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2 /*  skeleton_2d_editor_plugin.h                                          */
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30 
31 #ifndef SKELETON_2D_EDITOR_PLUGIN_H
32 #define SKELETON_2D_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "editor/editor_plugin.h"
36 #include "scene/2d/skeleton_2d.h"
37 #include "scene/gui/spin_box.h"
38 
39 class Skeleton2DEditor : public Control {
40 
41 	GDCLASS(Skeleton2DEditor, Control);
42 
43 	enum Menu {
44 		MENU_OPTION_MAKE_REST,
45 		MENU_OPTION_SET_REST,
46 	};
47 
48 	Skeleton2D *node;
49 
50 	MenuButton *options;
51 	AcceptDialog *err_dialog;
52 
53 	void _menu_option(int p_option);
54 
55 	//void _create_uv_lines();
56 	friend class Skeleton2DEditorPlugin;
57 
58 protected:
59 	void _node_removed(Node *p_node);
60 	static void _bind_methods();
61 
62 public:
63 	void edit(Skeleton2D *p_sprite);
64 	Skeleton2DEditor();
65 };
66 
67 class Skeleton2DEditorPlugin : public EditorPlugin {
68 
69 	GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
70 
71 	Skeleton2DEditor *sprite_editor;
72 	EditorNode *editor;
73 
74 public:
get_name()75 	virtual String get_name() const { return "Skeleton2D"; }
has_main_screen()76 	bool has_main_screen() const { return false; }
77 	virtual void edit(Object *p_object);
78 	virtual bool handles(Object *p_object) const;
79 	virtual void make_visible(bool p_visible);
80 
81 	Skeleton2DEditorPlugin(EditorNode *p_node);
82 	~Skeleton2DEditorPlugin();
83 };
84 
85 #endif // SKELETON_2D_EDITOR_PLUGIN_H
86