1 /*************************************************************************/
2 /*  spring_arm.cpp                                                       */
3 /*************************************************************************/
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30 
31 #include "spring_arm.h"
32 #include "core/engine.h"
33 #include "scene/3d/collision_object.h"
34 #include "scene/resources/sphere_shape.h"
35 #include "servers/physics_server.h"
36 
SpringArm()37 SpringArm::SpringArm() :
38 		spring_length(1),
39 		current_spring_length(0),
40 		keep_child_basis(false),
41 		mask(1),
42 		margin(0.01) {}
43 
_notification(int p_what)44 void SpringArm::_notification(int p_what) {
45 	switch (p_what) {
46 		case NOTIFICATION_ENTER_TREE:
47 			if (!Engine::get_singleton()->is_editor_hint()) {
48 				set_physics_process_internal(true);
49 			}
50 			break;
51 		case NOTIFICATION_EXIT_TREE:
52 			if (!Engine::get_singleton()->is_editor_hint()) {
53 				set_physics_process_internal(false);
54 			}
55 			break;
56 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
57 			process_spring();
58 			break;
59 	}
60 }
61 
_bind_methods()62 void SpringArm::_bind_methods() {
63 
64 	ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm::get_hit_length);
65 
66 	ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm::set_length);
67 	ClassDB::bind_method(D_METHOD("get_length"), &SpringArm::get_length);
68 
69 	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm::set_shape);
70 	ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm::get_shape);
71 
72 	ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm::add_excluded_object);
73 	ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm::remove_excluded_object);
74 	ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm::clear_excluded_objects);
75 
76 	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm::set_mask);
77 	ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm::get_mask);
78 
79 	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm::set_margin);
80 	ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm::get_margin);
81 
82 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
83 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
84 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "spring_length"), "set_length", "get_length");
85 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin"), "set_margin", "get_margin");
86 }
87 
get_length() const88 float SpringArm::get_length() const {
89 	return spring_length;
90 }
91 
set_length(float p_length)92 void SpringArm::set_length(float p_length) {
93 	if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
94 		update_gizmo();
95 
96 	spring_length = p_length;
97 }
98 
set_shape(Ref<Shape> p_shape)99 void SpringArm::set_shape(Ref<Shape> p_shape) {
100 	shape = p_shape;
101 }
102 
get_shape() const103 Ref<Shape> SpringArm::get_shape() const {
104 	return shape;
105 }
106 
set_mask(uint32_t p_mask)107 void SpringArm::set_mask(uint32_t p_mask) {
108 	mask = p_mask;
109 }
110 
get_mask()111 uint32_t SpringArm::get_mask() {
112 	return mask;
113 }
114 
get_margin()115 float SpringArm::get_margin() {
116 	return margin;
117 }
118 
set_margin(float p_margin)119 void SpringArm::set_margin(float p_margin) {
120 	margin = p_margin;
121 }
122 
add_excluded_object(RID p_rid)123 void SpringArm::add_excluded_object(RID p_rid) {
124 	excluded_objects.insert(p_rid);
125 }
126 
remove_excluded_object(RID p_rid)127 bool SpringArm::remove_excluded_object(RID p_rid) {
128 	return excluded_objects.erase(p_rid);
129 }
130 
clear_excluded_objects()131 void SpringArm::clear_excluded_objects() {
132 	excluded_objects.clear();
133 }
134 
get_hit_length()135 float SpringArm::get_hit_length() {
136 	return current_spring_length;
137 }
138 
process_spring()139 void SpringArm::process_spring() {
140 	// From
141 	real_t motion_delta(1);
142 	real_t motion_delta_unsafe(1);
143 
144 	Vector3 motion;
145 	const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
146 
147 	if (shape.is_null()) {
148 		motion = Vector3(cast_direction * (spring_length));
149 		PhysicsDirectSpaceState::RayResult r;
150 		bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
151 		if (intersected) {
152 			float dist = get_global_transform().origin.distance_to(r.position);
153 			dist -= margin;
154 			motion_delta = dist / (spring_length);
155 		}
156 	} else {
157 		motion = Vector3(cast_direction * spring_length);
158 		get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
159 	}
160 
161 	current_spring_length = spring_length * motion_delta;
162 	Transform childs_transform;
163 	childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
164 
165 	for (int i = get_child_count() - 1; 0 <= i; --i) {
166 
167 		Spatial *child = Object::cast_to<Spatial>(get_child(i));
168 		if (child) {
169 			childs_transform.basis = child->get_global_transform().basis;
170 			child->set_global_transform(childs_transform);
171 		}
172 	}
173 }
174