1 /*************************************************************************/ 2 /* particles_2d_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef PARTICLES_2D_EDITOR_PLUGIN_H 32 #define PARTICLES_2D_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/2d/collision_polygon_2d.h" 37 #include "scene/2d/particles_2d.h" 38 #include "scene/gui/box_container.h" 39 #include "scene/gui/file_dialog.h" 40 41 class Particles2DEditorPlugin : public EditorPlugin { 42 43 GDCLASS(Particles2DEditorPlugin, EditorPlugin); 44 45 enum { 46 47 MENU_GENERATE_VISIBILITY_RECT, 48 MENU_LOAD_EMISSION_MASK, 49 MENU_CLEAR_EMISSION_MASK, 50 MENU_OPTION_CONVERT_TO_CPU_PARTICLES, 51 MENU_RESTART 52 }; 53 54 enum EmissionMode { 55 EMISSION_MODE_SOLID, 56 EMISSION_MODE_BORDER, 57 EMISSION_MODE_BORDER_DIRECTED 58 }; 59 60 Particles2D *particles; 61 62 EditorFileDialog *file; 63 EditorNode *editor; 64 65 HBoxContainer *toolbar; 66 MenuButton *menu; 67 68 SpinBox *epoints; 69 70 ConfirmationDialog *generate_visibility_rect; 71 SpinBox *generate_seconds; 72 73 ConfirmationDialog *emission_mask; 74 OptionButton *emission_mask_mode; 75 CheckBox *emission_colors; 76 77 String source_emission_file; 78 79 UndoRedo *undo_redo; 80 void _file_selected(const String &p_file); 81 void _menu_callback(int p_idx); 82 void _generate_visibility_rect(); 83 void _generate_emission_mask(); 84 85 protected: 86 void _notification(int p_what); 87 static void _bind_methods(); 88 89 public: get_name()90 virtual String get_name() const { return "Particles2D"; } has_main_screen()91 bool has_main_screen() const { return false; } 92 virtual void edit(Object *p_object); 93 virtual bool handles(Object *p_object) const; 94 virtual void make_visible(bool p_visible); 95 96 Particles2DEditorPlugin(EditorNode *p_node); 97 ~Particles2DEditorPlugin(); 98 }; 99 100 #endif // PARTICLES_2D_EDITOR_PLUGIN_H 101