1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btManifoldResult.h"
17 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
18 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
19 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
20 
21 ///This is to allow MaterialCombiner/Custom Friction/Restitution values
22 ContactAddedCallback gContactAddedCallback = 0;
23 
24 CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
25 CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
26 CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
27 CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
28 CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
29 CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
30 
calculateCombinedRollingFriction(const btCollisionObject * body0,const btCollisionObject * body1)31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
32 {
33 	btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
34 
35 	const btScalar MAX_FRICTION = btScalar(10.);
36 	if (friction < -MAX_FRICTION)
37 		friction = -MAX_FRICTION;
38 	if (friction > MAX_FRICTION)
39 		friction = MAX_FRICTION;
40 	return friction;
41 }
42 
calculateCombinedSpinningFriction(const btCollisionObject * body0,const btCollisionObject * body1)43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
44 {
45 	btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
46 
47 	const btScalar MAX_FRICTION = btScalar(10.);
48 	if (friction < -MAX_FRICTION)
49 		friction = -MAX_FRICTION;
50 	if (friction > MAX_FRICTION)
51 		friction = MAX_FRICTION;
52 	return friction;
53 }
54 
55 ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
calculateCombinedFriction(const btCollisionObject * body0,const btCollisionObject * body1)56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
57 {
58 	btScalar friction = body0->getFriction() * body1->getFriction();
59 
60 	const btScalar MAX_FRICTION = btScalar(10.);
61 	if (friction < -MAX_FRICTION)
62 		friction = -MAX_FRICTION;
63 	if (friction > MAX_FRICTION)
64 		friction = MAX_FRICTION;
65 	return friction;
66 }
67 
calculateCombinedRestitution(const btCollisionObject * body0,const btCollisionObject * body1)68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
69 {
70 	return body0->getRestitution() * body1->getRestitution();
71 }
72 
calculateCombinedContactDamping(const btCollisionObject * body0,const btCollisionObject * body1)73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
74 {
75 	return body0->getContactDamping() + body1->getContactDamping();
76 }
77 
calculateCombinedContactStiffness(const btCollisionObject * body0,const btCollisionObject * body1)78 btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
79 {
80 	btScalar s0 = body0->getContactStiffness();
81 	btScalar s1 = body1->getContactStiffness();
82 
83 	btScalar tmp0 = btScalar(1) / s0;
84 	btScalar tmp1 = btScalar(1) / s1;
85 	btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
86 	return combinedStiffness;
87 }
88 
btManifoldResult(const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap)89 btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
90 	: m_manifoldPtr(0),
91 	  m_body0Wrap(body0Wrap),
92 	  m_body1Wrap(body1Wrap)
93 #ifdef DEBUG_PART_INDEX
94 	  ,
95 	  m_partId0(-1),
96 	  m_partId1(-1),
97 	  m_index0(-1),
98 	  m_index1(-1)
99 #endif  //DEBUG_PART_INDEX
100 	  ,
101 	  m_closestPointDistanceThreshold(0)
102 {
103 }
104 
addContactPoint(const btVector3 & normalOnBInWorld,const btVector3 & pointInWorld,btScalar depth)105 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
106 {
107 	btAssert(m_manifoldPtr);
108 	//order in manifold needs to match
109 
110 	if (depth > m_manifoldPtr->getContactBreakingThreshold())
111 		//	if (depth > m_manifoldPtr->getContactProcessingThreshold())
112 		return;
113 
114 	bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
115 	bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
116 
117 	btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
118 
119 	btVector3 localA;
120 	btVector3 localB;
121 
122 	if (isSwapped)
123 	{
124 		localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
125 		localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
126 	}
127 	else
128 	{
129 		localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
130 		localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
131 	}
132 
133 	btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
134 	newPt.m_positionWorldOnA = pointA;
135 	newPt.m_positionWorldOnB = pointInWorld;
136 
137 	int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
138 
139 	newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
140 	newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
141 	newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
142 	newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
143 
144 	if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
145 		(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
146 	{
147 		newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
148 		newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
149 		newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
150 	}
151 
152 	if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
153 		(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
154 	{
155 		newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
156 	}
157 
158 	btPlaneSpace1(newPt.m_normalWorldOnB, newPt.m_lateralFrictionDir1, newPt.m_lateralFrictionDir2);
159 
160 	//BP mod, store contact triangles.
161 	if (isSwapped)
162 	{
163 		newPt.m_partId0 = m_partId1;
164 		newPt.m_partId1 = m_partId0;
165 		newPt.m_index0 = m_index1;
166 		newPt.m_index1 = m_index0;
167 	}
168 	else
169 	{
170 		newPt.m_partId0 = m_partId0;
171 		newPt.m_partId1 = m_partId1;
172 		newPt.m_index0 = m_index0;
173 		newPt.m_index1 = m_index1;
174 	}
175 	//printf("depth=%f\n",depth);
176 	///@todo, check this for any side effects
177 	if (insertIndex >= 0)
178 	{
179 		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
180 		m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
181 	}
182 	else
183 	{
184 		insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
185 	}
186 
187 	//User can override friction and/or restitution
188 	if (gContactAddedCallback &&
189 		//and if either of the two bodies requires custom material
190 		((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
191 		 (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
192 	{
193 		//experimental feature info, for per-triangle material etc.
194 		const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
195 		const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
196 		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
197 	}
198 
199 	if (gContactStartedCallback && isNewCollision)
200 	{
201 		gContactStartedCallback(m_manifoldPtr);
202 	}
203 }
204