1 /*************************************************************************/
2 /*  bone_attachment.h                                                    */
3 /*************************************************************************/
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30 
31 #ifndef BONE_ATTACHMENT_H
32 #define BONE_ATTACHMENT_H
33 
34 #include "scene/3d/skeleton.h"
35 
36 class BoneAttachment : public Spatial {
37 
38 	GDCLASS(BoneAttachment, Spatial);
39 
40 	bool bound;
41 	String bone_name;
42 
43 	void _check_bind();
44 	void _check_unbind();
45 
46 protected:
47 	virtual void _validate_property(PropertyInfo &property) const;
48 	void _notification(int p_what);
49 
50 	static void _bind_methods();
51 
52 public:
53 	void set_bone_name(const String &p_name);
54 	String get_bone_name() const;
55 
56 	BoneAttachment();
57 };
58 
59 #endif // BONE_ATTACHMENT_H
60