1 /*************************************************************************/
2 /*  path.cpp                                                             */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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30 
31 #include "path.h"
32 
33 #include "core/engine.h"
34 #include "scene/scene_string_names.h"
35 
_notification(int p_what)36 void Path::_notification(int p_what) {
37 }
38 
_curve_changed()39 void Path::_curve_changed() {
40 
41 	if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
42 		update_gizmo();
43 	if (is_inside_tree()) {
44 		emit_signal("curve_changed");
45 	}
46 
47 	// update the configuration warnings of all children of type PathFollow
48 	// previously used for PathFollowOriented (now enforced orientation is done in PathFollow)
49 	if (is_inside_tree()) {
50 		for (int i = 0; i < get_child_count(); i++) {
51 			PathFollow *child = Object::cast_to<PathFollow>(get_child(i));
52 			if (child) {
53 				child->update_configuration_warning();
54 			}
55 		}
56 	}
57 }
58 
set_curve(const Ref<Curve3D> & p_curve)59 void Path::set_curve(const Ref<Curve3D> &p_curve) {
60 
61 	if (curve.is_valid()) {
62 		curve->disconnect("changed", this, "_curve_changed");
63 	}
64 
65 	curve = p_curve;
66 
67 	if (curve.is_valid()) {
68 		curve->connect("changed", this, "_curve_changed");
69 	}
70 	_curve_changed();
71 }
72 
get_curve() const73 Ref<Curve3D> Path::get_curve() const {
74 
75 	return curve;
76 }
77 
_bind_methods()78 void Path::_bind_methods() {
79 
80 	ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path::set_curve);
81 	ClassDB::bind_method(D_METHOD("get_curve"), &Path::get_curve);
82 	ClassDB::bind_method(D_METHOD("_curve_changed"), &Path::_curve_changed);
83 
84 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve");
85 
86 	ADD_SIGNAL(MethodInfo("curve_changed"));
87 }
88 
Path()89 Path::Path() {
90 
91 	set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default
92 }
93 
94 //////////////
95 
_update_transform(bool p_update_xyz_rot)96 void PathFollow::_update_transform(bool p_update_xyz_rot) {
97 
98 	if (!path)
99 		return;
100 
101 	Ref<Curve3D> c = path->get_curve();
102 	if (!c.is_valid())
103 		return;
104 
105 	if (delta_offset == 0) {
106 		return;
107 	}
108 
109 	float bl = c->get_baked_length();
110 	if (bl == 0.0) {
111 		return;
112 	}
113 	float bi = c->get_bake_interval();
114 	float o_next = offset + bi;
115 
116 	if (loop) {
117 		o_next = Math::fposmod(o_next, bl);
118 	} else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
119 		o_next = bl;
120 	}
121 
122 	Vector3 pos = c->interpolate_baked(offset, cubic);
123 	Transform t = get_transform();
124 	// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
125 	// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
126 
127 	if (rotation_mode == ROTATION_ORIENTED) {
128 
129 		Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
130 
131 		if (forward.length_squared() < CMP_EPSILON2)
132 			forward = Vector3(0, 0, 1);
133 		else
134 			forward.normalize();
135 
136 		Vector3 up = c->interpolate_baked_up_vector(offset, true);
137 
138 		if (o_next < offset) {
139 			Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
140 			Vector3 axis = up.cross(up1);
141 
142 			if (axis.length_squared() < CMP_EPSILON2)
143 				axis = forward;
144 			else
145 				axis.normalize();
146 
147 			up.rotate(axis, up.angle_to(up1) * 0.5f);
148 		}
149 
150 		Vector3 scale = t.basis.get_scale();
151 		Vector3 sideways = up.cross(forward).normalized();
152 		up = forward.cross(sideways).normalized();
153 
154 		t.basis.set(sideways, up, forward);
155 		t.basis.scale_local(scale);
156 
157 		t.origin = pos + sideways * h_offset + up * v_offset;
158 	} else if (rotation_mode != ROTATION_NONE) {
159 		// perform parallel transport
160 		//
161 		// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
162 		// for a discussion about why not Frenet frame.
163 
164 		t.origin = pos;
165 
166 		if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
167 			Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
168 			Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
169 
170 			Vector3 axis = t_prev.cross(t_cur);
171 			float dot = t_prev.dot(t_cur);
172 			float angle = Math::acos(CLAMP(dot, -1, 1));
173 
174 			if (likely(!Math::is_zero_approx(angle))) {
175 				if (rotation_mode == ROTATION_Y) {
176 					// assuming we're referring to global Y-axis. is this correct?
177 					axis.x = 0;
178 					axis.z = 0;
179 				} else if (rotation_mode == ROTATION_XY) {
180 					axis.z = 0;
181 				} else if (rotation_mode == ROTATION_XYZ) {
182 					// all components are allowed
183 				}
184 
185 				if (likely(!Math::is_zero_approx(axis.length()))) {
186 					t.rotate_basis(axis.normalized(), angle);
187 				}
188 			}
189 
190 			// do the additional tilting
191 			float tilt_angle = c->interpolate_baked_tilt(offset);
192 			Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
193 
194 			if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
195 				if (rotation_mode == ROTATION_Y) {
196 					tilt_axis.x = 0;
197 					tilt_axis.z = 0;
198 				} else if (rotation_mode == ROTATION_XY) {
199 					tilt_axis.z = 0;
200 				} else if (rotation_mode == ROTATION_XYZ) {
201 					// all components are allowed
202 				}
203 
204 				if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
205 					t.rotate_basis(tilt_axis.normalized(), tilt_angle);
206 				}
207 			}
208 		}
209 
210 		t.translate(Vector3(h_offset, v_offset, 0));
211 	} else {
212 		t.origin = pos + Vector3(h_offset, v_offset, 0);
213 	}
214 
215 	set_transform(t);
216 }
217 
_notification(int p_what)218 void PathFollow::_notification(int p_what) {
219 
220 	switch (p_what) {
221 
222 		case NOTIFICATION_ENTER_TREE: {
223 
224 			Node *parent = get_parent();
225 			if (parent) {
226 				path = Object::cast_to<Path>(parent);
227 				if (path) {
228 					_update_transform(false);
229 				}
230 			}
231 
232 		} break;
233 		case NOTIFICATION_EXIT_TREE: {
234 
235 			path = NULL;
236 		} break;
237 	}
238 }
239 
set_cubic_interpolation(bool p_enable)240 void PathFollow::set_cubic_interpolation(bool p_enable) {
241 
242 	cubic = p_enable;
243 }
244 
get_cubic_interpolation() const245 bool PathFollow::get_cubic_interpolation() const {
246 
247 	return cubic;
248 }
249 
_validate_property(PropertyInfo & property) const250 void PathFollow::_validate_property(PropertyInfo &property) const {
251 
252 	if (property.name == "offset") {
253 
254 		float max = 10000;
255 		if (path && path->get_curve().is_valid())
256 			max = path->get_curve()->get_baked_length();
257 
258 		property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
259 	}
260 }
261 
get_configuration_warning() const262 String PathFollow::get_configuration_warning() const {
263 
264 	if (!is_visible_in_tree() || !is_inside_tree())
265 		return String();
266 
267 	if (!Object::cast_to<Path>(get_parent())) {
268 		return TTR("PathFollow only works when set as a child of a Path node.");
269 	} else {
270 		Path *path = Object::cast_to<Path>(get_parent());
271 		if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
272 			return TTR("PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path's Curve resource.");
273 		}
274 	}
275 
276 	return String();
277 }
278 
_bind_methods()279 void PathFollow::_bind_methods() {
280 
281 	ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
282 	ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow::get_offset);
283 
284 	ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow::set_h_offset);
285 	ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow::get_h_offset);
286 
287 	ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow::set_v_offset);
288 	ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow::get_v_offset);
289 
290 	ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow::set_unit_offset);
291 	ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow::get_unit_offset);
292 
293 	ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow::set_rotation_mode);
294 	ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow::get_rotation_mode);
295 
296 	ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow::set_cubic_interpolation);
297 	ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow::get_cubic_interpolation);
298 
299 	ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
300 	ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
301 
302 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
303 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
304 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
305 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
306 	ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
307 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
308 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
309 
310 	BIND_ENUM_CONSTANT(ROTATION_NONE);
311 	BIND_ENUM_CONSTANT(ROTATION_Y);
312 	BIND_ENUM_CONSTANT(ROTATION_XY);
313 	BIND_ENUM_CONSTANT(ROTATION_XYZ);
314 	BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
315 }
316 
set_offset(float p_offset)317 void PathFollow::set_offset(float p_offset) {
318 	delta_offset = p_offset - offset;
319 	offset = p_offset;
320 
321 	if (path) {
322 		if (path->get_curve().is_valid()) {
323 			float path_length = path->get_curve()->get_baked_length();
324 
325 			if (loop) {
326 				offset = Math::fposmod(offset, path_length);
327 				if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
328 					offset = path_length;
329 				}
330 			} else {
331 				offset = CLAMP(offset, 0, path_length);
332 			}
333 		}
334 
335 		_update_transform();
336 	}
337 	_change_notify("offset");
338 	_change_notify("unit_offset");
339 }
340 
set_h_offset(float p_h_offset)341 void PathFollow::set_h_offset(float p_h_offset) {
342 
343 	h_offset = p_h_offset;
344 	if (path)
345 		_update_transform();
346 }
347 
get_h_offset() const348 float PathFollow::get_h_offset() const {
349 
350 	return h_offset;
351 }
352 
set_v_offset(float p_v_offset)353 void PathFollow::set_v_offset(float p_v_offset) {
354 
355 	v_offset = p_v_offset;
356 	if (path)
357 		_update_transform();
358 }
359 
get_v_offset() const360 float PathFollow::get_v_offset() const {
361 
362 	return v_offset;
363 }
364 
get_offset() const365 float PathFollow::get_offset() const {
366 
367 	return offset;
368 }
369 
set_unit_offset(float p_unit_offset)370 void PathFollow::set_unit_offset(float p_unit_offset) {
371 
372 	if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
373 		set_offset(p_unit_offset * path->get_curve()->get_baked_length());
374 }
375 
get_unit_offset() const376 float PathFollow::get_unit_offset() const {
377 
378 	if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
379 		return get_offset() / path->get_curve()->get_baked_length();
380 	else
381 		return 0;
382 }
383 
set_rotation_mode(RotationMode p_rotation_mode)384 void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
385 
386 	rotation_mode = p_rotation_mode;
387 
388 	update_configuration_warning();
389 	_update_transform();
390 }
391 
get_rotation_mode() const392 PathFollow::RotationMode PathFollow::get_rotation_mode() const {
393 
394 	return rotation_mode;
395 }
396 
set_loop(bool p_loop)397 void PathFollow::set_loop(bool p_loop) {
398 
399 	loop = p_loop;
400 }
401 
has_loop() const402 bool PathFollow::has_loop() const {
403 
404 	return loop;
405 }
406 
PathFollow()407 PathFollow::PathFollow() {
408 
409 	offset = 0;
410 	delta_offset = 0;
411 	h_offset = 0;
412 	v_offset = 0;
413 	path = NULL;
414 	rotation_mode = ROTATION_XYZ;
415 	cubic = true;
416 	loop = true;
417 }
418