1 /*************************************************************************/
2 /* visual_server.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30
31 #include "visual_server.h"
32
33 #include "core/method_bind_ext.gen.inc"
34 #include "core/project_settings.h"
35
36 VisualServer *VisualServer::singleton = NULL;
37 VisualServer *(*VisualServer::create_func)() = NULL;
38
get_singleton()39 VisualServer *VisualServer::get_singleton() {
40
41 return singleton;
42 }
43
create()44 VisualServer *VisualServer::create() {
45
46 ERR_FAIL_COND_V(singleton, NULL);
47
48 if (create_func)
49 return create_func();
50
51 return NULL;
52 }
53
texture_create_from_image(const Ref<Image> & p_image,uint32_t p_flags)54 RID VisualServer::texture_create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
55
56 ERR_FAIL_COND_V(!p_image.is_valid(), RID());
57 RID texture = texture_create();
58 texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); //if it has mipmaps, use, else generate
59 ERR_FAIL_COND_V(!texture.is_valid(), texture);
60
61 texture_set_data(texture, p_image);
62
63 return texture;
64 }
65
_texture_debug_usage_bind()66 Array VisualServer::_texture_debug_usage_bind() {
67
68 List<TextureInfo> list;
69 texture_debug_usage(&list);
70 Array arr;
71 for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
72
73 Dictionary dict;
74 dict["texture"] = E->get().texture;
75 dict["width"] = E->get().width;
76 dict["height"] = E->get().height;
77 dict["depth"] = E->get().depth;
78 dict["format"] = E->get().format;
79 dict["bytes"] = E->get().bytes;
80 dict["path"] = E->get().path;
81 arr.push_back(dict);
82 }
83 return arr;
84 }
85
_shader_get_param_list_bind(RID p_shader) const86 Array VisualServer::_shader_get_param_list_bind(RID p_shader) const {
87
88 List<PropertyInfo> l;
89 shader_get_param_list(p_shader, &l);
90 return convert_property_list(&l);
91 }
92
to_array(const Vector<ObjectID> & ids)93 static Array to_array(const Vector<ObjectID> &ids) {
94 Array a;
95 a.resize(ids.size());
96 for (int i = 0; i < ids.size(); ++i) {
97 a[i] = ids[i];
98 }
99 return a;
100 }
101
_instances_cull_aabb_bind(const AABB & p_aabb,RID p_scenario) const102 Array VisualServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
103
104 Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
105 return to_array(ids);
106 }
107
_instances_cull_ray_bind(const Vector3 & p_from,const Vector3 & p_to,RID p_scenario) const108 Array VisualServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
109
110 Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
111 return to_array(ids);
112 }
113
_instances_cull_convex_bind(const Array & p_convex,RID p_scenario) const114 Array VisualServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
115
116 Vector<Plane> planes;
117 for (int i = 0; i < p_convex.size(); ++i) {
118 Variant v = p_convex[i];
119 ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
120 planes.push_back(v);
121 }
122
123 Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
124 return to_array(ids);
125 }
126
get_test_texture()127 RID VisualServer::get_test_texture() {
128
129 if (test_texture.is_valid()) {
130 return test_texture;
131 };
132
133 #define TEST_TEXTURE_SIZE 256
134
135 PoolVector<uint8_t> test_data;
136 test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
137
138 {
139 PoolVector<uint8_t>::Write w = test_data.write();
140
141 for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
142
143 for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
144
145 Color c;
146 int r = 255 - (x + y) / 2;
147
148 if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
149
150 c.r = y;
151 c.g = r;
152 c.b = x;
153
154 } else {
155
156 c.r = r;
157 c.g = x;
158 c.b = y;
159 }
160
161 w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
162 w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
163 w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
164 }
165 }
166 }
167
168 Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
169
170 test_texture = texture_create_from_image(data);
171
172 return test_texture;
173 }
174
_free_internal_rids()175 void VisualServer::_free_internal_rids() {
176
177 if (test_texture.is_valid())
178 free(test_texture);
179 if (white_texture.is_valid())
180 free(white_texture);
181 if (test_material.is_valid())
182 free(test_material);
183 }
184
_make_test_cube()185 RID VisualServer::_make_test_cube() {
186
187 PoolVector<Vector3> vertices;
188 PoolVector<Vector3> normals;
189 PoolVector<float> tangents;
190 PoolVector<Vector3> uvs;
191
192 #define ADD_VTX(m_idx) \
193 vertices.push_back(face_points[m_idx]); \
194 normals.push_back(normal_points[m_idx]); \
195 tangents.push_back(normal_points[m_idx][1]); \
196 tangents.push_back(normal_points[m_idx][2]); \
197 tangents.push_back(normal_points[m_idx][0]); \
198 tangents.push_back(1.0); \
199 uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
200
201 for (int i = 0; i < 6; i++) {
202
203 Vector3 face_points[4];
204 Vector3 normal_points[4];
205 float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
206
207 for (int j = 0; j < 4; j++) {
208
209 float v[3];
210 v[0] = 1.0;
211 v[1] = 1 - 2 * ((j >> 1) & 1);
212 v[2] = v[1] * (1 - 2 * (j & 1));
213
214 for (int k = 0; k < 3; k++) {
215
216 if (i < 3)
217 face_points[j][(i + k) % 3] = v[k];
218 else
219 face_points[3 - j][(i + k) % 3] = -v[k];
220 }
221 normal_points[j] = Vector3();
222 normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
223 }
224
225 //tri 1
226 ADD_VTX(0);
227 ADD_VTX(1);
228 ADD_VTX(2);
229 //tri 2
230 ADD_VTX(2);
231 ADD_VTX(3);
232 ADD_VTX(0);
233 }
234
235 RID test_cube = mesh_create();
236
237 Array d;
238 d.resize(VS::ARRAY_MAX);
239 d[VisualServer::ARRAY_NORMAL] = normals;
240 d[VisualServer::ARRAY_TANGENT] = tangents;
241 d[VisualServer::ARRAY_TEX_UV] = uvs;
242 d[VisualServer::ARRAY_VERTEX] = vertices;
243
244 PoolVector<int> indices;
245 indices.resize(vertices.size());
246 for (int i = 0; i < vertices.size(); i++)
247 indices.set(i, i);
248 d[VisualServer::ARRAY_INDEX] = indices;
249
250 mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
251
252 /*
253 test_material = fixed_material_create();
254 //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
255 fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
256 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
257 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
258
259 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
260 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
261 */
262 mesh_surface_set_material(test_cube, 0, test_material);
263
264 return test_cube;
265 }
266
make_sphere_mesh(int p_lats,int p_lons,float p_radius)267 RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
268
269 PoolVector<Vector3> vertices;
270 PoolVector<Vector3> normals;
271
272 for (int i = 1; i <= p_lats; i++) {
273 double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
274 double z0 = Math::sin(lat0);
275 double zr0 = Math::cos(lat0);
276
277 double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
278 double z1 = Math::sin(lat1);
279 double zr1 = Math::cos(lat1);
280
281 for (int j = p_lons; j >= 1; j--) {
282
283 double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
284 double x0 = Math::cos(lng0);
285 double y0 = Math::sin(lng0);
286
287 double lng1 = 2 * Math_PI * (double)(j) / p_lons;
288 double x1 = Math::cos(lng1);
289 double y1 = Math::sin(lng1);
290
291 Vector3 v[4] = {
292 Vector3(x1 * zr0, z0, y1 * zr0),
293 Vector3(x1 * zr1, z1, y1 * zr1),
294 Vector3(x0 * zr1, z1, y0 * zr1),
295 Vector3(x0 * zr0, z0, y0 * zr0)
296 };
297
298 #define ADD_POINT(m_idx) \
299 normals.push_back(v[m_idx]); \
300 vertices.push_back(v[m_idx] * p_radius);
301
302 ADD_POINT(0);
303 ADD_POINT(1);
304 ADD_POINT(2);
305
306 ADD_POINT(2);
307 ADD_POINT(3);
308 ADD_POINT(0);
309 }
310 }
311
312 RID mesh = mesh_create();
313 Array d;
314 d.resize(VS::ARRAY_MAX);
315
316 d[ARRAY_VERTEX] = vertices;
317 d[ARRAY_NORMAL] = normals;
318
319 mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
320
321 return mesh;
322 }
323
get_white_texture()324 RID VisualServer::get_white_texture() {
325
326 if (white_texture.is_valid())
327 return white_texture;
328
329 PoolVector<uint8_t> wt;
330 wt.resize(16 * 3);
331 {
332 PoolVector<uint8_t>::Write w = wt.write();
333 for (int i = 0; i < 16 * 3; i++)
334 w[i] = 255;
335 }
336 Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
337 white_texture = texture_create();
338 texture_allocate(white_texture, 4, 4, 0, Image::FORMAT_RGB8, TEXTURE_TYPE_2D);
339 texture_set_data(white_texture, white);
340 return white_texture;
341 }
342
343 #define SMALL_VEC2 Vector2(0.00001, 0.00001)
344 #define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
345
_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t * p_offsets,uint32_t p_stride,PoolVector<uint8_t> & r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> & r_index_array,int p_index_array_len,AABB & r_aabb,Vector<AABB> & r_bone_aabb)346 Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
347
348 PoolVector<uint8_t>::Write vw = r_vertex_array.write();
349
350 PoolVector<uint8_t>::Write iw;
351 if (r_index_array.size()) {
352 iw = r_index_array.write();
353 }
354
355 int max_bone = 0;
356
357 for (int ai = 0; ai < VS::ARRAY_MAX; ai++) {
358
359 if (!(p_format & (1 << ai))) // no array
360 continue;
361
362 switch (ai) {
363
364 case VS::ARRAY_VERTEX: {
365
366 if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
367
368 PoolVector<Vector2> array = p_arrays[ai];
369 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
370
371 PoolVector<Vector2>::Read read = array.read();
372 const Vector2 *src = read.ptr();
373
374 // setting vertices means regenerating the AABB
375 Rect2 aabb;
376
377 if (p_format & ARRAY_COMPRESS_VERTEX) {
378
379 for (int i = 0; i < p_vertex_array_len; i++) {
380
381 uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
382
383 copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2);
384
385 if (i == 0) {
386
387 aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
388 } else {
389
390 aabb.expand_to(src[i]);
391 }
392 }
393
394 } else {
395 for (int i = 0; i < p_vertex_array_len; i++) {
396
397 float vector[2] = { src[i].x, src[i].y };
398
399 copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
400
401 if (i == 0) {
402
403 aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
404 } else {
405
406 aabb.expand_to(src[i]);
407 }
408 }
409 }
410
411 r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
412
413 } else {
414 PoolVector<Vector3> array = p_arrays[ai];
415 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
416
417 PoolVector<Vector3>::Read read = array.read();
418 const Vector3 *src = read.ptr();
419
420 // setting vertices means regenerating the AABB
421 AABB aabb;
422
423 if (p_format & ARRAY_COMPRESS_VERTEX) {
424
425 for (int i = 0; i < p_vertex_array_len; i++) {
426
427 uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
428
429 copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4);
430
431 if (i == 0) {
432
433 aabb = AABB(src[i], SMALL_VEC3);
434 } else {
435
436 aabb.expand_to(src[i]);
437 }
438 }
439
440 } else {
441 for (int i = 0; i < p_vertex_array_len; i++) {
442
443 float vector[3] = { src[i].x, src[i].y, src[i].z };
444
445 copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
446
447 if (i == 0) {
448
449 aabb = AABB(src[i], SMALL_VEC3);
450 } else {
451
452 aabb.expand_to(src[i]);
453 }
454 }
455 }
456
457 r_aabb = aabb;
458 }
459
460 } break;
461 case VS::ARRAY_NORMAL: {
462
463 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
464
465 PoolVector<Vector3> array = p_arrays[ai];
466 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
467
468 PoolVector<Vector3>::Read read = array.read();
469 const Vector3 *src = read.ptr();
470
471 // setting vertices means regenerating the AABB
472
473 if (p_format & ARRAY_COMPRESS_NORMAL) {
474
475 for (int i = 0; i < p_vertex_array_len; i++) {
476
477 int8_t vector[4] = {
478 (int8_t)CLAMP(src[i].x * 127, -128, 127),
479 (int8_t)CLAMP(src[i].y * 127, -128, 127),
480 (int8_t)CLAMP(src[i].z * 127, -128, 127),
481 0,
482 };
483
484 copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
485 }
486
487 } else {
488 for (int i = 0; i < p_vertex_array_len; i++) {
489
490 float vector[3] = { src[i].x, src[i].y, src[i].z };
491 copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
492 }
493 }
494
495 } break;
496
497 case VS::ARRAY_TANGENT: {
498
499 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
500
501 PoolVector<real_t> array = p_arrays[ai];
502
503 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
504
505 PoolVector<real_t>::Read read = array.read();
506 const real_t *src = read.ptr();
507
508 if (p_format & ARRAY_COMPRESS_TANGENT) {
509
510 for (int i = 0; i < p_vertex_array_len; i++) {
511 int8_t xyzw[4] = {
512 (int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127),
513 (int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127),
514 (int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127),
515 (int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127)
516 };
517
518 copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
519 }
520
521 } else {
522 for (int i = 0; i < p_vertex_array_len; i++) {
523
524 float xyzw[4] = {
525 src[i * 4 + 0],
526 src[i * 4 + 1],
527 src[i * 4 + 2],
528 src[i * 4 + 3]
529 };
530
531 copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
532 }
533 }
534
535 } break;
536 case VS::ARRAY_COLOR: {
537
538 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER);
539
540 PoolVector<Color> array = p_arrays[ai];
541
542 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
543
544 PoolVector<Color>::Read read = array.read();
545 const Color *src = read.ptr();
546
547 if (p_format & ARRAY_COMPRESS_COLOR) {
548
549 for (int i = 0; i < p_vertex_array_len; i++) {
550
551 uint8_t colors[4];
552
553 for (int j = 0; j < 4; j++) {
554
555 colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
556 }
557
558 copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
559 }
560 } else {
561
562 for (int i = 0; i < p_vertex_array_len; i++) {
563
564 copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
565 }
566 }
567
568 } break;
569 case VS::ARRAY_TEX_UV: {
570
571 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
572
573 PoolVector<Vector2> array = p_arrays[ai];
574
575 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
576
577 PoolVector<Vector2>::Read read = array.read();
578
579 const Vector2 *src = read.ptr();
580
581 if (p_format & ARRAY_COMPRESS_TEX_UV) {
582
583 for (int i = 0; i < p_vertex_array_len; i++) {
584
585 uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
586 copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
587 }
588
589 } else {
590 for (int i = 0; i < p_vertex_array_len; i++) {
591
592 float uv[2] = { src[i].x, src[i].y };
593
594 copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
595 }
596 }
597
598 } break;
599
600 case VS::ARRAY_TEX_UV2: {
601
602 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
603
604 PoolVector<Vector2> array = p_arrays[ai];
605
606 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
607
608 PoolVector<Vector2>::Read read = array.read();
609
610 const Vector2 *src = read.ptr();
611
612 if (p_format & ARRAY_COMPRESS_TEX_UV2) {
613
614 for (int i = 0; i < p_vertex_array_len; i++) {
615
616 uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
617 copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
618 }
619
620 } else {
621 for (int i = 0; i < p_vertex_array_len; i++) {
622
623 float uv[2] = { src[i].x, src[i].y };
624
625 copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
626 }
627 }
628 } break;
629 case VS::ARRAY_WEIGHTS: {
630
631 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
632
633 PoolVector<real_t> array = p_arrays[ai];
634
635 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
636
637 PoolVector<real_t>::Read read = array.read();
638
639 const real_t *src = read.ptr();
640
641 if (p_format & ARRAY_COMPRESS_WEIGHTS) {
642
643 for (int i = 0; i < p_vertex_array_len; i++) {
644
645 uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
646 for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
647 data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
648 }
649
650 copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
651 }
652 } else {
653
654 for (int i = 0; i < p_vertex_array_len; i++) {
655
656 float data[VS::ARRAY_WEIGHTS_SIZE];
657 for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
658 data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
659 }
660
661 copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4);
662 }
663 }
664
665 } break;
666 case VS::ARRAY_BONES: {
667
668 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
669
670 PoolVector<int> array = p_arrays[ai];
671
672 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
673
674 PoolVector<int>::Read read = array.read();
675
676 const int *src = read.ptr();
677
678 if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) {
679
680 for (int i = 0; i < p_vertex_array_len; i++) {
681
682 uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
683 for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
684 data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255);
685 max_bone = MAX(data[j], max_bone);
686 }
687
688 copymem(&vw[p_offsets[ai] + i * p_stride], data, 4);
689 }
690
691 } else {
692 for (int i = 0; i < p_vertex_array_len; i++) {
693
694 uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
695 for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
696 data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
697 max_bone = MAX(data[j], max_bone);
698 }
699
700 copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
701 }
702 }
703
704 } break;
705 case VS::ARRAY_INDEX: {
706
707 ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
708 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER);
709
710 PoolVector<int> indices = p_arrays[ai];
711 ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
712 ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
713
714 /* determine whether using 16 or 32 bits indices */
715
716 PoolVector<int>::Read read = indices.read();
717 const int *src = read.ptr();
718
719 for (int i = 0; i < p_index_array_len; i++) {
720
721 if (p_vertex_array_len < (1 << 16)) {
722 uint16_t v = src[i];
723
724 copymem(&iw[i * 2], &v, 2);
725 } else {
726 uint32_t v = src[i];
727
728 copymem(&iw[i * 4], &v, 4);
729 }
730 }
731 } break;
732 default: {
733 ERR_FAIL_V(ERR_INVALID_DATA);
734 }
735 }
736 }
737
738 if (p_format & VS::ARRAY_FORMAT_BONES) {
739 //create AABBs for each detected bone
740 int total_bones = max_bone + 1;
741
742 bool first = r_bone_aabb.size() == 0;
743
744 r_bone_aabb.resize(total_bones);
745
746 if (first) {
747 for (int i = 0; i < total_bones; i++) {
748 r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
749 }
750 }
751
752 PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
753 PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
754 PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
755
756 bool any_valid = false;
757
758 if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
759
760 int vs = vertices.size();
761 PoolVector<Vector3>::Read rv = vertices.read();
762 PoolVector<int>::Read rb = bones.read();
763 PoolVector<float>::Read rw = weights.read();
764
765 AABB *bptr = r_bone_aabb.ptrw();
766
767 for (int i = 0; i < vs; i++) {
768
769 Vector3 v = rv[i];
770 for (int j = 0; j < 4; j++) {
771
772 int idx = rb[i * 4 + j];
773 float w = rw[i * 4 + j];
774 if (w == 0)
775 continue; //break;
776 ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
777
778 if (bptr[idx].size.x < 0) {
779 //first
780 bptr[idx] = AABB(v, SMALL_VEC3);
781 any_valid = true;
782 } else {
783 bptr[idx].expand_to(v);
784 }
785 }
786 }
787 }
788
789 if (!any_valid && first) {
790
791 r_bone_aabb.clear();
792 }
793 }
794 return OK;
795 }
796
mesh_surface_get_format_offset(uint32_t p_format,int p_vertex_len,int p_index_len,int p_array_index) const797 uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
798 uint32_t offsets[ARRAY_MAX];
799 mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
800 return offsets[p_array_index];
801 }
802
mesh_surface_get_format_stride(uint32_t p_format,int p_vertex_len,int p_index_len) const803 uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
804 uint32_t offsets[ARRAY_MAX];
805 return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
806 }
807
mesh_surface_make_offsets_from_format(uint32_t p_format,int p_vertex_len,int p_index_len,uint32_t * r_offsets) const808 uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
809
810 int total_elem_size = 0;
811
812 for (int i = 0; i < VS::ARRAY_MAX; i++) {
813
814 r_offsets[i] = 0; //reset
815
816 if (!(p_format & (1 << i))) // no array
817 continue;
818
819 int elem_size = 0;
820
821 switch (i) {
822
823 case VS::ARRAY_VERTEX: {
824
825 if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
826 elem_size = 2;
827 } else {
828 elem_size = 3;
829 }
830
831 if (p_format & ARRAY_COMPRESS_VERTEX) {
832 elem_size *= sizeof(int16_t);
833 } else {
834 elem_size *= sizeof(float);
835 }
836
837 if (elem_size == 6) {
838 elem_size = 8;
839 }
840
841 } break;
842 case VS::ARRAY_NORMAL: {
843
844 if (p_format & ARRAY_COMPRESS_NORMAL) {
845 elem_size = sizeof(uint32_t);
846 } else {
847 elem_size = sizeof(float) * 3;
848 }
849
850 } break;
851
852 case VS::ARRAY_TANGENT: {
853 if (p_format & ARRAY_COMPRESS_TANGENT) {
854 elem_size = sizeof(uint32_t);
855 } else {
856 elem_size = sizeof(float) * 4;
857 }
858
859 } break;
860 case VS::ARRAY_COLOR: {
861
862 if (p_format & ARRAY_COMPRESS_COLOR) {
863 elem_size = sizeof(uint32_t);
864 } else {
865 elem_size = sizeof(float) * 4;
866 }
867 } break;
868 case VS::ARRAY_TEX_UV: {
869 if (p_format & ARRAY_COMPRESS_TEX_UV) {
870 elem_size = sizeof(uint32_t);
871 } else {
872 elem_size = sizeof(float) * 2;
873 }
874
875 } break;
876
877 case VS::ARRAY_TEX_UV2: {
878 if (p_format & ARRAY_COMPRESS_TEX_UV2) {
879 elem_size = sizeof(uint32_t);
880 } else {
881 elem_size = sizeof(float) * 2;
882 }
883
884 } break;
885 case VS::ARRAY_WEIGHTS: {
886
887 if (p_format & ARRAY_COMPRESS_WEIGHTS) {
888 elem_size = sizeof(uint16_t) * 4;
889 } else {
890 elem_size = sizeof(float) * 4;
891 }
892
893 } break;
894 case VS::ARRAY_BONES: {
895
896 if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
897 elem_size = sizeof(uint16_t) * 4;
898 } else {
899 elem_size = sizeof(uint32_t);
900 }
901
902 } break;
903 case VS::ARRAY_INDEX: {
904
905 if (p_index_len <= 0) {
906 ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
907 break;
908 }
909 /* determine whether using 16 or 32 bits indices */
910 if (p_vertex_len >= (1 << 16)) {
911
912 elem_size = 4;
913
914 } else {
915 elem_size = 2;
916 }
917 r_offsets[i] = elem_size;
918 continue;
919 }
920 default: {
921 ERR_FAIL_V(0);
922 }
923 }
924
925 r_offsets[i] = total_elem_size;
926 total_elem_size += elem_size;
927 }
928 return total_elem_size;
929 }
930
mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array & p_arrays,const Array & p_blend_shapes,uint32_t p_compress_format)931 void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
932
933 ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
934 ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX);
935
936 uint32_t format = 0;
937
938 // validation
939 int index_array_len = 0;
940 int array_len = 0;
941
942 for (int i = 0; i < p_arrays.size(); i++) {
943
944 if (p_arrays[i].get_type() == Variant::NIL)
945 continue;
946
947 format |= (1 << i);
948
949 if (i == VS::ARRAY_VERTEX) {
950
951 Variant var = p_arrays[i];
952 switch (var.get_type()) {
953 case Variant::POOL_VECTOR2_ARRAY: {
954 PoolVector<Vector2> v2 = var;
955 } break;
956 case Variant::POOL_VECTOR3_ARRAY: {
957 PoolVector<Vector3> v3 = var;
958 } break;
959 default: {
960 Array v = var;
961 } break;
962 }
963
964 array_len = PoolVector3Array(p_arrays[i]).size();
965 ERR_FAIL_COND(array_len == 0);
966 } else if (i == VS::ARRAY_INDEX) {
967
968 index_array_len = PoolIntArray(p_arrays[i]).size();
969 }
970 }
971
972 ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
973
974 if (p_blend_shapes.size()) {
975 //validate format for morphs
976 for (int i = 0; i < p_blend_shapes.size(); i++) {
977
978 uint32_t bsformat = 0;
979 Array arr = p_blend_shapes[i];
980 for (int j = 0; j < arr.size(); j++) {
981
982 if (arr[j].get_type() != Variant::NIL)
983 bsformat |= (1 << j);
984 }
985
986 ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)));
987 }
988 }
989
990 uint32_t offsets[VS::ARRAY_MAX];
991
992 int total_elem_size = 0;
993
994 for (int i = 0; i < VS::ARRAY_MAX; i++) {
995
996 offsets[i] = 0; //reset
997
998 if (!(format & (1 << i))) // no array
999 continue;
1000
1001 int elem_size = 0;
1002
1003 switch (i) {
1004
1005 case VS::ARRAY_VERTEX: {
1006
1007 Variant arr = p_arrays[0];
1008 if (arr.get_type() == Variant::POOL_VECTOR2_ARRAY) {
1009 elem_size = 2;
1010 p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES;
1011 } else if (arr.get_type() == Variant::POOL_VECTOR3_ARRAY) {
1012 p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES;
1013 elem_size = 3;
1014 } else {
1015 elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
1016 }
1017
1018 if (p_compress_format & ARRAY_COMPRESS_VERTEX) {
1019 elem_size *= sizeof(int16_t);
1020 } else {
1021 elem_size *= sizeof(float);
1022 }
1023
1024 if (elem_size == 6) {
1025 //had to pad
1026 elem_size = 8;
1027 }
1028
1029 } break;
1030 case VS::ARRAY_NORMAL: {
1031
1032 if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
1033 elem_size = sizeof(uint32_t);
1034 } else {
1035 elem_size = sizeof(float) * 3;
1036 }
1037
1038 } break;
1039
1040 case VS::ARRAY_TANGENT: {
1041 if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
1042 elem_size = sizeof(uint32_t);
1043 } else {
1044 elem_size = sizeof(float) * 4;
1045 }
1046
1047 } break;
1048 case VS::ARRAY_COLOR: {
1049
1050 if (p_compress_format & ARRAY_COMPRESS_COLOR) {
1051 elem_size = sizeof(uint32_t);
1052 } else {
1053 elem_size = sizeof(float) * 4;
1054 }
1055 } break;
1056 case VS::ARRAY_TEX_UV: {
1057 if (p_compress_format & ARRAY_COMPRESS_TEX_UV) {
1058 elem_size = sizeof(uint32_t);
1059 } else {
1060 elem_size = sizeof(float) * 2;
1061 }
1062
1063 } break;
1064
1065 case VS::ARRAY_TEX_UV2: {
1066 if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) {
1067 elem_size = sizeof(uint32_t);
1068 } else {
1069 elem_size = sizeof(float) * 2;
1070 }
1071
1072 } break;
1073 case VS::ARRAY_WEIGHTS: {
1074
1075 if (p_compress_format & ARRAY_COMPRESS_WEIGHTS) {
1076 elem_size = sizeof(uint16_t) * 4;
1077 } else {
1078 elem_size = sizeof(float) * 4;
1079 }
1080
1081 } break;
1082 case VS::ARRAY_BONES: {
1083
1084 PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
1085 int max_bone = 0;
1086
1087 {
1088 int bc = bones.size();
1089 PoolVector<int>::Read r = bones.read();
1090 for (int j = 0; j < bc; j++) {
1091 max_bone = MAX(r[j], max_bone);
1092 }
1093 }
1094
1095 if (max_bone > 255) {
1096 p_compress_format |= ARRAY_FLAG_USE_16_BIT_BONES;
1097 elem_size = sizeof(uint16_t) * 4;
1098 } else {
1099 p_compress_format &= ~ARRAY_FLAG_USE_16_BIT_BONES;
1100 elem_size = sizeof(uint32_t);
1101 }
1102
1103 } break;
1104 case VS::ARRAY_INDEX: {
1105
1106 if (index_array_len <= 0) {
1107 ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
1108 break;
1109 }
1110 /* determine whether using 16 or 32 bits indices */
1111 if (array_len >= (1 << 16)) {
1112
1113 elem_size = 4;
1114
1115 } else {
1116 elem_size = 2;
1117 }
1118 offsets[i] = elem_size;
1119 continue;
1120 }
1121 default: {
1122 ERR_FAIL();
1123 }
1124 }
1125
1126 offsets[i] = total_elem_size;
1127 total_elem_size += elem_size;
1128 }
1129
1130 uint32_t mask = (1 << ARRAY_MAX) - 1;
1131 format |= (~mask) & p_compress_format; //make the full format
1132
1133 int array_size = total_elem_size * array_len;
1134
1135 PoolVector<uint8_t> vertex_array;
1136 vertex_array.resize(array_size);
1137
1138 int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len;
1139
1140 PoolVector<uint8_t> index_array;
1141 index_array.resize(index_array_size);
1142
1143 AABB aabb;
1144 Vector<AABB> bone_aabb;
1145
1146 Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
1147 ERR_FAIL_COND_MSG(err, "Invalid array format for surface.");
1148
1149 Vector<PoolVector<uint8_t> > blend_shape_data;
1150
1151 for (int i = 0; i < p_blend_shapes.size(); i++) {
1152
1153 PoolVector<uint8_t> vertex_array_shape;
1154 vertex_array_shape.resize(array_size);
1155 PoolVector<uint8_t> noindex;
1156
1157 AABB laabb;
1158 Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
1159 aabb.merge_with(laabb);
1160 ERR_FAIL_COND_MSG(err2 != OK, "Invalid blend shape array format for surface.");
1161
1162 blend_shape_data.push_back(vertex_array_shape);
1163 }
1164
1165 mesh_add_surface(p_mesh, format, p_primitive, vertex_array, array_len, index_array, index_array_len, aabb, blend_shape_data, bone_aabb);
1166 }
1167
_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const1168 Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const {
1169
1170 uint32_t offsets[ARRAY_MAX];
1171
1172 int total_elem_size = 0;
1173
1174 for (int i = 0; i < VS::ARRAY_MAX; i++) {
1175
1176 offsets[i] = 0; //reset
1177
1178 if (!(p_format & (1 << i))) // no array
1179 continue;
1180
1181 int elem_size = 0;
1182
1183 switch (i) {
1184
1185 case VS::ARRAY_VERTEX: {
1186
1187 if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1188 elem_size = 2;
1189 } else {
1190 elem_size = 3;
1191 }
1192
1193 if (p_format & ARRAY_COMPRESS_VERTEX) {
1194 elem_size *= sizeof(int16_t);
1195 } else {
1196 elem_size *= sizeof(float);
1197 }
1198
1199 if (elem_size == 6) {
1200 elem_size = 8;
1201 }
1202
1203 } break;
1204 case VS::ARRAY_NORMAL: {
1205
1206 if (p_format & ARRAY_COMPRESS_NORMAL) {
1207 elem_size = sizeof(uint32_t);
1208 } else {
1209 elem_size = sizeof(float) * 3;
1210 }
1211
1212 } break;
1213
1214 case VS::ARRAY_TANGENT: {
1215 if (p_format & ARRAY_COMPRESS_TANGENT) {
1216 elem_size = sizeof(uint32_t);
1217 } else {
1218 elem_size = sizeof(float) * 4;
1219 }
1220
1221 } break;
1222 case VS::ARRAY_COLOR: {
1223
1224 if (p_format & ARRAY_COMPRESS_COLOR) {
1225 elem_size = sizeof(uint32_t);
1226 } else {
1227 elem_size = sizeof(float) * 4;
1228 }
1229 } break;
1230 case VS::ARRAY_TEX_UV: {
1231 if (p_format & ARRAY_COMPRESS_TEX_UV) {
1232 elem_size = sizeof(uint32_t);
1233 } else {
1234 elem_size = sizeof(float) * 2;
1235 }
1236
1237 } break;
1238
1239 case VS::ARRAY_TEX_UV2: {
1240 if (p_format & ARRAY_COMPRESS_TEX_UV2) {
1241 elem_size = sizeof(uint32_t);
1242 } else {
1243 elem_size = sizeof(float) * 2;
1244 }
1245
1246 } break;
1247 case VS::ARRAY_WEIGHTS: {
1248
1249 if (p_format & ARRAY_COMPRESS_WEIGHTS) {
1250 elem_size = sizeof(uint16_t) * 4;
1251 } else {
1252 elem_size = sizeof(float) * 4;
1253 }
1254
1255 } break;
1256 case VS::ARRAY_BONES: {
1257
1258 if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
1259 elem_size = sizeof(uint16_t) * 4;
1260 } else {
1261 elem_size = sizeof(uint32_t);
1262 }
1263
1264 } break;
1265 case VS::ARRAY_INDEX: {
1266
1267 if (p_index_len <= 0) {
1268 ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
1269 break;
1270 }
1271 /* determine whether using 16 or 32 bits indices */
1272 if (p_vertex_len >= (1 << 16)) {
1273
1274 elem_size = 4;
1275
1276 } else {
1277 elem_size = 2;
1278 }
1279 offsets[i] = elem_size;
1280 continue;
1281 }
1282 default: {
1283 ERR_FAIL_V(Array());
1284 }
1285 }
1286
1287 offsets[i] = total_elem_size;
1288 total_elem_size += elem_size;
1289 }
1290
1291 Array ret;
1292 ret.resize(VS::ARRAY_MAX);
1293
1294 PoolVector<uint8_t>::Read r = p_vertex_data.read();
1295
1296 for (int i = 0; i < VS::ARRAY_MAX; i++) {
1297
1298 if (!(p_format & (1 << i)))
1299 continue;
1300
1301 switch (i) {
1302
1303 case VS::ARRAY_VERTEX: {
1304
1305 if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1306
1307 PoolVector<Vector2> arr_2d;
1308 arr_2d.resize(p_vertex_len);
1309
1310 if (p_format & ARRAY_COMPRESS_VERTEX) {
1311
1312 PoolVector<Vector2>::Write w = arr_2d.write();
1313
1314 for (int j = 0; j < p_vertex_len; j++) {
1315
1316 const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1317 w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
1318 }
1319 } else {
1320
1321 PoolVector<Vector2>::Write w = arr_2d.write();
1322
1323 for (int j = 0; j < p_vertex_len; j++) {
1324
1325 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1326 w[j] = Vector2(v[0], v[1]);
1327 }
1328 }
1329
1330 ret[i] = arr_2d;
1331 } else {
1332
1333 PoolVector<Vector3> arr_3d;
1334 arr_3d.resize(p_vertex_len);
1335
1336 if (p_format & ARRAY_COMPRESS_VERTEX) {
1337
1338 PoolVector<Vector3>::Write w = arr_3d.write();
1339
1340 for (int j = 0; j < p_vertex_len; j++) {
1341
1342 const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1343 w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2]));
1344 }
1345 } else {
1346
1347 PoolVector<Vector3>::Write w = arr_3d.write();
1348
1349 for (int j = 0; j < p_vertex_len; j++) {
1350
1351 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1352 w[j] = Vector3(v[0], v[1], v[2]);
1353 }
1354 }
1355
1356 ret[i] = arr_3d;
1357 }
1358
1359 } break;
1360 case VS::ARRAY_NORMAL: {
1361 PoolVector<Vector3> arr;
1362 arr.resize(p_vertex_len);
1363
1364 if (p_format & ARRAY_COMPRESS_NORMAL) {
1365
1366 PoolVector<Vector3>::Write w = arr.write();
1367 const float multiplier = 1.f / 127.f;
1368
1369 for (int j = 0; j < p_vertex_len; j++) {
1370
1371 const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
1372 w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier);
1373 }
1374 } else {
1375 PoolVector<Vector3>::Write w = arr.write();
1376
1377 for (int j = 0; j < p_vertex_len; j++) {
1378
1379 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1380 w[j] = Vector3(v[0], v[1], v[2]);
1381 }
1382 }
1383
1384 ret[i] = arr;
1385
1386 } break;
1387
1388 case VS::ARRAY_TANGENT: {
1389 PoolVector<float> arr;
1390 arr.resize(p_vertex_len * 4);
1391 if (p_format & ARRAY_COMPRESS_TANGENT) {
1392 PoolVector<float>::Write w = arr.write();
1393
1394 for (int j = 0; j < p_vertex_len; j++) {
1395
1396 const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
1397 for (int k = 0; k < 4; k++) {
1398 w[j * 4 + k] = float(v[k] / 127.0);
1399 }
1400 }
1401 } else {
1402
1403 PoolVector<float>::Write w = arr.write();
1404
1405 for (int j = 0; j < p_vertex_len; j++) {
1406 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1407 for (int k = 0; k < 4; k++) {
1408 w[j * 4 + k] = v[k];
1409 }
1410 }
1411 }
1412
1413 ret[i] = arr;
1414
1415 } break;
1416 case VS::ARRAY_COLOR: {
1417
1418 PoolVector<Color> arr;
1419 arr.resize(p_vertex_len);
1420
1421 if (p_format & ARRAY_COMPRESS_COLOR) {
1422
1423 PoolVector<Color>::Write w = arr.write();
1424
1425 for (int j = 0; j < p_vertex_len; j++) {
1426
1427 const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
1428 w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
1429 }
1430 } else {
1431 PoolVector<Color>::Write w = arr.write();
1432
1433 for (int j = 0; j < p_vertex_len; j++) {
1434
1435 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1436 w[j] = Color(v[0], v[1], v[2], v[3]);
1437 }
1438 }
1439
1440 ret[i] = arr;
1441 } break;
1442 case VS::ARRAY_TEX_UV: {
1443
1444 PoolVector<Vector2> arr;
1445 arr.resize(p_vertex_len);
1446
1447 if (p_format & ARRAY_COMPRESS_TEX_UV) {
1448
1449 PoolVector<Vector2>::Write w = arr.write();
1450
1451 for (int j = 0; j < p_vertex_len; j++) {
1452
1453 const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1454 w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
1455 }
1456 } else {
1457
1458 PoolVector<Vector2>::Write w = arr.write();
1459
1460 for (int j = 0; j < p_vertex_len; j++) {
1461
1462 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1463 w[j] = Vector2(v[0], v[1]);
1464 }
1465 }
1466
1467 ret[i] = arr;
1468 } break;
1469
1470 case VS::ARRAY_TEX_UV2: {
1471 PoolVector<Vector2> arr;
1472 arr.resize(p_vertex_len);
1473
1474 if (p_format & ARRAY_COMPRESS_TEX_UV2) {
1475
1476 PoolVector<Vector2>::Write w = arr.write();
1477
1478 for (int j = 0; j < p_vertex_len; j++) {
1479
1480 const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1481 w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
1482 }
1483 } else {
1484
1485 PoolVector<Vector2>::Write w = arr.write();
1486
1487 for (int j = 0; j < p_vertex_len; j++) {
1488
1489 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1490 w[j] = Vector2(v[0], v[1]);
1491 }
1492 }
1493
1494 ret[i] = arr;
1495
1496 } break;
1497 case VS::ARRAY_WEIGHTS: {
1498
1499 PoolVector<float> arr;
1500 arr.resize(p_vertex_len * 4);
1501 if (p_format & ARRAY_COMPRESS_WEIGHTS) {
1502 PoolVector<float>::Write w = arr.write();
1503
1504 for (int j = 0; j < p_vertex_len; j++) {
1505
1506 const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1507 for (int k = 0; k < 4; k++) {
1508 w[j * 4 + k] = float(v[k] / 65535.0);
1509 }
1510 }
1511 } else {
1512
1513 PoolVector<float>::Write w = arr.write();
1514
1515 for (int j = 0; j < p_vertex_len; j++) {
1516 const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
1517 for (int k = 0; k < 4; k++) {
1518 w[j * 4 + k] = v[k];
1519 }
1520 }
1521 }
1522
1523 ret[i] = arr;
1524
1525 } break;
1526 case VS::ARRAY_BONES: {
1527
1528 PoolVector<int> arr;
1529 arr.resize(p_vertex_len * 4);
1530 if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
1531
1532 PoolVector<int>::Write w = arr.write();
1533
1534 for (int j = 0; j < p_vertex_len; j++) {
1535
1536 const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
1537 for (int k = 0; k < 4; k++) {
1538 w[j * 4 + k] = v[k];
1539 }
1540 }
1541 } else {
1542
1543 PoolVector<int>::Write w = arr.write();
1544
1545 for (int j = 0; j < p_vertex_len; j++) {
1546 const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
1547 for (int k = 0; k < 4; k++) {
1548 w[j * 4 + k] = v[k];
1549 }
1550 }
1551 }
1552
1553 ret[i] = arr;
1554
1555 } break;
1556 case VS::ARRAY_INDEX: {
1557 /* determine whether using 16 or 32 bits indices */
1558
1559 PoolVector<uint8_t>::Read ir = p_index_data.read();
1560
1561 PoolVector<int> arr;
1562 arr.resize(p_index_len);
1563 if (p_vertex_len < (1 << 16)) {
1564
1565 PoolVector<int>::Write w = arr.write();
1566
1567 for (int j = 0; j < p_index_len; j++) {
1568
1569 const uint16_t *v = (const uint16_t *)&ir[j * 2];
1570 w[j] = *v;
1571 }
1572 } else {
1573
1574 PoolVector<int>::Write w = arr.write();
1575
1576 for (int j = 0; j < p_index_len; j++) {
1577 const int *v = (const int *)&ir[j * 4];
1578 w[j] = *v;
1579 }
1580 }
1581 ret[i] = arr;
1582 } break;
1583 default: {
1584 ERR_FAIL_V(ret);
1585 }
1586 }
1587 }
1588
1589 return ret;
1590 }
1591
mesh_surface_get_arrays(RID p_mesh,int p_surface) const1592 Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
1593
1594 PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh, p_surface);
1595 ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
1596 int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
1597
1598 PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
1599 int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
1600
1601 uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
1602
1603 return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
1604 }
1605
mesh_surface_get_blend_shape_arrays(RID p_mesh,int p_surface) const1606 Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
1607
1608 Vector<PoolVector<uint8_t> > blend_shape_data = mesh_surface_get_blend_shapes(p_mesh, p_surface);
1609 if (blend_shape_data.size() > 0) {
1610 int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
1611
1612 PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
1613 int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
1614
1615 uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
1616
1617 Array blend_shape_array;
1618 blend_shape_array.resize(blend_shape_data.size());
1619 for (int i = 0; i < blend_shape_data.size(); i++) {
1620 blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len));
1621 }
1622
1623 return blend_shape_array;
1624 } else {
1625 return Array();
1626 }
1627 }
1628
_mesh_surface_get_skeleton_aabb_bind(RID p_mesh,int p_surface) const1629 Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
1630
1631 Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
1632 Array arr;
1633 for (int i = 0; i < vec.size(); i++) {
1634 arr[i] = vec[i];
1635 }
1636 return arr;
1637 }
1638
_bind_methods()1639 void VisualServer::_bind_methods() {
1640
1641 ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
1642 ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0));
1643
1644 // "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
1645 // FIXME: Add deprecation messages using GH-4397 once available, and retire
1646 // once the warnings have been enabled for a full release cycle
1647 ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
1648 ClassDB::bind_method(D_METHOD("draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0));
1649
1650 ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
1651 ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
1652 ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "depth_3d", "format", "type", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT));
1653 ClassDB::bind_method(D_METHOD("texture_set_data", "texture", "image", "layer"), &VisualServer::texture_set_data, DEFVAL(0));
1654 ClassDB::bind_method(D_METHOD("texture_set_data_partial", "texture", "image", "src_x", "src_y", "src_w", "src_h", "dst_x", "dst_y", "dst_mip", "layer"), &VisualServer::texture_set_data_partial, DEFVAL(0));
1655 ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "cube_side"), &VisualServer::texture_get_data, DEFVAL(CUBEMAP_LEFT));
1656 ClassDB::bind_method(D_METHOD("texture_set_flags", "texture", "flags"), &VisualServer::texture_set_flags);
1657 ClassDB::bind_method(D_METHOD("texture_get_flags", "texture"), &VisualServer::texture_get_flags);
1658 ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &VisualServer::texture_get_format);
1659 ClassDB::bind_method(D_METHOD("texture_get_type", "texture"), &VisualServer::texture_get_type);
1660 ClassDB::bind_method(D_METHOD("texture_get_texid", "texture"), &VisualServer::texture_get_texid);
1661 ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width);
1662 ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height);
1663 ClassDB::bind_method(D_METHOD("texture_get_depth", "texture"), &VisualServer::texture_get_depth);
1664 ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height", "depth"), &VisualServer::texture_set_size_override);
1665 ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &VisualServer::texture_set_path);
1666 ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &VisualServer::texture_get_path);
1667 ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
1668 ClassDB::bind_method(D_METHOD("texture_bind", "texture", "number"), &VisualServer::texture_bind);
1669
1670 ClassDB::bind_method(D_METHOD("texture_debug_usage"), &VisualServer::_texture_debug_usage_bind);
1671 ClassDB::bind_method(D_METHOD("textures_keep_original", "enable"), &VisualServer::textures_keep_original);
1672 #ifndef _3D_DISABLED
1673 ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create);
1674 ClassDB::bind_method(D_METHOD("sky_set_texture", "sky", "cube_map", "radiance_size"), &VisualServer::sky_set_texture);
1675 #endif
1676 ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create);
1677 ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code);
1678 ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code);
1679 ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind);
1680 ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param);
1681 ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param);
1682
1683 ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create);
1684 ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader);
1685 ClassDB::bind_method(D_METHOD("material_get_shader", "shader_material"), &VisualServer::material_get_shader);
1686 ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param);
1687 ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param);
1688 ClassDB::bind_method(D_METHOD("material_get_param_default", "material", "parameter"), &VisualServer::material_get_param_default);
1689 ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority);
1690 ClassDB::bind_method(D_METHOD("material_set_line_width", "material", "width"), &VisualServer::material_set_line_width);
1691 ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass);
1692
1693 ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create);
1694 ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset);
1695 ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride);
1696 ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
1697 ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count);
1698 ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
1699 ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
1700 ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
1701 ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region);
1702 ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material);
1703 ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material);
1704 ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len);
1705 ClassDB::bind_method(D_METHOD("mesh_surface_get_array_index_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_index_len);
1706 ClassDB::bind_method(D_METHOD("mesh_surface_get_array", "mesh", "surface"), &VisualServer::mesh_surface_get_array);
1707 ClassDB::bind_method(D_METHOD("mesh_surface_get_index_array", "mesh", "surface"), &VisualServer::mesh_surface_get_index_array);
1708 ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays);
1709 ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays);
1710 ClassDB::bind_method(D_METHOD("mesh_surface_get_format", "mesh", "surface"), &VisualServer::mesh_surface_get_format);
1711 ClassDB::bind_method(D_METHOD("mesh_surface_get_primitive_type", "mesh", "surface"), &VisualServer::mesh_surface_get_primitive_type);
1712 ClassDB::bind_method(D_METHOD("mesh_surface_get_aabb", "mesh", "surface"), &VisualServer::mesh_surface_get_aabb);
1713 ClassDB::bind_method(D_METHOD("mesh_surface_get_skeleton_aabb", "mesh", "surface"), &VisualServer::_mesh_surface_get_skeleton_aabb_bind);
1714 ClassDB::bind_method(D_METHOD("mesh_remove_surface", "mesh", "index"), &VisualServer::mesh_remove_surface);
1715 ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count);
1716 ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb);
1717 ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb);
1718 ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear);
1719
1720 ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create);
1721 ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE));
1722 ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count);
1723 ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh);
1724 ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform);
1725 ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform_2d);
1726 ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &VisualServer::multimesh_instance_set_color);
1727 ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &VisualServer::multimesh_instance_set_custom_data);
1728 ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &VisualServer::multimesh_get_mesh);
1729 ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &VisualServer::multimesh_get_aabb);
1730 ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform);
1731 ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform_2d);
1732 ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &VisualServer::multimesh_instance_get_color);
1733 ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data);
1734 ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances);
1735 ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances);
1736 ClassDB::bind_method(D_METHOD("multimesh_set_as_bulk_array", "multimesh", "array"), &VisualServer::multimesh_set_as_bulk_array);
1737 #ifndef _3D_DISABLED
1738 ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create);
1739 ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID()));
1740 ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &VisualServer::immediate_vertex);
1741 ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &VisualServer::immediate_vertex_2d);
1742 ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &VisualServer::immediate_normal);
1743 ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &VisualServer::immediate_tangent);
1744 ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &VisualServer::immediate_color);
1745 ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &VisualServer::immediate_uv);
1746 ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &VisualServer::immediate_uv2);
1747 ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &VisualServer::immediate_end);
1748 ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &VisualServer::immediate_clear);
1749 ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &VisualServer::immediate_set_material);
1750 ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &VisualServer::immediate_get_material);
1751 #endif
1752
1753 ClassDB::bind_method(D_METHOD("skeleton_create"), &VisualServer::skeleton_create);
1754 ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &VisualServer::skeleton_allocate, DEFVAL(false));
1755 ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &VisualServer::skeleton_get_bone_count);
1756 ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform);
1757 ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform);
1758 ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform_2d);
1759 ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform_2d);
1760
1761 #ifndef _3D_DISABLED
1762 ClassDB::bind_method(D_METHOD("directional_light_create"), &VisualServer::directional_light_create);
1763 ClassDB::bind_method(D_METHOD("omni_light_create"), &VisualServer::omni_light_create);
1764 ClassDB::bind_method(D_METHOD("spot_light_create"), &VisualServer::spot_light_create);
1765
1766 ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &VisualServer::light_set_color);
1767 ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &VisualServer::light_set_param);
1768 ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &VisualServer::light_set_shadow);
1769 ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &VisualServer::light_set_shadow_color);
1770 ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &VisualServer::light_set_projector);
1771 ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative);
1772 ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask);
1773 ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode);
1774 ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi);
1775
1776 ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode);
1777 ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail);
1778
1779 ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &VisualServer::light_directional_set_shadow_mode);
1780 ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &VisualServer::light_directional_set_blend_splits);
1781 ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &VisualServer::light_directional_set_shadow_depth_range_mode);
1782
1783 ClassDB::bind_method(D_METHOD("reflection_probe_create"), &VisualServer::reflection_probe_create);
1784 ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &VisualServer::reflection_probe_set_update_mode);
1785 ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &VisualServer::reflection_probe_set_intensity);
1786 ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient", "probe", "color"), &VisualServer::reflection_probe_set_interior_ambient);
1787 ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_energy", "probe", "energy"), &VisualServer::reflection_probe_set_interior_ambient_energy);
1788 ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_probe_contribution", "probe", "contrib"), &VisualServer::reflection_probe_set_interior_ambient_probe_contribution);
1789 ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &VisualServer::reflection_probe_set_max_distance);
1790 ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &VisualServer::reflection_probe_set_extents);
1791 ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &VisualServer::reflection_probe_set_origin_offset);
1792 ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &VisualServer::reflection_probe_set_as_interior);
1793 ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &VisualServer::reflection_probe_set_enable_box_projection);
1794 ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &VisualServer::reflection_probe_set_enable_shadows);
1795 ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &VisualServer::reflection_probe_set_cull_mask);
1796
1797 ClassDB::bind_method(D_METHOD("gi_probe_create"), &VisualServer::gi_probe_create);
1798 ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &VisualServer::gi_probe_set_bounds);
1799 ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &VisualServer::gi_probe_get_bounds);
1800 ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &VisualServer::gi_probe_set_cell_size);
1801 ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &VisualServer::gi_probe_get_cell_size);
1802 ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &VisualServer::gi_probe_set_to_cell_xform);
1803 ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &VisualServer::gi_probe_get_to_cell_xform);
1804 ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &VisualServer::gi_probe_set_dynamic_data);
1805 ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &VisualServer::gi_probe_get_dynamic_data);
1806 ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &VisualServer::gi_probe_set_dynamic_range);
1807 ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &VisualServer::gi_probe_get_dynamic_range);
1808 ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &VisualServer::gi_probe_set_energy);
1809 ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &VisualServer::gi_probe_get_energy);
1810 ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &VisualServer::gi_probe_set_bias);
1811 ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &VisualServer::gi_probe_get_bias);
1812 ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &VisualServer::gi_probe_set_normal_bias);
1813 ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &VisualServer::gi_probe_get_normal_bias);
1814 ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &VisualServer::gi_probe_set_propagation);
1815 ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &VisualServer::gi_probe_get_propagation);
1816 ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &VisualServer::gi_probe_set_interior);
1817 ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &VisualServer::gi_probe_is_interior);
1818 ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &VisualServer::gi_probe_set_compress);
1819 ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &VisualServer::gi_probe_is_compressed);
1820
1821 ClassDB::bind_method(D_METHOD("lightmap_capture_create"), &VisualServer::lightmap_capture_create);
1822 ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &VisualServer::lightmap_capture_set_bounds);
1823 ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &VisualServer::lightmap_capture_get_bounds);
1824 ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &VisualServer::lightmap_capture_set_octree);
1825 ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &VisualServer::lightmap_capture_set_octree_cell_transform);
1826 ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &VisualServer::lightmap_capture_get_octree_cell_transform);
1827 ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &VisualServer::lightmap_capture_set_octree_cell_subdiv);
1828 ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &VisualServer::lightmap_capture_get_octree_cell_subdiv);
1829 ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &VisualServer::lightmap_capture_get_octree);
1830 ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &VisualServer::lightmap_capture_set_energy);
1831 ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &VisualServer::lightmap_capture_get_energy);
1832 #endif
1833 ClassDB::bind_method(D_METHOD("particles_create"), &VisualServer::particles_create);
1834 ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &VisualServer::particles_set_emitting);
1835 ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &VisualServer::particles_get_emitting);
1836 ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &VisualServer::particles_set_amount);
1837 ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &VisualServer::particles_set_lifetime);
1838 ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &VisualServer::particles_set_one_shot);
1839 ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &VisualServer::particles_set_pre_process_time);
1840 ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &VisualServer::particles_set_explosiveness_ratio);
1841 ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &VisualServer::particles_set_randomness_ratio);
1842 ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &VisualServer::particles_set_custom_aabb);
1843 ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &VisualServer::particles_set_speed_scale);
1844 ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &VisualServer::particles_set_use_local_coordinates);
1845 ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &VisualServer::particles_set_process_material);
1846 ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &VisualServer::particles_set_fixed_fps);
1847 ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &VisualServer::particles_set_fractional_delta);
1848 ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &VisualServer::particles_is_inactive);
1849 ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &VisualServer::particles_request_process);
1850 ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &VisualServer::particles_restart);
1851 ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &VisualServer::particles_set_draw_order);
1852 ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &VisualServer::particles_set_draw_passes);
1853 ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &VisualServer::particles_set_draw_pass_mesh);
1854 ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &VisualServer::particles_get_current_aabb);
1855 ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &VisualServer::particles_set_emission_transform);
1856
1857 ClassDB::bind_method(D_METHOD("camera_create"), &VisualServer::camera_create);
1858 ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &VisualServer::camera_set_perspective);
1859 ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal);
1860 ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum);
1861 ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform);
1862 ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask);
1863 ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment);
1864 ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &VisualServer::camera_set_use_vertical_aspect);
1865
1866 ClassDB::bind_method(D_METHOD("viewport_create"), &VisualServer::viewport_create);
1867 ClassDB::bind_method(D_METHOD("viewport_set_use_arvr", "viewport", "use_arvr"), &VisualServer::viewport_set_use_arvr);
1868 ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size);
1869 ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active);
1870 ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport);
1871 ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0));
1872 ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen);
1873 ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
1874 ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
1875 ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip);
1876 ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode);
1877 ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture);
1878 ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario);
1879 ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas);
1880 ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment);
1881 ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disabled"), &VisualServer::viewport_set_disable_3d);
1882 ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera);
1883 ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario);
1884 ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas);
1885 ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &VisualServer::viewport_remove_canvas);
1886 ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &VisualServer::viewport_set_canvas_transform);
1887 ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &VisualServer::viewport_set_transparent_background);
1888 ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &VisualServer::viewport_set_global_canvas_transform);
1889 ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &VisualServer::viewport_set_canvas_stacking);
1890 ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size);
1891 ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision);
1892 ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa);
1893 ClassDB::bind_method(D_METHOD("viewport_set_hdr", "viewport", "enabled"), &VisualServer::viewport_set_hdr);
1894 ClassDB::bind_method(D_METHOD("viewport_set_usage", "viewport", "usage"), &VisualServer::viewport_set_usage);
1895 ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info);
1896 ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw);
1897
1898 ClassDB::bind_method(D_METHOD("environment_create"), &VisualServer::environment_create);
1899 ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &VisualServer::environment_set_background);
1900 ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &VisualServer::environment_set_sky);
1901 ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &VisualServer::environment_set_sky_custom_fov);
1902 ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &VisualServer::environment_set_sky_orientation);
1903 ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color);
1904 ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy);
1905 ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer);
1906 ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0));
1907 ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near);
1908 ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far);
1909 ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow);
1910 ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
1911 ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
1912 ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
1913 ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
1914 ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog);
1915
1916 ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
1917
1918 ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height);
1919
1920 ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create);
1921 ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug);
1922 ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment);
1923 ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size);
1924 ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment);
1925
1926 #ifndef _3D_DISABLED
1927
1928 ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &VisualServer::instance_create2);
1929 ClassDB::bind_method(D_METHOD("instance_create"), &VisualServer::instance_create);
1930 ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &VisualServer::instance_set_base);
1931 ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &VisualServer::instance_set_scenario);
1932 ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &VisualServer::instance_set_layer_mask);
1933 ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &VisualServer::instance_set_transform);
1934 ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &VisualServer::instance_attach_object_instance_id);
1935 ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &VisualServer::instance_set_blend_shape_weight);
1936 ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &VisualServer::instance_set_surface_material);
1937 ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &VisualServer::instance_set_visible);
1938 ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &VisualServer::instance_set_use_lightmap);
1939 ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &VisualServer::instance_set_custom_aabb);
1940 ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &VisualServer::instance_attach_skeleton);
1941 ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &VisualServer::instance_set_exterior);
1942 ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &VisualServer::instance_set_extra_visibility_margin);
1943 ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &VisualServer::instance_geometry_set_flag);
1944 ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &VisualServer::instance_geometry_set_cast_shadows_setting);
1945 ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &VisualServer::instance_geometry_set_material_override);
1946 ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &VisualServer::instance_geometry_set_draw_range);
1947 ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &VisualServer::instance_geometry_set_as_instance_lod);
1948
1949 ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &VisualServer::_instances_cull_aabb_bind, DEFVAL(RID()));
1950 ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &VisualServer::_instances_cull_ray_bind, DEFVAL(RID()));
1951 ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &VisualServer::_instances_cull_convex_bind, DEFVAL(RID()));
1952 #endif
1953 ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create);
1954 ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring);
1955 ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate);
1956
1957 ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create);
1958 ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent);
1959 ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &VisualServer::canvas_item_set_visible);
1960 ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &VisualServer::canvas_item_set_light_mask);
1961 ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &VisualServer::canvas_item_set_transform);
1962 ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &VisualServer::canvas_item_set_clip);
1963 ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &VisualServer::canvas_item_set_distance_field_mode);
1964 ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &VisualServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
1965 ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &VisualServer::canvas_item_set_modulate);
1966 ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &VisualServer::canvas_item_set_self_modulate);
1967 ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &VisualServer::canvas_item_set_draw_behind_parent);
1968 ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
1969 ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &VisualServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
1970 ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &VisualServer::canvas_item_add_rect);
1971 ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &VisualServer::canvas_item_add_circle);
1972 ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()));
1973 ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true));
1974 ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
1975 ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID()));
1976 ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false));
1977 ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased", "antialiasing_use_indices"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false), DEFVAL(false));
1978 ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID()));
1979 ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID()));
1980 ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles);
1981 ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform);
1982 ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore);
1983 ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y);
1984 ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index);
1985 ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent);
1986 ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer);
1987 ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear);
1988 ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index);
1989 ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material);
1990 ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material);
1991 ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create);
1992 ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas);
1993 ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled);
1994 ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &VisualServer::canvas_light_set_scale);
1995 ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &VisualServer::canvas_light_set_transform);
1996 ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &VisualServer::canvas_light_set_texture);
1997 ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &VisualServer::canvas_light_set_texture_offset);
1998 ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &VisualServer::canvas_light_set_color);
1999 ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &VisualServer::canvas_light_set_height);
2000 ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &VisualServer::canvas_light_set_energy);
2001 ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &VisualServer::canvas_light_set_z_range);
2002 ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &VisualServer::canvas_light_set_layer_range);
2003 ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_cull_mask);
2004 ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_shadow_cull_mask);
2005 ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &VisualServer::canvas_light_set_mode);
2006 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &VisualServer::canvas_light_set_shadow_enabled);
2007 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size);
2008 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_gradient_length", "light", "length"), &VisualServer::canvas_light_set_shadow_gradient_length);
2009 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter);
2010 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color);
2011 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth);
2012
2013 ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create);
2014 ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas);
2015 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &VisualServer::canvas_light_occluder_set_enabled);
2016 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon);
2017 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform);
2018 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask);
2019
2020 ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create);
2021 ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape);
2022 ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &VisualServer::canvas_occluder_polygon_set_shape_as_lines);
2023 ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &VisualServer::canvas_occluder_polygon_set_cull_mode);
2024
2025 ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
2026 ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);
2027
2028 ClassDB::bind_method(D_METHOD("free_rid", "rid"), &VisualServer::free); // shouldn't conflict with Object::free()
2029
2030 ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback);
2031 ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed);
2032 ClassDB::bind_method(D_METHOD("init"), &VisualServer::init);
2033 ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish);
2034 ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info);
2035 ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &VisualServer::get_video_adapter_name);
2036 ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &VisualServer::get_video_adapter_vendor);
2037 #ifndef _3D_DISABLED
2038
2039 ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh);
2040 ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube);
2041 #endif
2042 ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture);
2043 ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture);
2044
2045 ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &VisualServer::set_boot_image, DEFVAL(true));
2046 ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color);
2047 ClassDB::bind_method(D_METHOD("set_shader_time_scale", "scale"), &VisualServer::set_shader_time_scale);
2048
2049 ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature);
2050 ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
2051 ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes);
2052
2053 ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &VisualServer::is_render_loop_enabled);
2054 ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &VisualServer::set_render_loop_enabled);
2055 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
2056
2057 BIND_CONSTANT(NO_INDEX_ARRAY);
2058 BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
2059 BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
2060 BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
2061 BIND_CONSTANT(MAX_GLOW_LEVELS);
2062 BIND_CONSTANT(MAX_CURSORS);
2063 BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
2064 BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
2065
2066 BIND_ENUM_CONSTANT(CUBEMAP_LEFT);
2067 BIND_ENUM_CONSTANT(CUBEMAP_RIGHT);
2068 BIND_ENUM_CONSTANT(CUBEMAP_BOTTOM);
2069 BIND_ENUM_CONSTANT(CUBEMAP_TOP);
2070 BIND_ENUM_CONSTANT(CUBEMAP_FRONT);
2071 BIND_ENUM_CONSTANT(CUBEMAP_BACK);
2072
2073 BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
2074 BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBEMAP);
2075 BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
2076 BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
2077
2078 BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIPMAPS);
2079 BIND_ENUM_CONSTANT(TEXTURE_FLAG_REPEAT);
2080 BIND_ENUM_CONSTANT(TEXTURE_FLAG_FILTER);
2081 BIND_ENUM_CONSTANT(TEXTURE_FLAG_ANISOTROPIC_FILTER);
2082 BIND_ENUM_CONSTANT(TEXTURE_FLAG_CONVERT_TO_LINEAR);
2083 BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIRRORED_REPEAT);
2084 BIND_ENUM_CONSTANT(TEXTURE_FLAG_USED_FOR_STREAMING);
2085 BIND_ENUM_CONSTANT(TEXTURE_FLAGS_DEFAULT);
2086
2087 BIND_ENUM_CONSTANT(SHADER_SPATIAL);
2088 BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
2089 BIND_ENUM_CONSTANT(SHADER_PARTICLES);
2090 BIND_ENUM_CONSTANT(SHADER_MAX);
2091
2092 BIND_ENUM_CONSTANT(ARRAY_VERTEX);
2093 BIND_ENUM_CONSTANT(ARRAY_NORMAL);
2094 BIND_ENUM_CONSTANT(ARRAY_TANGENT);
2095 BIND_ENUM_CONSTANT(ARRAY_COLOR);
2096 BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
2097 BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
2098 BIND_ENUM_CONSTANT(ARRAY_BONES);
2099 BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
2100 BIND_ENUM_CONSTANT(ARRAY_INDEX);
2101 BIND_ENUM_CONSTANT(ARRAY_MAX);
2102
2103 BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
2104 BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
2105 BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
2106 BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
2107 BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
2108 BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
2109 BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
2110 BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
2111 BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
2112 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
2113 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
2114 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
2115 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
2116 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
2117 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
2118 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
2119 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
2120 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
2121 BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
2122 BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
2123 BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
2124
2125 BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
2126 BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
2127 BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
2128 BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
2129 BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
2130 BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
2131 BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
2132 BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
2133
2134 BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
2135 BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
2136
2137 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
2138 BIND_ENUM_CONSTANT(LIGHT_OMNI);
2139 BIND_ENUM_CONSTANT(LIGHT_SPOT);
2140
2141 BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
2142 BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
2143 BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
2144 BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
2145 BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
2146 BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
2147 BIND_ENUM_CONSTANT(LIGHT_PARAM_CONTACT_SHADOW_SIZE);
2148 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
2149 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
2150 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
2151 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
2152 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
2153 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
2154 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE);
2155 BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
2156
2157 BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
2158 BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
2159 BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_VERTICAL);
2160 BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL);
2161
2162 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
2163 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
2164 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
2165 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
2166 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
2167
2168 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
2169 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE);
2170 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE);
2171 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
2172
2173 BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
2174 BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
2175 BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
2176
2177 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
2178 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
2179 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
2180 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
2181 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
2182 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X);
2183 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X);
2184
2185 BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D);
2186 BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D_NO_SAMPLING);
2187 BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D);
2188 BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D_NO_EFFECTS);
2189
2190 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
2191 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
2192 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
2193 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
2194 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
2195 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
2196 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME);
2197 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME);
2198 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
2199
2200 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
2201 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
2202 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
2203 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
2204
2205 BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
2206 BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
2207 BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
2208 BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
2209
2210 BIND_ENUM_CONSTANT(INSTANCE_NONE);
2211 BIND_ENUM_CONSTANT(INSTANCE_MESH);
2212 BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
2213 BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
2214 BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
2215 BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
2216 BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
2217 BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
2218 BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE);
2219 BIND_ENUM_CONSTANT(INSTANCE_MAX);
2220 BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
2221
2222 BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
2223 BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
2224 BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
2225
2226 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
2227 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
2228 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
2229 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
2230
2231 BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
2232 BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
2233 BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
2234
2235 BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD);
2236 BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB);
2237 BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX);
2238 BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK);
2239
2240 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
2241 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF3);
2242 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
2243 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF7);
2244 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF9);
2245 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
2246
2247 BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
2248 BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
2249 BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
2250
2251 BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
2252 BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
2253 BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
2254 BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
2255 BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
2256 BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
2257 BIND_ENUM_CONSTANT(INFO_2D_ITEMS_IN_FRAME);
2258 BIND_ENUM_CONSTANT(INFO_2D_DRAW_CALLS_IN_FRAME);
2259 BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
2260 BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
2261 BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
2262 BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED);
2263
2264 BIND_ENUM_CONSTANT(FEATURE_SHADERS);
2265 BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
2266
2267 BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
2268 BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
2269 BIND_ENUM_CONSTANT(MULTIMESH_COLOR_NONE);
2270 BIND_ENUM_CONSTANT(MULTIMESH_COLOR_8BIT);
2271 BIND_ENUM_CONSTANT(MULTIMESH_COLOR_FLOAT);
2272 BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_NONE);
2273 BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_8BIT);
2274 BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_FLOAT);
2275
2276 BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
2277 BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
2278
2279 BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
2280 BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
2281 BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
2282
2283 BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
2284 BIND_ENUM_CONSTANT(ENV_BG_COLOR);
2285 BIND_ENUM_CONSTANT(ENV_BG_SKY);
2286 BIND_ENUM_CONSTANT(ENV_BG_COLOR_SKY);
2287 BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
2288 BIND_ENUM_CONSTANT(ENV_BG_KEEP);
2289 BIND_ENUM_CONSTANT(ENV_BG_MAX);
2290
2291 BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_LOW);
2292 BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_MEDIUM);
2293 BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_HIGH);
2294
2295 BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
2296 BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
2297 BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
2298 BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
2299
2300 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
2301 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
2302 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
2303 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
2304
2305 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
2306 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
2307 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
2308
2309 BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
2310 BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
2311 BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
2312 BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
2313
2314 ADD_SIGNAL(MethodInfo("frame_pre_draw"));
2315 ADD_SIGNAL(MethodInfo("frame_post_draw"));
2316 }
2317
_canvas_item_add_style_box(RID p_item,const Rect2 & p_rect,const Rect2 & p_source,RID p_texture,const Vector<float> & p_margins,const Color & p_modulate)2318 void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
2319
2320 ERR_FAIL_COND(p_margins.size() != 4);
2321 //canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
2322 }
2323
_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far)2324 void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
2325
2326 camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
2327 }
2328
mesh_add_surface_from_mesh_data(RID p_mesh,const Geometry::MeshData & p_mesh_data)2329 void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
2330
2331 PoolVector<Vector3> vertices;
2332 PoolVector<Vector3> normals;
2333
2334 for (int i = 0; i < p_mesh_data.faces.size(); i++) {
2335
2336 const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
2337
2338 for (int j = 2; j < f.indices.size(); j++) {
2339
2340 #define _ADD_VERTEX(m_idx) \
2341 vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
2342 normals.push_back(f.plane.normal);
2343
2344 _ADD_VERTEX(0);
2345 _ADD_VERTEX(j - 1);
2346 _ADD_VERTEX(j);
2347 }
2348 }
2349
2350 Array d;
2351 d.resize(VS::ARRAY_MAX);
2352 d[ARRAY_VERTEX] = vertices;
2353 d[ARRAY_NORMAL] = normals;
2354 mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
2355 }
2356
mesh_add_surface_from_planes(RID p_mesh,const PoolVector<Plane> & p_planes)2357 void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {
2358
2359 Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
2360 mesh_add_surface_from_mesh_data(p_mesh, mdata);
2361 }
2362
immediate_vertex_2d(RID p_immediate,const Vector2 & p_vertex)2363 void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
2364 immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
2365 }
2366
instance_create2(RID p_base,RID p_scenario)2367 RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
2368
2369 RID instance = instance_create();
2370 instance_set_base(instance, p_base);
2371 instance_set_scenario(instance, p_scenario);
2372 return instance;
2373 }
2374
is_render_loop_enabled() const2375 bool VisualServer::is_render_loop_enabled() const {
2376 return render_loop_enabled;
2377 }
2378
set_render_loop_enabled(bool p_enabled)2379 void VisualServer::set_render_loop_enabled(bool p_enabled) {
2380 render_loop_enabled = p_enabled;
2381 }
2382
VisualServer()2383 VisualServer::VisualServer() {
2384
2385 //ERR_FAIL_COND(singleton);
2386 singleton = this;
2387
2388 GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false);
2389 GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true);
2390 GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false);
2391 GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
2392 GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
2393
2394 GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
2395 ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
2396
2397 GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
2398 GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
2399 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
2400 GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
2401 GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
2402 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
2403 GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
2404 GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
2405 GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
2406 GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4);
2407 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2408 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2409 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2410 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
2411
2412 GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1);
2413 GLOBAL_DEF("rendering/quality/shadows/filter_mode.mobile", 0);
2414 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled,PCF5,PCF13"));
2415
2416 GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
2417 GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
2418 GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx", true);
2419 GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx.mobile", false);
2420 GLOBAL_DEF("rendering/quality/reflections/irradiance_max_size", 128);
2421 ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/irradiance_max_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/irradiance_max_size", PROPERTY_HINT_RANGE, "32,2048"));
2422
2423 GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
2424 GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
2425 GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false);
2426 GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true);
2427 GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false);
2428 GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
2429
2430 GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
2431 GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
2432
2433 GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
2434
2435 GLOBAL_DEF("rendering/batching/options/use_batching", true);
2436 GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);
2437 GLOBAL_DEF("rendering/batching/options/single_rect_fallback", false);
2438 GLOBAL_DEF("rendering/batching/parameters/max_join_item_commands", 16);
2439 GLOBAL_DEF("rendering/batching/parameters/colored_vertex_format_threshold", 0.25f);
2440 GLOBAL_DEF("rendering/batching/lights/scissor_area_threshold", 1.0f);
2441 GLOBAL_DEF("rendering/batching/lights/max_join_items", 32);
2442 GLOBAL_DEF("rendering/batching/parameters/batch_buffer_size", 16384);
2443 GLOBAL_DEF("rendering/batching/parameters/item_reordering_lookahead", 4);
2444 GLOBAL_DEF("rendering/batching/debug/flash_batching", false);
2445 GLOBAL_DEF("rendering/batching/debug/diagnose_frame", false);
2446 GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float", false);
2447 GLOBAL_DEF("rendering/gles2/compatibility/enable_high_float.Android", false);
2448 GLOBAL_DEF("rendering/batching/precision/uv_contract", false);
2449 GLOBAL_DEF("rendering/batching/precision/uv_contract_amount", 100);
2450
2451 ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/batching/parameters/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535"));
2452 ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/colored_vertex_format_threshold", PropertyInfo(Variant::REAL, "rendering/batching/parameters/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
2453 ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/batch_buffer_size", PropertyInfo(Variant::INT, "rendering/batching/parameters/batch_buffer_size", PROPERTY_HINT_RANGE, "1024,65535,1024"));
2454 ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/scissor_area_threshold", PropertyInfo(Variant::REAL, "rendering/batching/lights/scissor_area_threshold", PROPERTY_HINT_RANGE, "0.0,1.0"));
2455 ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/max_join_items", PropertyInfo(Variant::INT, "rendering/batching/lights/max_join_items", PROPERTY_HINT_RANGE, "0,512"));
2456 ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/item_reordering_lookahead", PropertyInfo(Variant::INT, "rendering/batching/parameters/item_reordering_lookahead", PROPERTY_HINT_RANGE, "0,256"));
2457 ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/precision/uv_contract_amount", PropertyInfo(Variant::INT, "rendering/batching/precision/uv_contract_amount", PROPERTY_HINT_RANGE, "0,10000"));
2458 }
2459
~VisualServer()2460 VisualServer::~VisualServer() {
2461
2462 singleton = NULL;
2463 }
2464