1 /*************************************************************************/
2 /*  style_box_editor_plugin.h                                            */
3 /*************************************************************************/
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30 
31 #ifndef STYLE_BOX_EDITOR_PLUGIN_H
32 #define STYLE_BOX_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_inspector.h"
35 #include "editor/editor_node.h"
36 #include "scene/gui/option_button.h"
37 #include "scene/gui/texture_rect.h"
38 #include "scene/resources/style_box.h"
39 
40 class StyleBoxPreview : public VBoxContainer {
41 
42 	GDCLASS(StyleBoxPreview, VBoxContainer);
43 
44 	Control *preview;
45 	Ref<StyleBox> stylebox;
46 
47 	void _sb_changed();
48 	void _redraw();
49 
50 protected:
51 	static void _bind_methods();
52 
53 public:
54 	void edit(const Ref<StyleBox> &p_stylebox);
55 
56 	StyleBoxPreview();
57 };
58 
59 class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
60 	GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin);
61 
62 public:
63 	virtual bool can_handle(Object *p_object);
64 	virtual void parse_begin(Object *p_object);
65 	virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
66 	virtual void parse_end();
67 };
68 
69 class StyleBoxEditorPlugin : public EditorPlugin {
70 
71 	GDCLASS(StyleBoxEditorPlugin, EditorPlugin);
72 
73 public:
get_name()74 	virtual String get_name() const { return "StyleBox"; }
75 
76 	StyleBoxEditorPlugin(EditorNode *p_node);
77 };
78 
79 #endif // STYLE_BOX_EDITOR_PLUGIN_H
80