1 /*************************************************************************/
2 /*  box_shape.h                                                          */
3 /*************************************************************************/
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30 
31 #ifndef BOX_SHAPE_H
32 #define BOX_SHAPE_H
33 
34 #include "scene/resources/shape.h"
35 
36 class BoxShape : public Shape {
37 
38 	GDCLASS(BoxShape, Shape);
39 	Vector3 extents;
40 
41 protected:
42 	static void _bind_methods();
43 
44 	virtual void _update_shape();
45 
46 public:
47 	void set_extents(const Vector3 &p_extents);
48 	Vector3 get_extents() const;
49 
50 	virtual Vector<Vector3> get_debug_mesh_lines();
51 
52 	BoxShape();
53 };
54 
55 #endif // BOX_SHAPE_H
56