1 /*************************************************************************/ 2 /* root_motion_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef ROOT_MOTION_EDITOR_PLUGIN_H 32 #define ROOT_MOTION_EDITOR_PLUGIN_H 33 34 #include "editor/editor_inspector.h" 35 #include "editor/editor_spin_slider.h" 36 #include "editor/property_selector.h" 37 #include "scene/animation/animation_tree.h" 38 39 class EditorPropertyRootMotion : public EditorProperty { 40 GDCLASS(EditorPropertyRootMotion, EditorProperty); 41 Button *assign; 42 Button *clear; 43 NodePath base_hint; 44 45 ConfirmationDialog *filter_dialog; 46 Tree *filters; 47 48 void _confirmed(); 49 void _node_assign(); 50 void _node_clear(); 51 52 protected: 53 static void _bind_methods(); 54 void _notification(int p_what); 55 56 public: 57 virtual void update_property(); 58 void setup(const NodePath &p_base_hint); 59 EditorPropertyRootMotion(); 60 }; 61 62 class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin { 63 GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin); 64 65 public: 66 virtual bool can_handle(Object *p_object); 67 virtual void parse_begin(Object *p_object); 68 virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage); 69 virtual void parse_end(); 70 }; 71 72 #endif // ROOT_MOTION_EDITOR_PLUGIN_H 73