1 /*************************************************************************/
2 /*  navigation_polygon_editor_plugin.h                                   */
3 /*************************************************************************/
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30 
31 #ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
32 #define NAVIGATIONPOLYGONEDITORPLUGIN_H
33 
34 #include "editor/plugins/abstract_polygon_2d_editor.h"
35 #include "scene/2d/navigation_polygon.h"
36 
37 class NavigationPolygonEditor : public AbstractPolygon2DEditor {
38 
39 	GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
40 
41 	NavigationPolygonInstance *node;
42 
43 	Ref<NavigationPolygon> _ensure_navpoly() const;
44 
45 protected:
46 	virtual Node2D *_get_node() const;
47 	virtual void _set_node(Node *p_polygon);
48 
49 	virtual int _get_polygon_count() const;
50 	virtual Variant _get_polygon(int p_idx) const;
51 	virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
52 
53 	virtual void _action_add_polygon(const Variant &p_polygon);
54 	virtual void _action_remove_polygon(int p_idx);
55 	virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
56 
57 	virtual bool _has_resource() const;
58 	virtual void _create_resource();
59 
60 public:
61 	NavigationPolygonEditor(EditorNode *p_editor);
62 };
63 
64 class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
65 
66 	GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);
67 
68 public:
69 	NavigationPolygonEditorPlugin(EditorNode *p_node);
70 };
71 
72 #endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
73