1 /*************************************************************************/ 2 /* texture_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef TEXTURE_EDITOR_PLUGIN_H 32 #define TEXTURE_EDITOR_PLUGIN_H 33 34 #include "editor/editor_node.h" 35 #include "editor/editor_plugin.h" 36 #include "scene/resources/texture.h" 37 38 class TextureEditor : public Control { 39 40 GDCLASS(TextureEditor, Control); 41 42 Ref<Texture> texture; 43 44 protected: 45 void _notification(int p_what); 46 void _gui_input(Ref<InputEvent> p_event); 47 void _changed_callback(Object *p_changed, const char *p_prop); 48 static void _bind_methods(); 49 50 public: 51 void edit(Ref<Texture> p_texture); 52 TextureEditor(); 53 ~TextureEditor(); 54 }; 55 56 class EditorInspectorPluginTexture : public EditorInspectorPlugin { 57 GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin); 58 59 public: 60 virtual bool can_handle(Object *p_object); 61 virtual void parse_begin(Object *p_object); 62 }; 63 64 class TextureEditorPlugin : public EditorPlugin { 65 66 GDCLASS(TextureEditorPlugin, EditorPlugin); 67 68 public: get_name()69 virtual String get_name() const { return "Texture"; } 70 71 TextureEditorPlugin(EditorNode *p_node); 72 }; 73 74 #endif // TEXTURE_EDITOR_PLUGIN_H 75