeshEditorPlugin(EditorNode *p_node); 100 ~MultiMeshEditorPlugin(); 101 }; 102 103 #endif // MULTIMESH_EDITOR_PLUGIN_H 104