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2 /*  particles_editor_plugin.h                                            */
3 /*************************************************************************/
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30 
31 #ifndef PARTICLES_EDITOR_PLUGIN_H
32 #define PARTICLES_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "editor/editor_plugin.h"
36 #include "scene/3d/particles.h"
37 #include "scene/gui/spin_box.h"
38 
39 class ParticlesEditorBase : public Control {
40 
41 	GDCLASS(ParticlesEditorBase, Control);
42 
43 protected:
44 	Spatial *base_node;
45 	Panel *panel;
46 	MenuButton *options;
47 	HBoxContainer *particles_editor_hb;
48 
49 	EditorFileDialog *emission_file_dialog;
50 	SceneTreeDialog *emission_tree_dialog;
51 
52 	ConfirmationDialog *emission_dialog;
53 	SpinBox *emission_amount;
54 	OptionButton *emission_fill;
55 
56 	PoolVector<Face3> geometry;
57 
58 	bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
59 	virtual void _generate_emission_points() = 0;
60 	void _node_selected(const NodePath &p_path);
61 
62 	static void _bind_methods();
63 
64 public:
65 	ParticlesEditorBase();
66 };
67 
68 class ParticlesEditor : public ParticlesEditorBase {
69 
70 	GDCLASS(ParticlesEditor, ParticlesEditorBase);
71 
72 	ConfirmationDialog *generate_aabb;
73 	SpinBox *generate_seconds;
74 	Particles *node;
75 
76 	enum Menu {
77 
78 		MENU_OPTION_GENERATE_AABB,
79 		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
80 		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
81 		MENU_OPTION_CLEAR_EMISSION_VOLUME,
82 		MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
83 		MENU_OPTION_RESTART,
84 
85 	};
86 
87 	void _generate_aabb();
88 
89 	void _menu_option(int);
90 
91 	friend class ParticlesEditorPlugin;
92 
93 	virtual void _generate_emission_points();
94 
95 protected:
96 	void _notification(int p_notification);
97 	void _node_removed(Node *p_node);
98 	static void _bind_methods();
99 
100 public:
101 	void edit(Particles *p_particles);
102 	ParticlesEditor();
103 };
104 
105 class ParticlesEditorPlugin : public EditorPlugin {
106 
107 	GDCLASS(ParticlesEditorPlugin, EditorPlugin);
108 
109 	ParticlesEditor *particles_editor;
110 	EditorNode *editor;
111 
112 public:
get_name()113 	virtual String get_name() const { return "Particles"; }
has_main_screen()114 	bool has_main_screen() const { return false; }
115 	virtual void edit(Object *p_object);
116 	virtual bool handles(Object *p_object) const;
117 	virtual void make_visible(bool p_visible);
118 
119 	ParticlesEditorPlugin(EditorNode *p_node);
120 	~ParticlesEditorPlugin();
121 };
122 
123 #endif // PARTICLES_EDITOR_PLUGIN_H
124