1 /*************************************************************************/ 2 /* skeleton_ik_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef SKELETON_IK_EDITOR_PLUGIN_H 32 #define SKELETON_IK_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 37 class SkeletonIK; 38 39 class SkeletonIKEditorPlugin : public EditorPlugin { 40 41 GDCLASS(SkeletonIKEditorPlugin, EditorPlugin); 42 43 SkeletonIK *skeleton_ik; 44 45 Button *play_btn; 46 EditorNode *editor; 47 48 void _play(); 49 50 protected: 51 static void _bind_methods(); 52 53 public: get_name()54 virtual String get_name() const { return "SkeletonIK"; } has_main_screen()55 bool has_main_screen() const { return false; } 56 virtual void edit(Object *p_object); 57 virtual bool handles(Object *p_object) const; 58 virtual void make_visible(bool p_visible); 59 60 SkeletonIKEditorPlugin(EditorNode *p_node); 61 ~SkeletonIKEditorPlugin(); 62 }; 63 64 #endif // SKELETON_IK_EDITOR_PLUGIN_H 65