1 /*************************************************************************/
2 /*  visual_server.cpp                                                    */
3 /*************************************************************************/
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30 
31 #include "visual_server.h"
32 
33 #include "core/method_bind_ext.gen.inc"
34 #include "core/project_settings.h"
35 
36 VisualServer *VisualServer::singleton = NULL;
37 VisualServer *(*VisualServer::create_func)() = NULL;
38 
get_singleton()39 VisualServer *VisualServer::get_singleton() {
40 
41 	return singleton;
42 }
43 
create()44 VisualServer *VisualServer::create() {
45 
46 	ERR_FAIL_COND_V(singleton, NULL);
47 
48 	if (create_func)
49 		return create_func();
50 
51 	return NULL;
52 }
53 
texture_create_from_image(const Ref<Image> & p_image,uint32_t p_flags)54 RID VisualServer::texture_create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
55 
56 	ERR_FAIL_COND_V(!p_image.is_valid(), RID());
57 	RID texture = texture_create();
58 	texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); //if it has mipmaps, use, else generate
59 	ERR_FAIL_COND_V(!texture.is_valid(), texture);
60 
61 	texture_set_data(texture, p_image);
62 
63 	return texture;
64 }
65 
_texture_debug_usage_bind()66 Array VisualServer::_texture_debug_usage_bind() {
67 
68 	List<TextureInfo> list;
69 	texture_debug_usage(&list);
70 	Array arr;
71 	for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
72 
73 		Dictionary dict;
74 		dict["texture"] = E->get().texture;
75 		dict["width"] = E->get().width;
76 		dict["height"] = E->get().height;
77 		dict["depth"] = E->get().depth;
78 		dict["format"] = E->get().format;
79 		dict["bytes"] = E->get().bytes;
80 		dict["path"] = E->get().path;
81 		arr.push_back(dict);
82 	}
83 	return arr;
84 }
85 
_shader_get_param_list_bind(RID p_shader) const86 Array VisualServer::_shader_get_param_list_bind(RID p_shader) const {
87 
88 	List<PropertyInfo> l;
89 	shader_get_param_list(p_shader, &l);
90 	return convert_property_list(&l);
91 }
92 
to_array(const Vector<ObjectID> & ids)93 static Array to_array(const Vector<ObjectID> &ids) {
94 	Array a;
95 	a.resize(ids.size());
96 	for (int i = 0; i < ids.size(); ++i) {
97 		a[i] = ids[i];
98 	}
99 	return a;
100 }
101 
_instances_cull_aabb_bind(const AABB & p_aabb,RID p_scenario) const102 Array VisualServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
103 
104 	Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
105 	return to_array(ids);
106 }
107 
_instances_cull_ray_bind(const Vector3 & p_from,const Vector3 & p_to,RID p_scenario) const108 Array VisualServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
109 
110 	Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
111 	return to_array(ids);
112 }
113 
_instances_cull_convex_bind(const Array & p_convex,RID p_scenario) const114 Array VisualServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
115 
116 	Vector<Plane> planes;
117 	for (int i = 0; i < p_convex.size(); ++i) {
118 		Variant v = p_convex[i];
119 		ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
120 		planes.push_back(v);
121 	}
122 
123 	Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
124 	return to_array(ids);
125 }
126 
get_test_texture()127 RID VisualServer::get_test_texture() {
128 
129 	if (test_texture.is_valid()) {
130 		return test_texture;
131 	};
132 
133 #define TEST_TEXTURE_SIZE 256
134 
135 	PoolVector<uint8_t> test_data;
136 	test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
137 
138 	{
139 		PoolVector<uint8_t>::Write w = test_data.write();
140 
141 		for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
142 
143 			for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
144 
145 				Color c;
146 				int r = 255 - (x + y) / 2;
147 
148 				if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
149 
150 					c.r = y;
151 					c.g = r;
152 					c.b = x;
153 
154 				} else {
155 
156 					c.r = r;
157 					c.g = x;
158 					c.b = y;
159 				}
160 
161 				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
162 				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
163 				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
164 			}
165 		}
166 	}
167 
168 	Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
169 
170 	test_texture = texture_create_from_image(data);
171 
172 	return test_texture;
173 }
174 
_free_internal_rids()175 void VisualServer::_free_internal_rids() {
176 
177 	if (test_texture.is_valid())
178 		free(test_texture);
179 	if (white_texture.is_valid())
180 		free(white_texture);
181 	if (test_material.is_valid())
182 		free(test_material);
183 }
184 
_make_test_cube()185 RID VisualServer::_make_test_cube() {
186 
187 	PoolVector<Vector3> vertices;
188 	PoolVector<Vector3> normals;
189 	PoolVector<float> tangents;
190 	PoolVector<Vector3> uvs;
191 
192 #define ADD_VTX(m_idx)                           \
193 	vertices.push_back(face_points[m_idx]);      \
194 	normals.push_back(normal_points[m_idx]);     \
195 	tangents.push_back(normal_points[m_idx][1]); \
196 	tangents.push_back(normal_points[m_idx][2]); \
197 	tangents.push_back(normal_points[m_idx][0]); \
198 	tangents.push_back(1.0);                     \
199 	uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
200 
201 	for (int i = 0; i < 6; i++) {
202 
203 		Vector3 face_points[4];
204 		Vector3 normal_points[4];
205 		float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
206 
207 		for (int j = 0; j < 4; j++) {
208 
209 			float v[3];
210 			v[0] = 1.0;
211 			v[1] = 1 - 2 * ((j >> 1) & 1);
212 			v[2] = v[1] * (1 - 2 * (j & 1));
213 
214 			for (int k = 0; k < 3; k++) {
215 
216 				if (i < 3)
217 					face_points[j][(i + k) % 3] = v[k];
218 				else
219 					face_points[3 - j][(i + k) % 3] = -v[k];
220 			}
221 			normal_points[j] = Vector3();
222 			normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
223 		}
224 
225 		//tri 1
226 		ADD_VTX(0);
227 		ADD_VTX(1);
228 		ADD_VTX(2);
229 		//tri 2
230 		ADD_VTX(2);
231 		ADD_VTX(3);
232 		ADD_VTX(0);
233 	}
234 
235 	RID test_cube = mesh_create();
236 
237 	Array d;
238 	d.resize(VS::ARRAY_MAX);
239 	d[VisualServer::ARRAY_NORMAL] = normals;
240 	d[VisualServer::ARRAY_TANGENT] = tangents;
241 	d[VisualServer::ARRAY_TEX_UV] = uvs;
242 	d[VisualServer::ARRAY_VERTEX] = vertices;
243 
244 	PoolVector<int> indices;
245 	indices.resize(vertices.size());
246 	for (int i = 0; i < vertices.size(); i++)
247 		indices.set(i, i);
248 	d[VisualServer::ARRAY_INDEX] = indices;
249 
250 	mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
251 
252 	/*
253 	test_material = fixed_material_create();
254 	//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
255 	fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
256 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
257 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
258 
259 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
260 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
261 */
262 	mesh_surface_set_material(test_cube, 0, test_material);
263 
264 	return test_cube;
265 }
266 
make_sphere_mesh(int p_lats,int p_lons,float p_radius)267 RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
268 
269 	PoolVector<Vector3> vertices;
270 	PoolVector<Vector3> normals;
271 
272 	for (int i = 1; i <= p_lats; i++) {
273 		double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
274 		double z0 = Math::sin(lat0);
275 		double zr0 = Math::cos(lat0);
276 
277 		double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
278 		double z1 = Math::sin(lat1);
279 		double zr1 = Math::cos(lat1);
280 
281 		for (int j = p_lons; j >= 1; j--) {
282 
283 			double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
284 			double x0 = Math::cos(lng0);
285 			double y0 = Math::sin(lng0);
286 
287 			double lng1 = 2 * Math_PI * (double)(j) / p_lons;
288 			double x1 = Math::cos(lng1);
289 			double y1 = Math::sin(lng1);
290 
291 			Vector3 v[4] = {
292 				Vector3(x1 * zr0, z0, y1 * zr0),
293 				Vector3(x1 * zr1, z1, y1 * zr1),
294 				Vector3(x0 * zr1, z1, y0 * zr1),
295 				Vector3(x0 * zr0, z0, y0 * zr0)
296 			};
297 
298 #define ADD_POINT(m_idx)         \
299 	normals.push_back(v[m_idx]); \
300 	vertices.push_back(v[m_idx] * p_radius);
301 
302 			ADD_POINT(0);
303 			ADD_POINT(1);
304 			ADD_POINT(2);
305 
306 			ADD_POINT(2);
307 			ADD_POINT(3);
308 			ADD_POINT(0);
309 		}
310 	}
311 
312 	RID mesh = mesh_create();
313 	Array d;
314 	d.resize(VS::ARRAY_MAX);
315 
316 	d[ARRAY_VERTEX] = vertices;
317 	d[ARRAY_NORMAL] = normals;
318 
319 	mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
320 
321 	return mesh;
322 }
323 
get_white_texture()324 RID VisualServer::get_white_texture() {
325 
326 	if (white_texture.is_valid())
327 		return white_texture;
328 
329 	PoolVector<uint8_t> wt;
330 	wt.resize(16 * 3);
331 	{
332 		PoolVector<uint8_t>::Write w = wt.write();
333 		for (int i = 0; i < 16 * 3; i++)
334 			w[i] = 255;
335 	}
336 	Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
337 	white_texture = texture_create();
338 	texture_allocate(white_texture, 4, 4, 0, Image::FORMAT_RGB8, TEXTURE_TYPE_2D);
339 	texture_set_data(white_texture, white);
340 	return white_texture;
341 }
342 
343 #define SMALL_VEC2 Vector2(0.00001, 0.00001)
344 #define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
345 
_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t * p_offsets,uint32_t p_stride,PoolVector<uint8_t> & r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> & r_index_array,int p_index_array_len,AABB & r_aabb,Vector<AABB> & r_bone_aabb)346 Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
347 
348 	PoolVector<uint8_t>::Write vw = r_vertex_array.write();
349 
350 	PoolVector<uint8_t>::Write iw;
351 	if (r_index_array.size()) {
352 		iw = r_index_array.write();
353 	}
354 
355 	int max_bone = 0;
356 
357 	for (int ai = 0; ai < VS::ARRAY_MAX; ai++) {
358 
359 		if (!(p_format & (1 << ai))) // no array
360 			continue;
361 
362 		switch (ai) {
363 
364 			case VS::ARRAY_VERTEX: {
365 
366 				if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
367 
368 					PoolVector<Vector2> array = p_arrays[ai];
369 					ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
370 
371 					PoolVector<Vector2>::Read read = array.read();
372 					const Vector2 *src = read.ptr();
373 
374 					// setting vertices means regenerating the AABB
375 					Rect2 aabb;
376 
377 					if (p_format & ARRAY_COMPRESS_VERTEX) {
378 
379 						for (int i = 0; i < p_vertex_array_len; i++) {
380 
381 							uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
382 
383 							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2);
384 
385 							if (i == 0) {
386 
387 								aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
388 							} else {
389 
390 								aabb.expand_to(src[i]);
391 							}
392 						}
393 
394 					} else {
395 						for (int i = 0; i < p_vertex_array_len; i++) {
396 
397 							float vector[2] = { src[i].x, src[i].y };
398 
399 							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
400 
401 							if (i == 0) {
402 
403 								aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
404 							} else {
405 
406 								aabb.expand_to(src[i]);
407 							}
408 						}
409 					}
410 
411 					r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
412 
413 				} else {
414 					PoolVector<Vector3> array = p_arrays[ai];
415 					ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
416 
417 					PoolVector<Vector3>::Read read = array.read();
418 					const Vector3 *src = read.ptr();
419 
420 					// setting vertices means regenerating the AABB
421 					AABB aabb;
422 
423 					if (p_format & ARRAY_COMPRESS_VERTEX) {
424 
425 						for (int i = 0; i < p_vertex_array_len; i++) {
426 
427 							uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
428 
429 							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4);
430 
431 							if (i == 0) {
432 
433 								aabb = AABB(src[i], SMALL_VEC3);
434 							} else {
435 
436 								aabb.expand_to(src[i]);
437 							}
438 						}
439 
440 					} else {
441 						for (int i = 0; i < p_vertex_array_len; i++) {
442 
443 							float vector[3] = { src[i].x, src[i].y, src[i].z };
444 
445 							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
446 
447 							if (i == 0) {
448 
449 								aabb = AABB(src[i], SMALL_VEC3);
450 							} else {
451 
452 								aabb.expand_to(src[i]);
453 							}
454 						}
455 					}
456 
457 					r_aabb = aabb;
458 				}
459 
460 			} break;
461 			case VS::ARRAY_NORMAL: {
462 
463 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
464 
465 				PoolVector<Vector3> array = p_arrays[ai];
466 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
467 
468 				PoolVector<Vector3>::Read read = array.read();
469 				const Vector3 *src = read.ptr();
470 
471 				// setting vertices means regenerating the AABB
472 
473 				if (p_format & ARRAY_COMPRESS_NORMAL) {
474 
475 					for (int i = 0; i < p_vertex_array_len; i++) {
476 
477 						int8_t vector[4] = {
478 							(int8_t)CLAMP(src[i].x * 127, -128, 127),
479 							(int8_t)CLAMP(src[i].y * 127, -128, 127),
480 							(int8_t)CLAMP(src[i].z * 127, -128, 127),
481 							0,
482 						};
483 
484 						copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
485 					}
486 
487 				} else {
488 					for (int i = 0; i < p_vertex_array_len; i++) {
489 
490 						float vector[3] = { src[i].x, src[i].y, src[i].z };
491 						copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
492 					}
493 				}
494 
495 			} break;
496 
497 			case VS::ARRAY_TANGENT: {
498 
499 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
500 
501 				PoolVector<real_t> array = p_arrays[ai];
502 
503 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
504 
505 				PoolVector<real_t>::Read read = array.read();
506 				const real_t *src = read.ptr();
507 
508 				if (p_format & ARRAY_COMPRESS_TANGENT) {
509 
510 					for (int i = 0; i < p_vertex_array_len; i++) {
511 						int8_t xyzw[4] = {
512 							(int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127),
513 							(int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127),
514 							(int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127),
515 							(int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127)
516 						};
517 
518 						copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
519 					}
520 
521 				} else {
522 					for (int i = 0; i < p_vertex_array_len; i++) {
523 
524 						float xyzw[4] = {
525 							src[i * 4 + 0],
526 							src[i * 4 + 1],
527 							src[i * 4 + 2],
528 							src[i * 4 + 3]
529 						};
530 
531 						copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
532 					}
533 				}
534 
535 			} break;
536 			case VS::ARRAY_COLOR: {
537 
538 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER);
539 
540 				PoolVector<Color> array = p_arrays[ai];
541 
542 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
543 
544 				PoolVector<Color>::Read read = array.read();
545 				const Color *src = read.ptr();
546 
547 				if (p_format & ARRAY_COMPRESS_COLOR) {
548 
549 					for (int i = 0; i < p_vertex_array_len; i++) {
550 
551 						uint8_t colors[4];
552 
553 						for (int j = 0; j < 4; j++) {
554 
555 							colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
556 						}
557 
558 						copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
559 					}
560 				} else {
561 
562 					for (int i = 0; i < p_vertex_array_len; i++) {
563 
564 						copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
565 					}
566 				}
567 
568 			} break;
569 			case VS::ARRAY_TEX_UV: {
570 
571 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
572 
573 				PoolVector<Vector2> array = p_arrays[ai];
574 
575 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
576 
577 				PoolVector<Vector2>::Read read = array.read();
578 
579 				const Vector2 *src = read.ptr();
580 
581 				if (p_format & ARRAY_COMPRESS_TEX_UV) {
582 
583 					for (int i = 0; i < p_vertex_array_len; i++) {
584 
585 						uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
586 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
587 					}
588 
589 				} else {
590 					for (int i = 0; i < p_vertex_array_len; i++) {
591 
592 						float uv[2] = { src[i].x, src[i].y };
593 
594 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
595 					}
596 				}
597 
598 			} break;
599 
600 			case VS::ARRAY_TEX_UV2: {
601 
602 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
603 
604 				PoolVector<Vector2> array = p_arrays[ai];
605 
606 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
607 
608 				PoolVector<Vector2>::Read read = array.read();
609 
610 				const Vector2 *src = read.ptr();
611 
612 				if (p_format & ARRAY_COMPRESS_TEX_UV2) {
613 
614 					for (int i = 0; i < p_vertex_array_len; i++) {
615 
616 						uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
617 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
618 					}
619 
620 				} else {
621 					for (int i = 0; i < p_vertex_array_len; i++) {
622 
623 						float uv[2] = { src[i].x, src[i].y };
624 
625 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
626 					}
627 				}
628 			} break;
629 			case VS::ARRAY_WEIGHTS: {
630 
631 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
632 
633 				PoolVector<real_t> array = p_arrays[ai];
634 
635 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
636 
637 				PoolVector<real_t>::Read read = array.read();
638 
639 				const real_t *src = read.ptr();
640 
641 				if (p_format & ARRAY_COMPRESS_WEIGHTS) {
642 
643 					for (int i = 0; i < p_vertex_array_len; i++) {
644 
645 						uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
646 						for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
647 							data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
648 						}
649 
650 						copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
651 					}
652 				} else {
653 
654 					for (int i = 0; i < p_vertex_array_len; i++) {
655 
656 						float data[VS::ARRAY_WEIGHTS_SIZE];
657 						for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
658 							data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
659 						}
660 
661 						copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4);
662 					}
663 				}
664 
665 			} break;
666 			case VS::ARRAY_BONES: {
667 
668 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
669 
670 				PoolVector<int> array = p_arrays[ai];
671 
672 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
673 
674 				PoolVector<int>::Read read = array.read();
675 
676 				const int *src = read.ptr();
677 
678 				if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) {
679 
680 					for (int i = 0; i < p_vertex_array_len; i++) {
681 
682 						uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
683 						for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
684 							data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255);
685 							max_bone = MAX(data[j], max_bone);
686 						}
687 
688 						copymem(&vw[p_offsets[ai] + i * p_stride], data, 4);
689 					}
690 
691 				} else {
692 					for (int i = 0; i < p_vertex_array_len; i++) {
693 
694 						uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
695 						for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
696 							data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
697 							max_bone = MAX(data[j], max_bone);
698 						}
699 
700 						copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
701 					}
702 				}
703 
704 			} break;
705 			case VS::ARRAY_INDEX: {
706 
707 				ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
708 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER);
709 
710 				PoolVector<int> indices = p_arrays[ai];
711 				ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
712 				ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
713 
714 				/* determine whether using 16 or 32 bits indices */
715 
716 				PoolVector<int>::Read read = indices.read();
717 				const int *src = read.ptr();
718 
719 				for (int i = 0; i < p_index_array_len; i++) {
720 
721 					if (p_vertex_array_len < (1 << 16)) {
722 						uint16_t v = src[i];
723 
724 						copymem(&iw[i * 2], &v, 2);
725 					} else {
726 						uint32_t v = src[i];
727 
728 						copymem(&iw[i * 4], &v, 4);
729 					}
730 				}
731 			} break;
732 			default: {
733 				ERR_FAIL_V(ERR_INVALID_DATA);
734 			}
735 		}
736 	}
737 
738 	if (p_format & VS::ARRAY_FORMAT_BONES) {
739 		//create AABBs for each detected bone
740 		int total_bones = max_bone + 1;
741 
742 		bool first = r_bone_aabb.size() == 0;
743 
744 		r_bone_aabb.resize(total_bones);
745 
746 		if (first) {
747 			for (int i = 0; i < total_bones; i++) {
748 				r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
749 			}
750 		}
751 
752 		PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
753 		PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
754 		PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
755 
756 		bool any_valid = false;
757 
758 		if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
759 
760 			int vs = vertices.size();
761 			PoolVector<Vector3>::Read rv = vertices.read();
762 			PoolVector<int>::Read rb = bones.read();
763 			PoolVector<float>::Read rw = weights.read();
764 
765 			AABB *bptr = r_bone_aabb.ptrw();
766 
767 			for (int i = 0; i < vs; i++) {
768 
769 				Vector3 v = rv[i];
770 				for (int j = 0; j < 4; j++) {
771 
772 					int idx = rb[i * 4 + j];
773 					float w = rw[i * 4 + j];
774 					if (w == 0)
775 						continue; //break;
776 					ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
777 
778 					if (bptr[idx].size.x < 0) {
779 						//first
780 						bptr[idx] = AABB(v, SMALL_VEC3);
781 						any_valid = true;
782 					} else {
783 						bptr[idx].expand_to(v);
784 					}
785 				}
786 			}
787 		}
788 
789 		if (!any_valid && first) {
790 
791 			r_bone_aabb.clear();
792 		}
793 	}
794 	return OK;
795 }
796 
mesh_surface_get_format_offset(uint32_t p_format,int p_vertex_len,int p_index_len,int p_array_index) const797 uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
798 	uint32_t offsets[ARRAY_MAX];
799 	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
800 	return offsets[p_array_index];
801 }
802 
mesh_surface_get_format_stride(uint32_t p_format,int p_vertex_len,int p_index_len) const803 uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
804 	uint32_t offsets[ARRAY_MAX];
805 	return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
806 }
807 
mesh_surface_make_offsets_from_format(uint32_t p_format,int p_vertex_len,int p_index_len,uint32_t * r_offsets) const808 uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
809 
810 	int total_elem_size = 0;
811 
812 	for (int i = 0; i < VS::ARRAY_MAX; i++) {
813 
814 		r_offsets[i] = 0; //reset
815 
816 		if (!(p_format & (1 << i))) // no array
817 			continue;
818 
819 		int elem_size = 0;
820 
821 		switch (i) {
822 
823 			case VS::ARRAY_VERTEX: {
824 
825 				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
826 					elem_size = 2;
827 				} else {
828 					elem_size = 3;
829 				}
830 
831 				if (p_format & ARRAY_COMPRESS_VERTEX) {
832 					elem_size *= sizeof(int16_t);
833 				} else {
834 					elem_size *= sizeof(float);
835 				}
836 
837 				if (elem_size == 6) {
838 					elem_size = 8;
839 				}
840 
841 			} break;
842 			case VS::ARRAY_NORMAL: {
843 
844 				if (p_format & ARRAY_COMPRESS_NORMAL) {
845 					elem_size = sizeof(uint32_t);
846 				} else {
847 					elem_size = sizeof(float) * 3;
848 				}
849 
850 			} break;
851 
852 			case VS::ARRAY_TANGENT: {
853 				if (p_format & ARRAY_COMPRESS_TANGENT) {
854 					elem_size = sizeof(uint32_t);
855 				} else {
856 					elem_size = sizeof(float) * 4;
857 				}
858 
859 			} break;
860 			case VS::ARRAY_COLOR: {
861 
862 				if (p_format & ARRAY_COMPRESS_COLOR) {
863 					elem_size = sizeof(uint32_t);
864 				} else {
865 					elem_size = sizeof(float) * 4;
866 				}
867 			} break;
868 			case VS::ARRAY_TEX_UV: {
869 				if (p_format & ARRAY_COMPRESS_TEX_UV) {
870 					elem_size = sizeof(uint32_t);
871 				} else {
872 					elem_size = sizeof(float) * 2;
873 				}
874 
875 			} break;
876 
877 			case VS::ARRAY_TEX_UV2: {
878 				if (p_format & ARRAY_COMPRESS_TEX_UV2) {
879 					elem_size = sizeof(uint32_t);
880 				} else {
881 					elem_size = sizeof(float) * 2;
882 				}
883 
884 			} break;
885 			case VS::ARRAY_WEIGHTS: {
886 
887 				if (p_format & ARRAY_COMPRESS_WEIGHTS) {
888 					elem_size = sizeof(uint16_t) * 4;
889 				} else {
890 					elem_size = sizeof(float) * 4;
891 				}
892 
893 			} break;
894 			case VS::ARRAY_BONES: {
895 
896 				if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
897 					elem_size = sizeof(uint16_t) * 4;
898 				} else {
899 					elem_size = sizeof(uint32_t);
900 				}
901 
902 			} break;
903 			case VS::ARRAY_INDEX: {
904 
905 				if (p_index_len <= 0) {
906 					ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
907 					break;
908 				}
909 				/* determine whether using 16 or 32 bits indices */
910 				if (p_vertex_len >= (1 << 16)) {
911 
912 					elem_size = 4;
913 
914 				} else {
915 					elem_size = 2;
916 				}
917 				r_offsets[i] = elem_size;
918 				continue;
919 			}
920 			default: {
921 				ERR_FAIL_V(0);
922 			}
923 		}
924 
925 		r_offsets[i] = total_elem_size;
926 		total_elem_size += elem_size;
927 	}
928 	return total_elem_size;
929 }
930 
mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array & p_arrays,const Array & p_blend_shapes,uint32_t p_compress_format)931 void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
932 
933 	ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
934 	ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX);
935 
936 	uint32_t format = 0;
937 
938 	// validation
939 	int index_array_len = 0;
940 	int array_len = 0;
941 
942 	for (int i = 0; i < p_arrays.size(); i++) {
943 
944 		if (p_arrays[i].get_type() == Variant::NIL)
945 			continue;
946 
947 		format |= (1 << i);
948 
949 		if (i == VS::ARRAY_VERTEX) {
950 
951 			Variant var = p_arrays[i];
952 			switch (var.get_type()) {
953 				case Variant::POOL_VECTOR2_ARRAY: {
954 					PoolVector<Vector2> v2 = var;
955 				} break;
956 				case Variant::POOL_VECTOR3_ARRAY: {
957 					PoolVector<Vector3> v3 = var;
958 				} break;
959 				default: {
960 					Array v = var;
961 				} break;
962 			}
963 
964 			array_len = PoolVector3Array(p_arrays[i]).size();
965 			ERR_FAIL_COND(array_len == 0);
966 		} else if (i == VS::ARRAY_INDEX) {
967 
968 			index_array_len = PoolIntArray(p_arrays[i]).size();
969 		}
970 	}
971 
972 	ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
973 
974 	if (p_blend_shapes.size()) {
975 		//validate format for morphs
976 		for (int i = 0; i < p_blend_shapes.size(); i++) {
977 
978 			uint32_t bsformat = 0;
979 			Array arr = p_blend_shapes[i];
980 			for (int j = 0; j < arr.size(); j++) {
981 
982 				if (arr[j].get_type() != Variant::NIL)
983 					bsformat |= (1 << j);
984 			}
985 
986 			ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)));
987 		}
988 	}
989 
990 	uint32_t offsets[VS::ARRAY_MAX];
991 
992 	int total_elem_size = 0;
993 
994 	for (int i = 0; i < VS::ARRAY_MAX; i++) {
995 
996 		offsets[i] = 0; //reset
997 
998 		if (!(format & (1 << i))) // no array
999 			continue;
1000 
1001 		int elem_size = 0;
1002 
1003 		switch (i) {
1004 
1005 			case VS::ARRAY_VERTEX: {
1006 
1007 				Variant arr = p_arrays[0];
1008 				if (arr.get_type() == Variant::POOL_VECTOR2_ARRAY) {
1009 					elem_size = 2;
1010 					p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES;
1011 				} else if (arr.get_type() == Variant::POOL_VECTOR3_ARRAY) {
1012 					p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES;
1013 					elem_size = 3;
1014 				} else {
1015 					elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
1016 				}
1017 
1018 				if (p_compress_format & ARRAY_COMPRESS_VERTEX) {
1019 					elem_size *= sizeof(int16_t);
1020 				} else {
1021 					elem_size *= sizeof(float);
1022 				}
1023 
1024 				if (elem_size == 6) {
1025 					//had to pad
1026 					elem_size = 8;
1027 				}
1028 
1029 			} break;
1030 			case VS::ARRAY_NORMAL: {
1031 
1032 				if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
1033 					elem_size = sizeof(uint32_t);
1034 				} else {
1035 					elem_size = sizeof(float) * 3;
1036 				}
1037 
1038 			} break;
1039 
1040 			case VS::ARRAY_TANGENT: {
1041 				if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
1042 					elem_size = sizeof(uint32_t);
1043 				} else {
1044 					elem_size = sizeof(float) * 4;
1045 				}
1046 
1047 			} break;
1048 			case VS::ARRAY_COLOR: {
1049 
1050 				if (p_compress_format & ARRAY_COMPRESS_COLOR) {
1051 					elem_size = sizeof(uint32_t);
1052 				} else {
1053 					elem_size = sizeof(float) * 4;
1054 				}
1055 			} break;
1056 			case VS::ARRAY_TEX_UV: {
1057 				if (p_compress_format & ARRAY_COMPRESS_TEX_UV) {
1058 					elem_size = sizeof(uint32_t);
1059 				} else {
1060 					elem_size = sizeof(float) * 2;
1061 				}
1062 
1063 			} break;
1064 
1065 			case VS::ARRAY_TEX_UV2: {
1066 				if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) {
1067 					elem_size = sizeof(uint32_t);
1068 				} else {
1069 					elem_size = sizeof(float) * 2;
1070 				}
1071 
1072 			} break;
1073 			case VS::ARRAY_WEIGHTS: {
1074 
1075 				if (p_compress_format & ARRAY_COMPRESS_WEIGHTS) {
1076 					elem_size = sizeof(uint16_t) * 4;
1077 				} else {
1078 					elem_size = sizeof(float) * 4;
1079 				}
1080 
1081 			} break;
1082 			case VS::ARRAY_BONES: {
1083 
1084 				PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
1085 				int max_bone = 0;
1086 
1087 				{
1088 					int bc = bones.size();
1089 					PoolVector<int>::Read r = bones.read();
1090 					for (int j = 0; j < bc; j++) {
1091 						max_bone = MAX(r[j], max_bone);
1092 					}
1093 				}
1094 
1095 				if (max_bone > 255) {
1096 					p_compress_format |= ARRAY_FLAG_USE_16_BIT_BONES;
1097 					elem_size = sizeof(uint16_t) * 4;
1098 				} else {
1099 					p_compress_format &= ~ARRAY_FLAG_USE_16_BIT_BONES;
1100 					elem_size = sizeof(uint32_t);
1101 				}
1102 
1103 			} break;
1104 			case VS::ARRAY_INDEX: {
1105 
1106 				if (index_array_len <= 0) {
1107 					ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
1108 					break;
1109 				}
1110 				/* determine whether using 16 or 32 bits indices */
1111 				if (array_len >= (1 << 16)) {
1112 
1113 					elem_size = 4;
1114 
1115 				} else {
1116 					elem_size = 2;
1117 				}
1118 				offsets[i] = elem_size;
1119 				continue;
1120 			}
1121 			default: {
1122 				ERR_FAIL();
1123 			}
1124 		}
1125 
1126 		offsets[i] = total_elem_size;
1127 		total_elem_size += elem_size;
1128 	}
1129 
1130 	uint32_t mask = (1 << ARRAY_MAX) - 1;
1131 	format |= (~mask) & p_compress_format; //make the full format
1132 
1133 	int array_size = total_elem_size * array_len;
1134 
1135 	PoolVector<uint8_t> vertex_array;
1136 	vertex_array.resize(array_size);
1137 
1138 	int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len;
1139 
1140 	PoolVector<uint8_t> index_array;
1141 	index_array.resize(index_array_size);
1142 
1143 	AABB aabb;
1144 	Vector<AABB> bone_aabb;
1145 
1146 	Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
1147 	ERR_FAIL_COND_MSG(err, "Invalid array format for surface.");
1148 
1149 	Vector<PoolVector<uint8_t> > blend_shape_data;
1150 
1151 	for (int i = 0; i < p_blend_shapes.size(); i++) {
1152 
1153 		PoolVector<uint8_t> vertex_array_shape;
1154 		vertex_array_shape.resize(array_size);
1155 		PoolVector<uint8_t> noindex;
1156 
1157 		AABB laabb;
1158 		Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
1159 		aabb.merge_with(laabb);
1160 		ERR_FAIL_COND_MSG(err2 != OK, "Invalid blend shape array format for surface.");
1161 
1162 		blend_shape_data.push_back(vertex_array_shape);
1163 	}
1164 
1165 	mesh_add_surface(p_mesh, format, p_primitive, vertex_array, array_len, index_array, index_array_len, aabb, blend_shape_data, bone_aabb);
1166 }
1167 
_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const1168 Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const {
1169 
1170 	uint32_t offsets[ARRAY_MAX];
1171 
1172 	int total_elem_size = 0;
1173 
1174 	for (int i = 0; i < VS::ARRAY_MAX; i++) {
1175 
1176 		offsets[i] = 0; //reset
1177 
1178 		if (!(p_format & (1 << i))) // no array
1179 			continue;
1180 
1181 		int elem_size = 0;
1182 
1183 		switch (i) {
1184 
1185 			case VS::ARRAY_VERTEX: {
1186 
1187 				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1188 					elem_size = 2;
1189 				} else {
1190 					elem_size = 3;
1191 				}
1192 
1193 				if (p_format & ARRAY_COMPRESS_VERTEX) {
1194 					elem_size *= sizeof(int16_t);
1195 				} else {
1196 					elem_size *= sizeof(float);
1197 				}
1198 
1199 				if (elem_size == 6) {
1200 					elem_size = 8;
1201 				}
1202 
1203 			} break;
1204 			case VS::ARRAY_NORMAL: {
1205 
1206 				if (p_format & ARRAY_COMPRESS_NORMAL) {
1207 					elem_size = sizeof(uint32_t);
1208 				} else {
1209 					elem_size = sizeof(float) * 3;
1210 				}
1211 
1212 			} break;
1213 
1214 			case VS::ARRAY_TANGENT: {
1215 				if (p_format & ARRAY_COMPRESS_TANGENT) {
1216 					elem_size = sizeof(uint32_t);
1217 				} else {
1218 					elem_size = sizeof(float) * 4;
1219 				}
1220 
1221 			} break;
1222 			case VS::ARRAY_COLOR: {
1223 
1224 				if (p_format & ARRAY_COMPRESS_COLOR) {
1225 					elem_size = sizeof(uint32_t);
1226 				} else {
1227 					elem_size = sizeof(float) * 4;
1228 				}
1229 			} break;
1230 			case VS::ARRAY_TEX_UV: {
1231 				if (p_format & ARRAY_COMPRESS_TEX_UV) {
1232 					elem_size = sizeof(uint32_t);
1233 				} else {
1234 					elem_size = sizeof(float) * 2;
1235 				}
1236 
1237 			} break;
1238 
1239 			case VS::ARRAY_TEX_UV2: {
1240 				if (p_format & ARRAY_COMPRESS_TEX_UV2) {
1241 					elem_size = sizeof(uint32_t);
1242 				} else {
1243 					elem_size = sizeof(float) * 2;
1244 				}
1245 
1246 			} break;
1247 			case VS::ARRAY_WEIGHTS: {
1248 
1249 				if (p_format & ARRAY_COMPRESS_WEIGHTS) {
1250 					elem_size = sizeof(uint16_t) * 4;
1251 				} else {
1252 					elem_size = sizeof(float) * 4;
1253 				}
1254 
1255 			} break;
1256 			case VS::ARRAY_BONES: {
1257 
1258 				if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
1259 					elem_size = sizeof(uint16_t) * 4;
1260 				} else {
1261 					elem_size = sizeof(uint32_t);
1262 				}
1263 
1264 			} break;
1265 			case VS::ARRAY_INDEX: {
1266 
1267 				if (p_index_len <= 0) {
1268 					ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
1269 					break;
1270 				}
1271 				/* determine whether using 16 or 32 bits indices */
1272 				if (p_vertex_len >= (1 << 16)) {
1273 
1274 					elem_size = 4;
1275 
1276 				} else {
1277 					elem_size = 2;
1278 				}
1279 				offsets[i] = elem_size;
1280 				continue;
1281 			}
1282 			default: {
1283 				ERR_FAIL_V(Array());
1284 			}
1285 		}
1286 
1287 		offsets[i] = total_elem_size;
1288 		total_elem_size += elem_size;
1289 	}
1290 
1291 	Array ret;
1292 	ret.resize(VS::ARRAY_MAX);
1293 
1294 	PoolVector<uint8_t>::Read r = p_vertex_data.read();
1295 
1296 	for (int i = 0; i < VS::ARRAY_MAX; i++) {
1297 
1298 		if (!(p_format & (1 << i)))
1299 			continue;
1300 
1301 		switch (i) {
1302 
1303 			case VS::ARRAY_VERTEX: {
1304 
1305 				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1306 
1307 					PoolVector<Vector2> arr_2d;
1308 					arr_2d.resize(p_vertex_len);
1309 
1310 					if (p_format & ARRAY_COMPRESS_VERTEX) {
1311 
1312 						PoolVector<Vector2>::Write w = arr_2d.write();
1313 
1314 						for (int j = 0; j < p_vertex_len; j++) {
1315 
1316 							const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1317 							w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
1318 						}
1319 					} else {
1320 
1321 						PoolVector<Vector2>::Write w = arr_2d.write();
1322 
1323 						for (int j = 0; j < p_vertex_len; j++) {
1324 
1325 							const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1326 							w[j] = Vector2(v[0], v[1]);
1327 						}
1328 					}
1329 
1330 					ret[i] = arr_2d;
1331 				} else {
1332 
1333 					PoolVector<Vector3> arr_3d;
1334 					arr_3d.resize(p_vertex_len);
1335 
1336 					if (p_format & ARRAY_COMPRESS_VERTEX) {
1337 
1338 						PoolVector<Vector3>::Write w = arr_3d.write();
1339 
1340 						for (int j = 0; j < p_vertex_len; j++) {
1341 
1342 							const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1343 							w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2]));
1344 						}
1345 					} else {
1346 
1347 						PoolVector<Vector3>::Write w = arr_3d.write();
1348 
1349 						for (int j = 0; j < p_vertex_len; j++) {
1350 
1351 							const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1352 							w[j] = Vector3(v[0], v[1], v[2]);
1353 						}
1354 					}
1355 
1356 					ret[i] = arr_3d;
1357 				}
1358 
1359 			} break;
1360 			case VS::ARRAY_NORMAL: {
1361 				PoolVector<Vector3> arr;
1362 				arr.resize(p_vertex_len);
1363 
1364 				if (p_format & ARRAY_COMPRESS_NORMAL) {
1365 
1366 					PoolVector<Vector3>::Write w = arr.write();
1367 					const float multiplier = 1.f / 127.f;
1368 
1369 					for (int j = 0; j < p_vertex_len; j++) {
1370 
1371 						const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
1372 						w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier);
1373 					}
1374 				} else {
1375 					PoolVector<Vector3>::Write w = arr.write();
1376 
1377 					for (int j = 0; j < p_vertex_len; j++) {
1378 
1379 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1380 						w[j] = Vector3(v[0], v[1], v[2]);
1381 					}
1382 				}
1383 
1384 				ret[i] = arr;
1385 
1386 			} break;
1387 
1388 			case VS::ARRAY_TANGENT: {
1389 				PoolVector<float> arr;
1390 				arr.resize(p_vertex_len * 4);
1391 				if (p_format & ARRAY_COMPRESS_TANGENT) {
1392 					PoolVector<float>::Write w = arr.write();
1393 
1394 					for (int j = 0; j < p_vertex_len; j++) {
1395 
1396 						const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
1397 						for (int k = 0; k < 4; k++) {
1398 							w[j * 4 + k] = float(v[k] / 127.0);
1399 						}
1400 					}
1401 				} else {
1402 
1403 					PoolVector<float>::Write w = arr.write();
1404 
1405 					for (int j = 0; j < p_vertex_len; j++) {
1406 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1407 						for (int k = 0; k < 4; k++) {
1408 							w[j * 4 + k] = v[k];
1409 						}
1410 					}
1411 				}
1412 
1413 				ret[i] = arr;
1414 
1415 			} break;
1416 			case VS::ARRAY_COLOR: {
1417 
1418 				PoolVector<Color> arr;
1419 				arr.resize(p_vertex_len);
1420 
1421 				if (p_format & ARRAY_COMPRESS_COLOR) {
1422 
1423 					PoolVector<Color>::Write w = arr.write();
1424 
1425 					for (int j = 0; j < p_vertex_len; j++) {
1426 
1427 						const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
1428 						w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
1429 					}
1430 				} else {
1431 					PoolVector<Color>::Write w = arr.write();
1432 
1433 					for (int j = 0; j < p_vertex_len; j++) {
1434 
1435 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1436 						w[j] = Color(v[0], v[1], v[2], v[3]);
1437 					}
1438 				}
1439 
1440 				ret[i] = arr;
1441 			} break;
1442 			case VS::ARRAY_TEX_UV: {
1443 
1444 				PoolVector<Vector2> arr;
1445 				arr.resize(p_vertex_len);
1446 
1447 				if (p_format & ARRAY_COMPRESS_TEX_UV) {
1448 
1449 					PoolVector<Vector2>::Write w = arr.write();
1450 
1451 					for (int j = 0; j < p_vertex_len; j++) {
1452 
1453 						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1454 						w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
1455 					}
1456 				} else {
1457 
1458 					PoolVector<Vector2>::Write w = arr.write();
1459 
1460 					for (int j = 0; j < p_vertex_len; j++) {
1461 
1462 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1463 						w[j] = Vector2(v[0], v[1]);
1464 					}
1465 				}
1466 
1467 				ret[i] = arr;
1468 			} break;
1469 
1470 			case VS::ARRAY_TEX_UV2: {
1471 				PoolVector<Vector2> arr;
1472 				arr.resize(p_vertex_len);
1473 
1474 				if (p_format & ARRAY_COMPRESS_TEX_UV2) {
1475 
1476 					PoolVector<Vector2>::Write w = arr.write();
1477 
1478 					for (int j = 0; j < p_vertex_len; j++) {
1479 
1480 						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1481 						w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
1482 					}
1483 				} else {
1484 
1485 					PoolVector<Vector2>::Write w = arr.write();
1486 
1487 					for (int j = 0; j < p_vertex_len; j++) {
1488 
1489 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1490 						w[j] = Vector2(v[0], v[1]);
1491 					}
1492 				}
1493 
1494 				ret[i] = arr;
1495 
1496 			} break;
1497 			case VS::ARRAY_WEIGHTS: {
1498 
1499 				PoolVector<float> arr;
1500 				arr.resize(p_vertex_len * 4);
1501 				if (p_format & ARRAY_COMPRESS_WEIGHTS) {
1502 					PoolVector<float>::Write w = arr.write();
1503 
1504 					for (int j = 0; j < p_vertex_len; j++) {
1505 
1506 						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1507 						for (int k = 0; k < 4; k++) {
1508 							w[j * 4 + k] = float(v[k] / 65535.0);
1509 						}
1510 					}
1511 				} else {
1512 
1513 					PoolVector<float>::Write w = arr.write();
1514 
1515 					for (int j = 0; j < p_vertex_len; j++) {
1516 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1517 						for (int k = 0; k < 4; k++) {
1518 							w[j * 4 + k] = v[k];
1519 						}
1520 					}
1521 				}
1522 
1523 				ret[i] = arr;
1524 
1525 			} break;
1526 			case VS::ARRAY_BONES: {
1527 
1528 				PoolVector<int> arr;
1529 				arr.resize(p_vertex_len * 4);
1530 				if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
1531 
1532 					PoolVector<int>::Write w = arr.write();
1533 
1534 					for (int j = 0; j < p_vertex_len; j++) {
1535 
1536 						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1537 						for (int k = 0; k < 4; k++) {
1538 							w[j * 4 + k] = v[k];
1539 						}
1540 					}
1541 				} else {
1542 
1543 					PoolVector<int>::Write w = arr.write();
1544 
1545 					for (int j = 0; j < p_vertex_len; j++) {
1546 						const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
1547 						for (int k = 0; k < 4; k++) {
1548 							w[j * 4 + k] = v[k];
1549 						}
1550 					}
1551 				}
1552 
1553 				ret[i] = arr;
1554 
1555 			} break;
1556 			case VS::ARRAY_INDEX: {
1557 				/* determine whether using 16 or 32 bits indices */
1558 
1559 				PoolVector<uint8_t>::Read ir = p_index_data.read();
1560 
1561 				PoolVector<int> arr;
1562 				arr.resize(p_index_len);
1563 				if (p_vertex_len < (1 << 16)) {
1564 
1565 					PoolVector<int>::Write w = arr.write();
1566 
1567 					for (int j = 0; j < p_index_len; j++) {
1568 
1569 						const uint16_t *v = (const uint16_t *)&ir[j * 2];
1570 						w[j] = *v;
1571 					}
1572 				} else {
1573 
1574 					PoolVector<int>::Write w = arr.write();
1575 
1576 					for (int j = 0; j < p_index_len; j++) {
1577 						const int *v = (const int *)&ir[j * 4];
1578 						w[j] = *v;
1579 					}
1580 				}
1581 				ret[i] = arr;
1582 			} break;
1583 			default: {
1584 				ERR_FAIL_V(ret);
1585 			}
1586 		}
1587 	}
1588 
1589 	return ret;
1590 }
1591 
mesh_surface_get_arrays(RID p_mesh,int p_surface) const1592 Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
1593 
1594 	PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh, p_surface);
1595 	ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
1596 	int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
1597 
1598 	PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
1599 	int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
1600 
1601 	uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
1602 
1603 	return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
1604 }
1605 
mesh_surface_get_blend_shape_arrays(RID p_mesh,int p_surface) const1606 Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
1607 
1608 	Vector<PoolVector<uint8_t> > blend_shape_data = mesh_surface_get_blend_shapes(p_mesh, p_surface);
1609 	if (blend_shape_data.size() > 0) {
1610 		int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
1611 
1612 		PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
1613 		int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
1614 
1615 		uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
1616 
1617 		Array blend_shape_array;
1618 		blend_shape_array.resize(blend_shape_data.size());
1619 		for (int i = 0; i < blend_shape_data.size(); i++) {
1620 			blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len));
1621 		}
1622 
1623 		return blend_shape_array;
1624 	} else {
1625 		return Array();
1626 	}
1627 }
1628 
_mesh_surface_get_skeleton_aabb_bind(RID p_mesh,int p_surface) const1629 Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
1630 
1631 	Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
1632 	Array arr;
1633 	for (int i = 0; i < vec.size(); i++) {
1634 		arr[i] = vec[i];
1635 	}
1636 	return arr;
1637 }
1638 
_bind_methods()1639 void VisualServer::_bind_methods() {
1640 
1641 	ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
1642 	ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0));
1643 
1644 	// "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
1645 	// FIXME: Add deprecation messages using GH-4397 once available, and retire
1646 	// once the warnings have been enabled for a full release cycle
1647 	ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
1648 	ClassDB::bind_method(D_METHOD("draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0));
1649 
1650 	ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
1651 	ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
1652 	ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "depth_3d", "format", "type", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT));
1653 	ClassDB::bind_method(D_METHOD("texture_set_data", "texture", "image", "layer"), &VisualServer::texture_set_data, DEFVAL(0));
1654 	ClassDB::bind_method(D_METHOD("texture_set_data_partial", "texture", "image", "src_x", "src_y", "src_w", "src_h", "dst_x", "dst_y", "dst_mip", "layer"), &VisualServer::texture_set_data_partial, DEFVAL(0));
1655 	ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "cube_side"), &VisualServer::texture_get_data, DEFVAL(CUBEMAP_LEFT));
1656 	ClassDB::bind_method(D_METHOD("texture_set_flags", "texture", "flags"), &VisualServer::texture_set_flags);
1657 	ClassDB::bind_method(D_METHOD("texture_get_flags", "texture"), &VisualServer::texture_get_flags);
1658 	ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &VisualServer::texture_get_format);
1659 	ClassDB::bind_method(D_METHOD("texture_get_type", "texture"), &VisualServer::texture_get_type);
1660 	ClassDB::bind_method(D_METHOD("texture_get_texid", "texture"), &VisualServer::texture_get_texid);
1661 	ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width);
1662 	ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height);
1663 	ClassDB::bind_method(D_METHOD("texture_get_depth", "texture"), &VisualServer::texture_get_depth);
1664 	ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height", "depth"), &VisualServer::texture_set_size_override);
1665 	ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &VisualServer::texture_set_path);
1666 	ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &VisualServer::texture_get_path);
1667 	ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
1668 	ClassDB::bind_method(D_METHOD("texture_bind", "texture", "number"), &VisualServer::texture_bind);
1669 
1670 	ClassDB::bind_method(D_METHOD("texture_debug_usage"), &VisualServer::_texture_debug_usage_bind);
1671 	ClassDB::bind_method(D_METHOD("textures_keep_original", "enable"), &VisualServer::textures_keep_original);
1672 #ifndef _3D_DISABLED
1673 	ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create);
1674 	ClassDB::bind_method(D_METHOD("sky_set_texture", "sky", "cube_map", "radiance_size"), &VisualServer::sky_set_texture);
1675 #endif
1676 	ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create);
1677 	ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code);
1678 	ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code);
1679 	ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind);
1680 	ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param);
1681 	ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param);
1682 
1683 	ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create);
1684 	ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader);
1685 	ClassDB::bind_method(D_METHOD("material_get_shader", "shader_material"), &VisualServer::material_get_shader);
1686 	ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param);
1687 	ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param);
1688 	ClassDB::bind_method(D_METHOD("material_get_param_default", "material", "parameter"), &VisualServer::material_get_param_default);
1689 	ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority);
1690 	ClassDB::bind_method(D_METHOD("material_set_line_width", "material", "width"), &VisualServer::material_set_line_width);
1691 	ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass);
1692 
1693 	ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create);
1694 	ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset);
1695 	ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride);
1696 	ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
1697 	ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count);
1698 	ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
1699 	ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
1700 	ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
1701 	ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region);
1702 	ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material);
1703 	ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material);
1704 	ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len);
1705 	ClassDB::bind_method(D_METHOD("mesh_surface_get_array_index_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_index_len);
1706 	ClassDB::bind_method(D_METHOD("mesh_surface_get_array", "mesh", "surface"), &VisualServer::mesh_surface_get_array);
1707 	ClassDB::bind_method(D_METHOD("mesh_surface_get_index_array", "mesh", "surface"), &VisualServer::mesh_surface_get_index_array);
1708 	ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays);
1709 	ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays);
1710 	ClassDB::bind_method(D_METHOD("mesh_surface_get_format", "mesh", "surface"), &VisualServer::mesh_surface_get_format);
1711 	ClassDB::bind_method(D_METHOD("mesh_surface_get_primitive_type", "mesh", "surface"), &VisualServer::mesh_surface_get_primitive_type);
1712 	ClassDB::bind_method(D_METHOD("mesh_surface_get_aabb", "mesh", "surface"), &VisualServer::mesh_surface_get_aabb);
1713 	ClassDB::bind_method(D_METHOD("mesh_surface_get_skeleton_aabb", "mesh", "surface"), &VisualServer::_mesh_surface_get_skeleton_aabb_bind);
1714 	ClassDB::bind_method(D_METHOD("mesh_remove_surface", "mesh", "index"), &VisualServer::mesh_remove_surface);
1715 	ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count);
1716 	ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb);
1717 	ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb);
1718 	ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear);
1719 
1720 	ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create);
1721 	ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE));
1722 	ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count);
1723 	ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh);
1724 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform);
1725 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform_2d);
1726 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &VisualServer::multimesh_instance_set_color);
1727 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &VisualServer::multimesh_instance_set_custom_data);
1728 	ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &VisualServer::multimesh_get_mesh);
1729 	ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &VisualServer::multimesh_get_aabb);
1730 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform);
1731 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform_2d);
1732 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &VisualServer::multimesh_instance_get_color);
1733 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data);
1734 	ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances);
1735 	ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances);
1736 	ClassDB::bind_method(D_METHOD("multimesh_set_as_bulk_array", "multimesh", "array"), &VisualServer::multimesh_set_as_bulk_array);
1737 #ifndef _3D_DISABLED
1738 	ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create);
1739 	ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID()));
1740 	ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &VisualServer::immediate_vertex);
1741 	ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &VisualServer::immediate_vertex_2d);
1742 	ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &VisualServer::immediate_normal);
1743 	ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &VisualServer::immediate_tangent);
1744 	ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &VisualServer::immediate_color);
1745 	ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &VisualServer::immediate_uv);
1746 	ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &VisualServer::immediate_uv2);
1747 	ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &VisualServer::immediate_end);
1748 	ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &VisualServer::immediate_clear);
1749 	ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &VisualServer::immediate_set_material);
1750 	ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &VisualServer::immediate_get_material);
1751 #endif
1752 
1753 	ClassDB::bind_method(D_METHOD("skeleton_create"), &VisualServer::skeleton_create);
1754 	ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &VisualServer::skeleton_allocate, DEFVAL(false));
1755 	ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &VisualServer::skeleton_get_bone_count);
1756 	ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform);
1757 	ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform);
1758 	ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform_2d);
1759 	ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform_2d);
1760 
1761 #ifndef _3D_DISABLED
1762 	ClassDB::bind_method(D_METHOD("directional_light_create"), &VisualServer::directional_light_create);
1763 	ClassDB::bind_method(D_METHOD("omni_light_create"), &VisualServer::omni_light_create);
1764 	ClassDB::bind_method(D_METHOD("spot_light_create"), &VisualServer::spot_light_create);
1765 
1766 	ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &VisualServer::light_set_color);
1767 	ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &VisualServer::light_set_param);
1768 	ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &VisualServer::light_set_shadow);
1769 	ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &VisualServer::light_set_shadow_color);
1770 	ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &VisualServer::light_set_projector);
1771 	ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative);
1772 	ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask);
1773 	ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode);
1774 	ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi);
1775 
1776 	ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode);
1777 	ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail);
1778 
1779 	ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &VisualServer::light_directional_set_shadow_mode);
1780 	ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &VisualServer::light_directional_set_blend_splits);
1781 	ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &VisualServer::light_directional_set_shadow_depth_range_mode);
1782 
1783 	ClassDB::bind_method(D_METHOD("reflection_probe_create"), &VisualServer::reflection_probe_create);
1784 	ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &VisualServer::reflection_probe_set_update_mode);
1785 	ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &VisualServer::reflection_probe_set_intensity);
1786 	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient", "probe", "color"), &VisualServer::reflection_probe_set_interior_ambient);
1787 	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_energy", "probe", "energy"), &VisualServer::reflection_probe_set_interior_ambient_energy);
1788 	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_probe_contribution", "probe", "contrib"), &VisualServer::reflection_probe_set_interior_ambient_probe_contribution);
1789 	ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &VisualServer::reflection_probe_set_max_distance);
1790 	ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &VisualServer::reflection_probe_set_extents);
1791 	ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &VisualServer::reflection_probe_set_origin_offset);
1792 	ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &VisualServer::reflection_probe_set_as_interior);
1793 	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &VisualServer::reflection_probe_set_enable_box_projection);
1794 	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &VisualServer::reflection_probe_set_enable_shadows);
1795 	ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &VisualServer::reflection_probe_set_cull_mask);
1796 
1797 	ClassDB::bind_method(D_METHOD("gi_probe_create"), &VisualServer::gi_probe_create);
1798 	ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &VisualServer::gi_probe_set_bounds);
1799 	ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &VisualServer::gi_probe_get_bounds);
1800 	ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &VisualServer::gi_probe_set_cell_size);
1801 	ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &VisualServer::gi_probe_get_cell_size);
1802 	ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &VisualServer::gi_probe_set_to_cell_xform);
1803 	ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &VisualServer::gi_probe_get_to_cell_xform);
1804 	ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &VisualServer::gi_probe_set_dynamic_data);
1805 	ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &VisualServer::gi_probe_get_dynamic_data);
1806 	ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &VisualServer::gi_probe_set_dynamic_range);
1807 	ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &VisualServer::gi_probe_get_dynamic_range);
1808 	ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &VisualServer::gi_probe_set_energy);
1809 	ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &VisualServer::gi_probe_get_energy);
1810 	ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &VisualServer::gi_probe_set_bias);
1811 	ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &VisualServer::gi_probe_get_bias);
1812 	ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &VisualServer::gi_probe_set_normal_bias);
1813 	ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &VisualServer::gi_probe_get_normal_bias);
1814 	ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &VisualServer::gi_probe_set_propagation);
1815 	ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &VisualServer::gi_probe_get_propagation);
1816 	ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &VisualServer::gi_probe_set_interior);
1817 	ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &VisualServer::gi_probe_is_interior);
1818 	ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &VisualServer::gi_probe_set_compress);
1819 	ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &VisualServer::gi_probe_is_compressed);
1820 
1821 	ClassDB::bind_method(D_METHOD("lightmap_capture_create"), &VisualServer::lightmap_capture_create);
1822 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &VisualServer::lightmap_capture_set_bounds);
1823 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &VisualServer::lightmap_capture_get_bounds);
1824 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &VisualServer::lightmap_capture_set_octree);
1825 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &VisualServer::lightmap_capture_set_octree_cell_transform);
1826 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &VisualServer::lightmap_capture_get_octree_cell_transform);
1827 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &VisualServer::lightmap_capture_set_octree_cell_subdiv);
1828 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &VisualServer::lightmap_capture_get_octree_cell_subdiv);
1829 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &VisualServer::lightmap_capture_get_octree);
1830 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &VisualServer::lightmap_capture_set_energy);
1831 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &VisualServer::lightmap_capture_get_energy);
1832 #endif
1833 	ClassDB::bind_method(D_METHOD("particles_create"), &VisualServer::particles_create);
1834 	ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &VisualServer::particles_set_emitting);
1835 	ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &VisualServer::particles_get_emitting);
1836 	ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &VisualServer::particles_set_amount);
1837 	ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &VisualServer::particles_set_lifetime);
1838 	ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &VisualServer::particles_set_one_shot);
1839 	ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &VisualServer::particles_set_pre_process_time);
1840 	ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &VisualServer::particles_set_explosiveness_ratio);
1841 	ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &VisualServer::particles_set_randomness_ratio);
1842 	ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &VisualServer::particles_set_custom_aabb);
1843 	ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &VisualServer::particles_set_speed_scale);
1844 	ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &VisualServer::particles_set_use_local_coordinates);
1845 	ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &VisualServer::particles_set_process_material);
1846 	ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &VisualServer::particles_set_fixed_fps);
1847 	ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &VisualServer::particles_set_fractional_delta);
1848 	ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &VisualServer::particles_is_inactive);
1849 	ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &VisualServer::particles_request_process);
1850 	ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &VisualServer::particles_restart);
1851 	ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &VisualServer::particles_set_draw_order);
1852 	ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &VisualServer::particles_set_draw_passes);
1853 	ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &VisualServer::particles_set_draw_pass_mesh);
1854 	ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &VisualServer::particles_get_current_aabb);
1855 	ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &VisualServer::particles_set_emission_transform);
1856 
1857 	ClassDB::bind_method(D_METHOD("camera_create"), &VisualServer::camera_create);
1858 	ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &VisualServer::camera_set_perspective);
1859 	ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal);
1860 	ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum);
1861 	ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform);
1862 	ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask);
1863 	ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment);
1864 	ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &VisualServer::camera_set_use_vertical_aspect);
1865 
1866 	ClassDB::bind_method(D_METHOD("viewport_create"), &VisualServer::viewport_create);
1867 	ClassDB::bind_method(D_METHOD("viewport_set_use_arvr", "viewport", "use_arvr"), &VisualServer::viewport_set_use_arvr);
1868 	ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size);
1869 	ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active);
1870 	ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport);
1871 	ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0));
1872 	ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen);
1873 	ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
1874 	ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
1875 	ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip);
1876 	ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode);
1877 	ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture);
1878 	ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario);
1879 	ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas);
1880 	ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment);
1881 	ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disabled"), &VisualServer::viewport_set_disable_3d);
1882 	ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera);
1883 	ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario);
1884 	ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas);
1885 	ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &VisualServer::viewport_remove_canvas);
1886 	ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &VisualServer::viewport_set_canvas_transform);
1887 	ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &VisualServer::viewport_set_transparent_background);
1888 	ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &VisualServer::viewport_set_global_canvas_transform);
1889 	ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &VisualServer::viewport_set_canvas_stacking);
1890 	ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size);
1891 	ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision);
1892 	ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa);
1893 	ClassDB::bind_method(D_METHOD("viewport_set_hdr", "viewport", "enabled"), &VisualServer::viewport_set_hdr);
1894 	ClassDB::bind_method(D_METHOD("viewport_set_usage", "viewport", "usage"), &VisualServer::viewport_set_usage);
1895 	ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info);
1896 	ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw);
1897 
1898 	ClassDB::bind_method(D_METHOD("environment_create"), &VisualServer::environment_create);
1899 	ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &VisualServer::environment_set_background);
1900 	ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &VisualServer::environment_set_sky);
1901 	ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &VisualServer::environment_set_sky_custom_fov);
1902 	ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &VisualServer::environment_set_sky_orientation);
1903 	ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color);
1904 	ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy);
1905 	ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer);
1906 	ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0));
1907 	ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near);
1908 	ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far);
1909 	ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow);
1910 	ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
1911 	ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
1912 	ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
1913 	ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
1914 	ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog);
1915 
1916 	ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
1917 
1918 	ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height);
1919 
1920 	ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create);
1921 	ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug);
1922 	ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment);
1923 	ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size);
1924 	ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment);
1925 
1926 #ifndef _3D_DISABLED
1927 
1928 	ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &VisualServer::instance_create2);
1929 	ClassDB::bind_method(D_METHOD("instance_create"), &VisualServer::instance_create);
1930 	ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &VisualServer::instance_set_base);
1931 	ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &VisualServer::instance_set_scenario);
1932 	ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &VisualServer::instance_set_layer_mask);
1933 	ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &VisualServer::instance_set_transform);
1934 	ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &VisualServer::instance_attach_object_instance_id);
1935 	ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &VisualServer::instance_set_blend_shape_weight);
1936 	ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &VisualServer::instance_set_surface_material);
1937 	ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &VisualServer::instance_set_visible);
1938 	ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &VisualServer::instance_set_use_lightmap);
1939 	ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &VisualServer::instance_set_custom_aabb);
1940 	ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &VisualServer::instance_attach_skeleton);
1941 	ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &VisualServer::instance_set_exterior);
1942 	ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &VisualServer::instance_set_extra_visibility_margin);
1943 	ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &VisualServer::instance_geometry_set_flag);
1944 	ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &VisualServer::instance_geometry_set_cast_shadows_setting);
1945 	ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &VisualServer::instance_geometry_set_material_override);
1946 	ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &VisualServer::instance_geometry_set_draw_range);
1947 	ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &VisualServer::instance_geometry_set_as_instance_lod);
1948 
1949 	ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &VisualServer::_instances_cull_aabb_bind, DEFVAL(RID()));
1950 	ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &VisualServer::_instances_cull_ray_bind, DEFVAL(RID()));
1951 	ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &VisualServer::_instances_cull_convex_bind, DEFVAL(RID()));
1952 #endif
1953 	ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create);
1954 	ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring);
1955 	ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate);
1956 
1957 	ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create);
1958 	ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent);
1959 	ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &VisualServer::canvas_item_set_visible);
1960 	ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &VisualServer::canvas_item_set_light_mask);
1961 	ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &VisualServer::canvas_item_set_transform);
1962 	ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &VisualServer::canvas_item_set_clip);
1963 	ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &VisualServer::canvas_item_set_distance_field_mode);
1964 	ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &VisualServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
1965 	ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &VisualServer::canvas_item_set_modulate);
1966 	ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &VisualServer::canvas_item_set_self_modulate);
1967 	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &VisualServer::canvas_item_set_draw_behind_parent);
1968 	ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
1969 	ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &VisualServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
1970 	ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &VisualServer::canvas_item_add_rect);
1971 	ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &VisualServer::canvas_item_add_circle);
1972 	ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()));
1973 	ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true));
1974 	ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
1975 	ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID()));
1976 	ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false));
1977 	ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased", "antialiasing_use_indices"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false), DEFVAL(false));
1978 	ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID()));
1979 	ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID()));
1980 	ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles);
1981 	ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform);
1982 	ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore);
1983 	ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y);
1984 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index);
1985 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent);
1986 	ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer);
1987 	ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear);
1988 	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index);
1989 	ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material);
1990 	ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material);
1991 	ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create);
1992 	ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas);
1993 	ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled);
1994 	ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &VisualServer::canvas_light_set_scale);
1995 	ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &VisualServer::canvas_light_set_transform);
1996 	ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &VisualServer::canvas_light_set_texture);
1997 	ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &VisualServer::canvas_light_set_texture_offset);
1998 	ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &VisualServer::canvas_light_set_color);
1999 	ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &VisualServer::canvas_light_set_height);
2000 	ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &VisualServer::canvas_light_set_energy);
2001 	ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &VisualServer::canvas_light_set_z_range);
2002 	ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &VisualServer::canvas_light_set_layer_range);
2003 	ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_cull_mask);
2004 	ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_shadow_cull_mask);
2005 	ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &VisualServer::canvas_light_set_mode);
2006 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &VisualServer::canvas_light_set_shadow_enabled);
2007 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size);
2008 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_gradient_length", "light", "length"), &VisualServer::canvas_light_set_shadow_gradient_length);
2009 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter);
2010 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color);
2011 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth);
2012 
2013 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create);
2014 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas);
2015 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &VisualServer::canvas_light_occluder_set_enabled);
2016 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon);
2017 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform);
2018 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask);
2019 
2020 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create);
2021 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape);
2022 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &VisualServer::canvas_occluder_polygon_set_shape_as_lines);
2023 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &VisualServer::canvas_occluder_polygon_set_cull_mode);
2024 
2025 	ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
2026 	ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);
2027 
2028 	ClassDB::bind_method(D_METHOD("free_rid", "rid"), &VisualServer::free); // shouldn't conflict with Object::free()
2029 
2030 	ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback);
2031 	ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed);
2032 	ClassDB::bind_method(D_METHOD("init"), &VisualServer::init);
2033 	ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish);
2034 	ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info);
2035 	ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &VisualServer::get_video_adapter_name);
2036 	ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &VisualServer::get_video_adapter_vendor);
2037 #ifndef _3D_DISABLED
2038 
2039 	ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh);
2040 	ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube);
2041 #endif
2042 	ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture);
2043 	ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture);
2044 
2045 	ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &VisualServer::set_boot_image, DEFVAL(true));
2046 	ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color);
2047 	ClassDB::bind_method(D_METHOD("set_shader_time_scale", "scale"), &VisualServer::set_shader_time_scale);
2048 
2049 	ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature);
2050 	ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
2051 	ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes);
2052 
2053 	ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &VisualServer::is_render_loop_enabled);
2054 	ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &VisualServer::set_render_loop_enabled);
2055 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
2056 
2057 	BIND_CONSTANT(NO_INDEX_ARRAY);
2058 	BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
2059 	BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
2060 	BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
2061 	BIND_CONSTANT(MAX_GLOW_LEVELS);
2062 	BIND_CONSTANT(MAX_CURSORS);
2063 	BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
2064 	BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
2065 
2066 	BIND_ENUM_CONSTANT(CUBEMAP_LEFT);
2067 	BIND_ENUM_CONSTANT(CUBEMAP_RIGHT);
2068 	BIND_ENUM_CONSTANT(CUBEMAP_BOTTOM);
2069 	BIND_ENUM_CONSTANT(CUBEMAP_TOP);
2070 	BIND_ENUM_CONSTANT(CUBEMAP_FRONT);
2071 	BIND_ENUM_CONSTANT(CUBEMAP_BACK);
2072 
2073 	BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
2074 	BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBEMAP);
2075 	BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
2076 	BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
2077 
2078 	BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIPMAPS);
2079 	BIND_ENUM_CONSTANT(TEXTURE_FLAG_REPEAT);
2080 	BIND_ENUM_CONSTANT(TEXTURE_FLAG_FILTER);
2081 	BIND_ENUM_CONSTANT(TEXTURE_FLAG_ANISOTROPIC_FILTER);
2082 	BIND_ENUM_CONSTANT(TEXTURE_FLAG_CONVERT_TO_LINEAR);
2083 	BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIRRORED_REPEAT);
2084 	BIND_ENUM_CONSTANT(TEXTURE_FLAG_USED_FOR_STREAMING);
2085 	BIND_ENUM_CONSTANT(TEXTURE_FLAGS_DEFAULT);
2086 
2087 	BIND_ENUM_CONSTANT(SHADER_SPATIAL);
2088 	BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
2089 	BIND_ENUM_CONSTANT(SHADER_PARTICLES);
2090 	BIND_ENUM_CONSTANT(SHADER_MAX);
2091 
2092 	BIND_ENUM_CONSTANT(ARRAY_VERTEX);
2093 	BIND_ENUM_CONSTANT(ARRAY_NORMAL);
2094 	BIND_ENUM_CONSTANT(ARRAY_TANGENT);
2095 	BIND_ENUM_CONSTANT(ARRAY_COLOR);
2096 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
2097 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
2098 	BIND_ENUM_CONSTANT(ARRAY_BONES);
2099 	BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
2100 	BIND_ENUM_CONSTANT(ARRAY_INDEX);
2101 	BIND_ENUM_CONSTANT(ARRAY_MAX);
2102 
2103 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
2104 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
2105 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
2106 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
2107 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
2108 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
2109 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
2110 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
2111 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
2112 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
2113 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
2114 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
2115 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
2116 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
2117 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
2118 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
2119 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
2120 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
2121 	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
2122 	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
2123 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
2124 
2125 	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
2126 	BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
2127 	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
2128 	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
2129 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
2130 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
2131 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
2132 	BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
2133 
2134 	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
2135 	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
2136 
2137 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
2138 	BIND_ENUM_CONSTANT(LIGHT_OMNI);
2139 	BIND_ENUM_CONSTANT(LIGHT_SPOT);
2140 
2141 	BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
2142 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
2143 	BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
2144 	BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
2145 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
2146 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
2147 	BIND_ENUM_CONSTANT(LIGHT_PARAM_CONTACT_SHADOW_SIZE);
2148 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
2149 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
2150 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
2151 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
2152 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
2153 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
2154 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE);
2155 	BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
2156 
2157 	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
2158 	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
2159 	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_VERTICAL);
2160 	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL);
2161 
2162 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
2163 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
2164 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
2165 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
2166 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
2167 
2168 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
2169 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE);
2170 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE);
2171 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
2172 
2173 	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
2174 	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
2175 	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
2176 
2177 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
2178 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
2179 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
2180 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
2181 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
2182 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X);
2183 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X);
2184 
2185 	BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D);
2186 	BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D_NO_SAMPLING);
2187 	BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D);
2188 	BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D_NO_EFFECTS);
2189 
2190 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
2191 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
2192 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
2193 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
2194 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
2195 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
2196 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME);
2197 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME);
2198 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
2199 
2200 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
2201 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
2202 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
2203 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
2204 
2205 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
2206 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
2207 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
2208 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
2209 
2210 	BIND_ENUM_CONSTANT(INSTANCE_NONE);
2211 	BIND_ENUM_CONSTANT(INSTANCE_MESH);
2212 	BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
2213 	BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
2214 	BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
2215 	BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
2216 	BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
2217 	BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
2218 	BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE);
2219 	BIND_ENUM_CONSTANT(INSTANCE_MAX);
2220 	BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
2221 
2222 	BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
2223 	BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
2224 	BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
2225 
2226 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
2227 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
2228 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
2229 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
2230 
2231 	BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
2232 	BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
2233 	BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
2234 
2235 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD);
2236 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB);
2237 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX);
2238 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK);
2239 
2240 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
2241 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF3);
2242 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
2243 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF7);
2244 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF9);
2245 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
2246 
2247 	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
2248 	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
2249 	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
2250 
2251 	BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
2252 	BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
2253 	BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
2254 	BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
2255 	BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
2256 	BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
2257 	BIND_ENUM_CONSTANT(INFO_2D_ITEMS_IN_FRAME);
2258 	BIND_ENUM_CONSTANT(INFO_2D_DRAW_CALLS_IN_FRAME);
2259 	BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
2260 	BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
2261 	BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
2262 	BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED);
2263 
2264 	BIND_ENUM_CONSTANT(FEATURE_SHADERS);
2265 	BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
2266 
2267 	BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
2268 	BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
2269 	BIND_ENUM_CONSTANT(MULTIMESH_COLOR_NONE);
2270 	BIND_ENUM_CONSTANT(MULTIMESH_COLOR_8BIT);
2271 	BIND_ENUM_CONSTANT(MULTIMESH_COLOR_FLOAT);
2272 	BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_NONE);
2273 	BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_8BIT);
2274 	BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_FLOAT);
2275 
2276 	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
2277 	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
2278 
2279 	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
2280 	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
2281 	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
2282 
2283 	BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
2284 	BIND_ENUM_CONSTANT(ENV_BG_COLOR);
2285 	BIND_ENUM_CONSTANT(ENV_BG_SKY);
2286 	BIND_ENUM_CONSTANT(ENV_BG_COLOR_SKY);
2287 	BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
2288 	BIND_ENUM_CONSTANT(ENV_BG_KEEP);
2289 	BIND_ENUM_CONSTANT(ENV_BG_MAX);
2290 
2291 	BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_LOW);
2292 	BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_MEDIUM);
2293 	BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_HIGH);
2294 
2295 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
2296 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
2297 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
2298 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
2299 
2300 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
2301 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
2302 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
2303 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
2304 
2305 	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
2306 	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
2307 	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
2308 
2309 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
2310 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
2311 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
2312 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
2313 
2314 	ADD_SIGNAL(MethodInfo("frame_pre_draw"));
2315 	ADD_SIGNAL(MethodInfo("frame_post_draw"));
2316 }
2317 
_canvas_item_add_style_box(RID p_item,const Rect2 & p_rect,const Rect2 & p_source,RID p_texture,const Vector<float> & p_margins,const Color & p_modulate)2318 void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
2319 
2320 	ERR_FAIL_COND(p_margins.size() != 4);
2321 	//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
2322 }
2323 
_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far)2324 void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
2325 
2326 	camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
2327 }
2328 
mesh_add_surface_from_mesh_data(RID p_mesh,const Geometry::MeshData & p_mesh_data)2329 void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
2330 
2331 	PoolVector<Vector3> vertices;
2332 	PoolVector<Vector3> normals;
2333 
2334 	for (int i = 0; i < p_mesh_data.faces.size(); i++) {
2335 
2336 		const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
2337 
2338 		for (int j = 2; j < f.indices.size(); j++) {
2339 
2340 #define _ADD_VERTEX(m_idx)                                      \
2341 	vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
2342 	normals.push_back(f.plane.normal);
2343 
2344 			_ADD_VERTEX(0);
2345 			_ADD_VERTEX(j - 1);
2346 			_ADD_VERTEX(j);
2347 		}
2348 	}
2349 
2350 	Array d;
2351 	d.resize(VS::ARRAY_MAX);
2352 	d[ARRAY_VERTEX] = vertices;
2353 	d[ARRAY_NORMAL] = normals;
2354 	mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
2355 }
2356 
mesh_add_surface_from_planes(RID p_mesh,const PoolVector<Plane> & p_planes)2357 void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {
2358 
2359 	Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
2360 	mesh_add_surface_from_mesh_data(p_mesh, mdata);
2361 }
2362 
immediate_vertex_2d(RID p_immediate,const Vector2 & p_vertex)2363 void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
2364 	immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
2365 }
2366 
instance_create2(RID p_base,RID p_scenario)2367 RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
2368 
2369 	RID instance = instance_create();
2370 	instance_set_base(instance, p_base);
2371 	instance_set_scenario(instance, p_scenario);
2372 	return instance;
2373 }
2374 
is_render_loop_enabled() const2375 bool VisualServer::is_render_loop_enabled() const {
2376 	return render_loop_enabled;
2377 }
2378 
set_render_loop_enabled(bool p_enabled)2379 void VisualServer::set_render_loop_enabled(bool p_enabled) {
2380 	render_loop_enabled = p_enabled;
2381 }
2382 
VisualServer()2383 VisualServer::VisualServer() {
2384 
2385 	//ERR_FAIL_COND(singleton);
2386 	singleton = this;
2387 
2388 	GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false);
2389 	GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true);
2390 	GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false);
2391 	GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
2392 	GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
2393 
2394 	GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
2395 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
2396 
2397 	GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
2398 	GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
2399 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
2400 	GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
2401 	GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
2402 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
2403 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
2404 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
2405 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
2406 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4);
2407 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2408 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2409 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2410 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2411 
2412 	GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1);
2413 	GLOBAL_DEF("rendering/quality/shadows/filter_mode.mobile", 0);
2414 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled,PCF5,PCF13"));
2415 
2416 	GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
2417 	GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
2418 	GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx", true);
2419 	GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx.mobile", false);
2420 	GLOBAL_DEF("rendering/quality/reflections/irradiance_max_size", 128);
2421 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/irradiance_max_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/irradiance_max_size", PROPERTY_HINT_RANGE, "32,2048"));
2422 
2423 	GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
2424 	GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
2425 	GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false);
2426 	GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true);
2427 	GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false);
2428 	GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
2429 
2430 	GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
2431 	GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
2432 
2433 	GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
2434 
2435 	GLOBAL_DEF("rendering/batching/options/use_batching", true);
2436 	GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);
2437 	GLOBAL_DEF("rendering/batching/options/single_rect_fallback", false);
2438 	GLOBAL_DEF("rendering/batching/parameters/max_join_item_commands", 16);
2439 	GLOBAL_DEF("rendering/batching/parameters/colored_vertex_format_threshold", 0.25f);
2440 	GLOBAL_DEF("rendering/batching/lights/scissor_area_threshold", 1.0f);
2441 	GLOBAL_DEF("rendering/batching/lights/max_join_items", 32);
2442 	GLOBAL_DEF("rendering/batching/parameters/batch_buffer_size", 16384);
2443 	GLOBAL_DEF("rendering/batching/parameters/item_reordering_lookahead", 4);
2444 	GLOBAL_DEF("rendering/batching/debug/flash_batching", false);
2445 	GLOBAL_DEF("rendering/batching/debug/diagnose_frame", false);
2446 	GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float", false);
2447 	GLOBAL_DEF("rendering/gles2/compatibility/enable_high_float.Android", false);
2448 	GLOBAL_DEF("rendering/batching/precision/uv_contract", false);
2449 	GLOBAL_DEF("rendering/batching/precision/uv_contract_amount", 100);
2450 
2451 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/batching/parameters/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535"));
2452 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/colored_vertex_format_threshold", PropertyInfo(Variant::REAL, "rendering/batching/parameters/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
2453 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/batch_buffer_size", PropertyInfo(Variant::INT, "rendering/batching/parameters/batch_buffer_size", PROPERTY_HINT_RANGE, "1024,65535,1024"));
2454 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/scissor_area_threshold", PropertyInfo(Variant::REAL, "rendering/batching/lights/scissor_area_threshold", PROPERTY_HINT_RANGE, "0.0,1.0"));
2455 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/max_join_items", PropertyInfo(Variant::INT, "rendering/batching/lights/max_join_items", PROPERTY_HINT_RANGE, "0,512"));
2456 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/item_reordering_lookahead", PropertyInfo(Variant::INT, "rendering/batching/parameters/item_reordering_lookahead", PROPERTY_HINT_RANGE, "0,256"));
2457 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/precision/uv_contract_amount", PropertyInfo(Variant::INT, "rendering/batching/precision/uv_contract_amount", PROPERTY_HINT_RANGE, "0,10000"));
2458 }
2459 
~VisualServer()2460 VisualServer::~VisualServer() {
2461 
2462 	singleton = NULL;
2463 }
2464