1 /*************************************************************************/ 2 /* skeleton_2d_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef SKELETON_2D_EDITOR_PLUGIN_H 32 #define SKELETON_2D_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/2d/skeleton_2d.h" 37 #include "scene/gui/spin_box.h" 38 39 class Skeleton2DEditor : public Control { 40 41 GDCLASS(Skeleton2DEditor, Control); 42 43 enum Menu { 44 MENU_OPTION_MAKE_REST, 45 MENU_OPTION_SET_REST, 46 }; 47 48 Skeleton2D *node; 49 50 MenuButton *options; 51 AcceptDialog *err_dialog; 52 53 void _menu_option(int p_option); 54 55 //void _create_uv_lines(); 56 friend class Skeleton2DEditorPlugin; 57 58 protected: 59 void _node_removed(Node *p_node); 60 static void _bind_methods(); 61 62 public: 63 void edit(Skeleton2D *p_sprite); 64 Skeleton2DEditor(); 65 }; 66 67 class Skeleton2DEditorPlugin : public EditorPlugin { 68 69 GDCLASS(Skeleton2DEditorPlugin, EditorPlugin); 70 71 Skeleton2DEditor *sprite_editor; 72 EditorNode *editor; 73 74 public: get_name()75 virtual String get_name() const { return "Skeleton2D"; } has_main_screen()76 bool has_main_screen() const { return false; } 77 virtual void edit(Object *p_object); 78 virtual bool handles(Object *p_object) const; 79 virtual void make_visible(bool p_visible); 80 81 Skeleton2DEditorPlugin(EditorNode *p_node); 82 ~Skeleton2DEditorPlugin(); 83 }; 84 85 #endif // SKELETON_2D_EDITOR_PLUGIN_H 86