1 /*************************************************************************/
2 /*  texture_editor_plugin.h                                              */
3 /*************************************************************************/
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30 
31 #ifndef TEXTURE_EDITOR_PLUGIN_H
32 #define TEXTURE_EDITOR_PLUGIN_H
33 
34 #include "editor/editor_node.h"
35 #include "editor/editor_plugin.h"
36 #include "scene/resources/texture.h"
37 
38 class TextureEditor : public Control {
39 
40 	GDCLASS(TextureEditor, Control);
41 
42 	Ref<Texture> texture;
43 
44 protected:
45 	void _notification(int p_what);
46 	void _gui_input(Ref<InputEvent> p_event);
47 	void _changed_callback(Object *p_changed, const char *p_prop);
48 	static void _bind_methods();
49 
50 public:
51 	void edit(Ref<Texture> p_texture);
52 	TextureEditor();
53 	~TextureEditor();
54 };
55 
56 class EditorInspectorPluginTexture : public EditorInspectorPlugin {
57 	GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);
58 
59 public:
60 	virtual bool can_handle(Object *p_object);
61 	virtual void parse_begin(Object *p_object);
62 };
63 
64 class TextureEditorPlugin : public EditorPlugin {
65 
66 	GDCLASS(TextureEditorPlugin, EditorPlugin);
67 
68 public:
get_name()69 	virtual String get_name() const { return "Texture"; }
70 
71 	TextureEditorPlugin(EditorNode *p_node);
72 };
73 
74 #endif // TEXTURE_EDITOR_PLUGIN_H
75