1 /*************************************************************************/ 2 /* resource_preloader_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H 32 #define RESOURCE_PRELOADER_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/gui/dialogs.h" 37 #include "scene/gui/file_dialog.h" 38 #include "scene/gui/tree.h" 39 #include "scene/main/resource_preloader.h" 40 41 class ResourcePreloaderEditor : public PanelContainer { 42 43 GDCLASS(ResourcePreloaderEditor, PanelContainer); 44 45 enum { 46 BUTTON_OPEN_SCENE, 47 BUTTON_EDIT_RESOURCE, 48 BUTTON_REMOVE 49 }; 50 51 Button *load; 52 Button *paste; 53 Tree *tree; 54 bool loading_scene; 55 56 EditorFileDialog *file; 57 58 AcceptDialog *dialog; 59 60 ResourcePreloader *preloader; 61 62 void _load_pressed(); 63 void _load_scene_pressed(); 64 void _files_load_request(const Vector<String> &p_paths); 65 void _paste_pressed(); 66 void _remove_resource(const String &p_to_remove); 67 void _update_library(); 68 void _cell_button_pressed(Object *p_item, int p_column, int p_id); 69 void _item_edited(); 70 71 UndoRedo *undo_redo; 72 73 Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); 74 bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; 75 void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); 76 77 protected: 78 void _notification(int p_what); 79 void _gui_input(Ref<InputEvent> p_event); 80 static void _bind_methods(); 81 82 public: set_undo_redo(UndoRedo * p_undo_redo)83 void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } 84 85 void edit(ResourcePreloader *p_preloader); 86 ResourcePreloaderEditor(); 87 }; 88 89 class ResourcePreloaderEditorPlugin : public EditorPlugin { 90 91 GDCLASS(ResourcePreloaderEditorPlugin, EditorPlugin); 92 93 ResourcePreloaderEditor *preloader_editor; 94 EditorNode *editor; 95 Button *button; 96 97 public: get_name()98 virtual String get_name() const { return "ResourcePreloader"; } has_main_screen()99 bool has_main_screen() const { return false; } 100 virtual void edit(Object *p_object); 101 virtual bool handles(Object *p_object) const; 102 virtual void make_visible(bool p_visible); 103 104 ResourcePreloaderEditorPlugin(EditorNode *p_node); 105 ~ResourcePreloaderEditorPlugin(); 106 }; 107 108 #endif // RESOURCE_PRELOADER_EDITOR_PLUGIN_H 109