1 /*************************************************************************/
2 /*  root_motion_editor_plugin.h                                          */
3 /*************************************************************************/
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30 
31 #ifndef ROOT_MOTION_EDITOR_PLUGIN_H
32 #define ROOT_MOTION_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_inspector.h"
35 #include "editor/editor_spin_slider.h"
36 #include "editor/property_selector.h"
37 #include "scene/animation/animation_tree.h"
38 
39 class EditorPropertyRootMotion : public EditorProperty {
40 	GDCLASS(EditorPropertyRootMotion, EditorProperty);
41 	Button *assign;
42 	Button *clear;
43 	NodePath base_hint;
44 
45 	ConfirmationDialog *filter_dialog;
46 	Tree *filters;
47 
48 	void _confirmed();
49 	void _node_assign();
50 	void _node_clear();
51 
52 protected:
53 	static void _bind_methods();
54 	void _notification(int p_what);
55 
56 public:
57 	virtual void update_property();
58 	void setup(const NodePath &p_base_hint);
59 	EditorPropertyRootMotion();
60 };
61 
62 class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
63 	GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin);
64 
65 public:
66 	virtual bool can_handle(Object *p_object);
67 	virtual void parse_begin(Object *p_object);
68 	virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
69 	virtual void parse_end();
70 };
71 
72 #endif // ROOT_MOTION_EDITOR_PLUGIN_H
73