1 /*************************************************************************/ 2 /* color.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef GODOT_COLOR_H 32 #define GODOT_COLOR_H 33 34 #ifdef __cplusplus 35 extern "C" { 36 #endif 37 38 #include <stdint.h> 39 40 #define GODOT_COLOR_SIZE 16 41 42 #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED 43 #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED 44 typedef struct { 45 uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; 46 } godot_color; 47 #endif 48 49 // reduce extern "C" nesting for VS2013 50 #ifdef __cplusplus 51 } 52 #endif 53 54 #include <gdnative/gdnative.h> 55 #include <gdnative/string.h> 56 57 #ifdef __cplusplus 58 extern "C" { 59 #endif 60 61 void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); 62 void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); 63 64 godot_real godot_color_get_r(const godot_color *p_self); 65 void godot_color_set_r(godot_color *p_self, const godot_real r); 66 67 godot_real godot_color_get_g(const godot_color *p_self); 68 void godot_color_set_g(godot_color *p_self, const godot_real g); 69 70 godot_real godot_color_get_b(const godot_color *p_self); 71 void godot_color_set_b(godot_color *p_self, const godot_real b); 72 73 godot_real godot_color_get_a(const godot_color *p_self); 74 void godot_color_set_a(godot_color *p_self, const godot_real a); 75 76 godot_real godot_color_get_h(const godot_color *p_self); 77 godot_real godot_color_get_s(const godot_color *p_self); 78 godot_real godot_color_get_v(const godot_color *p_self); 79 80 godot_string GDAPI godot_color_as_string(const godot_color *p_self); 81 82 godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self); 83 84 godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self); 85 86 godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self); 87 88 godot_int GDAPI godot_color_to_argb64(const godot_color *p_self); 89 90 godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self); 91 92 godot_int GDAPI godot_color_to_argb32(const godot_color *p_self); 93 94 godot_real GDAPI godot_color_gray(const godot_color *p_self); 95 96 godot_color GDAPI godot_color_inverted(const godot_color *p_self); 97 98 godot_color GDAPI godot_color_contrasted(const godot_color *p_self); 99 100 godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); 101 102 godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); 103 104 godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount); 105 106 godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a); 107 108 godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount); 109 110 godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha); 111 112 godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b); 113 114 godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b); 115 116 #ifdef __cplusplus 117 } 118 #endif 119 120 #endif // GODOT_COLOR_H 121