1 /*************************************************************************/ 2 /* style_box_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef STYLE_BOX_EDITOR_PLUGIN_H 32 #define STYLE_BOX_EDITOR_PLUGIN_H 33 34 #include "editor/editor_inspector.h" 35 #include "editor/editor_node.h" 36 #include "scene/gui/option_button.h" 37 #include "scene/gui/texture_rect.h" 38 #include "scene/resources/style_box.h" 39 40 class StyleBoxPreview : public VBoxContainer { 41 42 GDCLASS(StyleBoxPreview, VBoxContainer); 43 44 Control *preview; 45 Ref<StyleBox> stylebox; 46 47 void _sb_changed(); 48 void _redraw(); 49 50 protected: 51 static void _bind_methods(); 52 53 public: 54 void edit(const Ref<StyleBox> &p_stylebox); 55 56 StyleBoxPreview(); 57 }; 58 59 class EditorInspectorPluginStyleBox : public EditorInspectorPlugin { 60 GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin); 61 62 public: 63 virtual bool can_handle(Object *p_object); 64 virtual void parse_begin(Object *p_object); 65 virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage); 66 virtual void parse_end(); 67 }; 68 69 class StyleBoxEditorPlugin : public EditorPlugin { 70 71 GDCLASS(StyleBoxEditorPlugin, EditorPlugin); 72 73 public: get_name()74 virtual String get_name() const { return "StyleBox"; } 75 76 StyleBoxEditorPlugin(EditorNode *p_node); 77 }; 78 79 #endif // STYLE_BOX_EDITOR_PLUGIN_H 80