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2 /*  test_shader_lang.cpp                                                 */
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30 
31 #include "test_shader_lang.h"
32 
33 #include "core/os/file_access.h"
34 #include "core/os/main_loop.h"
35 #include "core/os/os.h"
36 
37 #include "core/print_string.h"
38 #include "scene/gui/control.h"
39 #include "scene/gui/text_edit.h"
40 #include "servers/visual/shader_language.h"
41 
42 typedef ShaderLanguage SL;
43 
44 namespace TestShaderLang {
45 
_mktab(int p_level)46 static String _mktab(int p_level) {
47 
48 	String tb;
49 	for (int i = 0; i < p_level; i++) {
50 		tb += "\t";
51 	}
52 
53 	return tb;
54 }
55 
_typestr(SL::DataType p_type)56 static String _typestr(SL::DataType p_type) {
57 
58 	return ShaderLanguage::get_datatype_name(p_type);
59 }
60 
_prestr(SL::DataPrecision p_pres)61 static String _prestr(SL::DataPrecision p_pres) {
62 
63 	switch (p_pres) {
64 		case SL::PRECISION_LOWP: return "lowp ";
65 		case SL::PRECISION_MEDIUMP: return "mediump ";
66 		case SL::PRECISION_HIGHP: return "highp ";
67 		case SL::PRECISION_DEFAULT: return "";
68 	}
69 	return "";
70 }
71 
_opstr(SL::Operator p_op)72 static String _opstr(SL::Operator p_op) {
73 
74 	return ShaderLanguage::get_operator_text(p_op);
75 }
76 
get_constant_text(SL::DataType p_type,const Vector<SL::ConstantNode::Value> & p_values)77 static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
78 
79 	switch (p_type) {
80 		case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false";
81 		case SL::TYPE_BVEC2: return String() + "bvec2(" + (p_values[0].boolean ? "true" : "false") + (p_values[1].boolean ? "true" : "false") + ")";
82 		case SL::TYPE_BVEC3: return String() + "bvec3(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + ")";
83 		case SL::TYPE_BVEC4: return String() + "bvec4(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + "," + (p_values[3].boolean ? "true" : "false") + ")";
84 		case SL::TYPE_INT: return rtos(p_values[0].sint);
85 		case SL::TYPE_IVEC2: return String() + "ivec2(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + ")";
86 		case SL::TYPE_IVEC3: return String() + "ivec3(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + ")";
87 		case SL::TYPE_IVEC4: return String() + "ivec4(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + "," + rtos(p_values[3].sint) + ")";
88 		case SL::TYPE_UINT: return rtos(p_values[0].real);
89 		case SL::TYPE_UVEC2: return String() + "uvec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")";
90 		case SL::TYPE_UVEC3: return String() + "uvec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")";
91 		case SL::TYPE_UVEC4: return String() + "uvec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")";
92 		case SL::TYPE_FLOAT: return rtos(p_values[0].real);
93 		case SL::TYPE_VEC2: return String() + "vec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")";
94 		case SL::TYPE_VEC3: return String() + "vec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")";
95 		case SL::TYPE_VEC4: return String() + "vec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")";
96 		default: ERR_FAIL_V(String());
97 	}
98 }
99 
dump_node_code(SL::Node * p_node,int p_level)100 static String dump_node_code(SL::Node *p_node, int p_level) {
101 
102 	String code;
103 
104 	switch (p_node->type) {
105 
106 		case SL::Node::TYPE_SHADER: {
107 
108 			SL::ShaderNode *pnode = (SL::ShaderNode *)p_node;
109 
110 			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
111 
112 				String ucode = "uniform ";
113 				ucode += _prestr(E->get().precision);
114 				ucode += _typestr(E->get().type);
115 				ucode += " " + String(E->key());
116 
117 				if (E->get().default_value.size()) {
118 					ucode += " = " + get_constant_text(E->get().type, E->get().default_value);
119 				}
120 
121 				static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = {
122 					"",
123 					"color",
124 					"range",
125 					"albedo",
126 					"normal",
127 					"black",
128 					"white"
129 				};
130 
131 				if (E->get().hint)
132 					ucode += " : " + String(hint_name[E->get().hint]);
133 
134 				code += ucode + "\n";
135 			}
136 
137 			for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
138 
139 				String vcode = "varying ";
140 				vcode += _prestr(E->get().precision);
141 				vcode += _typestr(E->get().type);
142 				vcode += " " + String(E->key());
143 
144 				code += vcode + "\n";
145 			}
146 			for (int i = 0; i < pnode->functions.size(); i++) {
147 
148 				SL::FunctionNode *fnode = pnode->functions[i].function;
149 
150 				String header;
151 				header = _typestr(fnode->return_type) + " " + fnode->name + "(";
152 				for (int j = 0; j < fnode->arguments.size(); j++) {
153 
154 					if (j > 0)
155 						header += ", ";
156 					header += _prestr(fnode->arguments[j].precision) + _typestr(fnode->arguments[j].type) + " " + fnode->arguments[j].name;
157 				}
158 
159 				header += ")\n";
160 				code += header;
161 				code += dump_node_code(fnode->body, p_level + 1);
162 			}
163 
164 			//code+=dump_node_code(pnode->body,p_level);
165 		} break;
166 		case SL::Node::TYPE_FUNCTION: {
167 
168 		} break;
169 		case SL::Node::TYPE_BLOCK: {
170 			SL::BlockNode *bnode = (SL::BlockNode *)p_node;
171 
172 			//variables
173 			code += _mktab(p_level - 1) + "{\n";
174 			for (Map<StringName, SL::BlockNode::Variable>::Element *E = bnode->variables.front(); E; E = E->next()) {
175 
176 				code += _mktab(p_level) + _prestr(E->get().precision) + _typestr(E->get().type) + " " + E->key() + ";\n";
177 			}
178 
179 			for (int i = 0; i < bnode->statements.size(); i++) {
180 
181 				String scode = dump_node_code(bnode->statements[i], p_level);
182 
183 				if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW) {
184 					code += scode; //use directly
185 				} else {
186 					code += _mktab(p_level) + scode + ";\n";
187 				}
188 			}
189 			code += _mktab(p_level - 1) + "}\n";
190 
191 		} break;
192 		case SL::Node::TYPE_VARIABLE: {
193 			SL::VariableNode *vnode = (SL::VariableNode *)p_node;
194 			code = vnode->name;
195 
196 		} break;
197 		case SL::Node::TYPE_VARIABLE_DECLARATION: {
198 			// FIXME: Implement
199 		} break;
200 		case SL::Node::TYPE_ARRAY: {
201 			SL::ArrayNode *vnode = (SL::ArrayNode *)p_node;
202 			code = vnode->name;
203 		} break;
204 		case SL::Node::TYPE_ARRAY_DECLARATION: {
205 			// FIXME: Implement
206 		} break;
207 		case SL::Node::TYPE_CONSTANT: {
208 			SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
209 			return get_constant_text(cnode->datatype, cnode->values);
210 
211 		} break;
212 		case SL::Node::TYPE_OPERATOR: {
213 			SL::OperatorNode *onode = (SL::OperatorNode *)p_node;
214 
215 			switch (onode->op) {
216 
217 				case SL::OP_ASSIGN:
218 				case SL::OP_ASSIGN_ADD:
219 				case SL::OP_ASSIGN_SUB:
220 				case SL::OP_ASSIGN_MUL:
221 				case SL::OP_ASSIGN_DIV:
222 				case SL::OP_ASSIGN_SHIFT_LEFT:
223 				case SL::OP_ASSIGN_SHIFT_RIGHT:
224 				case SL::OP_ASSIGN_MOD:
225 				case SL::OP_ASSIGN_BIT_AND:
226 				case SL::OP_ASSIGN_BIT_OR:
227 				case SL::OP_ASSIGN_BIT_XOR:
228 					code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level);
229 					break;
230 				case SL::OP_BIT_INVERT:
231 				case SL::OP_NEGATE:
232 				case SL::OP_NOT:
233 				case SL::OP_DECREMENT:
234 				case SL::OP_INCREMENT:
235 					code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level);
236 					break;
237 				case SL::OP_POST_DECREMENT:
238 				case SL::OP_POST_INCREMENT:
239 					code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op);
240 					break;
241 				case SL::OP_CALL:
242 				case SL::OP_CONSTRUCT:
243 					code = dump_node_code(onode->arguments[0], p_level) + "(";
244 					for (int i = 1; i < onode->arguments.size(); i++) {
245 						if (i > 1)
246 							code += ", ";
247 						code += dump_node_code(onode->arguments[i], p_level);
248 					}
249 					code += ")";
250 					break;
251 				default: {
252 
253 					code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
254 					break;
255 				}
256 			}
257 
258 		} break;
259 		case SL::Node::TYPE_CONTROL_FLOW: {
260 			SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
261 			if (cfnode->flow_op == SL::FLOW_OP_IF) {
262 
263 				code += _mktab(p_level) + "if (" + dump_node_code(cfnode->expressions[0], p_level) + ")\n";
264 				code += dump_node_code(cfnode->blocks[0], p_level + 1);
265 				if (cfnode->blocks.size() == 2) {
266 
267 					code += _mktab(p_level) + "else\n";
268 					code += dump_node_code(cfnode->blocks[1], p_level + 1);
269 				}
270 
271 			} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
272 
273 				if (cfnode->blocks.size()) {
274 					code = "return " + dump_node_code(cfnode->blocks[0], p_level);
275 				} else {
276 					code = "return";
277 				}
278 			}
279 
280 		} break;
281 		case SL::Node::TYPE_MEMBER: {
282 			SL::MemberNode *mnode = (SL::MemberNode *)p_node;
283 			code = dump_node_code(mnode->owner, p_level) + "." + mnode->name;
284 
285 		} break;
286 	}
287 
288 	return code;
289 }
290 
recreate_code(void * p_str,SL::ShaderNode * p_program)291 static Error recreate_code(void *p_str, SL::ShaderNode *p_program) {
292 
293 	String *str = (String *)p_str;
294 
295 	*str = dump_node_code(p_program, 0);
296 
297 	return OK;
298 }
299 
test()300 MainLoop *test() {
301 
302 	List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
303 
304 	if (cmdlargs.empty()) {
305 		//try editor!
306 		print_line("usage: godot -test shader_lang <shader>");
307 		return NULL;
308 	}
309 
310 	String test = cmdlargs.back()->get();
311 
312 	FileAccess *fa = FileAccess::open(test, FileAccess::READ);
313 
314 	if (!fa) {
315 		ERR_FAIL_V(NULL);
316 	}
317 
318 	String code;
319 
320 	while (true) {
321 		CharType c = fa->get_8();
322 		if (fa->eof_reached())
323 			break;
324 		code += c;
325 	}
326 
327 	SL sl;
328 	print_line("tokens:\n\n" + sl.token_debug(code));
329 
330 	Map<StringName, SL::FunctionInfo> dt;
331 	dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
332 	dt["fragment"].can_discard = true;
333 
334 	Vector<StringName> rm;
335 	rm.push_back("popo");
336 	Set<String> types;
337 	types.insert("spatial");
338 
339 	Error err = sl.compile(code, dt, rm, types);
340 
341 	if (err) {
342 
343 		print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text());
344 		return NULL;
345 	} else {
346 		String code2;
347 		recreate_code(&code2, sl.get_shader());
348 		print_line("code:\n\n" + code2);
349 	}
350 
351 	return NULL;
352 }
353 } // namespace TestShaderLang
354